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Race: Pycon Gender: Female Age: 4 Birthday: 23 day of Summer, 511 av. Birthplace:Pyconia (The Unforgiving/ Kalea Region)
Appearance: Being born in the shape of a small sphere, Nivel progressively took shape as she experienced new things. Currently she looks like a thin framed androgynous mannequin with two long tails with claws on each end. Her face has basic human facial features with bat wings growing on her head like ears and two spikes protruding from her forehead.
Like many of the Pycons in Pyconia, she has Terra cotta coloured skin with faint emerald sparkles from being an avid user of Gemstone fashion (which is a popular trend in Pyconia that involves adding crushed gems to the clay you consume) she stands at a mere 4 inches in height and weighs about 8 pounds. Her voice is deep but noticeably feminine and is probably the only thing that indicates her gender to non Pycons.
Update: After her initiation into Reimancy on the 66th of Spring Nivel's horns have become vine like and she has grown little buds on her head. She also has little indent around her eyes.
Update: During a Monumental event at the end of Spring Nivel's horns have grown into braids, and her buds have bloomed into many leaves that mimic hair.
Update: At the beginning of Winter 514 Nivel was altered by an overgiving event. Her "hair" twisted into abstract designs, her eyes grew indents to make them more like a human and her tails transformed into wild sentient snake creatures. She's named her tails Oglaba and Binky.
Sometimes when Nivel Is on training or patrolling, She wears Armour like any other squire or knight (she usually doesn't though). This armour consists of a helmet and a simple leather dress. The Helmet was originally a bronze teapot intended for a doll Nivel's Patron Knight Grey Baxter owned as a child that she had reworked by a blacksmith into a Pycon helmet. It still has the features of a teapot left in tack; with the spout sticking out the forehead of the helmet, the decorative handle at the back and the lid fused to the top. The new additions are the visor with two small holes for Nivel to see through and holes on ether side that allow Nivels wings to pop through. The Leather Dress is stained dark purple and was made by Grey out of leather scraps. It is sleeveless except for small shoulder pads, and drapes down just past her knees with a slit in the back for her plant like tail to stick out with ease. Nivel's current form
Nivel's voice (sort of) :
I like bjork's voice for Nivel because it sounds pretty cute but isn't high pitched like most people probably imagine Nivel's voice to be.
Terrible Pic's I Drew of Nivel :
Nivel's Face
Full body shot of Nivel as of 515
Chibi pic of Nivel in Armour
Character Concept: Nivel is a very imaginative and physically active Pycon, with a cheerful disposition. While she is all of these things she still knows how to be serious when the situation calls for it and can experience sadness and anger like any other creature.
Her father was adept at Djed and her mother was a skilled Pyken fighter and during Nivels upbringing was taught the basics of these skills and to use them carefully. Unlike most things in life, Nivel takes the skills her parents taught her with the up most seriousness.
Character History:
Pre-Creation: Nivel was born and raised in the largest Pycon Pyve known to the world. For the first year of Nivels life she was fed stories about the Syliran knights and their heroic deeds by her Mother who was a Knight before she settled down in Pyconia. Nivel's Father was a seasoned mage as well and provided a great deal of interest in the mysterious craft. Nivel naturally wanted to become a Syliran knight like her mother and upon learning that her magical skills could he used to aid in this dream, she was all the more sure. As soon as she felt ready, she began her long journey to Syliras to accomplish this goal. During her travels Nivel used her small size to sneak on to ships and travelling caravans, and was lucky enough to not get caught.
Post-Creation:
Nivel was soon accepted into the Order of Syliras and was left under the care of her new patron knight Sera Grey Baxter, A strange women who wore a mask every waking moment. Most of the pycons days were spent training to one day reach knight hood but she also went on a few adventures. Her first major endeavour involved some wicked mages marked by the god of illusions. They created Phantom wolf illusions and forced men to kill each other with their enchantments. With the help of her comrades the Mages were brought to justice but their true intentions are still unknown.
Nivel received a kelvic dog mount named Patcha from the order, who was the disappointing daughter of two Cyphrus Striders. Nivel has been trying her best to help the kelvic cope with living with anxiety and low self worth.
She was victorious in the shield games of 514, but only by forfeit as her opponent refused to fight a pycon, Nivel didn't understand the situation and though she had done something wrong. She dreads having to do the competition again fearing she will make another mistake.
