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Kellerman looks exactly like he did before he died. He a human male of age sixteen, at an average height for his age (of death), but thin for his height. He has dark black hair and empty gray eyes that didn't glisten with life before he died. He looks slightly not there. His skin is very pale. Kellerman does not have very much muscle or fat, but he no longer needs it since he is a ghost. He looks perpetually tired and unintentionally always gives a serious gaze, almost a glare, that scared people even before he died. He wears the standard issue psych ward prison clothes with which he died. All bleached white: a jacket, above a long shirt, above an undershirt, with trousers, socks, and undergarments. His shoes are black standard issue prison shoes, or regular leather shoes.
Character Concept :
Kellerman is a very serious person. He is highly intelligent, as well as wise, although he has forgotten much of what he learned as a ghost. He has mild obsessive compulsive disorder. He likes to plan ahead and he pays close attention to little details. He becomes very upset in the event that something doesn't go according to plan. Since he is somewhat forgetful, he often can only blame himself for missing a planned event. Kellerman wants to always look exactly the same way in appearance, including with his garments. Kellerman works hard to improve his skills in materialization and soulmist projection because he wants to look like a human, and he wants to be a more effective killer. Kellerman's voice is dry and shows hints of madness. He speaks slowly and pronounces every syllable. He speaks in the manner of a Zeltivan noble a century ago. He has never developed a real friendship with anyone. He had already learned to accept pain before he died, so now he is completely indifferent to the pain or suffering of anyone else; not only his. He has a hard time telling right from wrong, good from evil, and rational from irrational. He does not see himself as a wrongdoer, and he is completely indifferent and emotionless to his unfathomable quantity of murders, a large sum of which are almost innocent; many actually are. Kellerman tells himself that his murders are justified; that people rejoice at the sight of the bodies, because his victims are "wanted dead anyway." In truth, he refuses to reincarnate to this day because he is obsessed with killing.
Character History :
Kellerman was born in a medium-sized, middle class house in Zeltiva to an unnamed (to Kellerman) man and a woman named Liss, short for Elisabeth (or at least that's what Kellerman thinks her name was, his memory could be off). He himself was given a name that he forgot during his time at psych ward. The nurses at psych ward called him Kellerman for a reason that he can't remember. It is most likely due to him being the keller (cellerman) man, the man in the cell (prison). His memory is relatively poor from his time alive, but his time as a ghost has many more forgetful moments. His education in manners, however, is not lost from him. Kellerman's father left him and his mother when Kellerman was barely a few months old. Liss struggled to feed her baby and herself. Her former husband had taken the house under his name and she could not both work and take care of her child. After loaning the money to rent a poor house, she left Kellerman to care for himself as soon as humanely possible, while she worked. As a toddler, Kellerman spent a lot of time alone in the house, as well as outside, where he wandered. As soon as he was five, his mother forced him to work in the Zeltivan shops. Eventually, she made him work at the ship yards. Then, when he got even older, she even made him hunt in the extremely dangerous Wildlands, north of Zeltiva. Although he remained as close to the edge of the wilderness as possible, Kellerman nearly died many times, and received numerous scars all over his body from escaping from and fighting with animals and monsters. Most of the reason for his ability to stay alive for all of his years was his drive of anger against the animals. His adrenaline spiked every time he hunted, and he learned to use it in conjunction with his wit. After killing an animal, he often savagely beat its corpse some more, crying in anger. All of his work was to put food on the table. Kellerman, deprived of both public or private schooling or home schooling, taught himself everything. He borrowed books from the library, stealthily looked at other student's books, involved himself in high class conversations with strangers, sat by the windows of school classes, and every possible way of learning without going to school. He was desperate to move on from his current place as soon as he could. Kellerman was at the bottom of Zeltivan society. His mother's life was very difficult, despite her son's constant work, which helped tremendously. She turned to drugs and alcohol since he began working at shops, wasting much of their combined money, and abused him. One day, when Kellerman was fourteen, he had a fight with his mother, during which she died. The city of Zeltiva tried him as an adult for the murder of his mother. He pleaded innocence, claiming to have acted in self-defense. The city found sufficient evidence to disprove his testimony. He was sentenced to life in prison and immediately placed in the psychiatric ward of the prison. There, Kellermen underwent hell. The medieval-style treatment was, when it came down to it, torture. He was drugged, burned, beaten, isolated, poisoned, vivisected, drowned... any and every type of the prison's "treatment." At one point, two years into prison, during a brief point when the current drugs had worn off and his brain was working somewhat back to usual, he thought of an idea: if he killed himself, he could refuse to reincarnate and just float out of the prison. Kellerman did just that: he used any materials he could find to create a rope, then tied it to the ceiling in his cell then hanged himself. But when he lifted from his body and declined afterlife, he felt that he had just cheated his way out. He believed that he had escaped. This is what Kellerman was thinking when he vowed to hunt down criminals all around Mizahar and kill them; he felt indebted to the prison for being able to escape. Kellerman has mentally recovered slightly across his century, but that is mainly because he has forgotten so much. He still thinks somewhat childish thoughts and often finds himself in his own little psych ward world, even after a century on Mizahar. By now, feeling barely in the prison's debt, Kellerman kills out of a century of habit and from mental illness, classifying anyone that looks suspicious and is safe to kill without the chance of compromising his own safety with law enforcement as a "criminal." During the span of the entire fifth century, Kellerman has killed around six thousand people, or at least one a week. He continues his practice to this day.
Possessions
Heirloom: Gold Holy Symbol 600 GM
Ledger
Purchase
Cost
Total
Starting
+100 GM
100 GM
Sale of Property
+500 GM
600 GM
Skills, Lore, Magic, Gnosis, Languages
Common Skills
Skill
EXP
Total
Proficiency
Materialization
20 SP + 10 RB
30
Competent
Soulmist Projection
25 SP
25
Novice
Possession
5 SP
5
Novice
Practiced Languages
Fluent Language: Common Basic Language: Kontinese Poor Language: Tukant
Lore
Lore - Zeltiva Penitentiary (Psychiatric Ward) Lore - Mass Serial Murder (Abroad)