[Verified by Crosspatch] Andar

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Andar

Postby Andar on February 11th, 2015, 3:44 am

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Race: Kelvic
Gender: Male
Age: 1
Birthday: Born the 9th of Winter, 513 AV
Birthplace/Location: Sunberth
Current Residence: The Sunset Quarters (Private Room, Basic)



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Appearance

If observed in human form, Andar appears to be of average height (5'9") and medium build (145 lbs), with an olive complexion. His shoulder length hair is fine and tawny of hue and this he often keeps tied by leather cord and braided. Exotic amber colored eyes are a telltale sign of his Kelvic nature. Their depths inquisitive but also burn with a feral glint if he is mistreated.

Although Andar could afford a finer wardrobe, he prefers to wear plain garments for one very simple reason: any sort of attention drawing items on one's person will inevitably result in one losing said possession (favorable scenario) or one losing said possession along with his dignity and life (decidedly less favorable outcome). During the harsher season, he shrouds himself in a gray hooded cloak (a present given to him by his mother's bondmate).



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In jackal form, Andar closely resembles the Black-backed Jackal species. Though slightly larger than average. He has long ears and legs, a slender body covered in reddish-brown fur (slightly more pronounced on the flanks) and a strip of darker fur mingled with silver that runs from shoulder to bushy tail. Andar is roughly 3 feet long and 33 lbs in jackal form. Those very same amber eyes peer out in rapt attention.




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Character Concept

As with all Kelvics, there is a dualism that is integrated seamlessly in the fabrics of their lives. Andar quickly got on-the-job-training at a very young age on how to survive in the streets of Sunberth. He acquitted his superior jackal senses to the tasks they required; sniffing out sustenance, hearing present danger, and more often than you might believe, fleeing the scene like a bat out of hell! In human aspect, Andar honed skills that required nimble fingers and a quick tongue. The meshing of those talents made it a rather natural transition into thievery which was already quite the popular pastime in his neck of the woods. Andar is a capricious sort usually. Often inquisitive when people, places, or things elude his understanding. He is perfectly capable of being down right sly as well.







Character History

The past for Andar, literally went by in a flash. He never knew his father, being raised solely in the caring arms of his mother and her bondmate. His mother's name is Veloria, a rather perceptive huntress with hawkish features to match her animal side. Veloria bonded to a harlot called Jemisa and their combined vigil kept Andar away from the only trouble that really matters in Sunberth - the mortal variety. They nurtured him the very best they could, putting a roof over head and food on the table. Even for the slums, it wasn't such a bad way to grow up.

Andar grew with amazing speed and it wasn't long before he was peeling off the clothes for a boy and donning those befitting a man. From an early age, Andar displayed a great deal of independence. He learned the do's and don'ts of the city and closely observed the activities people pursued to carve out a living.

One people in particular, the Svefra, caught his eye. He would watch them at the docks, in Baroque Bay, bartering the goods they'd brought. What really intrigued him was the large volume of hand gestures and even facial expressions that went along with the rapid fire syllables. After months of observation, he began to converse with them in their own language. Showing off his keen mind and ability to mimic and retain information. After many interesting conversations of sea tales and twice as many haggling bouts he had gained a healthy respect for their culture and people as well as a proficient grasp of their language.

Andar eventually left the 'den' and strode out on his own - a young Kelvic with a vast world to discover, a bondmate to find, and a fortune to steal.



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Last edited by Andar on June 14th, 2015, 11:00 am, edited 7 times in total.
User avatar
Andar
How'd that get there?
 
Posts: 66
Words: 79630
Joined roleplay: February 10th, 2015, 5:12 am
Race: Kelvic
Character sheet
Storyteller secrets

Andar

Postby Andar on July 1st, 2015, 9:49 pm

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Language

Fluent Language: Common
Basic Language: Fratava

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Skills

Skill EXP Total Proficiency
Acrobatics 5 SP +2 +1 8 Novice
Acting +3 3 Novice
Brawling +1 1 Novice
Disguise 5 SP 5 Novice
Drawing +1 1 Novice
Endurance +4 4 Novice
Impersonation 5 SP 5 Novice
Intelligence 5 SP +5 10 Novice
Interrogation +1 1 Novice
Intimidation +2 +1 +1 4 Novice
Land Navigation +2 +1 3 Novice
Larceny 15 SP +3 18 Novice
Observation +5 +5 +4 14 Novice
Philosophy +2 2 Novice
Planning +3 +1 4 Novice
Rhetoric +1 +4 5 Novice
Running +2 +2 4 Novice
Seduction +2 2 Novice
Socialization +2 +1 3 Novice
Stealth 15 SP +4 +1 20 Novice
Storytelling +1 1 Novice
Subterfuge +4 4 Novice
Swimming +1 1 Novice
Tactics +1 +2 3 Novice
Tracking +4 +1 5 Novice
Unarmed Combat 10 RB +3 13 Novice



Lores

Lore of Sunberth Street Layout
Lore of Sunberth Culture
Location: Tent City
Pickpocketing: First assess where the valuables are on a person
Unarmed Combat: Charge with a basic tackle
Acrobatics: Belly flop slide in mud
Swimming: Doggy paddle
Queen Yellowmoss: Has two thieving foxes
Location: The Docks
Intelligence: Signs that someone is well-off
Tracking a mark: Always keep your eyes on your target
Location: Sunberth Bazaar
Location: Slaver's Market
Stealth: Finding basic cover
Stealth: Keeping to shadows
Watching a man get killed
Acting: Basic improvisation
Intimidation: Hinting at backers and higher ups
Tactics: Seduction to get physically close to a target for further maneuvers
Observation: Picking Out Individual Sounds
Stealth: Avoiding Forest Floor Foliage
Zith: Basic Anatomy

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Possessions

1 Set of Clothing
Simple Tunic
Simple Breeches
Simple Undergarments
Quality Gray Cloak (heirloom)
Simple Leather boots
Waterskin
Backpack which contains:
Comb (Metal)
Brush (Metal)
Soap
Razor
Balanced Rations (1 Week’s Worth)
1 eating knife
Flint & Steel
Rope, Hemp (50 ft.)
Thieves Tools
Lock Picks
Disguise Kit


Ledger

Date Change Link Total
Starting Coin +100 GM NA 100 GM
Cashed in House +500 GM NA 600 GM
Rope, Hemp (50 ft.) - 1 GM NA 599 GM
Thieves Tools - 30 GM NA 569 GM
Lock Picks - 100 GM NA 469 GM
Sunset Quarters/Season - 8 GM NA 461 GM
Disguise Kit - 50 GM NA 411 GM
Sunset Quarters/Season - 8 GM NA 403 GM
Seasonal Expense: Winter/Spring -90 GM NA 313 GM



Thread List
Date
Thread
2nd of Winter 514 As the Wind Blows
10th of Winter 514 Remembered Wisdom
15th of Winter 514 Full House
23rd of Spring 515 One Wild Time
26th of Spring 515 A Drink and Burglary
30th of Spring 515 Strangers in the Night
50th of Spring 515 Son of a Jackal!
59th of Spring 515 Cat and Mouse
86th of Spring 515 Misery Loves Company



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User avatar
Andar
How'd that get there?
 
Posts: 66
Words: 79630
Joined roleplay: February 10th, 2015, 5:12 am
Race: Kelvic
Character sheet
Storyteller secrets


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