20th of Summer, evening to late evening.
Xira had come to really enjoy his evenings off in the Alements. There was drink to be had, friendships to enjoy and more recently... gambling to be done. For the courier, gambling was not something he did often. He was too... frugal to bet away his hard earned cash. Besides, he knew very little of how to properly gamble. But he did admit that the game that he did know how to play was very fun.
He hadn't seen much of his friends that evening but he had heard that Kavala would be making an appearance that night as would Caelum. In the mean time the courier found himself playing with a pair of Akalak, a Svefra woman, and an Endrykas man. Dysodorodamas, a friendly fellow with a ridiculously difficult name to pronounce, started the next hand. "So now that Xira here has taught us how to play Stammer and Blush, how about we play a local game? Ever heard of Helioc?" Dyso's brother, one of those rare akalak twins, scowled at his twin and said, "Really? That's a four player game. That means one of us has to sit this one out."
"No need" Said the drykas man, named Ghul or something similar, "I should be leaving anyways. It is getting late and the wives will be wanting their husband." He said with a roguish grin. "Farewell folks, nice meeting you all." Xira found that light drykas accent fascinating. It only really altered the pronunciation of certain common vowels and he tended to speak emphatically with his hands. It reminded him of Kavala and all her hand gestures. He waved and turned to leave.
"Well then. It looks like we got ourselves a game." Dyso said amiably to his brother, Noromaeus, who shrugged. "Alright. So the name of the game is Helioc. You get into teams of two and the goal of the game is to call a Jakri, that is to avoid any winning hands."
The Svefra woman frowned, " Well that makes a whole lot of sense." She said sarcastically in her gruff way, "So you are telling me that the goal of the game is to lose?" Despite the Svefra's brusque attitude towards them the whole evening, these akalak gentlemen were deferential and respectful to the woman. Akalak were so strange. Instead he responded, "Sort of, the goal is to get the least amount of 'tricks' as they call it between the two of you and you both basically decide on a bid on how many tricks you think you will make. Those that manage to get their bid get ten times their score, buuut if you don't make your bid it is only a point apiece. Go over your bid and the extra is worth a point each. Get over ten tricks and you lose a hundred points from your score, 20, then two hundred and so on. Calling the Jakri and getting no tricks you get 100 points, calling it and fail it you lose 100 points. First to 500 points wins the game." He paused a moment in thought. "Here is the kicker, as they say, before cards are dealt we buy into the game. A chip, lets say copper rimmed mizas for now, into the pot. When we bid, each player places a chip in front of us to keep track of our bids. Betting a Jakri is a silver miza, but if you win with a Jakri, we each have to put a silver miza into the pot, otherwise it sits in the stack. The winning team with highest score at the end of the deal wins the pot and divides it evenly between the two."
Xira interrupted before he could explain any more, "Could you perhaps, just show us? All these rules... I can't really grasp it without an example." Dyso nodded and smiled, "Of course, sorry I got a bit carried away. If it's alright with you, I'll partner with my brother and you can partner with Pearl." Xira looked to the Svefra in question and smiled before nodding back to Dyso. The Svefra did not seem impressed, but she didn't seem to mind the arrangement.
Within a few moments Xira say across from Pearl and Dyso from Noro. "Alright. So we start with putting up a chip to get us started then dealing out the entire deck to everyone here. We should have 13 cards apiece." And Dyso did so. "Now we go around clockwise bidding a number and putting up that many copper mizas. It can be any number between zero and 13. Or we can bid as partners, which is harder. For now, lets bid individually."
Xira took a look at his cards incomprehensibly. He didn't understand how the game was played. He had no idea what to bid. So, he went with a number at random. "6" He said, his partner said "3" and Noro and Dyso placed bids of 4 and 2 respectively.
"Now here is the fun part. The Gems is the suit you should try to avoid, it is the highest suit and will win the trick. Which we already established is what you don't want to do. So you should do your best to use the spades as little as possible. So Xira, go ahead and play a card, then pearl, then Noro and then I will." The courier placed a 9 of Trees on the table. "What we are trying to do is follow the lead's suit. If you can't then you can play any suit. The numbers don't actually matter in this game, but in some variants you have to play a higher number than the previous card. The person who plays the highest gem or the highest card if no gem is in the trick wins the trick." So Pearl played a 2 of Trees, Noro played a 4 of Trees and Dyso played a 6 of Trees. Xira had one that trick.