Language
Fluent Language: Common (only language Nivel knows)
Housing
Location: Currently lives in the Squire Dormitories in Syliras
House: A room with very simple accommodations all of which are human sized. Nivel has taken up residence under one of the beds and uses a clean sock and dish towel as her real sleeping arrangements. Update: She now sleeps in a shoe and uses her sock and dish towel as her blankets.
Syliran Knight Status
Patron: Grey Baxter
Shield Points: 199
Skills
Physical
Skill
EXP
Total
Proficiency
Acrobatics
26 SP, 38 XP
63
Expert
Pyken
5 SP, 32 XP
37
Competent
Riding: Dog
34 XP
34
Competent
Endurance
28 XP
28
Competent
Escape Artist
10 RB, 5 XP
15
Novice
Weapon: Pebble
3 XP
3
Novice
Weapon: Pypole
1 XP
1
Novice
Stealth
6 XP
6
Novice
Running
16 XP
16
Novice
Climbing
15 XP
15
Novice
Swimming
1 XP
1
Novice
Larceny
1 XP
1
Novice
Scavenging
1 XP
1
Novice
Scouting
1 XP
1
Novice
Magic
Skill
EXP
Total
Proficiency
Auristics
14 SP, 31 XP
45
Competent
Flux
5 SP, 27 XP
32
Competent
Shielding
7 XP
7
Novice
Reimancy (air)
12 XP
12
Novice
Social
Skill
EXP
Total
Proficiency
Socialization
86 XP
86
Master
Rhetoric
24 XP
24
Novice
Persuasion
6 XP
6
Novice
Leadership
14 XP
14
Novice
Teaching
13 XP
13
Novice
Interrogation
9 XP
9
Novice
Intimidation
6 XP
6
Novice
Subterfuge
3 XP
3
Novice
Negotiation
4 XP
4
Novive
Flirting
1 XP
1
Novice
StoryTelling
4 XP
4
Novice
Acting
1 XP
1
Novice
Animal Husbandry
1 XP
1
Novice
Mental
Skill
EXP
Total
Proficiency
Observation
94 XP
94
Master
Organization
2 SXP 2 XP
4
Novice
Tactics
17 XP
17
Novice
Land Navigation
10 XP
10
Novice
Meditation
21 XP
21
Novice
Investigation
12 XP
12
Novice
Tracking
2 XP
2
Novice
Herbalism
10 XP
10
Novice
Medicine
2 XP
2
Novice
Poison
1 XP
1
Novice
Philosophy
7 XP
7
Novice
Intelligence
4 XP
4
Novice
Planning
7 XP
7
Novice
Cosmetology
4 XP
4
Novice
Research
1 XP
1
Novice
Logic
4 XP
4
Novice
Hobbies
Skill
EXP
Total
Proficiency
Sewing
7 XP
7
Novice
Dancing
14 XP
14
Novice
Construction
2 XP
2
Novice
Singing
1 XP
1
Novice
Sculpting
1 XP
1
Novice
Puppetry
1 XP
1
Novice
Lores
People
Grey Baxter: My Patron Mage-Knight Grey Baxter: The Masked Knight Sera Grey: Translucent Membrane Protection Sera Grey: Seasoned Mage Sera Grey: Pushing Hard Ahri: Fights Wolves Ahri: One of the Tall Folk Bitt: Squire Crowe: Bitt's Patron Knight Grick: Py-pole name Vantha: Humans with color changing eyes Athaera: Hunter friend and acquaintance Kelvic: Shifting People Ghosts: Cold and ethereal Ball: Adorable but Insulting. Ser Iros: Patron Knight of Archailist Ser Iros: An Akalak Ser Iros: A Rude Man Lawrence Dyres: Founder of Syliras and the Knighthood Leon Dyres: Founder of Syliras and the Knighthood Smooshed by Garland, Initiate Cat Form! Calling a Tie with Garland Patcha: Knows the Way Home Garland: No Good on Horseback Tall Folk are Strange Sera Baxter: Pleased with Auristics Progress Sera Baxter: Displeased with Shielding Progress Archailist: Not a Fan of Magic Arch: Squirrel Squire Ser Iros: Not So Bad After All? Ashryn: Herbalist Event: Sayana's New Year's Party Event: Sayana’s New Year toast, 515AV Ser Pebbleton I: May He Rest in Piece Ser Pebbelton II: May He Rise Again Some Tall Folk are Rude Sieghart Valorian: Fights for Priskil Imellion's Scars Sayana: Six-Armed Eypharian Autumn: Bard/Busker Atta's New Flower Syliran Knights: Always Armored Human: Large And Strong "Tree"-Beasts Hammer Fist: Challenging Pyken fighter Aldhran: Fellow squire Aventis: Cold Eypharian Marrick: Kind squire Oriah: Has Yahal's mark Garland screams like a girl Serend: Sayan and Aren's Baby Aren: uses reimancy Dove: A curious stranger Dove: Lives in the Mithryn Outpost Sayana: A welcomed guest Dove: Works as a farm-hand Ball: A surprise guest A gift from Sayana Katelyn: The Fiery Haired Squire Clay Sculptors: Wasters of Food Endir: a squire Ferrin: a hunter Patcha: Faithful Kelvic Steed! Athaera: Old Friend
