There is only one point of entry and exit into the Citadel. After passing the first portcullis at the main wall, the path goes straight to the second portcullis, passing by what used to be a great garden path, decorated with life-size statues of prominent people in Alahea. One formally enters the Citadel through a blue-lit cavern, at the end of the which lies a great double door three stories high, the first glimpse of ancient Alahean architecture. The vestibule is a wide hall filled with arched niches that contain reliefs or sculptures of some of the greatest leaders of Alahea. Those who are new to the Citadel have mixed reactions to the tall stationary cylindrical golem four human spans in diameter in the middle of the vestibule. It has three tiers, separated by two iron bands encrusted with gleaming blue gems. Right under its dome cap is a rectangular hole covered with a screen which serves as its mouthpiece. The golem facilitates and logs the entrance and exit of all Sahovan Nuits and visitors. It is equipped with a Temporal Aura Recognition function, earning it the nickname, TAR. TAR has a cold impersonal androgynous voice that matches its business-like demeanor. The golem is nonindulgent to visitors and tourists. It imposes strict standards, and serves as a watchdog to the Citadel. It greets everybody by asking, "What is your name? State the purpose of your visit." Although politeness is not one of its greatest traits, it diligently offers directional guide to visitors who are looking for apprenticeship (or what ever twisted business they wish to conduct; the golem could care less or, rather, not at all) and act as a messenger for Sahovan wizards who cannot bother to meet their expected visitors in the Hall. With the proper inquiry, TAR can also provide information if any of the wizards are hiring help, or are offering missions or quests outside Sahova.
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