Solo [Case 3] The Looking Glass

Lenore alters his design for a less complicated authenticating door.

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An undead citadel created before the cataclysm, Sahova is devoted to all kinds of magical research. The living may visit the island, if they are willing to obey its rules. [Lore]

[Case 3] The Looking Glass

Postby Lenore on July 23rd, 2014, 2:09 am

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Timestamp: 35th of Summer, 514 AV

Lenore turned over the aurically painted birds in his palms. He had slathered a finishing lacquer over top of the nearly metallic paint and they reflected light. It would have worked but the more he examined the fat little statue the more the nuit came upon a conclusion. It was simply over-complicated. The tiny figurine would need to see, speak, and hear. Rubbing his slowly thumb over the bird’s back. The skin on his finger stretched, just a bit too loose. After this animation he would seek out a new vessel, to be fully prepared for the judgment.

He stowed the bird carvings into his pocket, they would be of use someday certainly. Instead, the decaying corpse set out to find mirrors. Certainly not for his own vanity, because the young boy whose body he infested had a mop of brownish blonde hair that had fallen completely unkempt at this juncture.

The door could be modified fairly easily to his new purpose. He would mount a tiny bell within the rectangular hole he had carved out early. Then secure mirrors on both sides of the door. A considerably more simple solution than the birds. Lenore only worried that it might be too simple to appease the judges. Still he wouldn’t allow another judgment to pass him by. The nuit would take his chances and if he failed, then they would see him again in Fall.

Lenore found the bell nestled in a basket of assorted trinkets. It had certainly seen use and it resembled that chimes from an animal’s tack. Still the nuit felt fortuitous, if this project worked at all it would be due to serendipity. Significant changes this late in the planning could prove disastrous. The novice carver snatched a long slender nail before shuffling back to his work space.

It was a simple matter to tap the nail into the top of the hole In the door. He used a pair of pliers to leverage the remaining stem of the nail into a closed loop. With a small piece of twine he tied the bell to the loop. Setting the door upright elicited a tinkle from the dangling auric orb.

Lenore’s next venture was to locate two mirrors. Finding the mirrors meant he had to wander into the other common lab. Still he found a stack of the self-portals leaning against a wall. Combing through them he pulled out two that were already framed. One had a particularly gaudy affair with strange carvings around the side. Regardless it would do. He carted these back to his workspace and his reappropriated door.
Last edited by Lenore on July 24th, 2014, 1:43 am, edited 1 time in total.
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[Case 3] The Looking Glass

Postby Lenore on July 23rd, 2014, 3:03 am

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Another simple matter of carpentry with six nails he secured the frames to either side face outward. For all intents and purposes the door now appeared as though it just had two oddly designed mirrors hung on either side. This mundanity would end here.

Lenore took up a piece of chalk and drew the great circles that would be necessary to bring life to the new automaton. He drew three glyphs this time surrounding the receiving circle. A sweeping glyph for sight in the shape of a stylized eye. Stylized or lopsided due to Lenore’s inability in the arts, all the same the meaning was clear to him. The second glyph was a triple helix of lines rounded into a circle, for Lenore this meant memory. The final glyph was a drawing of a shield encircled, it was the idea of defense. These were the three traits that the Nuit wanted to instill within the new automaton.

After lugging the door into its respective circle, the animator checked once again to make sure the circles were all intact. His final checks complete he stepped into his own circle. With the carving knife had been using on and off for days he sliced the stitches on his palm, freeing his ichor once again. The milky liquid dripped and connected the animator and the vessel.

The soulcore came first. In his mind it was an orb of solid willpower like an iridescent egg breed from a great bird brimming with endless potential for failure and success. The egg was empty in this case, it would be filled with Lenore’s instructions and teachings soon, but for now it was merely fertile.

He moved without pause into the second step of animation. This would be the simplest use of directives yet, owing to the fact that the door would be moored. It could use its hinges, lock mechanism, and the bell. There were no other joints and so the amount it could diverge from its intended use was highly limited.

Your Directives Are:
1. When an Owner does not exist, Loyalty to Lenore.
2. Loyalty to the Owner of the Room to which you lead.
3. To open when the Owner Or Lenore draws the glyph ‘Irstdalt' on the mirror's surface.


