Hello-
Here's a few more answers and some comments.
Gossamer
Maddox wrote:How plentiful is metal?
I got something of a mixed picture of Mizahar's technological development... is metal smelting common outside of Kalea and Syliras? Would an average settlement have access to ore/metal stock and a smith to work it? Is steel very common, or are iron and bronze prominent?
Quite a few of cultures have metal. I know all the ones I have developed or am developing do (Vantha, Drykas, Sylirans, Akalak, Konti). There are mines throughout Mizahar, though most are primitive or small scale operations in nature. The exception to this is the Isur. They have taken metallurgy to a fine art. Iron, Bronze, Copper, Silver, Gold, etc are all known and while maybe not abundant, not hard to get your hands on. Steel is rarer, though the Isur and the Sylirans have it. Others trade them for it... so it is out there.
Maddox wrote:What are common human names?
Examples are given for most races, but various human cultures don't give us much to work with. Were particular names or phonemes popular in Suvan/Alahea? Do names follow the RL western tradition of familiar name + family name? Are last names patrilinear?
It entirely depends on the subculture. There are matriarchal subcultures, and patriarchal subcultures. There are subcultures that take last names according to which Hold they live in, and there are those that do not have secondary names at all. Liminal stated eastern humans had normal names. But if you come from a human subculture (The Benshira, The Vantha, etc) please read the subculture writeups for lists... they contain examples. Otherwise name yourself what you'd like. I'm sure you can justify the why of it in RP.
Maddox wrote:Rubber: Was this a copy/paste from something else?
Nothing in the Wiki is cut and paste. Do not confuse the Wiki with the Development Area where volunteers are working on things (such as Alchemy). We have almost a 1000 entries of original writing. It is potentially... offensive... that someone might suggest 'cut and paste' because we've worked hard to make it all original and take a great deal of pride in that. If you are a student of history or know anything about textiles or primitive cultures, you would understand that rubber has been used from rubber trees for a long long time - primitive culture invented it. Here's a
website that outlines its production... all very Mizaharian possible. That includes the price list (I noted your remark in your intro) which I personally witnessed being massed, expanded upon, agonized over, for a long long period of time.
Maddox wrote:Price of Arrows?
Per the price list, arrows cost 20 for 1gp. This is a very minor nitpick, but without steam power or wind/water mill (not sure if Mizahar has these) shafts had to be milled by hand and manually finished and fletched. To move this more in line with the products of other skilled labor it seems like it should be several times what it is now.
Being a Ren Geek myself both as a yoeman and lancer, I've taken lots of fletching classes and watched professional fletchers work. I've seen foot powered lathes that are period acceptable turn out arrow shafts in record time. I've even been the smuck sitting at the bench adding the feathering and know from personal experience that napping an arrowhead (if thats the type your making) is really quick and easy if your hands know what they are doing (or agonizingly painful). If they were poured from metal, they are even faster. A gold miza is terribly valuable. I think the price is set accurately. Live near the woods, buy chunks of iron to melt down, keep chickens & pheasants for feathering... and you have a relatively inexpensive livelyhood.
Mizahar has water mills (all over) and probably wind power (in Kalea and the fringe of Cyphrus).
Maddox wrote:
Character's heirloom
"Shattered Watchstones from ruined towers have been found commonly at the base of the remains of destroyed towers. These fragments are often crafted into jewelry ... such jewelry is wildly popular but rare to find."
From the description, it sounds like this would cost more than the 50gm limit for a personal heirloom. What additional price would I need to pay for a pendant made of native copper with one of these stones embedded?
A sliver of watchtower stone would be fine in a copper pendant for a family heirloom.
Maddox wrote:Underground homes
"Five generations passed. The first and second generations withstood the ravages below ground or in isolated locations throughout Mizahar. The third generation emerged and began to take stock, while the fourth generation began to rebuild."
After living in these places for a hundred years, did everyone abandon them completely? I couldn't find much information about this... is there a sizable population still living in these shelters?
There should be major underground cave systems near each major settlement that survived the Valterrian. If they are developed or not is the choice of the Domain Storyteller working with them. Some locations, such as Riverfall, were established after the Valterrian with survivors of the race building a new city.. meaning the strays had to come together from where they were dispersed. And though Syliras is a post-Valterrian settlement, people in the region survived using the
Aylasa Caves which is a vast underground cavern system. People can live there but more often others use them now for shelter... Symenestra, bandits, bats with giantism. There are no stable populations living in these shelters (unless one gets developed somewhere) that I know of currently. They still, however, might act as refuge for some.
Maddox wrote:My current picture of my character has him (a Kelvic) living with a human woman and raising children. I picture a normal girl, a fox kelvic, and twin colt kelvics. Statistically, how likely would they be to have survived to adulthood? If those were the children that lived, would there likely have been otheres that didn't?
Actually, a human woman when mated with a kelvic would only produce a kelvic offspring only very rarely and thats if there's a kelvic in the human's bloodline somewhere way back. This is all laid out carefully in the kelvic wiki entry. It would be totally unheard of for that many kelvics to come from a human/kelvic cross. The kelvic factor pops up rarely. The only way there'd be a proliferation of Kelvics in that scenario is if the mother and father were both kelvics, then they always breed true kelvics. Then there wouldn't be a normal girl in there too - unless adopted. The animal types would be all over the board. Kelvics are extremely tough children, so their rate of survival would be fine so long as the mother survived the birth (which is sometimes a problem). But depending upon what type of kelvic they are, their lifespan only follows that of their animal. For example a mouse kelvic would only have a couple of years, so they would be out of adolescence in a matter of weeks. The horse kelvics would be reproductively mature theoretically at two years of age. The fox around six months.
Hope this helps.