IC Info [Sunberth] Seasonal Calendar & Thread Goals: Summer, 514 AV

If you plan on threading in Sunberth, observe the city-wide events detailed within and use them for inspiration in your threads!

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A lawless town of anarchists, built on the ruins of an ancient mining city. [Lore]

Moderator: Morose

[Sunberth] Seasonal Calendar & Thread Goals: Summer, 514 AV

Postby Twister on June 26th, 2014, 4:35 am

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Calendar: Summer, 514 AV
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With a relatively calm season prior, summer kicks off with the expected heat. More than just hot moisture is in the air this season and the citizens can feel it tingle down to their bones. Public unrest is on the rise again and rumours circulate of mysterious potions and drugs, minor gangs mobilize to lay their hands on them and street violence breaks out as these gangs confront eachother. Various cases of freak accidents pop up around the city and people start displaying suspicious physical symptoms and mutations that more often than not lead to their demise by the hands of their fellow citizens. Fear of another mage uprising spurs the population into a minor frenzy and witch hunts start in the streets.

If you plan on staying in Sunberth this season, keep your life close and your weapons even closer. You're going to need them.

Have a good summer!

NOTE: Here's the previous calendar for Spring. If you have completed all the seasonal goals for Spring, please send me (Twister) a PM with links to the relevant threads and a note of which threads completed which goals so I can look them over and see about awarding the Sunberth Seasonal Challenge medal.


Significant dates and events:
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5th - A dog sold from Killroys Kennel attacks its owner and escapes onto the streets. A short haired black and white mutt he is prowling the streets for several days. A reward for catching the mutt is offered by Killroy in the form of several large jewels. [Moderation NotePlease contact Twister to declare your intent, as the capture of the dog itself will be Moderated.]

7th - Several rare hardwood trees are harvested much further from Sunberth than many dared to go. Thick purple black wood from the massive trees lines the shop Cutters and Carvers and many come to witness the unique colour. Incredibly expensive the wood is selling for 40 gold mizas per 50lbs.

8th - Cutters and Carvers puts out a call for labour men to come with them a days hike from Sunberth to collect more of the trees.

9th - One of the large trees falls the wrong way, killing a labour man and maiming two others.

11th - A rumour spreads that The Majestic has gotten his hands on a Charoda slave. The rarity of the purchase sees many an inquisitive connaisseur creeping about the store.

16th - The Wolves on Dust Bed Ridge are unusually loud this night.

20th - The Charoda slave obtained by The Majestic Shop turns up dead on the pier and a rare potion called the Whisps of Change. Rumours of its effects begin to spread wildly ranging from instant death to long lasting paranoia.

21st - Jebediah of the Dust Bed is furious when the grave of the Charoda is dug up and pilfered by those suspecting she may still have some of the potion. He makes a point of starting a scene in the Castle Commons.

23rd - The Majestic is broken into. A large number of gangs claim responsibility for the break-in.

27th - Paranoia begins to creep through even the poorer classes as the gangs begin to use the Whisps of Change as threats. No one knows who now has the potion. Water and drink is consumed with fear by many. Frequent patrons in the city's pubs start littering the streets, acting more rowdy than usual.

32nd - Several cases of wolf-criers start showing up in the streets. Men crying out their woes and some pointing frightfully accusatory fingers at bypassers. Rumours start bubbling about an increase in drug distribution in the city.

40th - The Simpering Seacow closes its business temporarily after three patrons find themselves weeping blood. Several barrels of ale are dumped into the sea.

41st - A man is strung up by his toes near The Majestic, throat ripped out. Upon closer inspection, the man's fingers are unnaturally elongated and his eyes appear to be bulging out of his skull, lidless and blushing.

46th - Public unease. Several more cases of bleeding eyeballs and unnatural physical features emerge seemingly out of nowhere in the common citizen, leaving families and friends distraught. Many are promptly run down in the streets of the city, others flee.

48th - Rumours circulate about freak accidents in the city being on the rise. A middle-aged woman is thrown by a small mob onto the Slag Heap Fire.

50th - Gang killings are on the rise. The common citizen can now witness several violent and loud confrontations in the streets. Alleys become increasingly dangerous with an increased risk of ambush and mugging.

52nd - The Mob begins to mobilize, carrying several mutated men and women in the city to their deaths at the Slag Heap. With the rampant escalation of freak accidents and events around the city, many succumb to fear and start publicly persecuting any suspected practitioners of magic, blaming them for the still surfacing cases of mutations around the city.

55th - A strange glow is seen in Riverside Isle park, those willing to draw near will see that it is coming from the ancient astronomy counter. A mist will settle over the banks of the city. [Event - TBA]

56th
- The mist dissipates within a few hours of the morning due to a gleaming sun and the usually disparate city is lit aglow by its radiance.

57th - Because of the rising tensions in the city, practitioners of magic are urged more than ever to observe extreme discretion and operation only in absolute secrecy. Despite this, many practitioners surface and begin to band together to protect themselves against the city's anger. Many flee underground.

58th - A group of mages are confronted in the streets. Most manage to escape with their lives, but a Reimancer is slain and his body soiled beyond recognition just moments after his demise.

61st - Outright war breaks out in the streets of Sunberth between many of the minor gangs.

63rd - The Establishment starts offering hefty rewards (50 gm/item) for the neutralization and retrieval of magic users in the city at the request of "concerned citizens". Several small-time gangers try to one-up their cash rewards with generous bounties for subjects captured alive. [Moderation NotePlease PM Twister if you intend to capture a mage alive for the Bounty reward.]

70th - An alleged mage is publicly flogged til his death in the warehouse district, an enthusiastic audience cheering the executioners on.

77th - In stark contrast to the borderline riots in the streets, festivities start up surrounding the Slag Heap. People gather to drink, talk and socialize. On the first night of festivities, an inebriated man uses a few too many magic tricks. After accidentally setting himself and a pre-teen girl aflame, the man is strapped to a post for public humiliation.

79th - Festivities near the Slag Heap continue while violence is on the rise in the city streets. Thugs band together to beat eachother senseless. It's rumoured that they are fighting over possession of some kind of drug.

81st - The Simpering Seacow open up for business again with a night of free drinks.

84th - Festivities end. The captured mage is finally put out of his misery.

86th - The fighting in the streets starts to quiet down as the minor gangs retreat to lick their wounds and regroup. Dark premonitions circulate in the lower circles about upcoming conflicts.

90th - Summer ends with the trees fading into fall colours and the rolling hills taking on a crisp orange and yellow edge to them.
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Thread goals of the season:
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  • Learn something new about magic.
  • Meet a mage. What happens next is up to you.
  • Set something (or someone) on fire.
  • Get piss drunk. Somehow.
  • Eat something absolutely disgusting.
  • Get bitten by a dog. Or bite the dog first!
  • Get spooked by a Ghost.
  • Start learning a new language.
  • Buy someone else a gift.
  • Get hit by a falling object. Details up to you.
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