Stuff I'll Probably Forget Later (Aventis' Plotnotes)

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This forum is an OOC forum for PCS and Organizations to work out plans in hardcopy. Each PC or Organization gets a single thread where their players can help work out plans for their PC. Quests, mini-sagas, and Trips can all be organized here as well working out timelines and points of travel and things PCs need to do along the way. Each PC however gets only one Plotnote for their individual PC. Groups get one as well. There is no limit on individuals posting saga or trip plotnote threads. Please denote [PC Plotnotes] or [Group Plotnotes] or [Quest/Trip/Saga Plotnotes] when titling your threads.

Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Aventis on March 7th, 2015, 1:18 pm

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AVENTIS. IS.


The master of Dance Dance Revolution.


Aventis


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But in all honesty,

I suck at Dance Dance Revolution.


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I wish I were better at Dance Dance Revolution.


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Then I could attend the quarter-annual Dance Dance Revolution district tournament for ages 12-30 with the two other people that attend.

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I could totally kick their dance dancing asses. Revolutionarily.



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Day, Season, Year

This is an Atticus BC. He also dances. He does the dance of dance revolutions.


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Date, 516 AV | Location | "Speech"

This is another Atticus BC, who has realized that Dance Dance Revolution isn't as great as I made it out to be.


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Timestamp || Location


Surprise! Another Atticus boxcode. Who is growing tired of the constant and unending revolutionary (dance) dances.


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All jokes aside the amount of Atticus boxcodes I'm getting is fantastic and all of them look fantastic. This is one of these super funky moving boxcodes!
Boxcode by Verena


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CASE. EN. POINT.
Boxcode by Verena


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Last edited by Aventis on March 25th, 2016, 2:05 pm, edited 5 times in total.
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Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Aventis on March 7th, 2015, 1:35 pm

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Trip Planning


Person InvolvedHow they are involvedStatus
AventisPassengerAll set
Lorden LadisUtis' Consultant, Asen's PKIC arrangements needed (Optional)
Vanessa LawsonPassengerIC arrangements needed (Optional)
Alvin John(NPC)Utis' Consultant, Vanessa Lawson's PKAll set
Orin FenixCookIC arrangements needed
Sylvette SciathCatIC arrangements needed
AsenPassengerIC arrangements needed(Optional)
Utis (NPC)Expeditioner, Aventis' PKAll set
Alexander RossPassengerIC arrangements needed (Optional)
Ranqor Grayne(NPC)Utis' Consultant, Alexander Ross' PKAll set
NivelSquireIC arrangements needed (Optional)
Grey Baxter (NPCUtis' Assistant, Nivel's PKAll set
Isolde SeiboldPassengerAll set
NPC ReservedUtis' Consultant, Isodle Seibold's PKReserved
IskessahPassengerMay need to plot history, may not.
LiminalAbura STAll set.
NightmareSyliras STPrompt waiting


Moral- First and foremost ST correspondence is necessary. After that threads must be done to introduce characters and generate interest.

If anyone was left out of this table PM me and I will add you in.

All NPCs not used by Aventis have been borrowed, not taken. Permission was granted by their users and Aventis promises not to actually use them IC.

Open slots: None

I would like them to please be filled by knights or squires of the Syliran Order. PM me for details.


Aventis
Last edited by Aventis on April 14th, 2015, 2:20 pm, edited 21 times in total.
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Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Aventis on March 7th, 2015, 11:01 pm

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Boat options for voyage

Brigantine :
Option one- Brigantine

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Option 1 is a Brigantine vessel. To quote Wikipedia- "In sailing, a brigantine is a two-masted vessel with foremast fully square rigged and her mainmast rigged with both a fore-and-aft mainsail (a gaff sail) and a square topsail, and possibly a topgallant sail."

In Mizahar, a Brigantine ship is able to carry 100 tons worth of cargo. It can support four light and one heavy mount, not known if the heavy mount is an alternative or additive to the four light mounts. Brigantines are commonly used with pirates and criminals, as well as wealthy merchants. It costs 30,000 Mizas. It can carry a crew of 120 and up to 50 passengers.

Luxurious option.


