OOC Info The Kenash Codex

Information of all sorts regarding Kenash can be found here.

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This lazy agricultural settlement rests on the swampy shores of the Middle Suvan at the delta of The Kenash River. The River's slow moving bayou waters have bred a different sort of people - rugged, cultured, and somewhat violent. Sprawling plantations of tobacco and cotton grow on the outskirts of the swamp in the rich Cyphrus soils, while the city itself curls around the bayou and spawns decadence and sins of all sorts. Life is slower in Kenash, but the lack of pace is made up for in the excesses of food and flesh in a city where drinking, debauchery, gambling, slavery, and overbearing plantation families dominate the landscape.

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The Kenash Codex

Postby Vice on April 28th, 2014, 11:58 pm

Image

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Don't let the calm waters fool you. Kenash is a tumultuous hotbed of intrigue and suspense, adventure and romance.


✥ TABLE OF CONTENTS ✥


Additional Resources:


Credits for the Original Codex are given to Banickle and Gossamer

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The Kenash Codex

Postby Vice on April 29th, 2014, 12:00 am

✥ A Guide to Getting Started in Kenash ✥


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While crops may take seasons to produce a profit, a Kenashian, with the right connections, can prosper in a matter of bells.

✥ AN INTRODUCTION ✥


Welcome!

You have just taken one of your first steps toward exploring Mizahar's sinful city in the swampland of Cyphrus. Contained within this Codex is essentially everything you should ever want or, for that matter, ever need to successfully navigate the often treacherous, sometimes lecherous setting that is Kenash.

In this section, Part One, you will find several key resources that will truly help you hit the ground running. In Parts Two and Three, you will discover a wealth of additional details for both IC and OOC play.

The following maps, with their corresponding library of links, are a great place to start to get a feel for the environment. They have been strategically placed at the very forefront of this thread for ease of use later on, so that you, the player, can continue to navigate your way without any delay, bell after bell and, hopefully, season after season.

The PC Guidelines that come next, provide you with the pertinent details you will need to successfully tailor your Character Sheet (CS) to meet the demands of playing in Kenash. Are they set in stone? Somewhat. However, if you find yourself at a loss or have a special request, just Private Message (PM) a local Storyteller (ST) and he or she will be more than happy to help you or discuss your "out-of-the-box" creation.

Lastly, a collection of fairly important and rather handy links have been brought together to make your experience in Kenash not only the best that it can be, but - if we did our job right - the smoothest and most enjoyable. That said, if you find that a particular bit of information is hard to come by, please feel free to recommend additional links and resources. The local STs are always open to your suggestions because, after all, without you, the player, there is no story to tell, no adventure to take, no Kenash to discover and enjoy.

Happy writing!

*Credits to Gossamer

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The Kenash Codex

Postby Vice on April 29th, 2014, 12:08 am

✥ AN OVERVIEW OF THE DOMAIN

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Kenash is located in northwestern Cyphrus at the delta of the Kenash River. This delta is located where the river drains into the Middle Suvan Sea which is sometimes known as the volatile 'Gut.' Here the Kenash River is slow moving with a low deep gradient that lends itself to dramatic tidal influences and backwaters that create a swampy condition. This unique feature has transformed the Grasslands of Cyphrus in this area into a warm micro climate perfect for tobacco and cotton plantations. Because of this rich soil and ideal location, Kenash is a major stopping point for caravans moving up and down the Kabrin Road. And like its diverse waterways, the city itself has a tidal influence to the city's populations because caravans stopping can sometimes greatly increase the amount of people in the city for a day or two while traders resupply and regroup. This influence gives this mostly sleepy backwater a unique culture of haves and have nots - gambling, debauchery, and excesses.

Not exactly lawless, Kenash is dominated by wealthy plantation owners and their families who set the standards and rules of the city. Their plantations thrive due to their high population of slaves and workers which keep the agricultural engine that is Kenash running. As a result, Kenash has grown up and prospers on the broken backs of those that have nothing, but are forced to work the land to ensure others wealth. Few things are considered entirely illegal in Kenash, where the amount of land you hold is directly proportional to the amount of power you have within the city. The Dynasty Plantations founded and maintain Kenash, growing even more wealthy off the caravans and the goods they grow.


✥ THE GEOGRAPHY & CLIMATE

Traditionally speaking, a swamp is a wetland that is forested and it usually occurs around a broad waterway, although it can also take shape on the shores of a large body of water. It may consist of only a dense woodland area - which is often referred to as a 'true swamp' - or it may be entirely made up of just low-lying vegetation - which is usually termed a 'transitional swamp.' Kenash, to a degree, is all of this and more.

Located on the southern shore of the Suvan Sea, as well as along the great river that dips even further south until it reaches Ulvic Lake, the landscape of Kenash is certainly a healthy mix of both true and traditional swampland. Tall, often thickly trunked, but occasionally willowy, moss-covered trees litter the region, along with dense vegetation that opens up to fertile fields perfect for farming.

The terrain, for the most part, remains fairly level, more often than not slipping below sea level, before occasionally rising several meters above. Hills tend to be the highest the ground ever goes, never truly forming into anything even remotely mountainous. If anything, there is a far better chance of finding a muddy pit or tunnel that may or may not lead to an underground cavern.

The seasons come and go, almost without notice, seeing that Winter can be just as warm as any other season. On the rare occasion, a frost may occur when the temperatures drop to just above the freezing mark, but days like this are few and far between. Therefore, while rain is a constant occurrence, as is flooding, snow is something only spoken about in tall tales and legends.


THE FLORA & FAUNA

As would be expected in such a wet and steamy environment, the flora and fauna of the region both tend to flourish, easily receiving the nutrients and sustenance they need to survive. If anything, they tend to grow almost too fast or - in the case of many insects - in such an abundance, that the citizens of the region occasionally wish that a frost would occur to kill off a good number of them.

