Guido Faragas

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Guido Faragas

Postby Guido Faragas on October 24th, 2009, 9:41 am

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Physical Information

Race: Human
Birthday & Age : 20; 489AV, Spring, Day 5.
Gender: Male

Physical Description

A tall, slender and long-legged youth with straggly, unkempt and somewhat oily black hair; a tanned complexion illuminated with a boyish, charming grin that emanates from a pair of wide lips which open to reveal a surprisingly white set of teeth; small, bright green eyes with dark eyelashes that have a tendency to blink rapidly under stress or excitement; pinned back ears, a small but slightly pointed nose and a similarly sharp chin.

Guido walks in a languid, lethargic manner as though every step constitutes a major physical effort. However, the muscles on his arms are well developed, indicative of time spent in labouring activity. He usually wears a white linen shirt, dark brown tunic, plain cloth leggings and high leather boots of moderate quality, with a plain leather belt securely tied around his waist. In addition, he frequently wears a long dark green woollen coat and matching woollen cap.


Character Concept

Guido is frustrated with this current life as assistant to his father and is desperate to improve himself. Unfortunately, he tends to be a dreamer and rather lazy: he dislikes hard work and is not a man of action. Consequently, he spends his time daydreaming of being either a historian/archaeologist investigating the past or a great mage. Whilst his indolence can be exasperating to some, his natural charm tempers this and enables him to “get away” with behaviour that might not be forgivable in others. He has a sharp, inquiring and logical mind but he rarely puts it to use in a practical context. He feels a bit isolated in his local community and is desperate to meet others who share his interests. He is generally polite, always willing to talk about history and myths but his eyes glaze over at any talk of more practical matters. He has recently learnt that he has latent magical abilities and has received some training by his mentor. In summary: he is bright but lazy, a thinker rather than practical and charming but acutely frustrated at his current situation.

Character History

Guido was born the son of Emilio and Imelda Faragas in Sylira in 489AV. His father made his living by doing a variety of odd jobs for local traders, generally of a fairly menial nature. However, as he grew older, Emilio became increasingly obsessed with searching the surrounding area for ruins and artefacts, convinced that this would make his fortune. Of course, it never did, but he was able to sell a few finds for modest sums of money. Whilst he liked to style himself an archaeologist, Emilio was in truth little more than a scavenger.

From a young age, Guido accompanied his father on his trips, eventually developing a decent appreciation of the geography of the local area and some basic archaeological skills. Digging in old ruins fired the boy’s imagination and he soon became interested in the history and archaeology of the region. It was whilst on one of his father’s expeditions that the pair found an elegantly carved bow; seeing the delight in his son’s eyes, Emilio let the boy keep the bow and he developed a moderate level of skill in the weapon. As he grew into a young man, Guido would increasingly weave tall tales about the history of his father’s finds to all who would listen in his local tavern; he was sufficiently adroit at this to earn himself a few drinks in return for his stories.

It was Guido’s task to deliver the items his father found to those who might be able to pay for such things. Chief amongst these was a secretive old fellow, Silven, who collected historical artefacts and displayed them in a room in a rather grand apartment in one of the better areas of the castle. It was rumoured that the frail human was, or had once been, a powerful wizard; however, no-one was able to provide any evidence that this had been the case and it became one of the many myths that circulated around local taverns.

As Silven became increasingly infirm, he asked Guido to help him with some errands, delivering and collecting strange artefacts and parcels. Guido gladly performed these duties, for he liked the old man and it offered him the opportunity to listen to the many tales of ancient times that the old man had collected during his long life. Indeed, in many ways the old man became a second father to Guido, although the youth still spent most of his time assisting his real father with a variety of uninspiring tasks. It also became increasingly clear that the rumours of Silven’s abilities were true; indeed, he confided in Guido that his powers had once been considerable but were declining with age; he also claimed that he recognised a similar latent ability in Guido. After much deliberation, the old man rewarded Guido with two gifts: first, a small one room home in a far flung corner of Syliras that he had acquired many years ago but had lain vacant for some time; and second, the gift of some basic training in Reimancy and glyphing. To his surprise, Guido found that Silven’s intuition was correct for he found it relatively easy to master the basics of these skills. Yet his abilities further fuelled his frustration and intensified his desire to do more with his life...
Last edited by Guido Faragas on October 29th, 2010, 5:29 pm, edited 3 times in total.
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Back on the boards after a nasty virus laid me low...should be posting again soon.
User avatar
Guido Faragas
In Disequilibrium
 