Schooner :
Option two- Schooner
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Option 2 is the Schooner vessel. To quote Wikipedia - "A schooner /ˈskuːnər/ is a type of sailing vessel with fore-and-aft sails on two or more masts, the foremast being shorter than the main and no taller than the mizzen if there is one. Originally gaff-rigged, modern schooners typically carry a Bermuda rig ... Schooners were also popular among pirates in the West Indies during The Golden Age of Piracy, for their speed and agility. They could also sail in shallow waters, and while being considerably smaller than other ships of the time period (such as frigates and galleons), they could still hold enough cannons to intimidate merchant vessels into submission."

In Mizahar, a Schooner vessel can carry up to 100 tons of cargo, and can support two light weapons and/or (since and/or is not known) one heavy weapon. Schooners are built for speed and versatility. This makes them useful on voyages that require going directly to land, as a Schooner is able get closer to shore than most other ships. It costs 30,000 GM. It supports a crew of up to 50 and up to 20 passengers.


Sloop :
Option three- Sloop

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Option 3 is the Sloop ship. To quote Wikipedia- "A sloop (from Dutch sloep, in turn from French chaloupe) is a sailing boat with a single mast and a fore-and-aft rig. A sloop has only one head-sail: if a vessel has two or more head-sails, the term 'cutter' is used, and its mast may be set further aft than on a sloop. In contrast, in the US a sloop may have one, two or three head-sails forward of the mast—the term cutter not generally being used for sailboats."

In Mizahar, Sloops are light vessels that can support about 80 tons of cargo. They can only come equipped with two light weapons and they cost 24,000 GMs. They can carry a crew of 50 and 10 passengers.


Pinnace :
Placeholder
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Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Aventis on March 8th, 2015, 3:10 pm

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Invites


I have invited the following to post in my Plotnotes regarding the trip:

Archailist
Liminal
Nightmare
Sayana


Aventis
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Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Sayana on March 9th, 2015, 10:43 pm

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Abura Trip Calendar

Edit: There was a little timing issue with the distance from Syliras to Riverfall (and hence two landing dates). Therefore this is the proposed solution:

Ship departure is Spring 89th, 515 AV.

Calendar:

Day 1 - 89th of Spring: Departure from Syliras - Crew is in good spirits after spending some time in port

Day 4 - 2nd of Summer: Rats are discovered in the back of the ship’s hull but thankfully have been discovered early. Only half of one half of a day's food is missing

Day 6 - 4th of Summer: Dolphins can be seen swimming alongside the ship.

Day 9 - 7th of Summer: Round the north-most point of Cyphrus. Neemi Isle can be spotted just off the coast.

Day 14 - 12th of Summer: There are particularly strong and good winds that speed up travel. Subtract half a day from the trip.

Day 17 - 15th of Summer: A storm hits in the afternoon and rages on well into the evening. Sails must be taken down for fear of damage and supplies have to be protected so that they don’t spoil or get lost overboard. By midnight the waters have calmed. Add a day to the trip.

Day 18 - 16th of Summer: The waters are exceptionally calm after the storm. There is not even the smallest breeze. The ship floats on the water hardly moving for two full days. Finally, a wind picks up and the ship can sail once more and continue the journey with ease. Subtract half a day from the trip.

Day 33 - 31st of Summer: Round another point of Cyphrus (at Cape Deception) and encounter a pod of Svefra. They effectively block the ship’s passage and ask who is aboard and what their intentions are in the Suvan Sea. Apparently there have been strange ships sailing in these waters. The Svefra pod is traveling northwards to Syliras due to some disagreement between the Svefra merchants and the knightly order and they are immediately suspicious of the knights and squires onboard. Only tactful and diplomatic negotiations will convince the Svefra to let the ship pass but not without consequence. They assign a crew member to the ship as to assure its intentions. They expect him in Syliras when the journey is concluded. NPC writeup soon.((Idea credit to Orin Fenix, edited by Aventis))

Day 45 - 43rd of Summer: Arrive in Riverfall to restock, stay for two days before setting sail again.

Day 48 - 46th of Summer: A trading ship heading north from Ahnatep warns the group about the Kanvi Whirlpool. The Eypharian traders say that they had come across it in a fog and only just managed to avoid it. Usually it is quite visible but due to their misfortune they lost two of their crew members. The captain takes the warning with a grain of salt and had planned to avoid it anyway.