The flora of the region runs the gambit from delicate, snaking vines and miniature, hardy mosses to robust, thick-stemmed sunflowers and towering, coniferous trees. Whereas the fauna features everything from annoying, black flies and pesky, swamp ticks to lumbering granidiles and adorable ponda bears. While most of the vegetation and wildlife goes untouched, a sizable portion is obviously harvested and harnessed by the Dynasties of Kenash, mostly for profit, but occasionally for pleasure.


✥ AN OVERVIEW OF THE CITY

The City of Kenash sits proudly at the mouth of the Kenash River, deep within some of the densest portions of the swampy forest scape. Those arriving by way of ship, upon the choppy waters of the Suvan Sea, will often find that they need to drop anchor a little ways off from shore and ferry themselves - as well as their wares - in by boat. When approaching from the Kibran Road, which sits just south of the city, a traveler will make their way through a good number of the local plantations of the ruling families, before finally reaching the outer gates.

Those arriving from Riverfall in the west or thereabouts, will first see signs of the open fields of the Paille Family's Stormgrace plantation, followed by the bamboo-enshrouded Boldvine of the Konrath's. Those arriving from the general direction of Syliras in the east, will be offered a lovely view of the Askara's handsome Sweet Home first, the Morealis' sugarcane-rich Blacksugar next, followed by the Sitai's aromatic Bloodflower last. However, regardless of which path a traveler comes in on, they will inevitably end up in the middle of the Lorak Family's Whitesnake plantation, which is where the main road leading directly to the City of Kenash can be found.

Upon passing through the city gates, which are generally left open during the daylight bells, a traveler will continue to make their way north along yet another stretch of road before seeing signs of the actual city. Coming in upon the West Bank, a traveler will be pleased to find that many of the necessities needed to rest and resupply can easily be had. Time permitting, that same traveler can feel free to explore the rest of the city, starting with what the locals fondly refer to as 'The Six Sisters,' occasionally tacking on 'of Sin' when the mood strikes.

Comprised of a series of small islands, the center section of town is where most of the traditional shops, eateries, and entertainment venues can be found, with one or two fancier or unique locations mixed in for good measure. Assigned various personifications for a number of reasons - some holding significant historical value - these formations take the names of Blade, Dry, Fire, Oath, Point, and Sun Islands. Beyond these 'Six Sisters' is the East Bank, which offers - upon paying the toll at the single bridge that links this part of the city to the rest - the absolute best of the best in all of Kenash. High-end boutiques, upscale restaurants, and luxurious living quarters blanket the bank from end to end, presenting the Dynasty members - and those who wish to be like them - the perfect motivation to not only achieve their lofty goals, but maintain their way of life.

*Credits to Gossamer
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The Kenash Codex

Postby Vice on April 29th, 2014, 12:17 am

✥ THE PEOPLE OF KENASH

The ever-present population of Kenash is clearly divided between four distinct classes of people:


DYNASTIES

At the forefront stand the members of the twelve ruling Dynasties of Kenash. Responsible for the very founding of the city, as well as the cultivation of the numerous plantations that blanket the local terrain, many of the Dynasties may have started from humble beginnings, but they now thrive within their self-made lairs of luxury. Often viewed by outsiders as spoiled, petulant brats, the majority of these citizens are, at their very core, fiercely loyal, unwaveringly resilient, and impressively savvy men and women who seem to have an uncanny knack for turning a quick profit when and where one would least expect to. While they may appear soft on the outside, done up in their most exquisite finery, prancing about exchanging fanciful tales or whispering the latest gossip, there is almost always a strength and hunger to be found, deep within, that, once exposed, should not to be taken lightly. To cross a Dynasty member, in any fashion, is certainly an invitation for a shykeload of grief and trouble.


FREEBORNS

Caught between the upper class of the Dynasties and slaves, Freeborns are akin to the proverbial middle child who longs to be recognized by their parents, yet continues to go unheard or, worse yet, unnoticed, no matter how hard they work or excel at what they do. Born beyond the borders of Kenash, these second-class citizens tend to find their way to the city through a variety of means, for any number of reasons. Often arriving on a merchant caravan, many Freeborns opt to remain behind after sampling a mere sliver of what the city has to offer. Eager to be a part of this style of life, many individuals found within this class have done and continue to do whatever it takes to get in good with the members of the Dynasties. It is often said, that while being free certainly has its rewards, it also has its share of risks. Just ask any Freeborn what it took for them to get where they are today.


SLAVES

Slavery, while frowned upon by some, is an absolute and unconditional necessity in Kenash. Without slaves, the bountiful crops of the numerous plantations - as well as the multitude of services provided by this rather large segment of the population - would cease to exist. Slaves, in one form or another, have been present in Kenash from the outset of the city's and region's development. Comprised of four sub-groups - fieldworker, house worker, personal, and professional - the slave population, for the most part, is treated as both merchandise and possessions, traded and owned as easily as a new pair of gloves or a horse-drawn carriage. The slaves, on the other hand, look at each day as an opportunity to advance both within their ranks and beyond, because, while exceedingly rare, freedom has been granted to those who have won favor, which is enough to give many of them hope for a better life.


THE RUJARO

The name alone stirs up the imagination. It has an air of mystery about it with a hint of danger. Granted, these personifications stem mostly from how the name is uttered by the majority of Kenashians, for these are the slaves who escaped, yet remain in the region, literally consumed by the single-minded goal of revenge upon their former masters. Divided into four branches - the Amlegor, or defenders, the Bulishan or workers, the Qintal or leaders, and the Roonitza, or scouts - this mostly unseen force, has been known to strike fear in the hearts of the bravest men and women. However, the knowledge that they exist, has had quite the opposite effect on the slaves of Kenash. Furthermore, the rumors that there is yet a fifth branch of this segment - the Kaziu, or severed - that even the Qintal cannot control, only adds to their overall mystique, yet volatile reputation.