Posts: 199
Words: 114496
Joined roleplay: October 24th, 2009, 7:50 am
Location: UK
Race: Human
Character sheet
Storyteller secrets

Re: Guido Faragas

Postby Guido Faragas on November 2nd, 2009, 11:26 am

Training


o Reimancy 31 (25: starting package) (elements - fire, water)
o Short Bow 13 (10: starting package)
o Archaelogy 17 (15: racial bonus)
o Storytelling 14 (5: starting package)
o Glyphing 17 (10: starting package)
o Drawing 1
o Observation 7
o Running 2
o Negotiation 1
o Meditation 4
o Rhetoric 2
o Persuasion 1
o Reading 1
o Writing 1
o Philosophy 1
o Body Building 1
o Drinking (After Effects) 2
o Drinking 1
o Interrogation 3
o Grave Digging 2

o Lore – Syliras history (starting package)
o Lore – Syliras archaelogy (starting package)
o Lore - Patience, being a studious student
o Lore - Father's True Love
o Lore - Firing a Bow, Cedric Style
o Lore - A Tale of Silence
o Lore - Envisioning the Djed
o Lore - Symptoms of Overgiving (Basic)
o Lore - Storytelling Tactics: Spontaneity
o Lore - The Haunting Bell
o Lore - Lore of Glyph Types (Basic)
o Lore -The Pain of Alcohol;
o Lore - 101 ways to Deal with a Hangover
o Lore -Writing from Experience Breeds Wit
o Lore - Ignoring Conflict
o Lore - Leaving the Problems of Others Alone
o Lore - Lore Slaving for the Elder
o Lore - Dodging Flying Daggers
o Lore - Wrath of the Old Man
o Lore - Location of the Welcome Home
o Lore - Auristics (poor)
o Lore - The Myth of the Labyrinth

+ Mild Addiction to Reimancy
+ Mild Paranoia about graveyards/ghosts
Languages

o Common - fluent/literate
o Ancient Tongue - Basic
o Isur - Poor
Last edited by Guido Faragas on October 27th, 2010, 9:16 am, edited 17 times in total.
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Back on the boards after a nasty virus laid me low...should be posting again soon.
User avatar
Guido Faragas
In Disequilibrium
 
Posts: 199
Words: 114496
Joined roleplay: October 24th, 2009, 7:50 am
Location: UK
Race: Human
Character sheet
Storyteller secrets

Re: Guido Faragas

Postby Guido Faragas on November 2nd, 2009, 11:29 am

Equipment and Possessions

Starting Possessions

1 Set of Clothing:
a white linen shirt,
dark brown leather jacket ,
plain cloth leggings
high leather boots,
plain leather belt,
long, dark green woollen coat
dark green woollen hat.
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week
1 eating knife
Hierloom : an elegantly carved wooden bow and quiver containing arrows.
1 basic 20x20 single room home (400 sq feet) with a hearth, bunk, chest, chair, and small table.

Acquisitions (Summer 510AV)

Rucksack
Trail Rations 14 days
Water additive
Waterskin
Bedroll
Ink
Quill
Signal whistle
Dagger (tiny)
Arrows (shortbow) x 40
Rope (hemp, 50ft)
Grappling Hook
Miners pick
Crowbar
Torch x3
Oil
Flint and steel
Candle relighting x 2
Chalk x 2

Fall 510 AV

Shovel
Oil
Torch x 3
Trail rations 14 days


Ledger

+ 100 gold rimmed mizas (start)
+ 25g (From Stitch -Welcome House)
- 27g 4s 13 c (From Bazaar 18th day Summer 510AV)
+ 25s (The Bell)
+14g 7s (net income after expenses Summer 510AV - 70 days - the rest in the labyrinth)
+ 20g (Dominac - expedition)
- 10g 1s 18c (From Bazaar 69th Day Fall 510AV)