Now the Nuit withdraw mentally from the project, though he did not physically leave his circle. He needed to a moment of clarity before returning to the automaton and teaching it how to understand its directives.
Last edited by Lenore on July 24th, 2014, 2:47 am, edited 2 times in total.
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[Case 3] The Looking Glass

Postby Lenore on July 24th, 2014, 1:27 am

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Because the door was a minor work of animation and truly the defense provided could be circumvented by anyone highly motivated, Lenore would teach it a weak form of authenticating for his first directive. As nuits were always changing body, most physical representations of a person were useless on Sahova. Lenore pictured his bronze spectacles, anyone carrying these spectacles would be considered Lenore. As long as the door knew them as Lenore, it would open for them.

A room’s owner can be authenticated by inhabiting the room. Anyone who introduces himself as the room’s Owner from the inside of the room is to be considered the Owner. There can only be one Owner remembered at any given time. Finally, this glyph, he envisioned a glyph in his mind as it was a drawn slowly into existence, it was a square with a fissure running up the center. means irstdalt.

Breaking away from communication with the automaton, Lenore began to form the astral body. His mental exercise to accomplish this was to imagine a small puddle of water at the very core of the creature which slowly expanded until it reached every corner and contour within its structure. Lenore included the latching mechanism, the mirrors, the bell, and the hinges all along with the door. This was the entirety of the constructs body, the frame would be purposefully excluded.

Addressing the door in thought, Lenore continued. There are three moving joints within your body.Your hinges move back and forth. When they are fully extended, he pictured an open hinge, you are Open. At all other times the hinges will remain contracted, this is closed. Your next joint is the door knob, it turns to move the bolt mechanism. The bolt is to be extended when closed and retracted when open. Your third movie part is the bell, it can be swung back and forth to chime. Whenever someone seeks entrance from the outside of the room, you will chime. Someone is seeking entrance when they stare into your outside mirror for longer than it would take to chime the bell three times. Now for your sensory organ, the mirrors. The outside mirror can perceive the person seeking entrance by the nature of the mirror, what you will do is take the same image your outward facing mirror shows and show it from the inside mirror as well. You will only open when ‘Irstdalt’ is drawn by the Owner or Lenore, and no one else.

With this, Lenore opened his eyes and surveyed the inert construct. It was all but ready, he would simply need to awaken the creature.
Last edited by Lenore on July 24th, 2014, 2:50 am, edited 2 times in total.
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[Case 3] The Looking Glass

Postby Lenore on July 24th, 2014, 1:55 am

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”Awaken” Lenore commanded both mentally and verbally. He watched as the door tested each of its joints, including the tinkling bell. Nodding the Nuit smudged his circle with the heel of his boot to truly end the animation. Only one piece of the display remained to be made. The frame that the door would normally sit in was quite moored in its wall so the researcher had set out the supplies to construct a temporary movable frame.

It was quick even for a novitiate carpenter. The frame was meant for utility not style it was simply three boards nailed together into a frame with two running along the ground on either side for a base. To further stabilize the frame the Nuit nailed additional boards on the base to provide further support. Leveraging the door against his back the Nuit dragged the automaton to the frame and nailed its hinges in place within the temporary frame. Testing the swing of the door, Lenore located the place within the frame where the bolting mechanism would sit when closed. In this location he carved a hallow out with the carving knife he had taken to toting about even though it belonged to the common labs. Twisting the knob he tried to close it, when the hole proved too shallow he re-opened the door and carved the hole deeper and wider. Finally he closed the door and it was secure in its mooring.

Stepping back Lenore looked at himself in the mirror. Satisfaction filled the decaying vessel as the bell began to chime.
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[Case 3] The Looking Glass

Postby Mirage on July 29th, 2014, 3:05 pm

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Lenore

XP:
Animation: 2

Lores:
Animation: Creating a basic Gatekeeper Golem
Animation: Assigning Directives to Gatekeepers
Animation: Teaching Joint Movements to Golem

Additional:
Congrats! You have created a very basic Gatekeeper Golem! It is able to open and close through drawing a particular symbol on the mirror. The mirrors themselves allow the Golem to see both outside and inside of the room it is guarding, but it cannot make the image appear from one side to the other. Due to the confusing directive given for the mirrors, there is a time lag of 3 chimes before the door will open.

It's Judgement time!
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