AppearanceRace: Human
Gender: Male
Age: 28
Birthday: 43, Spring, 486
Birthplace: Sunberth
Appearance:Marone is a person that does his best to not have a bigger presence than other people so that he would not attract any unwanted attention. His wardrobe consists of dull and dark colours easily overlooked by others. That said Marone does not go overboard with his efforts such as concealing his face of overclothing himself as he has observed those may have an opposite effect on some people in Sunberth.
Character ConceptSunberth means opportunity for some people and for others it means survival. There are many different meanings to the city but for Marone it means loss. The loss that Marone has experienced has caused him to overly attached to things he favors. Sometimes it means Marone would try to keep items he believes rightfully belongs to him and have him mistaken as just another common thief. Other times, the times that may get him into trouble is when he gets attached to pets or other people. Magic was something that people in Sunberth do not approve and with something as misunderstood as malediction it is only prudent that Marone did his best to not get caught practicing.
Character HistoryMarone's earlier memories was living in the family's farm up in the fields. His earliest interactions not withing the family included the rare person passing by or when he went along to the city to sell the produce. Learning the trade to help his day to day life Marone also learned one important thing. The actual craft the family used to live the better than most lifestyles found in Sunberth which was maledicion.
One wrong deal later brought torches and pitchforks to Marone's door. While he was able to escape he left his parents and brother behind only finding their remains when he returned. Unable to leave them but unable to stay, Marone grabbed a what he could and escaped again. Over the years he tried to craft them as he was thought but found he could not draw out the power as he was not experienced enough. Thinking he failed he forgot all about it.
He continued to work doing what he could to make ends meet and found he was able to work in the smith making weapons. By being initiated to malediction at a young age he was less squeamish compared to the others when making the cheaper weapons for those that could not afford metal. It was then he found out that malediction could actually be used in that specific way and though the end users did not know it, Marone has been using their new weapons as a way to practice his craft until a time he could do it as well as his family.
LanguageFluent Language: Common
Basic Language: Fratava
Poor Language: Kontinese
SkillsSkill | EXP | Total | Proficiency |
Malediction | 15 RB + 5 | 20 | Novice |
Weaponsmithing | 15 SP +1 | 16 | Novice |
Dagger | 15 SP +1 | 16 | Novice |
Carving | 10 SP + 1 | 14 | Novice |
Stealth | 10 SP + 1 | 11 | Novice |
Larceny | 1 | 1 | Novice |
Painting | 1 | 1 | Novice |
Observation | 3 | 3 | Novice |
Sewing | 2 | 2 | Novice |
Planning | 3 | 3 | Novice |
Weaponsmithing | 1 | 1 | Novice |
Blacksmithing | 1 | 1 | Novice |
Butchering | 1 | 1 | Novice |
LoresUnderground trade in Sunberth
Malediction: Drawing a Curse Out of Bone
Snake Bones, Dog Bones.. It’ll All Work.
Maledicting a Dog Skull
Using Gloves While Sewing Reduces Injury
Anatomy: Large Poisonous Snake
Maledicting Snakeskin
Maledicting Snake Bones
Snakes Have Bones
Making a Bracelet out of Snakeskin
Making a Snake Charm out of Snake Bones
Making a Weapon Accessory out of a Snake Skull
Possessions1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Metal)
-Brush (Metal)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 eating knife
-Flint & Steel
97 Gold Mizas
5 Silver Mizas
-Dagger
-Gloves
-Dog skull: The bearer of this dog skull find that all canines that they come in contact with are immediately aggressive towards the individual. Any contact through sight, touch, or hearing will cause the aggression to initiate..
-Pair of Snake Skin Bracelets: The items are poorly made and will likely fall apart if the wearer puts much resistance on them. The wearer of the items will notice the bracelet slightly squeezing his/her wrist while wearing.
-Snake Charm: The charm is poorly made and will need to be up-kept to prevent it from falling apart. The charm will help to keep snakes away from the area it's in, but isn't foolproof.
-Dagger: The dagger itself is oddly shaped and this may cause problems when using it. The added Maledicted snake skull will cause whoever is injured by it to experience a slight burning sensation when cut, but it isn't powerful.
Heirloom: Carving Kit
HousingHouse: Located in the Sun's Birth tunnels.
LedgerPurchase | Cost | Total |
Starting | +97 GM 5 SM | 97 GM 5 SM G |
Fall (Poor) | -45GM | 52 GM 5 SM |
Thread List7th Fall 514 AV
They came from the water.8th Fall 514 AV
I got bit!9th Fall 514 AV
Snake Charm10th Fall 514 AV
Ropes and Coils11th Fall 514 AV
Another Snake Charm15th Fall 514 AV
That doesn't look good.16th Fall 514 AV
Time to Fight Back34th Fall 514 AV
Daggerhand? Pah!37th Fall 514 AV
Mental Challenges38th Fall 514 AV
Don't get into Bed with rats.40th Fall 514 AV
Kid Naps.70th Fall 514 AV
Training Day.75th Fall 514 AV
The in of the season.85th Fall 514 AV
We drink, and drink, and drink some more