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An undead citadel created before the cataclysm, Sahova is devoted to all kinds of magical research. The living may visit the island, if they are willing to obey its rules. [Lore]
by Ink on August 31st, 2014, 6:50 pm
Fall 514 AV
The passing of the season comes with no relief from the heat. Temperatures stay within the 80 to 90 degrees Fahrenheit, and with an increase in the number of storms comes a season of high humidity and muggy gloom. Throughout the entire season there is a near constant storm, crackling lightning and light rain. When Zulrav is not fully present then the skies are overcast, and what few moments of direct sunlight are few and far between. A thick fog rolls over the island on most nights, bringing with it an even greater sense of unease as ghosts and other spiritual beings feel their strength increase throughout this season. Wanda has more than her fair share of work during Fall, and so she has been active in seeking one or two new 'apprentices' to aid her in containing this ghostly outbreak. |
Sahovan Calender of Events for Fall 514 AV
1st: The Watchtowers on the mainland shine a brilliant red as Fall begins, though none on Sahova can see it. 2nd: Throughout the Citadel notes begin arriving in Quarters, Labs, and Workspaces; they are work orders. All are signed by direct superiors. The Council of Five is exempt. Not all of the notes arrive on the 2nd of Fall but every active member of the Citadel receives a missive.This is a mandatory event, the thread will count as one of your job threads for the season and does not need to be solo. Please PM Ink for your personalized work order when you are ready. 5th: Kova III arrives in port early on a foggy morning, its hull is full to the brim with grains and salted meats imported from Zeltiva. All Pulsers will now be granted one meal a dayThis one meal consists of 1 loaf of bread and a half slab of salted meat. regardless of hierarchical status. This excludes Slaves. 11th: The Saga Shooter arrives in port for the first time this season and leaves the same day. Five strangers stay when the Saga leaves, they meet with various Masters and Wizards. 14th: Waterspouts are seen off the coast throughout the day. Several reimancers try to harness their power but find water reimancy is not the key. 17th: A Shipment of Slaves and Bodies arrives from Sunberth. 20th: Whispers begin to spread through the citadel, the wizards are beginning to see a pattern among the work orders. 26th: A shipment from Nyka carrying marble and semi-precious gemstones arrives. 29th: A Master Shielder is affronted with his mandatory work order and demands a hearing before the Council of Five. After his complaints are aired before a public audience the council locks him in anti-magic shackles and he is stripped in full of all title and privileges. He disappears into the caverns escorted by two figures in dark hooded robes. Those who see the figures passing claim their mouths have been sewn shut. These rumors end abruptly by early evening. 32nd: The Saga Shooter returns for its second trip this season, the five foreigners leave. 35th: Kova III makes berth and close behind is a ragged looking ship flying no flags or colors. Abroad this ship multiple stalls are set up; a traveling market comes to town. Only common itemsNo precious metals, cloths, or exotic weaponry and those worth less than 50 GM may be purchased from these stalls. Extra Food is available. Additionally three kelvic slaves are for sale: A chipmunk, a sand cat, and an owl. 36th: The Sunberth trade ship leaves and does not return for the remainder of the season. 40th: The First Judgement 46th: A Lecture is offered at Noon on the Ethical Use of Live Test Subjects. 50th: A Second shipment of bodies arrives. 53rd: The Saga Shooter arrives late in the night, far after it was expected. Its hull is full to the brim with stout timbers all of which seems to have vanished come morning, none of this wood is available for general use. 61st: The last shipment of bodies arrives for the season. 65th: Kova III arrives and departs the same day, nothing out of the ordinary occurs. 74th: The Saga Shooter’s final shipment during the Fall Season sees her baring a shipment of common metals. 76th: The Foundry is working endlessly and beyond capacity, causing a haze to float around the citadel in all but the highest floors. 78th: Metals have become more common in the Common Labs especially gears, hinges, and wires. 80th: The Final Judgement of the Season. 85th: For the next 3 days, a new berry is found in the Forest of Thorns. It's sweet and red but has wicked spines sticking out of the core. 88th: All of the Prickle berries have withered. 90th: A severe thunderstorm strikes the island, causing a wildfire in the thornwood. Disturbingly the Glannoch is left untouched. Throughout the day thumbleweeds gather sparks and the wind sends them flying into the citadel's shields. By the late evening the reimancers have put out the fire with a combination of air and water reimancy.
Seasonal Goals
1. Make a purchase from the traveling merchant. 2. Attend a lecture. 3. Complete a work order. 4. See two other work orders and try to find the pattern. 5. Take a drug. 6. Hear a rumor about the shielding master or the figures that drug him away. 7. See a Kelvic transform. 8. Use Marble or Gemstones in an experiment. 9. Make an Enemy or Rival. 10. Learn a New Magic. 11. Eat a Prickle Berry. 12. See a Flaming Tumbleweed Hit the Citadel Walls.
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Ink - DS in Sahova
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- Posts: 509
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- Joined roleplay: December 3rd, 2011, 6:15 pm
- Location: Sahova
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