Monsters
Relics: Ancient Monsters Qamur: Sentient Landmasses that resist change Rozacapotl: Appearance and Qualities Journeymen: Kill to Understand Wailers: Where They Lurk and How They Kill Are Yukmen untamed tall folk? Are there untamed pycon? The reputation of ghosts Bandits: Not All the Same
Religion
Ionu: God of Illusion Ionu: His mark Izurdin: God of Brawn? Ionu: God of Illusions and Trickery Rak'keli: Goddess of Healing and Health Avalis: Goddess of Divination, Visions, and Foresight Rak'keli and Avalis: Sister Deities Rak'keli and Avalis: Worshiped by Konti Tyveth: God of Honor, Justice, Valor, Chivalry, and Truth Yahal: God of Purity and Faithfulness Syna: Goddess of Sun, Sight, Joy, and Energy Leth: God of the Moon, Change, Reflection, and Thought Syna and Leth: The Sun and the Moon
Locations
Location: Squire Dormitories Location: Antinous Training Grounds Location: Syliran Archives Location: Sayana's Apartment Location: The Flower Stand Location: Anthonious Fighter's Pit Location: Windmount Stables Location: Inner Sanctum Location: Sacred Arch Hot Springs Syliras: Peace Before Practice Location: Sanea Labyrinth Sanea Labyinth whispers The labyrinth is alive The Bronze Woods: Dangerous But Prime For Hunting
Skills
Basic Knowledge of Djed rituals (Starting Package) Basic knowledge of Pyken techniques.(Starting Package) Hunting: That's... That's... Horrible! Hunting: A Necessary Nastiness Tactic: Climbing Humans Pyken: Whip-Arm Pyken: Sword Limb PyKen: Requires Understanding of Limbs and Mass Displacement. PyKen: Defensive Stance Pyken: Creating a Projectile from a Limb Stretching One's Clay For Added Height Basic Slashing More Size = More Awkwardness The Complexity of Shapeshifting Shapeshifting an Axe Form Stealth: Following a squirrel undetected Acrobatics: Flipping whilst in mid-air Acrobatics: Flexibility and Adaptability Endurance: Shifting dramatically to endure a foreign substance Hypnotism: Magic of controlling the mind Integrating Flux with Dance Flux: Loss & Gain Flux: Draining Consequences Flux: Like a Stream Flux: Used in Bursts Flux: Channeling energy for a jump Flux: enhanced punch Auristics: Focusing on Objects. Auristics: A Shield's Aura Auristics: Spotting Holes in Shields Auristics: Finding a Magical Object Auristics: Larger auras help find rare plants Auristics: Like Picture Books and Songs Auristics: Sensing Prey on a Hunt Shielding: Assigning Tasks Reimancy: Control of the Elements Reimancy: Producing res Reimancy: Moving res through the air Reimancy: Transmuting res into airReimancy: Being initiated Reimancy: Much Control Involved Reimancy: Using Air to Move Things Reimancy: Basic attraction Reimancy: Attraction only attracts the elements that one has power over Reimancy: Creating a small tornado Reimancy: Res degrades over time Reimancy: Creating a puppet of res and smoke Reimancy: Creating the illusion of boiling water Res: Djed That Can Be TransmutedThe Sound of Sweet Whispers Res: Different forms and colours depending on the user Personal Magic: Uses Your Own Djed Morphing: Shapeshifting Magic Voiding: Opening Portals Projection: Control of Astral Body Hypnotism: Control of Others' Subconscious Leeching: Draining of Another's Djed Familiary: Bonding with an Otherworldly Familiar Alchemy: Changing the Essence of Objects Animation: Bringing Inanimate Objects to Life Glyphing: Runes to Enhance Magic Magecrafting: Creating Magical Objects Spiritism: Interacting with the Ghosts and Undead Summoning: Summons Creatures through Portals