DEMOGRAPHICS & RELATIONS

POPULATION DISTRIBUTION ALONG CLASS LINES
  • 11% (Approximately 385) Dynasty
  • 26% (Approximately 875) Freeborns
  • 62% (Approximately 2170 ) Slaves
  • 1% (Approximately 35) Visitors
Estimated Population, Excluding the Rujaro : Approximately. 3500

The number of actual Rujaro is not known. Some estimate the number to be low, around a few dozen total, while others - those who like to tell dramatic, tall tales - estimate far higher, placing the total number closer to four or five hundred.

POPULATION DISTRIBUTION ALONG RACIAL LINES
  • 61.5% Human
  • 9% Human, Drykas
  • 7% Human, Svefra
  • 6% Human, Vantha
  • 5% Kelvic
  • 4% Akalak
  • 3% Konti
  • 2% Dhani, Constrictor
  • 2% Other
  • .5% Nuit

Both genders are just about equally represented, with a slight percentage in favor of males. All age ranges are represented as well, with the average range falling between twenty-six and thirty-two years of age.

Relations within the city of Kenash unfold as would be expected, with the Dynasties setting the overall tone and Freeborns, then the slaves after that, not that their opinion matters on anything - following suit. Discord within and between the ranks of the Dynasties certainly exists, as feuds can and often do erupt over topics as important as property borders and, regrettably, as trivial as the setting of a new fashion trend. Overall, race is not as an important of a factor as social status, which means it is not uncommon for a partnership to occur between two individuals who would traditionally despise each other beyond the walls of Kenash.

Relations between Kenash and its neighboring cities are mostly positive, since the city produces some of the finest goods in the region and, for the most part, keeps to itself. Riverfall is held in high regard and mutual trade often occurs between the two cities. On the other hand, Kenash's relationships with both Syliras and Endrykas, while mostly stable, have been known to waver from time to time. Since the people of Syliras, on the whole, hold vastly different views on the subject of slavery, this has proven to be a point of contention between the two cities; however, debate has remained verbal and actions have yet to be taken against Kenash. As for Endrykas, there have been numerous disputes and even several physical exchanges recorded over boundaries and crop theft. The further the Dynasties attempt to push their plantations into the Sea of Grass, the more riled up the Drykas have become. If it were not for the Paille Family, a Drykas Dynasty of Kenash that has done its best to maintain the peace, the tensions between the two cites would have most likely boiled over by now.

Beyond these local settlements, trade does occur with Alvadas, Wind Reach, and Zeltiva, but also with the likes of Ravok, and even the remote Avanthal - since the Lorak Family has its roots there - which places Kenash in a favorable position with most, if not all of these parties. Always eager to tap into new and exciting business ventures, the people of Kenash remain consistently open to exploring additional avenues of trade.


✥ VISITORS TO THE CITY

While visitors are a bit more frequent than one would expect for a city set in the middle of a swamp, their time spent visiting is usually limited, since they run the risk of being expelled or enslaved if they do not opt to become a Freeborn within thirty days of their arrival.

Most visitors arrive via merchant caravans traveling along the Kabrin Road; however, vessels filled with traders from across the Suvan Sea, as well as the occasional eagle from Wind Reach, have been known to make an unannounced stop. Akalaks and Konti from Riverfall, as well as Drykas from the Sea of Grass, are common place.

Visitors bring with them the potential for business and, in turn, added revenue. So, as would be expected, they are often welcomed with open arms. However, it bears repeating, that when a visitor overstays their welcome, they do indeed run the risk of being asked to leave or, worse yet, find themselves at the end of a chain, enslaved for the rest of their days.
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The Kenash Codex

Postby Vice on April 29th, 2014, 12:29 am


✥ A Map of the City of Kenash ✥


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✥ Important Information ✥


Unlike most city maps, Kenash has an accounting of EVERY building within what is considered the 'city limits' of Kenash. Every road, every park, every small structure and official beach is noted. Kenash, for all that it looks sprawling, is indeed a small city. It has a finite number of establishments and locations, which will be filled out and utilized as the plots in the city grow. Players that open businesses can and will be allowed to choose a location. However, as slots fill up and activity increases, these locations will be vulnerable. If you do not utilize your business or post regularly to it, then you are not going to be allowed to keep it especially as slots fill up. So be active. You don't want someone else moving into your geographical location on the map!


✥ THE WEST BANK :
This section mainly caters to caravans and travelers.
  1. Odsgrace: Fortune Teller
  2. The Kenash Auction Hall : Slave Sales
  3. TBA
  4. TBA
  5. Towery's Casino
  6. The Askara Livery Stables : Horses and Ponies Sold and Boarded
  7. TBA
  8. Fantasia Zulaca: Premium Suites ran by the Zulaca.
  9. The Kenash Gazette: Local Reading Room and News Center.
  10. TBA
  11. TBA
  12. The Office of the Magistrate: Apply for Freeborn status!
  13. The March of Mattis: Carriage Services
  14. Ven's Fine Vehicles : Carriages, Wagons, and Carts, all New, Used, and Repaired
  15. The Travelers Complex : Multi-functional Traveler's Services Building
  16. TBA
  17. Blossoming Blooms: Flower shop
  18. TBA
  19. Sweet Secrets : Clothing Shop
  20. Seafoam Statice: A seemingly ordinary store with a nefarious hidden purpose...
  21. TBA
  22. TBA
  23. TBA
  24. TBA
  25. TBA
  26. Draer's Bottled Dreams : Ale Brewery and Distributor
  27. TBA
  28. Tangled Tapestries and Woven Wonders : Home Furnishings and Rug Shop
  29. TBA


