IC Info Player Information -Avanthal-

This is where you can find the Linkmap, NPC Library, Players Guide, Hold information, Constellation List and Holidays for Avanthal.

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This northernmost city is the home of Morwen, The Goddess of Winter, and her followers who dwell year round in a land of frozen wonder. [Lore]

Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:41 pm

Industry



-Industry Insert
Last edited by Ablation on May 9th, 2014, 7:42 pm, edited 1 time in total.
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Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:42 pm

Hunting


Image


The Vantha are proficient hunters, fisherman, and archers. Their main method of hunting is via spear, though they use harpoons and javelins as well. They are magnificent horse archers off the backs of their famous frostmarches when hunting wild muskoxen on the ice. They use powerful intricately carved compound bows to do so. It is said too that the Vantha use Kelvics a great deal in their hunting, because there is an extremely high percentage of kelvic polar bears in Avanthal. Morwen, it is said, knows the secret to having them breed true so that her famous Icewatch have bonded mounts that make a formidable force in defending the city.

Hunters typically work in large and well established groups. Each member forgoes their Avanthalian name while in the Tundra and assumed a name given to them on their first hunt. These names are typically one or two syllables and relate to animal body part, action, etc. Example) Shin, Shiver, Foot, Horn. These names are used for ease of communication and a symbol of acceptance into the hunter culture. In actuality much of the communication between hunters, especially those that hunt north of Avanthal where the winds are the strongest, use whistles and flutes to communicate.

Every large group of hunters that leave Avanthal are accompanied by a cartographer, botanist, and doctor or veterinarian. Because much of the geography changes with the shifting of ice and water a cartographer is responsible for recording any changes to the landscape and animal migration patterns. These are the people that work most closely with the head hunter as the two determine the groups path and necessary rations and equipment before setting out.

The botanist is an integral part of the hunters as they care for the Shelter rings. The Shelter rings, known by the hunters as THE trees (as opposed to simply, trees), are circles of pine trees grown and cared for in the southern tundra. Used for shelter, they also plant low thick bushes to keep the wind out. A thick layer of nettles accumulates in the center of these circles making them the comfiest places to sleep while on the move. Knowing the locations of these is integral to ever travelling to or from Avanthal.

Image In the north where the winds are too strong to allow for trees to grow, trenches are dug. This does not work well in the south due to the excess snow which would otherwise fill the trenches. These are maintained by the Ice Bears (Icewatch Bear Kelvics).

Because of the monochromatic surroundings and relatively unremarkable and ever changing it is important to leave indications of location for future hunting parties. These are maintained by hunters. The warnings and locations are given using glowing stones. Painted with a special secret paint, the glow can be seen from many kilometers away.

Hunters are a tight knit group that almost always travel in the same groups, learning to rely on each others skills, talents and minimize weakness. Becoming a hunter is one of the most difficult things to do in Avanthal since it cannot be done alone. Hunters are paid for the meat they bring in and furs they sell, thus they include both the wealthiest and poorest of the Vantha.
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Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:43 pm

Fishing


-Fishing Insert
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Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:44 pm

Art



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Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:45 pm

Architecture


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Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:46 pm

NPCs, Holds and their Secrets


Image


Avanthal is run by Morwen, Icewatch, and the Pavintu Janta of the seven Holds. The Pavintu Janta of the seven Holds are in charge of their respective Holds and if there are issues within the Hold are settled by them. Each Pavintu Janta is elected and serve as long as they are active in their job. Once they retire from their job in town they give up their position as leader. People as old as 85 and people as young as 17 have become leaders. It all depends on their personal skills and how well they can lead their Hold. Leaders can be relieved of their positions if they are doing an inadequate job. This rarely happens and most leaders take their jobs very seriously. In some situations, particularly when the city is in turmoil or going through difficult times, Morwen will promote someone to the rank of Pavintu Janta in the event of incompetency or death of a previous leader instead of waiting for an election.

All Vantha born in Avanthal are born into a Hold. Holds are not made up of Vantha exclusively however as guests to the city are usually invited to stay with a citizen for the duration of their stay and some choose to extend their stay permanently and marry into the Hold. Each Hold specializes in a particular area or field. For example, Frostfawn Hold specializes in animal husbandry whereas Winterflame Hold specializes in cooking. What Hold you are born into determines what sort of skills you are likely to learn and what occupations are open to you. Parents are discouraging of children who show interest in skills that other Holds specialize in as they wish their children to continue the professions that the family has been involved in for generations. The only way to change what Hold you are in is to marry into another Hold. In the event of a marriage one of the spouses must move into the other’s Hold.

Holds do not have any more political power than any other Hold as all political power is held by Morwen though she does allow all citizens to voice their opinions. All major disputes between Holds are dealt with by Morwen herself or Jenna Aviak in winter when she is away. While Holds are all of equal political power each Hold has a tight economic grip on what their Hold produces. All buildings in the city have been built exclusively by Iceglaze and all boats have been built exclusively by Coolwater. While each Hold is highly protective of their craft and boastful of their accomplishments the Holds work together to provide resources for the city to continue thriving. Most of the competition that arises from time to time between the Holds is friendly as all the citizens implicitly understand how necessary it is for survival that they work together.