Malediction: Creates Magical Items from Remains Magics Forbidden by the Syliran Knights Meditation Techniques: Basic Stretches. Meditation Techniques: Breathing Exercises. Meditation: Focus Turned Inwards. Meditation: Visualizing Peace Teaching: Start with safety hazards Teaching: Use of analogies Teaching: Try not to insult the intelligence of students Teaching: Giving a student praise Teaching: Finding alternate ways to explain a concept Teaching: Staying calm and composed Teaching Sayana the Basics of Auristics Leadership: Acting quickly in an emergency Leadership: Quick delegation of tasks Dancing: Pirouette Dancing: The Basics First Attempts at Embroidery Sewing: Threading a Needle Sewing: Joining Separate Fabrics Englehorn: Green smoke that causes coughing and choking Vyvox: Appearance, Uses, and How to Harvest Tolm: Appearance, Uses, and How to Harvest Octiweed: Clears blemishes and induces sleep Lumishroom: Glows in dark, also a poison Belltor: Relieves headaches Acson: Cures animal-based poisons Herbalism: Azhiltu - Uses:Cure Stomachaches (as a Tea) Herbalism: Azhiltu - Rub it on a wounds to stop bleeding Herbalism: Azhiltu - Dye your clothes to purple or maroon. Herbalism: Winter Herbs Herbalism: Fauxsil relaxes Medicine: Heart, Lungs and Stomach Medicine: Pressure Points Riding: Steering Through Dense Crowds Riding: Calming one's mount Negotiation: Staying friendly when faced with an aggressive personality Socialization: Dealing with a skeptic Rhetoric: sometimes mistaken for plain truth Anthropology: Tall folk babies are tiny versions of adults and take three seasons of pregnancy Hostessing: The art of entertaining Agriculture: The Importance of Good Soil Meditation: Ridding Yourself of Distracting Thoughts Planning: Shields, THEN Reimancy
General
Surviving The Warm Rancid Breathe of Wolves Paralysis from Losing an Arm Blood: Red Liquid inside Tall Folk and Wolves Meat comes from dead animals! Carrots are root vegetables Ghost wolves, illusions! Bewitched comrades! Bread, inedible Going into a Frenzy. Don't Be Distracted by Kisses Mid-Battle! Losing a Limb. Knowing Ones Surroundings During Battle. History: Valterrian Anger at Being Poked by Tall Folk Note to Self: Check Innards Before Spars Mercy for Monsters Can Knights Have Fun? The Effects of Alcohol on Pycons Wine: Even better than ale! The pain of losing limbs is all in your head Surrendering in a fight Importance of teamwork for knights Arresting a thief Shield Games: Fighting an Astral Arm Shield Games: Tobias Forfeits, Hollow Victory First Match of Shield Games: Worst Day Ever Sayana and Aren's Wedding Reception (Guest) Learning the way of Surprise Parties Parties! Celebrating one's birth Picking Wedding Flowers with Sayana Humans Pick their Child's Name The prettiest path is probably the worst Event: suviving Sanea Labyrinth A birthday picnic A Cartographer's Job The Complexities of Tall Folk Attire 'Hair'style: braids wrapped around ears Flowergirl for Sayana A flower dress Event: Sayana and Aren's wedding Overgiving: imagination feels real Overgiving: attacked by own tails Too many different magics at once A Mage Knight must keep control Fleeing to keep others safe Talking myself through hallucinations Feeling of helplessness at Sera Grey's sudden choking Green poisoned candle with Englehorn
Records
Possessions
1 Backpack which contains: -Clay for a week -1 Waterskin -Bag containing crushed Gem powder (family heirloom) -Riding Sadle (very tiny) -Pypole (cast in the shape of a key) -Embroidery Kit -Leather Armour -Bronze Great Helm (in the shape of a tea pot) -Animal Grooming Kit -Cotton blue flower girl dress -Hooded felt robe for winter -One shoe used as a bed. -Emerald green scarf, pycon sized, with Wind Oaks embroidered at the ends and one with stylized swirls of air on either side of the tree