✥ OATH ISLAND :
A small southern bayou island with a mixture of services.
  1. The Velvet Ear : Art and Woodworking Shop with a Unique Performance Space
  2. The Magistrate's Swamp Survey Services : Your local wilderness experts and Rujaro hunters
  3. Mystical Miracles Dining Resort - An alchemy based restaurant, among other things.
  4. Illumination Theatre : Performance Hall


✥ FIRE ISLAND :
The site of an old Sylrian Outpost, this island mainly grows wild with a few businesses upon it.
  1. Fire Isle Herbs And Essences : Herbs, Spices, Candles, Remedies, Perfumes, and Doves
  2. Cecily's Pantry : A Lovely Gourmet Bakery
  3. Konrath's Detective Bureau: Detective Agency


✥ BLADE ISLAND :
This island is resident heavy with an odd assortment of businesses.
  1. The Sailormen's Toil: Kenash's shipyarding service.
  2. TBA
  3. TBA
  4. TBA
  5. TBA
  6. TBA
  7. TBA
  8. TBA
  9. TBA
  10. TBA
  11. TBA
  12. TBA
  13. TBA
  14. TBA
  15. TBA


✥ SUN ISLAND :
This island contains some of the more magical and mystical shops in Kenash, as well as a good number of artisans.
  1. TBA
  2. TBA
  3. TBA
  4. TBA
  5. TBA
  6. TBA
  7. TBA
  8. TBA
  9. Silverbite's Prowlers : Amphibian and Reptile Shop


✥ PARKS & BEACHES :
Scattered throughout the city, these recreational retreats run the gambit from gorgeous to grotesque.
  • Shipwreck Beach
  • Glass Beach Outpost for trade to Wind Reach. Beach.
  • The Sunken Park
  • Black Swan Pond : An Elite, East Bank, Top-Shelf Park for Dynasty Members and Freeborns
  • Reed Park : Blade Island's only Boardwalk Park
  • Gold Beach


✥ BRIDGES :
These unique structures all tell a story and some even have a toll.
  1. TBA
  2. TBA
  3. Kalvinah Bridge
  4. Gamboling Bridge
  5. TBA
  6. TBA (Toll)


✥ POINT ISLAND :
This rocky outpost marks the northern-most Kenesh Island.
  1. Point Island Lighthouse : Kenash's Beacon in the Dark of Night


✥ SQUARES & PLAZAS :
These unique crossroads in Kenash all have their own personalities.
  1. Dry Island Plaza
  2. Fountain Plaza
  3. Lantern Square
  4. The Midnight Market (aka Blade Plaza) : Center of Kenash's Nefarious Underground
  5. Braggart Square
  6. Center of Fire Island: The Playhouse: Performance Plaza.


✥ DRY ISLAND :
This island is the heart of the City of Kenash and features many of the businesses owned and operated by Dynasty members.
  1. Ebb & Flow: Bathhouse
  2. The Art of Speaking: Tutor services of Rhetoric.
  3. TBA
  4. TBA
  5. Tressed To Impress Wig shop
  6. Mirrors and Tresses: Kenash's prominent hairdresser's salon.
  7. TBA
  8. TBA
  9. Patiserrie Novak: A Draer-owned Bakery.
  10. Beds and Boxes : Furniture Shop.
  11. TBA
  12. The Turban: Costume Shop
  13. The Raven's Rose: Tinctures, Tonics and Cures.
  14. The Thumbed Page: Scribing Services
  15. TBA
  16. Rhaus' Harp: Musical Instruments
  17. Spectral Solutions : Supernatural Services
  18. Kiala Radacke's Kenash Estate
    The Caged Sun : BDSM Dungeon owned and operated by the Radacke Dynasty.
  19. Draer Chocolates: Candy Shop
  20. Carnival of the Dead : Supernatural Shows
  21. The Mortal Solace: Healing Services
  22. TBA
  23. TBA
  24. TBA
  25. TBA
  26. TBA
  27. The Iron Pipe : Tobacco and Smoke Shop
  28. TBA
  29. TBA
  30. The Den : Massage Parlor and Sexual Services
  31. TBA
  32. Draer Shallows: Boat 'Taxi' Services in Kenash


✥ THE EAST BANK :
This section mainly caters to the wealthier and elite of Kenash.
  1. Zulaca Customizations: A Dynasty-ran Tailoring Business.
  2. TBA
  3. TBA
  4. Jakeepa's School of Feminine Arts : A place for women to learn various artforms with weapons.
  5. TBA
  6. TBA
  7. Sitai's Scents : Perfume Shop
  8. The Pavilléon: The Divide: Entrance to the Pavilléon.
  9. Bijou Pavilléon: Luxury Suites within the Pavilléon.
  10. TBA
  11. TBA
  12. TBA
  13. Lucre Pavilléon: High-roller casino within the Pavilléon.
  14. TBA
  15. The Pavilléon: The Divide: Entrance to the Pavilléon.
  16. Black Diamond Cosmetics : Makeup and Beauty Services
  17. TBA
  18. The Burning Herb : Smoke Shoppe & Lounge
  19. TBA
  20. TBA
  21. Crowning Glory : Lady's Hat Shop
  22. TBA
  23. The Heir Apartments : A Lodge for the Elite
  24. TBA
  25. TBA
  26. Radjud-Dalat : Hospital for Slaves.
  27. TBA
  28. TBA
  29. TBA
  30. TBA
  31. TBA
  32. TBA
  33. Dire and Dynastic Glassworks : Glassware and Glass Supplies
  34. TBA
  35. TBA
  36. TBA
  37. TBA
  38. TBA
  39. TBA
  40. TBA
  41. Hammer and Nails: Forge, Building 1
  42. Hammer and Nails: Forge Building 2
  43. The Dynasty Library : General Information, Books, and Past Gazettes can be Found Here
North of the East Bank (Past Shipwreck Beach): The Terraces