Holds manage to maintain peaceful and friendly relations between each other as long as each Hold does not step on the toes of the others. Coolwater fishermen would be quite upset if dogs from Frostfawn regularly got into their stock of frozen fish and would create a lot of animosity between those two Holds. Morwen and Icewatch keep a close eye on Hold relations and actively work to reduce any tensions that arise though some social conflict is inevitable. Any conflict that does occur between Holds tends to arise after the city has dealt with a serious crisis and citizens are looking for ways to express their negative emotions.

Though monies are exchanged for worth in Avanthal, one can gather the basics of life by simply doing ones job to their hold. Every hold contributes and creates for every hold and has city-wide responsibilities. This is one of the primary reasons, beyond tradition, that moving between holds is frowned upon as it takes time for someone new to a hold to be trained to take up their obligations and skills and wastes the skills and efforts taught by their parents.

OOC: One must show devotion to their hold to acquire these secrets. They may do these through flashbacks if they have left Avanthal but will have to go above and beyond to show their devotion to the city while in it. Any member that has refused to marry at the appropriate age or married someone their parents do not approve of cannot have these secrets. Those that are set to marry into other holds are not taught these secrets, those that are set to marry within their own hold may be taught these secrets. Those that are set to marry into another hold may learn the secret of the other hold after showing devotion to that hold. Only under extraordinary situations will a PC know the secrets of more than one hold as they are heavily guarded. Outsiders will not learn these secrets unless they are accepted into a hold and show devotion to it.


Skyglow:

This Hold produces and controls art and non-wood luxury crafts in Avanthal. They produce sculptures, paintings, pottery, and drawings. The skills they specialize in are drawing, sculpting, pottery, and painting.

This hold is responsible for recording the important events of Avanthals history in its artwork so that none may forget. They are also responsible for creating the pottery used by every hold including; plates, bowls, cups, vases and any other item ordered by the head of every hold. They Skyglow hold recognizes the importance of history and information making them valuable repertoires of knowledge. This hold also houses Avanthals cartographers which are often assigned to boats of the coolwater hold for charting the sea, or assigned to hunting groups and scouting groups to track herd movements so that hunters can expect herd in specific locations at certain times. They also possess an Avanthalian secret, creating special paints from glowing creatures collected by the coolwater hold they use to paint rocks that are used by the Frostfawn to communicate dangerous areas and established animal migration pathways. These paints glow in the dark and can also be used in jewellery, furniture and artwork during times of plenty.

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Vannis Pavintu Janta Drawing, Leadership, Painting, Pottery, Sculpting 2 Morwen A quiet man who does not talk unless he knows for sure he means every word he says. The father of Ray'ken and is married to Nikari. Distant relative of Pavic Skyglow.
Yes
Ray'ken Local Artist, Son of Vannis and Nakari Drawing, Painting, Sculpting, Philosophy, Seduction 1 Morwen Very fun to be around and at times flirtatious. Extremely dedicated to his art and hopes to follow in his fathers footsteps and become leader of Skyglow hold. Distant relative of Pavic Skyglow. Very popular with the Avanthal girls.
No
Rakku Son of Vannis and Nikari Composition, Painting, Drawing, Music Composition, Instrument 1 Morwen Playful but a bit of a follower. Will do pretty much anything his best friend Kenava wants. Younger brother of Ray'ken.
No
Nikari Wife of Vannis Painting, Drawing, Organization, Philosophy, Sculpting 1 Morwen A complete perfectionist and follows her husband's orders to the letter.
No
Drakal Tattoo artist and widow Drawing, Tattooing, Negotation, Guitar 1 mark from Morwen A social man, Drakal often speaks of his deceased wife.
No
Kovu Gifted Painter and Swordsman Painting, Drawing, Longsword, Dual Wield 1 Morwen Very artistic to the point of oddity. Often paints on his face and body.
No
Laerchel Worker at Snowstained Bows and twin sister of Arairiel Longbow, Bowing and Fletching, Carving, Organization 1 Morwen Hot-headed and the more gifted twin in the art of making bows
No
Arairiel Worker at Snowstained Bows and twin sister of Laerchel Longbow, Bowing and Fletching, Carving, Negotiation 2 Morwen Level-headed and quiet.
No
Amarylis Owner of the Nimble Thimble Sewing, Crocheting, Knitting, Spinning, Dyeing, Teaching, Organization 1 Morwen Quiet and reserved but always willing to help others
No
Laria Owner of Laria's Furs Sewing, Drawing, Clothing Design, Seduction, Leatherworking 2 Morwen, 1 Eyris Upbeat woman, forever smiling, and she seems to possess a charm that can win just about anyone over.
Yes
Arvas Worker of Laria's Furs Leatherworking, Tanning, Clothing Design, Cobbling, Rhetoric 1 Morwen Quiet and very dedicated to his craft
No
Jack Librarian at Stories in the Snow Calligraphy, Storytelling, Writing, Organization 1 Morwen Quiet and focused on work
No
Peric Fine Arts Teacher Teaching, Carving, Drawing, Painting, Sculpting 1 Morwen A little eccentric but very enthusiastic about art
No
Zarryn Northern Inkantations artist Tattooing, Dyeing, Intimidation, Philtering, Herbalism 1 Morwen Has a lot of pride in his work and likes to have fun, has become more reclusive with age
Yes


Snowsong

This Hold produces and controls music and wood crafts in Avanthal. They supply the city with musicians as well as instruments, decorative carvings, and carved furniture. The skills they specialize in are singing, playing instruments, musical composition, carving, carpentry, and papermaking.