Ledger
Purchase
Cost
Total
Starting
+100 GM
100 GM
Housing
+500 GM
600 GM
Riding Dog
-150 GM
450 GM
Riding Saddle
-10 GM
440 GM
Pypole
-10 GM
430 GM
Embroidery Kit
-20 GM
410 GM
Animal Grooming Kit
-10 GM
400 GM
Blank Book
-3 GM
397 GM
Leather Armour
10 GM
387 GM
Bronze Great Helm
16 GM
371 GM
Living Expenses for Spring 514 paid for by Knighthood
Surviving The Warm Rancid Breathe of Wolves, Paralysis from Losing an Arm, Ahri: Fights Wolves, Ahri: One of the Tall Folk, Blood: Red Liquid inside Tall Folk and Wolves
Meat comes from dead animals!, Carrots are root vegetables, Grick: Py-pole name, Vantha: Humans with color changing eyes, Athaera: Hunter friend and acquaintance, Ghosts: Cold and ethereal, Ghost wolves, illusions!, Bewitched comrades!, Bread = inedible, Ionu: God of Illusion, Ionu: His mark, Hypnotism: Magic of controlling the mind
Shield Points: Helping in a modded quest +10, +200 GM
Meditation: Visualizing Peace, Ball: Adorable but Insulting, Going into a Frenzy, Don't Be Distracted by Kisses Mid-Battle!, Losing a Limb, Knowing Ones Surroundings During Battle, Py-Ken: Requires Understanding of Limbs and Mass Displacement, Py-Ken: Defensive Stance
Sera Grey: Translucent Membrane Protection, Izurdin: God of Brawn?, Tobias: Condescending Tall Folk Opponent, Shield Games: Fighting an Astral Arm, Shield Games: Tobias Forfeits, Hollow Victory, First Match of Shield Games: Worst Day Ever
Shield Points +100 XP For winning the Shield Games!
Ser Iros: Patron Knight of Archailist, Ser Iros: An Akalak, Ser Iros: A Rude Man, Auristics: A Shield's Aura, Auristics: Spotting Holes in Shields
Shield Points: +1 for patron, +4 for patrolling, +1 for charging into battle to help your patron, Consequences: Nivel is going to be sore for the next day with pains in her legs and Nexus (aka headaches) from very mild Flux overgiving. It will hurt to walk but she will be back to normal in approximately 1 day.
First Attempts at Embroidery, Shielding: Assigning Tasks, Anger at Being Poked by Tall Folk, Note to Self: Check Innards Before Spars, Smooshed by Garland, Initiate Cat Form!, Calling a Tie with Garland, Sometimes Flashy Isn't the Best
+2 Shield Points for completing 2 separate types of training
Acrobatics: Flexibility and Adaptability, Patcha: Faithful Kelvic Steed!, Athaera: Old Friend, Hunting: That's... That's... Horrible!, Hunting: A Necessary Nastiness, The Bronze Woods: Dangerous But Prime For Hunting, Auristics: Sensing Prey on a Hunt
Location: Syliran Archives, Lawrence Dyres: Founder of Syliras and the Knighthood, Leon Dyres: Founder of Syliras and the Knighthood, History: Valterrian, Relics: Ancient Monsters, Qamur: Sentient Landmasses, Rozacapotl: Appearance and Qualities, Journeymen: Kill to Understand, Wailers: Where They Lurk and How They Kill
Patcha: Knows the Way Home, Garland: No Good on Horseback, Tall Folk are Strange, Flux: Used in Bursts, Auristics: Finding a Magical Object, The Sound of Sweet Whispers, Mercy for Monsters
Shield Points: +4 for patrolling, Consequences: Nivel is going to hear faint voices for the next week. They will wake her up randomly and talk to her during the day. These voices will be accompanied by sudden and random splitting aches inside her nexus, and she'll find it hard to focus on any magic during this time, yet strangely be compelled to use said magic anyway.
Sera Baxter: Pleased with Auristics Progress, Sera Baxter: Displeased with Shielding Progress, Archailist: Not a Fan of Magic, Riding: Steering Through Dense Crowds, Ser Iros: Not So Bad After All?, Can Knights Have Fun?
