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Sal Mander
Sal Mander
Information
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- Race: Human
- Gender: Male
- Height: 6'4
- Weight: 198 lbs
- Age: 28
- Birthday: 1st Day of Winter, 484
- Birthplace: Lhavit
- Location: Lhavit
- Job Title: Investigator
- Employer: The Cosmos Center
- Duties: The Cosmos Center is the central hub of information for the city of Lhavit, providing help and services to newcomers and existing citizens alike. In order to have the most up to date facts, Cosmos Center Investigators are charged with keeping abreast of current happenings and affairs within the city.
Appearance
.
Sal walks the streets of Lhavit armed with either the warmest of smiles or an unnerving glare depending on his chosen mood for the day, though the latter is merely a symptom of concentration rather than a conscious effort to send children screaming. He carries himself with confidence and purpose, not in a cocksure way resembling a strutting peacock demonstrating its wares, but just enough to occasionally entice others to step aside first on narrow pathways. Old ladies tend not to budge however.
He is exactly six foot and four inches tall but secretly scared of heights, while sporting short black hair that threatens to curl if left to grow long. He does not allow that to happen. His hazel eyes are like chameleons in that they change their hue during the course of the day. Opting for a less fanciful gray during the mornings, come evening it is hard to say if they are green, blue or both.
Physically speaking Sal appears in a fairly healthy state. All that walking about does much to burn fat, while his diet is decent enough not to add too much fat to begin with. While keeping clear of becoming a gluttonous pig, he does have a sweet tooth for chocolate and the myriad edible vessels it is served on, (bananas, cookies, biscuits and so forth). He lacks any defining marks or blemishes, save for a single tattoo on the back of his right hand, (details later). He is also absent of any scars and injuries, due to always having his head in a book as a child as opposed to hanging out of trees.
.
Sal walks the streets of Lhavit armed with either the warmest of smiles or an unnerving glare depending on his chosen mood for the day, though the latter is merely a symptom of concentration rather than a conscious effort to send children screaming. He carries himself with confidence and purpose, not in a cocksure way resembling a strutting peacock demonstrating its wares, but just enough to occasionally entice others to step aside first on narrow pathways. Old ladies tend not to budge however.
He is exactly six foot and four inches tall but secretly scared of heights, while sporting short black hair that threatens to curl if left to grow long. He does not allow that to happen. His hazel eyes are like chameleons in that they change their hue during the course of the day. Opting for a less fanciful gray during the mornings, come evening it is hard to say if they are green, blue or both.
Physically speaking Sal appears in a fairly healthy state. All that walking about does much to burn fat, while his diet is decent enough not to add too much fat to begin with. While keeping clear of becoming a gluttonous pig, he does have a sweet tooth for chocolate and the myriad edible vessels it is served on, (bananas, cookies, biscuits and so forth). He lacks any defining marks or blemishes, save for a single tattoo on the back of his right hand, (details later). He is also absent of any scars and injuries, due to always having his head in a book as a child as opposed to hanging out of trees.
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Concept
.
Quietly confident of his intellect while realistic of his limitations, Sal bears the favorable traits of being determined and willing to learn, assets to anyone in the learned city of Lhavit. However, often times he strives too hard for perfection, growing frustrated when things do not go according to plan.
Among friends he is considered to be frustratingly stubborn, unreservedly loyal, and deviously funny, though such traits can and have manifested themselves into alternate renditions on occasion. His stubbornness and loyalty make it hard for him to drop grudges against those who have wronged him or his friends, while his deviousness is sometimes misinterpreted by others as meanness.
Morally, Sal has a generally positive outlook on the rights and wrongs of the world, but by no means is he completely innocent when it comes to misbehaving. Willing to bend the rules to get things done, he prefers to regard them as guidelines rather than stringent commandments, so long as in doing so is for the greater good rather than personal gain.