The game was actually pretty simple once everything was set up. So the four played a couple rounds until they each ran out of cards. Xira managed to be forced to take a full 6 tricks. Pearl got 4 tricks, Noro picked up a single trick and Dyso managed 2. That deal Noro and Dyso won with the highest points only because the combined tricks of Xira and Pearl's team was 10... which meant they lost 100 points and was back to zero.
They played several games before Pearl left and they had to call the game for the evening. It was a good thing too, he was out 30 copper and 2 silver mizas. Not that it was a dent in his pocket. Dyso started to pack his cards away before Xira stopped him. "Hey, would you consider selling that deck of cards? They are beautiful and I would love to play on my own in my travels." Xira, who knew nothing of the inner workings of other men's minds, watched the blue man's face intently. The friendly man looked thoughtful for a moment. "Tell you what, 20 gold mizas and it's yours."
Now Xira was no good at haggling, but 20 gold mizas was an awful lot for a deck of cards. Handpainted as they may be. "15 mizas?" he asked hopefully, "17" Dyso replied flatly, frowning a bit. "Alright. 17 gold mizas." Xira said, fishing for the appropriate coinage. In return the blue man handed the deck of cards in a waterproofed leather case to Xira. Who had trouble controlling his excitement. "Thanks!" He said. "Treat him well," Dyso said to Xira gesturing to the cards, "He was well crafted, hate parting with the cards but maybe you'll find more enjoyment from him."
With that the two left and Xira found himself in a nearly empty tavern. Somehow he had got so caught up in his cards and his gambling that he never got to say hello to Caelum nor Kavala. He looked about for them, now excited to show off his new cards and maybe teach him one of the card games he knew.
Elise strode by picking up various cups and bottles of alcohol. "Excuse me, have you seen Caelum about? Or maybe Kavala?" He asked her. She smiled, "Oh, he should be about. I'll send him your way if I can catch him, but he might be outside or off doing something..." she trailed off. "Anyways, I'll keep an eye out for them both."
Xira nodded and took a seat, idly shuffling the deck. He was clumsy at it, his fingers not very dexterous, but it certainly helped clear his mind. The courier hoped his friends were still about and not back home at the Sanctuary... Funny that he thought of that place as his home. He was about to leave when a familiar voice stopped him.
Xira had come to really enjoy his evenings off in the Alements. There was drink to be had, friendships to enjoy and more recently... gambling to be done. For the courier, gambling was not something he did often. He was too... frugal to bet away his hard earned cash. Besides, he knew very little of how to properly gamble. But he did admit that the game that he did know how to play was very fun.
He hadn't seen much of his friends that evening but he had heard that Kavala would be making an appearance that night as would Caelum. In the mean time the courier found himself playing with a pair of Akalak, a Svefra woman, and an Endrykas man. Dysodorodamas, a friendly fellow with a ridiculously difficult name to pronounce, started the next hand. "So now that Xira here has taught us how to play Stammer and Blush, how about we play a local game? Ever heard of Helioc?" Dyso's brother, one of those rare akalak twins, scowled at his twin and said, "Really? That's a four player game. That means one of us has to sit this one out."
"No need" Said the drykas man, named Ghul or something similar, "I should be leaving anyways. It is getting late and the wives will be wanting their husband." He said with a roguish grin. "Farewell folks, nice meeting you all." Xira found that light drykas accent fascinating. It only really altered the pronunciation of certain common vowels and he tended to speak emphatically with his hands. It reminded him of Kavala and all her hand gestures. He waved and turned to leave.
"Well then. It looks like we got ourselves a game." Dyso said amiably to his brother, Noromaeus, who shrugged. "Alright. So the name of the game is Helioc. You get into teams of two and the goal of the game is to call a Jakri, that is to avoid any winning hands."
The Svefra woman frowned, " Well that makes a whole lot of sense." She said sarcastically in her gruff way, "So you are telling me that the goal of the game is to lose?" Despite the Svefra's brusque attitude towards them the whole evening, these akalak gentlemen were deferential and respectful to the woman. Akalak were so strange. Instead he responded, "Sort of, the goal is to get the least amount of 'tricks' as they call it between the two of you and you both basically decide on a bid on how many tricks you think you will make. Those that manage to get their bid get ten times their score, buuut if you don't make your bid it is only a point apiece. Go over your bid and the extra is worth a point each. Get over ten tricks and you lose a hundred points from your score, 20, then two hundred and so on. Calling the Jakri and getting no tricks you get 100 points, calling it and fail it you lose 100 points. First to 500 points wins the game." He paused a moment in thought. "Here is the kicker, as they say, before cards are dealt we buy into the game. A chip, lets say copper rimmed mizas for now, into the pot. When we bid, each player places a chip in front of us to keep track of our bids. Betting a Jakri is a silver miza, but if you win with a Jakri, we each have to put a silver miza into the pot, otherwise it sits in the stack. The winning team with highest score at the end of the deal wins the pot and divides it evenly between the two."