Shield Points: +1 for patron, +1 for training, +3 for stopping a thief
Observation +3, Socialization +5, Riding: Dog +5, Land Navigation +3, Auristics +1, Herbalism +2 Philosophy +1, Swimming +1
Ashryn: Herbalist, Octiweed: Clears blemishes and induces sleep, Lumishroom: Glows in dark, also a poison, Auristics: Larger auras help find rare plants, Are Yukmen untamed tall folk? Are there untamed pycon? Swimming: Clay doesn't float; it sinks
+5 Shield Points, Overgiving: Nivel is more tired than usual after the trip and is extra jumpy and jittery due to seeing shapes and auras that aren’t there.
The Complexity of Shapeshifting, Shapeshifting an Axe Form, Pyken: Creating a Projectile from a Limb, Sewing: Threading a Needle, Sewing: Joining Separate Fabrics, Vyvox: Appearance, Uses, and How to Harvest, Tolm: Appearance, Uses, and How to Harvest
Flux enhanced punch, Teaching: Start with safety hazards, Teaching: Use of analogies, Teaching: Try not to insult the intelligence of students, Teaching: Giving a student praise, Teaching: Finding alternate ways to explain a concept, Teaching: Staying calm and composed
Atta's New Flower, Location: The Flower Stand, Integrating Flux with Dance, Reimancy: Control of the Elements, Res: Djed That Can Be Transmuted, Personal Magic: Uses Your Own Djed, Morphing: Shapeshifting Magic, Voiding: Opening Portals, Projection: Control of Astral Body, Hypnotism: Control of Others' Subconscious, Leeching: Draining of Another's Djed, Familiary: Bonding with an Otherworldly Familiar, Alchemy: Changing the Essence of Objects, Animation: Bringing Inanimate Objects to Life, Glyphing: Runes to Enhance Magic, Magecrafting: Creating Magical Objects, Spiritism: Interacting with the Ghosts and Undead, Summoning: Summons Creatures through Portals, Malediction: Creates Magical Items from Remains, Magics Forbidden by the Syliran Knights, Ionu: God of Illusions and Trickery, Rak'keli: Goddess of Healing and Health, Avalis: Goddess of Divination, Visions, and Foresight, Rak'keli and Avalis: Sister Deities, Rak'keli and Avalis: Worshiped by Konti, Tyveth: God of Honor, Justice, Valor, Chivalry, and Truth, Yahal: God of Purity and Faithfulness, Syna: Goddess of Sun, Sight, Joy, and Energy, Leth: God of the Moon, Change, Reflection, and Thought, Syna and Leth: The Sun and the Moon
Hammer Fist: Challenging Pyken fighter, Location: Anthonious Fighter's Pit, Negotiation: Staying friendly when faced with an aggressive personality, Socialization: Dealing with a skeptic, The pain of losing limbs is all in your head, Surrendering in a fight
Location: Windmount Stables, Anthropology: Tall folk babies are tiny versions of adults and take three seasons of pregnancy, Riding: Calming one's mount, Flux: Channeling energy for a jump, Arresting a thief
Location: Inner Sanctum, Reimancy: Being initiated, Endurance: Shifting dramatically to endure a foreign substance, Res: Different forms and colours depending on the user, Reimancy: Producing res, Reimancy: Moving res through the air, Reimancy: Transmuting res into air
5 Shield Points - Training 1 Shield Point - Patron
Herbalism: Azhiltu - Uses:Cure Stomachaches (as a Tea), Herbalism: Azhiltu - Rub it on a wounds to stop bleeding, Herbalism: Azhiltu - Dye your clothes to purple or maroon, Learning the way of Surprise Parties Parties!, Celebrating one's birth, Garland screams like a girl
-2 Shield points (Shame on you for stealing from your patron
Location: Sanea Labyrinth, Sanea Labyinth whispers, Aren: uses reimancy, The labyrinth is alive, The prettiest path is probably the worst, Rhetoric: sometimes mistaken for plain truth, Event: suviving Sanea
+4 shield points for helping citizens caught in a trap, + 130 GM (own share of reward),+ 130 GM (gifted by Sayana)
Serend: Sayan and Aren's Baby, Picking Wedding Flowers with Sayana, Humans Pick their Child's Name, Auristics: Like Picture Books and Songs, Teaching Sayana the Basics of Auristics
A birthday picnic, The art of entertaining, Dove: A curious stranger, Dove: Lives in the Mithryn Outpost, Sayana: A welcomed guest, The reputation of ghosts, Dove: Works as a farm-hand, Ball: A surprise guest, A gift from Sayana
A Cartographer's Job, Clay Sculptors: Wasters of Food, The Complexities of Tall Folk Attire, Agriculture: The Importance of Good Soil, Bandits: Not All the Same
+ 3 Shield Points for Scouting a new out post location.
