Scout's Roost One of the busiest buildings in Taloba is Scout's Roost. This is where information is exchanged, scouting parties are organized, and maps are carefully made and kept up to date. It is located near the garrison, since it works in close coordination with the military. The Myrians firmly believe that Falyndar belongs to them - that no one understands its secrets better than they, who have lived in it since time immemorial. Knowing your borders is key to defending them. Those who know the terrain, and all the ins and outs and secrets thereof, are going to have a much better chance at using them to their advantage than those who are running blind. Unlike Cyphrus, with its endless seas of grass, Falyndar is one heavily tangled mess that can look very different when the seasons change and the floods come, and the faint paths are are beaten down over time are overrun with water. They use landmarks and wildlife as guides: there are no roads, and none that could last anyway. Scout's Roost is also tasked with keeping an eye on outsiders in Falyndar, particularly the Dhani. They watch Zinrah closely for any snakes who leave their pit, and coordinate those efforts to get rid of them when they do. They also scout the coasts for the Charodae (while not necessarily considered a threat, they're good eating) as well as any boats that might land. Similarly, if pools of wild magic are found, they're reported to the Roost and scouts are sent to investigate and deal with it. Scout's Roost is a two-level building, made of stone and wood, round and broad, with slanting roofs with considerable overhang designed to make sure that the water from the rains run off of it. The main level is pretty sparse, with tables and chairs made of bones, along with plenty of current maps and lists... not only of Falyndar, but of a number of the other regions of Mizahar: information brought by those who slip along the other races and report back, sometimes sending rough maps along with their notes. Stairs start at the far side of the room from the door, and climb the wall to access the second level. The second floor is used mostly for map making and storage, with broad wooden tables and stools and supplies. The maps are kept on the second floor, each rolled and labeled carefully and stored inside tubes made of water-proofed hide and wood, and are wrapped again in yet more hides in bundles, or stored in leather-bound chests. The NPCs Secret :
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