*Map by Gossamer


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The Kenash Codex

Postby Vice on April 29th, 2014, 12:31 am


✥ A Map of the Plantations of Kenash ✥


Image


PLANTATION HOUSE FAMILY NAME ACREAGE # OF SLAVES TRAVEL TIME TO KENASH
Blacksugar The Morealis 3200 Acres (5 sq mi) 160 Slaves ~ 2.5 bells
Bloodflower The Sitai 2560 Acres (4 sq mi) 128 Slaves ~ 1.5 bells
Boldvine The Konrath 2400 Acres (3.75 sq mi) 120 Slaves ~ 1 bell
Clawstone The Ackina 2688 Acres (4.2 sq mi) 134 Slaves ~ 3 bells
Godstouch The Zulaca 2528 Acres (3.95 sq mi) 126 Slaves ~ 25 chimes
Riverwave The Draer 2944 Acres (4.6 sq mi) 147 Slaves ~ 5 bells
Rosewood The Kalvinah 992 Acres (1.55 sq mi) 49 Slaves ~ 2 bells
Silverbite The Lynint 2752 Acres (4.3 sq mi) 137 Slaves ~ 3.5 bells
Smokesend The Rajor 3008 Acres (4.7 sq mi) 150 Slaves ~ 5.5 bells
Stormgrace The Paille 3328 Acres (5.2 sq mi) 166 Slaves ~ 4 bells
Sweet Home The Askara 3040 Acres (4.75 sq mi) 152 Slaves ~ 3 bells
Whiplash The Radacke 2656 Acres (4.15 sq mi) 132 Slaves ~ 4.25 bells
Whitesnake The Lorak 2400 Acres (3.75 sq mi) 120 Slaves ~ 15 chimes



Facts To Keep In Mind:
  • 1 Square Mile = 640 Acres
  • Carriages travel 5 miles per bell
  • People walk 3 - 3.5 miles per bell
  • 1 slave per 20 acres of land so .05*# of acres

A note on acreage per plantations. Kenash is in essence a swamp. Just because a Dynasty claims land doesn't mean they grow crops on it. A thirty two hundred acre estate, for example, might only have two thousand acres planted. In some wet years, it might even only have 1,500 acres planted while in dry years there might be even more. Plus there are lands with buildings on them, roads, water, etc. So while family income might be based on crops, you still have to keep in mind the amount of land owned by the family does not necessarily reflect the size of the harvest.

A note on slave numbers per plantations. When thinking of slaves, remember that not all slaves are young nubile or athletic men and women. While older slaves are rare - due to the harshness of Kenash's swamps, predators, and the work load of an average slave - that does not mean that all slaves a Dynasty owns are functional workers. More than half are going to be children being raised up to replace the adults. And while some small children can work, certainly infants can not. There will be slaves in the house, in the barns, in trades, mending fences, etc. Not all slaves work in fields. They certainly start out there, but in the end they can work their way up and prove themselves. Slaves are expensive. Most must be maintained at a poor to common level depending on that slave's position and needs. If they are maintained in squalor, they will not survive.

A note on travel times. All travel times are assumed per roads by demure carriage. River travel from plantations that are on the banks of the Kenash River can be massaged into considerably less time if river taxi's are taken. Single people coming to town via horseback is often much faster than carriages. Keep in mind that plantations have roads and trails all over them linking fields together and buildings to buildings. Not all the plantations have a main road through them, like the Kabrin, but most have main roads that connect to the Kabrin.


*Map Credits to Gossamer

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The Kenash Codex

Postby Vice on April 29th, 2014, 12:53 am

✥ CULTURE, ECONOMICS, AND POLITICS

✥ THE CULTURE OF KENASH

When one recalls the city of Avanthal, they often speak of the intricate wood and bone carvings of the Vantha people. When one mentions Riverfall, powerful images of strong, towering structures, very much like the Akalak men who call the city home, usually come to mind. However, when an attempt is made to pinpoint the specific beliefs, values, and aesthetics that permeate the lavish City of Kenash, it become a bit of a challenge to simply draw upon the name of just one race, one clearly defined culture.

While the majority of citizens are indeed Human, even they hail from many different parts of the world. For example, one can easily find traits of a Vantha carving on the face of a wooden boat being utilized by a Svefra fisherman or discover a Drykas-designed pattern woven into a Konti-made tapestry. The distinct lines normally maintained in a blended city, have been purposefully blurred within the walls of Kenash, so that the citizens can garner the best of the best, which is often preferred over a design that is traditionally associated with one race or another. So if a race is known for excelling in a particular craft or trade, they may be sought out and handsomely paid to work with an artist or builder from an entirely different background, all in an effort to create the best possible product. Therefore, the end result of all of this blending is a culture that is uniquely Kenashian.


ARCHITECTURE

Ornate, but never overdone or gaudy, unless purposefully designed that way for a festival or party. Commanding, but rarely cold or uninviting, unless the need for function overrides form, which is rare. Kenashian architecture knows exactly how to make a statement, without being too obvious or obnoxious.

Materials that tend to be utilized in construction include stone and wood, as well as brick and bamboo. Structures are rarely more than three or four stories high, with the majority being only one or two; however, a good number of riverside builds often include a fake or sub-basement, in an effort to combat the occasional flood.