In integral part of every celebration the Snowsong hold is also responsible for carving all beds and furniture for every hold as well as participating in the upkeep of buildings. They are bound tightly to the Skyglow hold; creating the paper they draw on and carving the designs that they often create. Because they spend so much time in all the other holds and in each building fixing and producing furniture for them they know Avanthal and its people better than most of the other holds. They also create the sleds and carriages used by the Frostfawn hold and helping with the boats of the Coolwater Hold. They possess many Avanthalian historical secrets.

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Layota Pavintu Janta Composition, Dancing, Leadership, Musical Composition, Violin, Carving, Teaching 1 Morwen, 1 Rhaus Very outspoken and lively. Patient and a good listener
Yes
Lee'ena Priestess of the Church of Everwinter Meditation, Philosophy, Rhetoric, Singing, Teaching, Writing 2 Morwen Soft-spoken and gentle. Master at meditation and will teach it to anyone who wants to learn. Beautiful singer
No (Mod is needed for meditation lessons)
Kenava Daughter of Layota Flute, Music Composition, Seduction, Teaching 1 Morwen Best friends with Rakku and tends to take advantage of his admiration for her. Very mature for her age. Teaches flute lessons.
No
Baylor Local Poet Poetry, Guitar, Musical Composition 1 Morwen Very shy and kind. Loves to play guitar and make music but is afraid to show it off.
No
Neena Child of Snowsong Singing, Poetry, Dancing, Drawing, Storytelling, 1 Morwen Very social girl. She loves to dance through the streets of Avanthal. She is best known for being a good storyteller, or as good as a five year old could be.
No
Jared Hunter of Ghosts, Former Icewatch Member Spiritism, Longsword, Soul dart (melee), Crossbow (unusable thanks to injury), Storytelling, Carving (unusable) 1 Morwen Bitter and a bit desperate to find someone to take over his "legacy". Usually patrolling or telling stories at the Tavern.
No
Bora Storyteller Storytelling, Writing, Dancing, Seduction 1 Morwen Not afraid to get close to people. Always up for a good story.
No
Parrsni Instrument Craftsman Carpentry, Carving, Planning, Construction, Flute 1 Morwen, 1 Rhaus Excellent sense of humor and friendly, never turns a visitor away.
No
Klarra Works at the Northern Star Childcare, Storytelling, Singing, Acting, Sewing none Klarra is a dramatic storytelling and loves working on plays with children. A very friendly woman, she has no time for nonsense.
No



Frostfawn

This Hold produces and controls animals and animal products in Avanthal. They take care of the cities livestock as well as employing the cities hunters. The skills they specialize in are hunting, animal husbandry, leatherworking, trapping, weaving, and horsemanship. Hunting is typically done by spear

Producing the milk and meat for Avanthal they are an important part of its agriculture. Because they know the wild far better than every other hold they are also important guards for taking out other members on important duties. They are often seen as the most valuable hold and act as such since however they also the hold that requires the most from every other hold including; food for their animals, carved weapons for hunting, fencing for animals, etc. Though the meat is important it isn't as large a part of the Vanthan diet as the fish the Cooolwater branch catch the furs are far more important. Supplying the main aspect of Vantha clothing, they are responsible for Avanthals warmth. They possess the important Avanthalian secret of Pure Kelvic breeding.

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Tovan Pavintu Janta Falconry, Animal Husbandry, Birdkeeping, Wilderness Survival 2 Morwen, 1 Eywaat Very loving toward animals. He is really easy to approach and often has very interesting stories to tell. Tends to be quiet.
Yes
Reikanni Sells pets in the Menagerie Animal Husbandry, Persuasion, Seduction, Storytelling 1 Morwen Very talkative and easy to befriend. Can talk almost anyone into buying her wares and is a huge gossip. Best friends with Daluna Coolwater and younger sister of Kayin. Yes (When purchasing animals)
Farren Sells rare animals in the Menagerie Animal Husbandry, Wilderness Survival, Land Navigation, Weaponry (Longsword) 1 Caiyha, 1 Morwen Very depressed and introverted. Only talks to Daluna for reasons that no one knows. Tends to only wear black and is extremely good with animals, a little too good...
Yes
Yoh'vahn Lead hunter of Avanthal, Married to Fen'nia Animal Husbandry, Hunting, Trapping, Camouflage, Leadership, Wilderness Survival, Longbow, Spear 1 Morwen Only talks to people that he thinks are interesting. He has a bit of a dark side but is usually friendly.
Yes
Fen'nia Wife of Yoh'vahn, Takes care of the Icewatch cubs Animal Husbandry, Teaching, Hunting, Spear 1 Morwen Has a very quiet voice but is in no way shy. Extremely good with animals.
No
Levin Son of Fen'nia and Yoh'vahn Animal Husbandry, Shortbow, Archery, Hunting 1 Morwen A big joker who loves to make people laugh. Best friends with Rakku.
No
Te'ran Horse Trainer and Breeder Animal Husbandry, Riding, Horsemanship, Wilderness Survival, Unarmed Combat, Hunting 1 Morwen Very lively man who is alway full of energy. Although younger than Kayin he considers him a close friend and role model.
No
Keriay Hunter Hunting, Tracking, Long Bow, Riding, Wilderness Survival 1 Morwen Very tough and a bit of a tomboy. Loves hunting but also enjoys relaxing when she can.
No
Maenes Runs the Archery Range and teaches Archery Shortbow, Teaching, Bowing and Fletching 1 Morwen Impatient with slackers and a tough teacher of Archery
Yes
Lusina Runs White Elk Stables Animal Husbandry, Riding, Horsemanship 1 Morwen Very mothering and compassionate towards both people and animals.
No