Day 50 - 48th of Summer: An argument can be heard between the captain and the navigator as the captain orders the navigator to avoid Black Rock at all costs.

Day 52 - 50th of Summer: It rains for two days straight. The weather is not necessarily stormy but it’s not pleasant either. Those who spend the time inside the ship might find themselves feeling cramped and irritable, but winds favor the sails. Add half a day to the trip.

Day 55 - 53rd of Summer: The fruit on the ship has gone bad and has been thrown overboard. The crew must now sustain themselves on fish.

Day 57 - 55th of Summer: Charodae can be spotted with their heads bobbing above the water and then diving back down. They appear to be curious but also hesitant to get too close to the ship. If one has sharp eyes or manages to get close to them, Typor (large sea turtles) can be spotted in and amongst the Charodae. It is possible to make contact with them.

Day 61 - 59th of Summer: The ship passes Yahebah.

Day 66 - 64th of Summer: The ship steers near Rockward Island as it sails between Eyktol and the massive island. However, the crew members find themselves suddenly having to steer around huge rocks that are just beneath the surface of the water.

Day 75 - 73rd of Summer: Fish are plenty as the ship travels over a large school.

Day 83 - 81st of Summer: The ship arrives at Abura. The city is a sight to behold.


Other notes:
- At no point during the journey can you see both land masses on either side of the Suvan Sea. Even though the distance may appear small on the map, it is quite substantial. Even on top of the highest point of the ship’s mast, one cannot see this far.

- I looked for sea monsters but the big baddies (Nuzem) are up near Sahova and Mura. So it wouldn’t make sense for one to appear in the Suvan Sea. However, if you sail close enough to the Kanvi Whirlpool you might see some Kanvi Squid.
Last edited by Sayana on May 5th, 2015, 9:54 pm, edited 3 times in total.
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Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Aventis on March 10th, 2015, 1:15 am

Image
Day 1 - 89th of Spring: Departure from Syliras - Crew is in good spirits after spending some time in port

Day 4 - 2nd of Summer: Rats are discovered in the back of the ship’s hull but thankfully have been discovered early. Only half of one half of a day's food is missing

Day 6 - 4th of Summer: Dolphins can be seen swimming alongside the ship.

Day 9 - 7th of Summer: Round the north-most point of Cyphrus. Neemi Isle can be spotted just off the coast.

Day 14 - 12th of Summer: There are particularly strong and good winds that speed up travel. Subtract half a day from the trip.

Day 17 - 15th of Summer: A storm hits in the afternoon and rages on well into the evening. Sails must be taken down for fear of damage and supplies have to be protected so that they don’t spoil or get lost overboard. By midnight the waters have calmed. Add a day to the trip.

Day 18 - 16th of Summer: The waters are exceptionally calm after the storm. There is not even the smallest breeze. The ship floats on the water hardly moving for two full days. Finally, a wind picks up and the ship can sail once more and continue the journey with ease. Subtract half a day from the trip.

Day 23 - 21st of Summer: Round another point of Cyphrus (at Cape Deception) and encounter a pod of Svefra. They effectively block the ship’s passage and ask who is aboard and what their intentions are in the Suvan Sea. Apparently there have been strange ships sailing in these waters. The Svefra pod is traveling northwards to Syliras due to some disagreement between the Svefra merchants and the knightly order and they are immediately suspicious of the knights and squires onboard. Only tactful and diplomatic negotiations will convince the Svefra to let the ship pass but not without consequence. They assign a crew member to the ship as to assure its intentions. They expect him in Syliras when the journey is concluded. NPC writeup soon.((Idea credit to Orin Fenix, edited by Aventis))

Day 36 - 34th of Summer: Reach/pass Riverfall. Even from a distance the massive waterfall and the surrounding city can be spotted. It is a sight to behold.

Day 38 - 36th of Summer: A trading ship heading north from Ahnatep warns the group about the Kanvi Whirlpool. The Eypharian traders say that they had come across it in a fog and only just managed to avoid it. Usually it is quite visible but due to their misfortune they lost two of their crew members. The captain takes the warning with a grain of salt and had planned to avoid it anyway.

Day 41 - 39th of Summer: An argument can be heard between the captain and the navigator as the captain orders the navigator to avoid Black Rock at all costs.