Windows and doorways are often wide and tall in design, to allow ample sunlight in, but also the rare cool breeze, which then flows freely through the spacious rooms contained within. On both openings, heavy shutters or doors can be found to protect against the driving rains that can occur without warning.

Quarters for slaves, strictly designed for function, tend to be made from leftover, yet durable materials. They are usually one floor, box-style structures that house anywhere between a dozen to three dozen individuals. These buildings are also usually built in groupings, like small villages, to reduce the amount of overseers needed to patrol them.


ARTS & ENTERTAINMENT

If there is one thing Kenashians want to be known for, it's their ability to entertain themselves and each other. The average citizen is usually proficient in at least one performing art, be it playing a musical instrument, acting or dancing, but they don't usually stop their training there. Conducting an orchestra, directing a play or choreographing a routine tends to be their ultimate goal.

If, for some reason, they are not proficient in any of the performing arts, they will take to the visual or literary arts instead, such as painting, weaving or writing. Once again, their eye is usually on displaying a gallery full of their work or producing several volumes of great literature, which, hopefully, will be enjoyed long after they have passed on. The arts are truly the one area that Kenashians actively embrace and support as a community.


CUISINE & CUSTOMS

Great food is always a wonderful compliment to great entertainment, and the people of Kenash certainly know how to serve up some of the best home cooking there is!

With bountiful crops right outside their door, and rolling fields filled with a variety of livestock, the dishes that are often put forth tend to be healthy and nutritious, yet also manage to be flavorful and delicious, for fresh herbs and spices are also just a step or two away from most kitchens. Baking is also openly embraced, as is the crafting of sweet treats, such as chocolates and hard candies.

As for eating patterns, meals are generally shared three times a day - first thing in the morning, around mid-day, and at sunset - however, brunches, snacks, and evening dinner parties are also of the norm. Meals within the Dynasties tend to be large and lavish, while the slaves selection is often kept plain and simple.


DIALECT & LANGUAGE

The Common tongue is the language of choice around Kenash. That said, it is not unusual to see Pavi or hear Vani being spoken, as well as Kontinese and Tukant, since there is such racial diversity found within the population. Furthermore, since caravans come from far and wide, it is important to the local Kenashians to remain familiar with at least the basics of several languages, for trading purposes alone.

As for a regional dialect, there are indeed variations of common words utilized among the Dynasty and Freeborn classes, as well as the slaves. Certain words and, in particular, key phrases have been known to exist only in Kenash, for they mean little or nothing beyond its borders. While many of these variations stem from living within a swamp or toiling away in fields, some came about by mere chance, most likely during an evening of wordplay between Dynasty members.


FASHION

Kenashians are an interesting lot when it comes to what they wear. While many dress to impress, there are certainly those who prefer function over flash or form. Living in an often humid, sometimes muddy, swampy setting can certainly take its toll on an individual's clothes, as well as dictate the choices they make when dressing.

It is not uncommon to see a Dynasty member dressed one way at the start of the day, another way at some point mid-day, and yet a third way in the evening. Freeborns tend to be less flashy, opting to be practical when they can, unless they are gunning to catch the eye of a particular socialite. Slaves, as would be expected, have no say in what they wear and are usually supplied a type of uniform, but this varies from plantation to plantation, as well as role to role.

Fabrics run the gambit from locally produced cottons and leathers, to imported silks and satin. Heavy brocades can be found, but are rare, and lace is only for the upper class. Reptile skins are common and come in a variety of textures and colors.


FESTIVALS & HOLIDAYS

Simply put, Kenashians like to party. They like to recognize everything from births to the passing of a revered Dynasty member. They'll throw an impromptu party just for sealing a potentially profitable business transaction or the launch of a new ware or service.

Festivals are numerous, yet, in some cases, fleeting. Just because one is celebrated this year, does not mean that it will return the next. If the reception is lackluster or the turnout is meek or the post-festival reviews are mixed, it is often put to rest and a new one is introduced in its place.

Holidays, on the other hand, are nearly written in stone and honored without fail. To turn down an invitation to a holiday celebration is akin to stabbing the host in the neck, with a salad fork, before the appetizers are even served. It's just not done.


✥ THE ECONOMY OF KENASH

Kenash's economy remains fairly consistent and healthy, for the Dynasties wouldn't have it any other way. Trade is very important, both within the region and beyond. Mizas need to change hands frequently and freely for the Dynasties to be able to maintain their way of life, for without it, they would have to resort to living as others do, which is a horrible thought.


BUSINESSES

Obviously, Kenash's primary business is farming. Its plantations are, quite literally, its bread and butter. With its crops of cotton and tobacco, sugarcane and cocoa bean, bamboo and hemp, the Kenashians produce some of the richest crops in all the land. As a result of this, they then in turn produce some of the finest products, which leads them to their second largest business: the production and sale of luxury goods.

Fine linens and premium cigars, smooth liquors and luscious chocolates are just a few of the high-end items that the city produces. Add to the mix exquisite perfumes, expertly tailored garments, and beautiful, hand-crafted musical instruments and you have a dazzling treasure trove of worldly goods!

However, Kenash is not entirely a city dedicated to the production of bountiful harvests and fine wares. As with any city, it still houses many of the traditional businesses needed to keep its citizens content and living well. Therefore, there are a fair share of eateries and inns, as well as clinics that provide care and shops that sell everyday items.

While the swamp may not be the first setting that comes to mind when most are looking to launch a business, the entrepreneurs of Kenash have managed quite well for themselves.


EMPLOYMENT

Work can easily be had in Kenash if those looking for it are willing to give up their freedom for it. Joining the ranks of the slaves is the quickest way to secure a job, as well as shelter and one or two meals a day. However, by making this choice, work, at the end of a chain, is all there ever is and all there ever will be, which makes this option very unappealing to most, if not all.