For the most part, Sal considers himself a decent fellow with good intentions, valuing family and friendship and finding joy in both his work and his city of residence. However, he carries within him a dark streak not often seen, but there all the same. Manifesting itself as a fiery temper, this darkness has led Sal on occasion to lose sight of reason and sense, acting uncharacteristically and giving in to an almost uncontrollable rage. It is a side of him he strives to keep concealed.
.
Quietly confident of his intellect while realistic of his limitations, Sal bears the favorable traits of being determined and willing to learn, assets to anyone in the learned city of Lhavit. However, often times he strives too hard for perfection, growing frustrated when things do not go according to plan.
Among friends he is considered to be frustratingly stubborn, unreservedly loyal, and deviously funny, though such traits can and have manifested themselves into alternate renditions on occasion. His stubbornness and loyalty make it hard for him to drop grudges against those who have wronged him or his friends, while his deviousness is sometimes misinterpreted by others as meanness.
Morally, Sal has a generally positive outlook on the rights and wrongs of the world, but by no means is he completely innocent when it comes to misbehaving. Willing to bend the rules to get things done, he prefers to regard them as guidelines rather than stringent commandments, so long as in doing so is for the greater good rather than personal gain.
For the most part, Sal considers himself a decent fellow with good intentions, valuing family and friendship and finding joy in both his work and his city of residence. However, he carries within him a dark streak not often seen, but there all the same. Manifesting itself as a fiery temper, this darkness has led Sal on occasion to lose sight of reason and sense, acting uncharacteristically and giving in to an almost uncontrollable rage. It is a side of him he strives to keep concealed.
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History
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Before
Unexciting, uneventful and certainly not unforgettable, Sal's childhood in Lhavit was the stuff left out of stories and tales otherwise designed to excite and entertain. Nonetheless, plain as his upbringing may have been, it did shape the man he would become. Loving and loyal parents presented Sal with a solid foundation, unwavering in their caring and support for the family as a whole. But just as the family drew it's strength as a collective, so too did it find color and character in the individuality of its members.
Sal was fortunate to have well to do parents who had made a decent life for themselves in Lhavit. Juggling the pursuit of knowledge with the everyday requirements of city life, they raised their three boys with the enthusiasm and determination that their wide eyes would never cease to seek wonders in the world.
For the eldest, his passion was to be found in music and dance, finding within notes and movements a vocabulary with which to better express himself. For the second son it was the more direct clang of the blacksmith's hammer, dancing with iron and steel rather than people. Sal's own future would be found in tomes and heavy books whose pages were littered with all manner of subjects and stories. Each book was like a world beyond his own, offering limitless corridors of knowledge down which he could stroll for hours each day.
In time his parents passed, while his two elder brothers found their futures beyond Lhavit. Sal chose to remain behind with close friends to fill the void that his family had left, and life carried on without too much fanfare.
But then came that fateful day in winter of 513, (see gnosis section below).
.
Before
Unexciting, uneventful and certainly not unforgettable, Sal's childhood in Lhavit was the stuff left out of stories and tales otherwise designed to excite and entertain. Nonetheless, plain as his upbringing may have been, it did shape the man he would become. Loving and loyal parents presented Sal with a solid foundation, unwavering in their caring and support for the family as a whole. But just as the family drew it's strength as a collective, so too did it find color and character in the individuality of its members.
Sal was fortunate to have well to do parents who had made a decent life for themselves in Lhavit. Juggling the pursuit of knowledge with the everyday requirements of city life, they raised their three boys with the enthusiasm and determination that their wide eyes would never cease to seek wonders in the world.
For the eldest, his passion was to be found in music and dance, finding within notes and movements a vocabulary with which to better express himself. For the second son it was the more direct clang of the blacksmith's hammer, dancing with iron and steel rather than people. Sal's own future would be found in tomes and heavy books whose pages were littered with all manner of subjects and stories. Each book was like a world beyond his own, offering limitless corridors of knowledge down which he could stroll for hours each day.
In time his parents passed, while his two elder brothers found their futures beyond Lhavit. Sal chose to remain behind with close friends to fill the void that his family had left, and life carried on without too much fanfare.
But then came that fateful day in winter of 513, (see gnosis section below).