Iceglaze

This Hold produces the cities buildings and controls the quarrying of icestone. They build all of the cities structures and supply the cities quarriers and architects. The skills they specialize in are construction, masonry, geology, and architecture.

Primarily builders they rarely leave Avanthals confines. They work closely with the Snowsong and Coolwater hold. Due to the harsh weather and storms they are constantly fixing leaking walls and roofs. Due to the integral heavy lifting they are often some of the largest Vantha. The only time they spend outside Avanthal is in the quarries, an experience they rarely discuss as it doesn't incorporate the other holds and can be extremely dangerous in a way few others realize. They possess the Avanthalian secret of Icestone care and mining.

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Jecore Pavintu Janta Carving, Socialization, Architecture, Politics, Carpentry 1 Morwen A wise and sociable carver.
Yes
Donovan Builder, Husband of Mayana Architecture, Construction, Organization, Mathematics 1 Morwen Very soft-spoken and sensitive although he tries to hide it
No
Mayana The wife of Donovan, Formerly of Winterflame Cooking, Brewing, Writing, Food Preservation 1 Morwen Quiet and likes to keep to her self
No
Warran Leather Worker Leather Working, Bartering, Painting 1 Morwen More reserved than other Vantha. He tends to have a hard time trusting outsiders.
No
Lor’eno Icestone Quarry Foreman Quarrying, Leadership, Geology 1 Morwen Lor’eno doesn’t say much but he is friendly and quick with a smile.
Yes
Varys Architect Carving, Construction, Architecture, Observation, Teaching 1 Morwen A physically weak but mentally bright young man who focuses on his work.
No
Ilauro Cemetery groundskeeper Undertaking, Organization, Engraving, Gardening, Architecture 2 Morwen An observant but painfully shy man.
No


Whitevine

This Hold produces the cities healers and controls its hospitals. They train all healers as well as running all medical institutions. The skills they specialize in are medicine, herbalism, massage, dentistry, and embalming.

Dealing mainly with the effects of the cold they are almost always busy. Unlike the other holds they are less willing to work with other holds despite their need for them. They often are brought on Coolwater or Frostfawn voyages to collect supplies that can't be acquired in the city as well as to care for individuals on long journeys. With limited Flora they hold many Avanthalian secrets surrounding medicinal plants.

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Sefarrah Pavintu Janta Animal Husbandry, Anthropology, Botany, Embalming, Leadership, Massage, Medicine, Poisons, Philtering 1 Morwen, 2 Rak'keli Loves to help people. Proficient in both healing animals and people. She is very kind and very open.
Yes
Seiled Head doctor and healer of the Whitevine Healing Center Herbalism, Embalming, Dentistry, Leadership, Medicine, Organization, Philtering 1 Rak'keli, 1 Morwen Oldest active worker in Whitevine. Friendly with patients, short with younger doctors.
Yes
Vaysha Seffarah's Assistant Medicine, Herbalism, Philtering, Storytelling, Singing 1 Morwen Very kind and mothering. Married to Navas.
No
Navas Emergency Field Healer for Icewatch Medicine, Herbalism, Philtering, Riding, Longsword 1 Morwen Very serious individual and takes his job to be one of the most important in the city. Very kind but is not the best person to joke with.
No
Holly Self-Employed Masseuse Massage, Seduction, Business, Organization 1 Morwen, 1 Nikali Very quiet and dedicated to her work.
Yes



Coolwater

This Hold produces and controls the cities boats and fishing industry. They construct all the boats of Avanthal , do all the fishing, and arrange all sea transportation. The skills they specialize in are sailing, fishing, construction (ships), sea navigation, and cartography.

Catching the largest percentage of Avanthals diet the Coolwater group is remarkably separate from the other holds. Though they contribute to every hold they spend so much time at sea they rarely see the benefit of working with the other holds. Thus when they return from sea they are cared for with relative willingness. The longer they remain on land the less they are cared for by the other holds when they are in the city. They hold the secret of travelling in the Northern Ocean, a special lacquer applied to the wood that keeps it from becoming brittle or freezing and hardening it against potential impact against icebergs. They also know where the glowing creatures used as paint in Avanthal reside and how to capture them.