Current total 123g 25s 69c
Last edited by Guido Faragas on October 9th, 2010, 9:25 am, edited 10 times in total.
Image


Back on the boards after a nasty virus laid me low...should be posting again soon.
User avatar
Guido Faragas
In Disequilibrium
 
Posts: 199
Words: 114496
Joined roleplay: October 24th, 2009, 7:50 am
Location: UK
Race: Human
Character sheet
Storyteller secrets

Re: Guido Faragas

Postby Guido Faragas on November 2nd, 2009, 11:38 am

Thread List

FLASHBACK

Fire and rock
Exp +2 Observation, +1 Archaeology, +1 Running, +1 Reimancy
Lore: Father's True Love

The Bell
Exp +4 Storytelling, +1 Rhetoric, +1 Persuasion
Lore Storytelling Tactics: Spontaneity, The Haunting Bell
+25 Silver Miz

Of Grave Concern
Exp: +1 Archaeology, +2 Observation, +1 Interrogation, +1 Running, +2 Grave Digging, +1 Storytelling
Lore: Slaving for the Elder, Dodging Flying Daggers, Wrath of the Old Man
Paranoia - Guido will suffer from a very mild paranoia about ghosts, the dead, and other related and unnatural beings. This won't be so significant as to keep him from further journeys into graveyards at late hours or even force hesitation on him if he sees or hears a ghost, or what he believes to be one. He will, however, have a subtle concern in the back of his mind when the subject arises. This can either be strengthened or undone by other threads (such as more scares from 'skeletons' or facing his fears directly with intention of destroying them).

FALL 509AV

Rearing Stallion 50th day

All About Glyphs 52nd day
Exp: +1 Drawing, +2 Glyphing, +1 Observation, +2 Reimancy
Lore: Lore of Patience, Being a Studious Student

SUMMER 510AV

Short Bows and Tall Tales 2nd day
Exp +1 Negotiation, +3 Shortbow, +4 Storytelling
Lore Firing a Bow: Cedric Style, A Tale of Silence

Water 4th day
Exp +1 Meditation, +2 Reimancy, +1 Glyphing
Lore Envisioning the Djed, Symptoms of Overgiving (Basic)

Glyphing About 15th Day
Exp +4 Glyphing, +1 Observation, +1 Reading, +1 Reimancy
Lore Lore of Glyph Types (Basic)
Extra + Mild Addiction to Reimancy - The Constant use and focus on Reimancy has developed into a hunger in Guido. Where the effects aren't unbearable, perhaps not even noticeable, he will find himself thinking about Reimancy considerably more often then usual. As well as 'testing his limits' more often, Guido may find Overgiving more likely with larger projects or toying with unknown details.

The Welcome Home 17th day
Exp: Rhetoric: + 1
Lore Location of the Welcome Home, Auristics (poor), The Myth of the Labyrinth
+25g

Great Bazaar 18th day
-27g 4s 13c

Sanea Labryrinth: Lost in a Labyrinth 28th day

A drink with strangers 70th day
Exp +2 Interrogation, +1 Drinking, +1 Observation
Lore Lore of Ignoring Conflict, Leaving the Problems of Others Alone

FALL 510AV

An Eventful Day 1st day

Strange Faces 6th day

Arrows at Dawn 7th day

A Meditation on the Sins of Ale 10th Day
+3 Meditation, +1 Writing, +1 Philosophy, +1 Body Building, +2 Drinking (After Effects)
Lores: The Pain of Alcohol; 101 ways to Deal with a Hangover; Writing from Experience Breeds Wit

Five Steps To Enlightenment 12th Day

Reimancing the Stone 14th Day

New Beginnings to a New Life 50th Day

Tankard Tales 59th day

Great Bazaar 69th day
-10g 1s 18c

Expedition 70th Day
+20g
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Back on the boards after a nasty virus laid me low...should be posting again soon.
User avatar
Guido Faragas
In Disequilibrium
 
Posts: 199
Words: 114496
Joined roleplay: October 24th, 2009, 7:50 am
Location: UK
Race: Human
Character sheet
Storyteller secrets


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