Xira interrupted before he could explain any more, "Could you perhaps, just show us? All these rules... I can't really grasp it without an example." Dyso nodded and smiled, "Of course, sorry I got a bit carried away. If it's alright with you, I'll partner with my brother and you can partner with Pearl." Xira looked to the Svefra in question and smiled before nodding back to Dyso. The Svefra did not seem impressed, but she didn't seem to mind the arrangement.
Within a few moments Xira say across from Pearl and Dyso from Noro. "Alright. So we start with putting up a chip to get us started then dealing out the entire deck to everyone here. We should have 13 cards apiece." And Dyso did so. "Now we go around clockwise bidding a number and putting up that many copper mizas. It can be any number between zero and 13. Or we can bid as partners, which is harder. For now, lets bid individually."
Xira took a look at his cards incomprehensibly. He didn't understand how the game was played. He had no idea what to bid. So, he went with a number at random. "6" He said, his partner said "3" and Noro and Dyso placed bids of 4 and 2 respectively.
"Now here is the fun part. The Gems is the suit you should try to avoid, it is the highest suit and will win the trick. Which we already established is what you don't want to do. So you should do your best to use the spades as little as possible. So Xira, go ahead and play a card, then pearl, then Noro and then I will." The courier placed a 9 of Trees on the table. "What we are trying to do is follow the lead's suit. If you can't then you can play any suit. The numbers don't actually matter in this game, but in some variants you have to play a higher number than the previous card. The person who plays the highest gem or the highest card if no gem is in the trick wins the trick." So Pearl played a 2 of Trees, Noro played a 4 of Trees and Dyso played a 6 of Trees. Xira had one that trick.
The game was actually pretty simple once everything was set up. So the four played a couple rounds until they each ran out of cards. Xira managed to be forced to take a full 6 tricks. Pearl got 4 tricks, Noro picked up a single trick and Dyso managed 2. That deal Noro and Dyso won with the highest points only because the combined tricks of Xira and Pearl's team was 10... which meant they lost 100 points and was back to zero.
They played several games before Pearl left and they had to call the game for the evening. It was a good thing too, he was out 30 copper and 2 silver mizas. Not that it was a dent in his pocket. Dyso started to pack his cards away before Xira stopped him. "Hey, would you consider selling that deck of cards? They are beautiful and I would love to play on my own in my travels." Xira, who knew nothing of the inner workings of other men's minds, watched the blue man's face intently. The friendly man looked thoughtful for a moment. "Tell you what, 20 gold mizas and it's yours."
Now Xira was no good at haggling, but 20 gold mizas was an awful lot for a deck of cards. Handpainted as they may be. "15 mizas?" he asked hopefully, "17" Dyso replied flatly, frowning a bit. "Alright. 17 gold mizas." Xira said, fishing for the appropriate coinage. In return the blue man handed the deck of cards in a waterproofed leather case to Xira. Who had trouble controlling his excitement. "Thanks!" He said. "Treat him well," Dyso said to Xira gesturing to the cards, "He was well crafted, hate parting with the cards but maybe you'll find more enjoyment from him."
With that the two left and Xira found himself in a nearly empty tavern. Somehow he had got so caught up in his cards and his gambling that he never got to say hello to Caelum nor Kavala. He looked about for them, now excited to show off his new cards and maybe teach him one of the card games he knew.
Elise strode by picking up various cups and bottles of alcohol. "Excuse me, have you seen Caelum about? Or maybe Kavala?" He asked her. She smiled, "Oh, he should be about. I'll send him your way if I can catch him, but he might be outside or off doing something..." she trailed off. "Anyways, I'll keep an eye out for them both."
Xira nodded and took a seat, idly shuffling the deck. He was clumsy at it, his fingers not very dexterous, but it certainly helped clear his mind. The courier hoped his friends were still about and not back home at the Sanctuary... Funny that he thought of that place as his home. He was about to leave when a familiar voice stopped him.
OOCFeel free to jump in however you'd like. It was a bit long because he learned that local game, which I based on spades, and I wanted to put him in a situation where he buys a deck of cards to play with you guys.
Ledger: -17 GM 5 SM
+ 1 set of Riverfall playing cards
My words
Their words