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Envan Pavintu Janta Trapping, Fishing, Navigation, Leadership, Swimming 1 Morwen Very wise and often will teach younger fishers better ways to fish. Oldest Hold leader in Avanthal
Yes
Daluna Sells Horses and other hoofed animals in the Menagerie Animal Husbandry, Horsemanship, Fishing, Riding 1 Morwen Very soft-spoken but very kind. Very close with Reikanni and Lusina Frostfawn. Is the only person who Farren is comfortable talking to on a regular basis.
Yes (When purchasing Animals)
Savina Runs Mirror Lake with her twin brother Aldin Fishing, Organization, Teaching, Writing, Brewing 2 Morwen The more serious and hard working of the Coolwater twins. Very kind and social but does not like to relax when there is work to be done
No
Aldin Runs Mirror Lake with his twin sister Savina Fishing, Organization, Teaching, Brawling 2 Morwen Much more laid back than his twin sister. Tends to be flirtatious and likes to mess with his sister.
No
Lasheela Runs the Ice Treader at the Port of Avanthal Fishing, Negotiation, Organization, Persuasion, Seduction 1 Morwen Very friendly but has been known to try and trick tourists into paying more for boat services than needed. Can be sort of a tomboy.
Yes
Steffan Boatbuilder and Fisher Fishing, Drawing, Carving, Carpentry, Building 1 Morwen A bit of a slacker and is often found napping places. He is the son of Envan and is one of the few Coolwater members who has a vast artistic background.
No
Ceruven Worker and teacher at the Archery Range Longbow, Seduction, Fishing, Hunting, Teaching 1 Morwen More patient than his co-worker Meanes but not as talented
No
Svarra Lighthouse Keeper Cartography, Sea Navigation, Drawing 2 Morwen Svarra is a friendly but serious woman who doesn’t take kindly to recklessness near her precious maps.
Yes



Winterflame

This Hold produces and controls crops in Avanthal. They supply the city with crops and train the best chefs. The skills they specialize in are farming, botany, cooking, and vinting.

Name
Postion or Job
Specialtie
Gnosis Mark
Background
Moderator Required?
Nennvar Pavintu Janta Cooking, Vinting, Brewing, Leadership, Organization, Food Preservation 1 Morwen Very anal retentive and nervous. More comfortable giving orders in the kitchen than actually talking to people.
Yes
Paxta Wife of Nennvar, Skilled at making drinks Brewing, Vinting, Food Preservation, Intimidation 1 Morwen Very tightly wound and unfriendly. If one gets her some alcohol she becomes very social.
No
Rayoris Bartender at the Crystal Cavern Food Preservation, Brewing, Seduction, Body Building 1 Morwen Very flirtatious and often will get sidetracked when there is a girl involved.
No
Josaan Young Mage of Winterflame Hypnotism, Auristics, Meditation, Cooking, Unarmed Combat 1 Morwen Shy and quiet but always willing to help those who need it.
No
Sarul Lead Farmer of Gaea Gardens Farming, Agriculture, Beekeeping, Botany, Food Preservation 1 Morwen, 1 Bala Dislikes most company but enjoys complaining about everything. Likes to be alone with the crops.
Yes
Bevva Manager of Gaea Gardens Organization, Planning, Farming, Agriculture, Persuasion 1 Morwen Very bold and strong willed, she will stand up for herself to anyone who gives her trouble. She is incredibly organized and dislikes messes.
No
Keltis Runs the Drunken Apple Brewing, Bodybuilding, Cooking, Negotiation, Gardening 1 Morwen Very fun-loving and carefree. Can often be found at a pub or drinking on the job.
No
Oona Runs the Drunken Apple Brewing, Cooking, Farming, Organization, Persuasion 1 Morwen Very quiet and organized but not afraid to stand up for herself.
Yes
Zsuska Owner of Tasty Flakes Cooking, Food Preservation, Painting, Organization 1 Morwen A feisty no-nonsense woman with a tough work ethic.
No
Cerves Assistant at Tasty Flakes Cooking, Food Preservation, Organization, Storytelling, Painting 1 Morwen He takes after his mother Zsuska and is a hard working young man with an artistic flair.
No


~In Progress (Let me know what you thinks so far Traverse ;3)

Outsiders:

Name
Postion or Job
Specialtie
Gnosis Mark
Background
Moderator Required?
Jenna Aviak Morwen's Personal Assistant Politics, Organization, Negotiation, Leadership, Investigation 3 Morwen Very kind but is often flustered due to her job. She screens all people before they see Morwen.
Yes
Yuna Helper at the White Elk Stables Hunting, Singing, Wilderness Survival, Grooming, Falconry, Birdkeeping None Somewhat reserved and loves to sing. Wishes that she was a Vantha
No
Vincent Ross Torch of Avanthal's Order of Radiance Longsword, Leadership, Unarmed Combat, Politics 3 Priskil Completely devoted to Priskil. Friendly but firm when it comes to Order business.
Yes
Felix Naturdan Chief Librarian of Stories in the Snow Organization, Writing, Anthropology, Calligraphy, Bookbinding 1 Morwen, 1 Eyris Friendly and willing to share his knowledge
Yes
Haegran Lighthouse Caretaker Tracking, Wilderness Survival, Observation 1 Morwen Haegran is very aloof and protective of the lighthouse. She typically doesn’t like to talk to visitors.
No
Triha Apprentice at Northern Inkantations Painting, Fortunetelling, Persuasion, Tattooing, Observation 1 Avalis A very enthusiastic and determined Konti
No
Giona Works at the Northern Light Childcare, Painting, Storytelling none A curious and inquisitive Pycon, Giona is well respected by the children she cares for.
No
Fieth Works at Ice Treader Organizing, Fishing, Sailing. Negotiation, Writing none Headstrong and fiesty, Fieth is a spitfire girl.
No
Shosh Snowflake Club caretaker Medicine, Auristics, Organization, Philosophy, Rhetoric none An observant and intelligent Jamoura beloved by many.
No
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Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:48 pm

Cuisine


Avanthal’s diet consists primarily of meat that comes from fish and sea mammals such as whales, seals, and walruses. These are the most reliable and plentiful food sources around Avanthal though the hunting of sea mammals is often dangerous and undertaken in large hunting parties. This is supplemented with some meat from land animals (Meat from game other than sea mammals is difficult to collect as these require well-planned travel to hunt). One major source of sustenance also comes from sea mammals and that is their milk. Generations of hunters and individuals skilled in caring for animals have found out how to acquire the milk from nursing seals. This is used to make yogurts, creams and cheese which are then added to round out the mostly carnivorous diet. The most prevalent plant-based food in the city surprisingly does not come from Winterflame at all. That food is seaweed, which is gathered by Coolwater sailors. Dishes are composed primarily of meat and expertly seasoned by Avanthal’s skilled cooks. The availability of particular vegetables is often changing due to supply and the difficulty of trade so Avanthal’s cooks are very adept at taking whatever happens to be available at the time and turning it in a rich and nourishing meal that is always tasty and warming.
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Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:50 pm

Icewatch


Icewatch is not a Hold but instead contains people of all Holds who want to serve to protect Avanthal. Icewatch is made up of Vantha and their Kelvic mounts. Joining Icewatch is very difficult and not to be taken lightly. Those who join Icewatch are expected to choose a Kelvic mount to bond and work with until the death of one separates them. These mounts are all Dire Polar bears due to that fact that Morwen knows the secret to choosing Kelvic species. Icewatch is used for protection, wilderness control, guest transport, and other needs around the city. They are Morwen's army and most of them have at least two of her marks after a few years in the service. Each person in Icewatch has a mount and the bondmates tend to get extremely close like family. The current Vantiguida of Icewatch is Jedara Whitevine.

Icewatch is a very big responsibility and they play a very important role in Avanthal culture. You may not begin playing as an Icewatch guard and must join via roleplay. You must demonstrate some understanding of Avanthal's culture and be comfortable with playing in the city before a Storyteller will run your initiation thread. The only exception to this rule is Dire Polar Bear Kelvics who are allowed to immediately begin playing as Icewatch guards since this is the only occupation open to them. It also important to note that at some point you WILL be expected to bond to a Kelvic (or human if you are Kelvic).

Once you have received ST approval to join Icewatch you will need to complete a moderated thread which requires your character has to survive for three days in the Northern Wastes. Upon completion of this thread you will be a member of Icewatch. Dire polar bear Kelvics are yet again exempt from this rule unless they choose go through the survival challenge.

Those in Icewatch will have free housing and thus can deduct 50GM seasonally from their seasonal expenses and will be given a new set of leather clothing after a season spent in the Icewatch. One does not have to be bonded to be awarded these benefits, merely an apprentice is fine. Those starting as polar bear kelvics get the same benefits.

Dire Polar Bear Kelvics:

Dire Polar Bear Kelvics immediately become apprentice Icewatch members. These members cycle between each branch as long as they are apprentices. They are given a task at the beginning of each of their shifts and stay with that group until their task is completed. This is done to make sure that every apprentice cycles at a different rate and work with every apprentice, forming no solid group. It also encourages them to focus on the completion of tasks as the primary goal and allow every individual the time necessary to learn how to do the task. They begin doing these cycles around age 1.

OOC note: These tasks will be given by the ST, but one can request a specific task they think their PC needs to learn that relates to that branch.

Polar Bears will only bond to Apprentice IceWatch members and only once they have done at least one cycle through each branch (Must be done IC). When their partner dies they become an apprentice again until they bond however they are respected enough that despite resuming this pattern they stand separate from the other apprentices and there is no disrespect to becoming an apprentice again. They can become full members when they bond with an apprentice human and at that time choose a branch permanently.


Apprentice Humans:

To become an Apprentice one has to survive out in the wild for 10 days to prove they have the skills necessary to be independent and protect themselves or avoid predators.

OOC note: This must be a moderated thread.

These apprentice Icewatch will cycle between the branches and follow the same rules as the Kelvic Apprentices. They cannot become full members until they have made at least one full cycle though most go through 2-3 before being chosen since there are more Human apprentices than bears present. They can become full members when they bond with a Kelvic Polar Bear and at that time choose a branch permanently.