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Skills
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Acrobatics = 2
Acting = 1
Animal Husbandry = 5
Brawling = 1
Camouflage = 1
Deduction = 4
Detection = 2
Endurance = 6
Housekeeping = 3
Intelligence = 7
Interrogation = 7
Intimidation = 2
Investigation = 33
Knot Tying = 1
Logic = 1
Meditation = 3
Mountaineering = 2
Negotiation = 13
Observation = 61
Persuasion = 4
Philosophy = 3
Planning = 5
Reimancy = 25
Research = 2
Rhetoric = 17
Running = 4
Socialization = 29
Stealth = 7
Subterfuge = 1
Tactics = 5
Teaching = 2
Unarmed Combat = 11
Weapon: Bucket = 1
Weapon: Longsword = 12
Acting = 1
Animal Husbandry = 5
Brawling = 1
Camouflage = 1
Deduction = 4
Detection = 2
Endurance = 6
Housekeeping = 3
Intelligence = 7
Interrogation = 7
Intimidation = 2
Investigation = 33
Knot Tying = 1
Logic = 1
Meditation = 3
Mountaineering = 2
Negotiation = 13
Observation = 61
Persuasion = 4
Philosophy = 3
Planning = 5
Reimancy = 25
Research = 2
Rhetoric = 17
Running = 4
Socialization = 29
Stealth = 7
Subterfuge = 1
Tactics = 5
Teaching = 2
Unarmed Combat = 11
Weapon: Bucket = 1
Weapon: Longsword = 12
Starting Skills
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Investigation = 15
Negotiation = 10
Reimancy = 5, (15 Racial Bonus)
Unarmed Combat = 10
Weapon: Longsword = 10
Negotiation = 10
Reimancy = 5, (15 Racial Bonus)
Unarmed Combat = 10
Weapon: Longsword = 10
Lores
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- A Brief Moment of Glory
- Accepting Death When It Comes
- Affording Respect to a Thief
- An Unorthodox Entry: Floored by a Chaktawe
- Animal Husbandry: Being the Alpha Male
- Animal Husbandry: Rewarding Corvo With Scratches
- Animal Husbandry: Training Corvo
- Anyone Can Hunt
- The Art of a Good Handshake
- Beast of Rage: Reigning It In
- Being Overwhelmed and Confused
- Being Possessed by the Evil Bunny Bunford
- Brawling: Using a Wardrobe Door As a Weapon
- Chaktawe is Stronger Than She Looks
- Changing Your Mind At The Last Moment
- Charm Of Simplicity
- Childhood Fears of Ghoulish Tales
- The Comfort a Sword’s Pommel Can Provide
- Corvo: Favorite Treat
- Corvo: Likes the Bed Too Much
- Corvo: Loyal Thief Catching Mutt
- Countering a Screwdriver With a Bucket
- The Crew of the Athena
- The Curious Effects of Head Injuries
- The Danger of Believing Rumors
- The Dead Man's Grip
- Deceiving The Shinya
- The Delusions Of An Exhausted and Drowning Sal
- The Demise Of the Athena
- Desk Jobs: Dreaded Occurrences
- Dira Did Not Want Me, So I Kept On Living
- Doubting Divine Favor
- Fighting Crime with Yet More Crime
- Finding a New Sword
- Fire Trumps Swords
- Following a Thief To Trouble
- Fresh Air To Clear the Mind From Bad Dreams
- Getting Knocked Out By a Chair
- Haggling: A Game All Merchants Know
- Hold On Tight, Or Die
- How Dog and Man Met
- How Not To Keep Your Balance
- How To Not Be Noticed By Enemies
- Investigation: The Art of Information
- Investigation: Cracking the Case! The Wrong Case
- Investigation: Looking For Clues
- Investigation: Retracing Your Steps
- Investigation: The Stake Out
- It’s Not A Good Idea To Fight An Akalak By Mundane Means
- Keeping Confidence Under Control
- Keeping Up With Fashion
- Language: Accidentally Turning a Question Into An Insult
- Language: 'Petcher' in Fratava Means 'Petcher' in Common
- Lhavit: Actually Might Not Be The Safest City
- Lhavit: Lazuli Ink
- Lhavit: Lucis and Lucis
- Lhavit: The Tourist Attractions
- Lhavitian Culture (Starting Package)
- Lhavit Streetplan (Starting Package)
- Little is Worldly Worse Than a Woman Scorned
- Longsword: Swipe To The Chest
- Loyalty: To Save a Friend's Coin
- Meeting a Ghost in the Soulmist: Winston 'Bunny' Bunford
- Merchants: Like Vultures, Looking for a One Night Stand!