Overgiving: imagination feels real, Overgiving: attacked by own tails, Too many different magics at once, A Mage Knight must keep control, Fleeing to keep others safe, Talking myself through hallucinations, Endir: a squire, Ferrin: a hunter, Herbalism: Fauxsil relaxes
Mizas (+/-) \ -1 sm Item Purchased (+/-) \ 1 cup Tolmroot tea, 1 cup Fauxsil tea -6 Shield points (conduct unbecoming)
Medicine: Heart, Lungs and Stomach, Medicine: Pressure Points, Sera Grey: Seasoned Mage, Meditation: Ridding Yourself of Distracting Thoughts, Planning: Shields, THEN Reimancy, Reimancy: Much Control Involved, Sera Grey: Pushing Hard, Reimancy: Using Air to Move Things
Reimancy: Attraction only attracts the elements that one has power over, Reimancy: Creating a small tornado, Reimancy: Res degrades over time, Reimancy: Creating a puppet of res and smoke, Reimancy: Creating the illusion of boiling water, Feeling of helplessness at Sera Grey's sudden choking, Leadership: Acting quickly in an emergency, Leadership: Quick delegation of tasks, Green poisoned candle with Englehorn, Englehorn: Green smoke that causes coughing and choking
Loot: Emerald green scarf, pycon sized, with Wind Oaks embroidered at the ends and one with stylized swirls of air on either side of the tree +1 Patron, +3 Training, +6 Helping citizens in danger
Last edited by Nivel on April 2nd, 2016, 6:35 am, edited 162 times in total.
1. What is your Name? Nivel 2. Do you go by a nickname or pet name? I don't think I have one 3. How old are you? 4 years 4. What is your height? The size of a grown bat 5. What is your weight? About the same as a rock twice my size, I'm heavier than I look
Aesthetics :
1. Describe yourself as you see yourself. Well I can see my hands, tails and legs...if I stretch a bit I can see other parts of my self too. The areas I can see need a bit of improvement but I'm sure it will come with time. 2. Describe yourself as others typically see you. I think others assume I'm weak because of my size and skinny frame which can be quite frustrating 3. What is your favourite body feature? I really like my tail claw, It's dangerous but beautiful in it's own little way. 4. How physically fit are you? I can fit into almost anything. 5. How do you typically dress and what is your style? I don't wear clothes very often, I do find the armour and frilly dresses of the tall folk to be interesting though...Even if they do make it hard to move. I like the armour because they provide protection and give me credibility as a warrior and I like the dresses because they make me feel like a jelly fish or a flower.
Family :
1. Who are your parents and what are they like? My Father was a gentle and quiet soul who resembled a tall folk female except his legs were in the form of several snake tentacles, each of them had a name and a given personality. Moop was the sad snake tentacle, Kaz was the funny one, Klem was the wise one, Melna was the cheerful and helpful one, Miggy liked to dance, and finally Grocnor liked to start trouble.
My Mother was more boisterous and loud, with a great love of fighting. She took the form of a ferocious beast with bat wings for forearms and a large head with sharp teeth and several eyes. They were the best birth parents I could ask for. 2. Do you have any brothers or sisters? Oh I have tons, Although I've only met a few, pycons don't like to stay in one place for very long. My Parents even have children with other pycons over the years, I think I may be the youngest but they may have had more after I left Pyconia. 3. What is your extended family like? I honestly don't know. 4. Do you consider close friends as important or more/less important than family? Just as important 5. Do you treat animals like family? I love Animals especially the ones that talk
Location :
1. Where were you born? I was born in Pyconia 2. Where do you live now? Syliras 3. If you could live anywhere in Mizahar where would that be? I don't know enough about the world to really decide, But I did like the sights I saw during my brief time in Lhavit. 4. Do you have a favourite place to vacation or spend leisure time? not just yet 5. Where do you fear to be? Alone
Traits :
1. Do you have any physical weaknesses (disease, scars, and missing limbs?) Oh I lose limbs all the time but they always grow back, but sometimes I can get water logged if it rains to much. 2. Are you right handed or left handed? I have two hands on both sides 3. What languages do you speak? What do you sound like? Do you have an accent? I speak common with a slight Pyconian accent, although most don't really notice it. 4. Do you have any odd mannerisms, annoying habits, or other defining characteristics? I'm often told to stop day dreaming, I also sing to loudly, I'm a little overly curious and I sometimes people think I'm too cheerful but I don't really see the problem. 5. Do you have (or want to get) any tattoos or piercing? Why do you have them (or will get them) ? What are those?