“Skyglow Branch” – Guards in the Skyglow branch wear purple armbands. They patrol the buildings and area around the Skyglow Hold. The Skyglow Hold also guards Avanthal’s ice prison, Svanhildur. The Skyglow branch is particularly skilled in the art of interrogation and obtaining information from prisoners in Svanhildur.

“Snowsong Branch” – Guards in the Snowsong branch wear green armbands. They patrol the buildings and area around the Snowsong Hold. The Snowsong Branch is also known as the hospitality branch, and most of their works revolves around visitors to the city. They help newcomers find housing and make themselves available to answer questions about the city and living in the harsh tundra environment. These guards also keep watch on visitors who are a distrusted race or seem suspicious, consequently these guards are highly skilled investigators.

"Frostfawn Branch" - This branch reflects the ancestral state of the Icewatch from which the other branches have come from. Guards in the Frostfawn branch wear brown armbands. They patrol the buildings and area around the Frostfawn Hold. The Frostfawn branch also conducts short range patrols outside the walls of Avanthal though they never go so far as to lose sight of the city. When someone is missing in the Wastes or Reaches the Frostfawn branch is the first called on to patrol the area surrounding the city as well as deal with any aggressive wildlife that ventures too near.

“Iceglaze Branch” – Guards in the Iceglaze branch wear yellow armbands. They patrol the buildings and areas around the Iceglaze Hold. The Iceglaze branch also patrols Morwen’s palace as well as oversees the Icewall Gates. The Iceglaze branch has to be especially observant as they oversee two of the most important landmarks in the city. They need to be aware if people who leave the city don’t come back at night as well as ensure that no one suspicious is skulking around Morwen’s palace.

“Whitevine Branch” – Guards in the Whitevine branch wear white armbands. They patrol the buildings and area around the Whitevine Hold. These guards are skilled in the medicinal arts and provide healers for the rest of Icewatch. The Whitevine branch is the only Hold branch that is regularly split up and assigned to other branches’ patrols in order to have medics on hand whenever possible. Guards in this branch are often underestimated because of their peaceful purpose but make no mistake that they are just as skilled of fighters as any other branch in Icewatch.

“Coolwater Branch” – Guards in the Coolwater branch wear blue armbands. They patrol the buildings and area around the Coolwater Hold. The Coolwater branch also patrols the port as well as conducts rescue missions for sailors who get lost at sea and hunters who fall through the sea ice. Guards in this branch usually learn to become proficient sailors and swimmers. Morwen often grants guards in this branch with multiple marks so that they are better able to manipulate ice on the sea.

“Winterflame Branch” – Guards in the Winterflame branch wear orange armbands. They patrol the buildings and area around the Winterflame Hold as well as public spaces shared by all the Holds in the main part of the city. Because of the time spent around the Winterflame Hold most guards in this branch tend to be very knowledgeable about local flora and make sure poisonous plants are out of the reach of children. Sometimes these guards even collect plants for herbalists or other flora enthusiasts while patrolling.

“Far Scouts” – Guards in the Far Scouts wear black armbands. The Far Scouts are the most elite branch in Icewatch and do not patrol anywhere in the city. These guards conduct long range scouting as well as the most dangerous missions assigned in Icewatch. The Far Scouts are made up of Icewatch guards from the other branches who have shown themselves to be exemplary guards and leaders. Unlike the other branches in Icewatch the Far Scouts are assigned permanently to a particular squad of six and the squad is expected to work as a cohesive team that shares leadership responsibilities. The Far Scouts is by far the smallest but most respected branch. Far Scouts are not allowed to discuss the details of the missions they undergo and some citizens darkly joke that the reason they wear black armbands is so that they are always ready for a funeral since few Far Scouts make it to old age.

This branch of guards is rarely found in the city except to gather supplies and report. Despite being largely Vantha they are regarded with reverence and fear, as strangers. Those wanting to enter the Far Scouts are treated distantly as friends and family treat the entrance into this group as a form of death. Their lives are typically short and they have few friends outside their ranks but their lives are a perpetual adventure.