- Parent/Daughter Story: Semele and Zintila?
- Philosophy: The Allure of Greatness
- Philosophy: The Nautre of Commerce
- Pleasantness of Speaking with a Stranger
- Pursuing a Thief
- Religion: Is It More Than Simple Becoming a God's Slave?
- Repetition Bringing Annoyance
- Reward For Saving a Young Maiden: Pot Duty
- Rules of the Athena: You Either Work Or You Take a Plunge
- Saboteurs On the Athena?!
- Sal’s Occupation
- Sizing up a Mark
- Sleeping In
- Sneaking Out Of A Hospital
- Star Festival: The Day After
- Staring Death In The Eye: There Is No Life Flashing By Before The Eyes
- Stumbling Mentally Due to a Blunt Thief
- Tactics: Act First!
- Tactics: A Fiery Distraction
- Tactics: A Sneak Attack
- Tactics: Strike Before Your Opponent Can
- Tactics: Weaken Your Foe Before Pouncing
- Taverns Near The Docks Offer a Diverse Crowd
- Touch of Fire: The Local Blacksmith
- Trapped In The Lion's Den
- Trapping: Recommended Places To Set Rabbit Traps
- Turning The Conversation To The Other Person
- Unarmed Combat: Shoulder Charge
- Wardrobe: Great Hiding Place
- Women: Mysterious Creatures Men Aren't Supposed To Understand
Lores - The Azenth
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- The Avisata Family
- Emotions Whisper Inside the Mind
- Hospitals Are Houses Of Suffering
- Immunity to Fire
- People Don't Always React Favorably To Ivak's Followers
- Readers of Emotion
- Secretive Cult of Ivak
Lores - People
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- Aram: Has An Emotional Hold Over Meela
- Aram: Meena's Uncle and Guardian
- Brandon Blackwing: Careful Thief or Annoying Talker?
- Brandon Blackwing: A Distrustful Fellow
- Brandon Blackwing: Djas?
- Brandon Blackwing: A "Good" Thief?
- Brandon Blackwing: Indulging a Fake Name
- Brandon Blackwing: Interested in Solomon Kriegsfelt
- Brandon Blackwing: Untrusting of Magic
- Burton Tally: An Unscrupulous and "Unlucky" Conman
- Burton Tally: Just How Smart is the Rat?
- Degby and Lemar: Won't Make the Passage Easy
- Kandor: A Respectable Savior of Sorts
- Kelski: Jewelcrafter
- Kelski: The Kelvic
- Kelski: Marked By Akajia
- Kelski: More Alive Than Anyone Else
- Kriegsfelt: Azure Market Merchant
- Kriegsfelt: Duo of Akalaks
- Kriegsfelt: Man of Habit
- Maeki Cho: A Generous Host
- Mayleena: Conversation Partner
- Meela: Gifted Reimancer Girl
- Meela and Aram: Not Father and Daughter
- Meela and Aram: Saboteurs!
- Mortimer Crow: Not Kriegsfelt
- Ornea: The Agreement
- Ornea: Can't Be Sane
- Ornea: Lives In The Solar Winds
- Ornea: Wacky Inarta Intent On Murdering Me
- Savos: Tattoo Artist With a Bad Day
- Sela (Alses): Works With The Radiant Tower
- Sela (Alses): Worships Syna
Lores - Reimancy
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- Fire Reimancy + Azenth Mark = Fire Gloves
- The Mind, A Sunlit House
- Reimancy Technique: Fireball
- A Tool of Persuasion
- Understanding Distrust
- Visualizing Transmutation
Languages
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- Common - Fluent
- Fratava - Poor
- Nari - Basic
Gnosis - Ivak
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- First Mark of Ivak (see here).