Occupations :
1. What is your occupation? I am an aspiring Mage knight 2. Do you like/dislike your work? Why? Sometimes It can be very boring, confusing and hard but it can also be quite fun. 3. If you could be anything you wanted to, what would you be? While I like being small it would be nice to grow to a tall folks size when I needed it. 4. What occupation do you admire the most? Why? Being a knight but I also like art a great deal, so I think artist would be my second choice. 5. What occupation do you lest like? Why? being a chicken, they just lay around all day and they won't even talk to me. (sad face)
Childhood :
1. What sort of child were you? While many were adventurous, some considered me reckless. I was a dare devil but I think I've calmed down a bit. 2. What is your favourite memory from childhood? When my parents told me stories. 3. What is your worst memory from childhood? When one of my friends went missing in the unforgiving. They were never able to find them but I think they just went on an adventure and never came back. 4. What sort of relationship did you have with your parents? A very good one they were basically my best friends. 5. Who was your most influential role model? My parents were great role models for me.
(Finished up to this point)
Education :
1. What sort of education do you have? 2. Do you like/dislike learning? 3. Where or how did you learn most of your skills/abilities? 4. How do you learn best? 5. What are your educational goals for the future?
Relationships :
1. Do you form close bonds with people? Why? Why not? 2. Do you trust people easily? If not, why not? 3. Do you consider yourself straight, gay, bi, or something else? 4. Have you ever been kissed? If so, describe the first time. 5. Have you ever had sex? If so, describe the first time.
Drugs and Alcohol :
1. Have you ever been drunk? If so, describe your first time. 2. Do you like to drink on a regular basis? 3. What sort of alcohol do you prefer? 4. Have you ever tried drugs (mood altering substances)? If so, which kinds and what did you think of them? 5. What do you think of drugs and alcohol? Be specific.
Likes and Dislikes :
1. What are your hobbies? 2. Do you like to read? 3. What annoys you more than anything else? 4. What do you find the most relaxing activity to do? 5. What kinds of things embarrass you? Why?
Favorites :
1. What is your favorite color or colors? 2. What is your favorite time of day? 3. What is the most beautiful thing you’ve ever seen? 4. What do you like to eat? What do you hate to eat? 5. What is your favorite type of weather? Does any kind scare you?
Outlook :
1. Are you optimistic or pessimistic? 2. What are your religious views? 3. Would you be able to kill? 4. What are your views on sex? 5. What, in your opinion, makes a successful life?
Actions :
1. What is the worst and best thing you’ve ever done? 2. What is your greatest regret? 3. What is your best/worst memory? 4. If you could change one thing about your past, what would it be and why? 5. What are you the most proud of doing in your life?
Emotions :
1. How honest are you about your thoughts and feelings with others? 2. Do you have any biases or prejudices? 3. What makes you happy? 4. Who or what, if anything, would you die for? 5. What makes you angry?
Relationships :
1. In general, how do you treat others? 2. Who is the most important person in your life, and why? 3. Who is the person you respect the most, and why? 4. Do you have a spouse or significant other? If not, describe an ideal lover. 5. Do you trust anyone to protect you? Who, and why
Group Situations :
1. Do you tend to argue with people, or avoid conflict? 2. Do you tend to take on leadership roles in social situations? 3. Do you like interacting with large groups of people? Why or why not? 4. Do you care what others think of you? 5. What do you think of others, in general?
Self Image :
1. What is your greatest strength as a person? 2. What is your greatest weakness? 3. If you could change one thing about yourself, what would it be? 4. Are you generally introverted or extroverted? 5. Are you generally organized or messy?
Beliefs :
1. What God or Goddess do you find most appealing, if any? 2. Which God or Goddess do you fear, if any? 3. Do you have any Gnosis Marks? If so, how did you receive them? 4. What lengths would you go to to please your deity? 5. Where do you draw the line at pleasing your deity? What is too much?
Life & Death :
1. What do you absolutely live for? 2. What is the best part of life? 3. What is the best part of death? 4. If you could choose, how would you want to die? 5. What is the one thing for which you would most like to be remembered after your death?