Icewatch

Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Jedara Vantiguida Medicine, Herbalism, Unarmed Combat, Riding, Land Navigation, Leadership, Weapon (Sword) 3 Morwen Very kind and easy to talk to out of combat but brutal in battle. She has a soft spot for her mount Senari. Has never seemed completely happy since the death of her beloved husband.
Yes
Coren Sulnara of the Coolwater branch Fishing, Unarmed Combat, Brawling, Longsword, Interrogation 2 Morwen Friendly and very easy to talk to. Never found without his mount Fianna. Ruthless in combat.
Yes
Jariah Sulnara of the Frostfawn branch 45 Wilderness Survival, Halberd, Teaching, Riding, Leadership 2 Morwen Very friendly although she is hiding heartbreak for her last husband. Likes to joke with new recruits. Good friends with Jedara.
Yes
Jaerith Sulnara of the Winterflame branch Intelligence, Longsword, Leadership, Construction, Unarmed Combat, Riding 2 Morwen Very serious about his job. Tends to go easy on younger citizens when he catches them misbehaving
No
Kaivana Iceglaze Far Scout, Reimancy Expert of Icewatch Glyphing, Shielding, Teaching, Weaponsmithing, Blacksmithing, Reimancy (fire and earth) 2 Morwen Very social and love to be around people. Tends to get a little hot headed.
Yes
Tomaan Sulnara of the Skyglow branch, Warden of Svanhildur Broadsword, Auristics, Leadership, Intimidation, and Unarmed Combat 2 Morwen, 1 Gnora Very strong willed and completely dedicated to justice. Normally, quiet but tends to be more abrasive if one does not follow the rules of Svanhildur.
Yes
Eyrwen Tundra Stadium Trainer, Frostfawn Branch Bodybuilding, Bo staff, Wilderness Survival, Storytelling, Teaching 2 Morwen Loves to tell stories of the past and keep her students on their toes
No
Shylir Icewatch Guard, Iceglaze Branch Hunting, Riding, Stealth, Spear, Wilderness Survival 1 Morwen Very bubbly and energetic, always with her twin Yilarra and bondmate Kennen
No
Yilarra Icewatch Guard, Iceglaze Branch Tracking, Riding, Stealth, Longbow, Wilderness Survival 1 Morwen Very energetic and difficult to tell apart from her twin Shylir, adores her bondmate Simon
No


Icewatch Polar Bear Kelvics
Name
Postion or Job
Specialties
Gnosis Marks
Background
Moderator Required?
Senari Jedara's mount and bondmate Unarmed Combat, Brawling, Hunting, Intimidation, Wilderness Survival, Tracking, Running 2 Morwen Very quiet and solemn. Usually looks angry or depressed but he truly just does not feel comfortable showing emotion. Very protective of Jedara
Yes
Fianna Coren's Mount, Guards the Port of Avanthal, Coolwater Branch Unarmed Combat, Seduction, Land Navigation, Wilderness Survival, Hunting 1 Morwen Very Sweet girl and very friendly. Very protective of Coren and treats him almost as an older brother.
Yes
Kennen Icewatch Guard and Shylir's mount, Iceglaze Branch Bodybuilding, Brawling, Running, Tracking, Wilderness Survival 1 Morwen Kennen is very stoic and silent, loves his bondmate Shylir
No
Simon Icewatch Guard and Yilarra's mount, Iceglaze Branch Bodybuilding, Unarmed Combat, Runing, Tracking, Wilderness Survival 1 Morwen Very lively and loves to smile, enjoys his bondmate Yilarra
No[/color]
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Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:54 pm

Vani Terms


Image


Titles and Positions

Pavintu Janta – Leader of a Hold
Vantiguida - Leader of the Icewatch
Sulnara - Commander of Icewatch Branch
Sairal - Lead Icewatch squad pair

Places and Locations
Vintana – Hold
Arvinta – Family living space within a Hold

Swears/Curse Words

Tikita – Insult saved for those who are not natives of Taldera, literally means “warmblood”
Ice Maiden -
Last edited by Ablation on May 9th, 2014, 7:55 pm, edited 1 time in total.
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Player Information -Avanthal-

Postby Ablation on May 9th, 2014, 7:55 pm

Constellations


The citizens of Avanthal spend a lot of time looking upwards at Morwen’s Lights. While staring up at Morwen’s Lights they noticed that some groups of stars seemed to make pictures in the skies and so the wise storytellers in Avanthal began to spin tales and mark events with the constellations in the sky. While these constellations are visible to many of the regions in Mizahar, each culture will have its own unique legends or stories surrounding each constellation.


Image
Name: Icewatch Sky
Region: Taldera
Uses: Praying, Comfort
How well known: Slightly
How easy to recognize: Hard
Most easily recognized from: Taldera/Avanthal
Visible During: Winter

Description:
Icewatch Sky is most easily recognized by the outline it gives in the night sky. Made up of over twenty different stars, Icewatch Sky is a constellation that needs pointing out. Once it is, one can easily spot the shape of a moving bear. The feet are in mid-step and the mouth is open. The bear's head points north, as if to signify Avanthal. The only difference between a real bear and this one is the tail, which is exaggerated and extended, as if to inform people this is not a regular creature.


Creation Story:
Icewatch Sky is named after the goddess, Morwen. The storytellers of Avanthal spotted the bear-shaped constellation on a glorious night, it is told. The aurora lights flickered in all Vantha eyes as it was realized Morwen was still with them, even as she traveled the world to give the gift of winter. It was as though Morwen was keeping an eye on them, watching over her chilly children through her Icewatch Kelvics.

Each year, during the winter season, the constellation can be spotted in the sky. Although it is more difficult to spot and needs to be pointed out, the Elders enjoy telling the story of Morwen's Icewatch Sky.


Any other important information:
Icewatch Sky is only visible during the winter season and seems to reside directly above the city. The citizens of Avanthal use this constellation during the winter season to keep their goddess close to them. During the times when Morwen is gone, the civilians also use the constellation to pray to Morwen or show respect.


~Credit to Valkyrie
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