- Immunity to fire
- Can detect intense emotions in others
- Gnosis mark on back of right hand
Heirloom
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Corvo is a Lhavitian mountain dog who quite literally turned up on Sal's doorstep as an abandoned puppy. Sal would feed the dog on his way out and always found it waiting to greet him on his return. Though never officially claiming ownership of the dog, Sal has assumed role of master while Corvo is unwavering in his loyalty.
Age: 2 years, (born 75th of Winter, 512 A.V.)
Corvo is a Lhavitian mountain dog who quite literally turned up on Sal's doorstep as an abandoned puppy. Sal would feed the dog on his way out and always found it waiting to greet him on his return. Though never officially claiming ownership of the dog, Sal has assumed role of master while Corvo is unwavering in his loyalty.
Age: 2 years, (born 75th of Winter, 512 A.V.)
Clothes
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- Simple undergarments
- Simple white shirt
- Simple brown pants
- Leather tunic
- Leather belt
- Belt pouch
- Simple dark brown coat
- Simple brown boots
- Brown Water Resistant Cloak
- Black Wool Scarf
Weapons
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- Longsword
- Scabbard
Backpack
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- Comb (skyglass)
- Brush (skyglass)
- Soap
- Razor
- 1 waterskin
- Balanced rations (1 week’s worth)
- 1 eating knife
- Flint & steel
Housing
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- Location: Lhavit
- House: A common Lhavition home, located on the outskirts of the Surya Plaza on Zintia Peak. Furnishings include a canopy bed*, wooden desk*, soft rounded chair*, hearth*, couch*, and a large chest.
* Items included in Lhavit starting package.
At Home
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- Large chest
514
.
Spring
.
Starting Package +100g
Leather belt -4s (99g, 96s) | Rock, Paper, Swords
Longsword -15g (84g, 96s) | Rock, Paper, Swords
Scabbard -4g (80g, 96s) | Rock, Paper, Swords
Belt pouch -1g (79g, 96s) | Rock, Paper, Swords
Leather tunic -10s (79g, 86s) | Rock, Paper, Swords
Large chest -2g (77g, 86s) | Rock, Paper, Swords
Wages +273g (350g, 86s)
Living Expenses -135g (215g, 86s)
Summer
.
Wages +273g (488g, 86s)
Living Expenses -135g (353g, 86s)
Fall
.
Brown Water Resistant Cloak 3g, 1s, 3c (350g, 84s, 97c) | Storm Stories
Black Wool Scarf -3s (350g, 81s, 97c) | Storm Stories
Wages +276g (626g, 81s, 97c)
Living Expenses -135g (491g, 81s, 97c)
Winter
.
(491g, 81s, 97c)
Spring
.
Starting Package +100g
Leather belt -4s (99g, 96s) | Rock, Paper, Swords
Longsword -15g (84g, 96s) | Rock, Paper, Swords
Scabbard -4g (80g, 96s) | Rock, Paper, Swords
Belt pouch -1g (79g, 96s) | Rock, Paper, Swords
Leather tunic -10s (79g, 86s) | Rock, Paper, Swords
Large chest -2g (77g, 86s) | Rock, Paper, Swords
Wages +273g (350g, 86s)
Living Expenses -135g (215g, 86s)
Summer
.
Wages +273g (488g, 86s)
Living Expenses -135g (353g, 86s)
Fall
.
Brown Water Resistant Cloak 3g, 1s, 3c (350g, 84s, 97c) | Storm Stories
Black Wool Scarf -3s (350g, 81s, 97c) | Storm Stories
Wages +276g (626g, 81s, 97c)
Living Expenses -135g (491g, 81s, 97c)
Winter
.
(491g, 81s, 97c)