Day 42 - 40th of Summer: It rains for two days straight. The weather is not necessarily stormy but it’s not pleasant either. Those who spend the time inside the ship might find themselves feeling cramped and irritable, but winds favor the sails. Add half a day to the trip.

Day 45 - 43rd of Summer: The fruit on the ship has gone bad and has been thrown overboard. The crew must now sustain themselves on fish.

Day 50 - 48th of Summer: Arive in Riverfall to restock, stay for two days before setting sail again.

Day 55 - 53rd of Summer: Charodae can be spotted with their heads bobbing above the water and then diving back down. They appear to be curious but also hesitant to get too close to the ship. If one has sharp eyes or manages to get close to them, Typor (large sea turtles) can be spotted in and amongst the Charodae. It is possible to make contact with them.

Day 60 - 58th of Summer: The ship passes Yahebah.

Day 66 - 64th of Summer: The ship steers near Rockward Island as it sails between Eyktol and the massive island. However, the crew members find themselves suddenly having to steer around huge rocks that are just beneath the surface of the water.

Day 75 - 73rd of Summer: Fish are plenty as the ship travels over a large school.

Day 83 - 81st of Summer: The ship arrives at Abura. The city is a sight to behold.

+1 Day from trip


Other notes:
- At no point during the journey can you see both land masses on either side of the Suvan Sea. Even though the distance may appear small on the map, it is quite substantial. Even on top of the highest point of the ship’s mast, one cannot see this far.

- Sayana looked for sea monsters but the big baddies (Nuzem) are up near Sahova and Mura. So it wouldn’t make sense for one to appear in the Suvan Sea. However, if you sail close enough to the Kanvi Whirlpool you might see some Kanvi Squid.

- Sayana tried to be very precise when calculating the length of time it takes to get to various known places (like cities). So if you want to add/delete/change events, just be mindful of the timing. For example, she added extra days when the wind stopped (Day 18) and when they got lost (Day 45) but I also made up for it due to good winds and the quick travel along the southern coast of Eyktol (due to the winds being in the proper direction).

-If you want to train aboard the ship, that’s cool. Just remember that you are on a boat. No destructive magics, no fire, and no blunt weapons. All this is on loan from the knighthood so that means if you break break their stuff you shell out the dough.

Image
Last edited by Aventis on March 10th, 2015, 8:05 pm, edited 1 time in total.
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Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Aventis on April 14th, 2015, 3:57 pm

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I saw this in Raven Nightfoot's plotnotes and really liked it so I'm sticking it here as well.

Habits
Stress
Overworking
Ineptitude of Social Conduct

Good Qualities
Strong moral compass
Confident
Open-minded
Pathological Goodguy
Innocent
Clever

Bad Qualities
Unstable
Apathetic
Unadulteratedly stupid
Highly impressionable
Violent
Workaholic
Anxious

Advantages
Four arms
Speed
Cunning
Moderate strength
Determined

Disadvantages
Has no quarrels killing or seriously injuring
Easily becomes irritating
Obsessed with winning
Socially Inept
Anxious
Subject to panic attacks
Fear of his lower arms being exposed

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Aventis
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Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Atticus Leslie on April 8th, 2016, 10:52 am

I found some super cool space - themed pictures that are good for... Something? In the future. Not sure what. I also just kinda like them.
Boxcode by Verena


#1 :
Image


#2 :
Image


#3 :
Image


#4 :
Image


#5 :
Image
Faceclaim credit to Bee. Love her.

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Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Ball on April 8th, 2016, 1:35 pm

1 or 3 =D
Avatar CreditsMy lovely Avatar was drawn and created by the most awesome Nivel

Graders Please Note :
As Ball is getting closer and closer to maxing out Pyken as a skill, I would like to request that in places where Ball is not doing enough to constitute Pyken XP if Pyken technique lores could be issued instead.

Examples of proper XP level for Pyken would be: Ball developing or refining his technique by adding new thing against an actual moving target, not a dummy.

The use of basic skills alone are not enough to accomplish XP at Ball's current level of Pyken.

Thank you.

I will be handling all Ball related posts on Mondays @ 1800 my time *
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Stuff I'll Probably Forget Later (Aventis' Plotnotes)

Postby Atticus Leslie on April 8th, 2016, 6:49 pm

Yeah! I really like those. I also like #2
Faceclaim credit to Bee. Love her.

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