Therefore, with the right set of skills, determination, and drive, an individual can earn a honest living in Kenash and maintain their freedom. As a Freeborn, employment can be garnered either in one of the city's many shops, under the watchful eye of a Dynasty owner, or in a shop of their own, with the financial support of a Dynasty member. The latter option is a bit more appealing, since it allows the individual to launch a business of their dreams, but it leaves them with a hefty debt hanging over their head.

As for the Dynasties, it is required that each family member - blood related or associated through marriage - pull their weight within the city. While their plantations will always come first, their various business ventures are just as equally important and help define who they are within the community. Viewed as a double-edged sword, success of a business can easily bring a family both wealth and clout, while failure of a venture can certainly soil a family's reputation, bringing about the waste of mizas, as well as a mark of shame.


MONEY

Simply put, the miza is the most commonly used and accepted form of currency in Kenash, and it has been since the very founding of the city. At one point, the Dynasties toyed with the idea of minting their own coins, but the project never truly took flight, for the arguments had over what would be stamped on the face of the coin were numerous and heated. So the concept was dropped and the miza was embraced.


TRADE

From the sale of crops to locals or luxury goods to foreigners, to the selling and reselling of slaves to anyone who will pay the right price, the people of Kenash are certainly familiar with the art of the honest deal, but they are also usually savvy enough to recognize the signs of a scam from a mile away. That said, they are not above attempting to pull a fast one of their own if it can gain them the upper hand or bring them a sizable gain. On the whole, they know how to haggle and persuade until an agreeable transaction is made, but they also seem to have a knack for being able to hinder or completely evade any deal that feels off, if even just a little. Trade is a way of life for most Kenashians. It's the backbone of their existence, the lifeblood that keeps them going. To deny it would be like denying them air.


✥ THE POLITICS OF KENASH

The political landscape of Kenash ebbs and flows rather freely from Magistrate to Magistrate and, in turn, season to season. For the most part, it is stable, and kept that way by the ruling families, both in office and not. The thought of chaos erupting at anytime, for whatever reason - be it big or small - does not sit well with any one of the twelve Dynasties. Therefore, they do their best to keep things in order and in line, by privately overseeing their lands and publicly supporting the city with a revolving Magistrate. The Rules & Regulations of Kenash are yet another tool that they use to keep things running smoothly.

Are there disputes? Yes. Do they get resolved in a timely manner? So far, they have been. However, Kenash is starting to make a name for itself, not only within the area, but the region. So there's a very good chance that outside forces may start to apply pressure to those who have been living the good life for a bit too long.


CITY DEFENSES

With the changing of the Magistrate, comes the changing of the guard, which means the City of Kenash and its surrounding territory - that which is not owned by a Dynasty and protected as they see fit - may or may not be patrolled, protected or defended to the same degree or in the same manner as it was by the previous administration or how it will be by the next.

Each Magistrate comes to the office with their own style of defense. For example, when a Magistrate of the Paille Family is in power, additional horse patrols are usually utilized, but when an Ackina Magistrate rules, they tend to enlist their most trusted Kelvics as part of their guard. Twelve families, twelve unique styles; however, they all share the common goal of protecting and defending the people of Kenash, which they have managed to do for many years thus far and, hopefully, will continue to do for many more to come.


LAWS & ENFORCEMENT

While the people of Kenash may give off the impression that they are laid-back and carefree, when it comes to their laws and enforcing them, nothing could be farther from the truth.

Quick to react and even quicker to resolve an issue, it is rare when a criminal finds themselves in a state of confinement for longer than a day or two. There truly is no official prison in Kenash because there has yet to be the need for one. Instead, criminals are held in a small cell within the building that houses the Magistrate's Office, they are swiftly brought before the Magistrate - or someone of the office, depending on the severity of the crime - and they are sentenced.

Expulsions from the city are common, but so are executions at the end of a rope. Dynasties tend to take care of their own and slaves are usually dealt with on the spot. Freeborns are the ones to watch the most, since they walk that fine line between the two worlds, but, again, even they are handled in a quick and efficient manner.


THE MAGISTRATE

A position that was born more out of necessity than want or desire, the role of the Magistrate - depending on who you ask - can be considered a blessing and a curse.

One of the most influential people in Kenash, he or she has the final say in all matters involving the city and its surrounding territory, save the land owned and overseen by the twelve ruling Dynasties. Selected by said Dynasties, the position is rotated each season, through each house, giving them not only control for a limited number of days, but a forum to express themselves, leaving a mark - good or bad - on the city and its people.

Knowing that each Dynasty will have its turn in power, more or less keeps the other families in line for fear of retribution at a later date. That said, each Magistrate is permitted to amend the Rules & Regulations of Kenash as they see fit, regardless of the outcome. So, for example, the Paille Family often allow horses to be freely ridden throughout the city, when they are usually only permitted for the purpose of trade or service, as well as tents set up in parks and on beaches, which, again, is not the norm.

Magistrate's usually bring with them a personal staff, as well as an expertly-trained security detail. Several have held the position more than once in their lifetime, but, regretfully, more than a few have been assassinated while in office. So a trusted staff is key.

It is a position of power and pain, glory and grief, yet many crave it and most will do nearly anything to obtain it.
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The Kenash Codex

Postby Vice on April 29th, 2014, 1:58 am

✥ MAGIC AND RELIGION

THE PRACTICE & USE OF MAGIC


Magic, in all of its many forms, is both revered and feared in Kenash. For reasons unknown to most, supernatural occurrences, such as ghost sightings and hauntings, seem to happen a bit more frequently in the area. This, in turn, has caused the citizens to become both fascinated with and, at times, frightened of anything involving magic. On the whole, they want to learn more, they want to experience it and understand it better, but they are also very reluctant to take things too far and are often superstitious, spooked by that which they cannot easily comprehend or explain away.

Divine magic, as related to gnosis marks, is the least feared and, obviously, most revered. To many Kenashians, marks are considered a good omen, since they are gifts bestowed upon those who are favored by the gods. That said, the use of a mark outside of trade or protective purposes is usually frowned upon. To use it on a whim or for the mere amusement of others is considered very unbecoming, verging on sacrilege.

Personal magic and, what is commonly referred to as, world magic, are both treated a bit more cautiously, for there have been those who have dabbled in both in an effort to cause more harm than good. Once again, an individual should use such powers for purposes of trade or protection. Threatening, taunting or manipulating a fellow citizen without just cause is grounds for punishment, up to and including expulsion from the city or, under extreme circumstances, execution.


RELIGION & WORSHIP

The gods have their place in Kenash; however, if one were to simply glance at a map of the city and its surrounding plantations, he or she would struggle to see obvious signs of devotion or worship. There are no temples or shrines to be found, no sacred glens, statuary or icons to be had, at least not for public consumption. Do Dynasty members worship? Yes, they do, but in private. The same holds true for Freeborns and slaves. Are there particular gods that are more openly embraced than others? To a degree, yes. Bala and Nikali, Ovek and Rhaus, Tavasi and Xyna are all honored more often than not, but Makutsi and even the demigod Laat hold a special place, too.
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The Kenash Codex

Postby Vice on April 29th, 2014, 2:00 am

✥ OPINIONS ON THE RACES.

While individuals in Kenash might have various opinions on various races, the following list is an ‘in general’ idea of how races are perceived and treated in Kenash.

  • Akalak : Akalak are welcomed in Kenash, but are rare to find outside of the Konrath Dynasty.
  • Akvatari : Like all folks tend to view the Akvatari - melodramatic and depressing - the Kenashians actually welcome them as they do all potential trade partners.
  • Chaktawe : Often considered human, this race is treated indifferently in Kenash.
  • Charodae : This aquatic race is known is welcomed and traded with frequently for exotic pearls and undersea items like abalone and mother of pearl. They are ill-equipped to be slaves, though the Draer will occasionally seek one out.
  • Dhani : Kenash has a permanent population of Dhani in the form of the Rajor Dynasty. Constrictors are openly welcomed (if feared, as well), though Rattlers and Vipers will find that their way in Kenash (if their sub-species is discovered) is more difficult.
  • Ethaefal : Coveted for their unearthly beauty, Eth are tolerated and often enslaved within Kenash’s borders.
  • Eypharian : Openly disdained in Kenash, this race is nonetheless sought after in terms of slavery since they often make incredible personal slaves.
  • Ghost : Ghosts are met with great suspicion and fear in Kenash. They all too often remind the Dynasty PCs of their own mortality.
  • Humans : Humans are welcome in Kenash and treated with respect.
    • Benshira : Thought of as normal humans.
    • Drykas : If they, like their Paille cousins, show respect and are peaceful in intent, Drykas are welcomed. Most of the time, however, they are killed rather quickly. Drykas are killed on sight if they do not follow the Kabrin Road into Kenash.
    • Inarta : Rarely seen in Kenash, they are treated as exotic normal humans.
    • Mixed Human : Generally treated the same as standard humans.
    • Svefra : Heavily trade with the Kenashians and are welcomed and respected. A Svefra family, the Draer Dynasty, calls Kenash their home.
    • Vantha : Usually few and far between in Kenash, outside of the Lorak Dynasty, but welcomed and found exotic to look at due to their unusual eyes.
  • Isur : Welcome and very respected in Kenash. Their ties to Izurdin and weaponsmithing make them well sought after craftsman.
  • Jamoura : Rare in Kenash, the Jamoura are often captured and put on display. They are ill-suited to slavery and generally killed after the novelty is finished.
  • Kelvics : Welcomed in Kenash (as slaves) and even bred there as part of the slave trade. Kelvics do not have the right to own property and are treated as slaves regardless of the presence of a brand.
  • Konti : Konti are welcomed in Kenash, but are rare to find outside of the Konrath Dynasty.
  • Mixed Blood : See each part of the combination for reaction.
  • Myrians : Considered savages, most Myrians are not allowed in Kenash.
  • Nuit : Nuit are treated with disdain in Mizahar as a whole. That said, the Zulaca Dynasty, a Nuit family, has managed to make Kenash their home.
  • Pycon : These little creatures are considered annoying and in most cases unwelcome.
  • Symenestra : Both sexes are accepted so long as they are not on a gathering. Mixed bloods of Symenestra descent are generally much better treated than their full-blooded relatives.
  • Zith : Males and females both are hunted and killed on sight. There are no questions asked. The same goes for mixed blooded Zith if one can tell. Zith blood contaminates everything it touches.

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The Kenash Codex

Postby Vice on April 29th, 2014, 2:06 am

✥ AESTHETICS AND SETTING.

Kenash is definitely modeled after the Swamplands of the Deep South located in the southern United States along the Gulf Coast. Buildings are primarily brick or stone, infused with wrought iron in many places, and patterned after many of the traditional structures of New Orleans and the french colonial or antebellum architecture styles. Roads are made of stone, crushed shell, or cobble. They can be raised as well, set above water lines and flood tables on heavy wooden walkways and carriage drives. Some buildings of poorer construction are also set on stilts if their locations are near tidal zones and thus subject to flooding.


SETTING & THEMES

As explained previously, Kenash is a swamp. Its Winters are mild and its Summers are scorching hot. Spring is really the only decent season with Fall having more pleasant days just before Winter sets in. There are a great many farmlands surrounding the city, and those farmlands are often expanding out into the grasslands, making the Drykas extremely nervous.

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