Hello, goodbye and goodevening
.
An Example of the guide :
Sunberth A former mining town almost entirely destroyed in the Valterrian, Sunberth is populated by the descendants of the mine workers. They hold a tremendous grudge against the way their ancestors were treated, and have come to believe that the post-cataclysm chaos is actually better than the "order" that preceded it. As such, they have a great antipathy toward anything resembling "civilization" in the law-and-order kind of way. Helpful Lores: Sunberth -Lore page Human -The common race in Sunberth Slaves -Allowed in Sunberth Common Skills in residents Hunting Larceny Acrobatics Unarmed combat Brawling Stealth Seduction City Information: Seasonal Challenges Seasonal Calendar Players guide Link map Map and updated locations(With Gang locations) Gangs Night Eyes-the most elusive of the lot. Rumours circulate around the city of their operations, but no clear proof of their existance exists save for those who are actually a part of the organization, themselves. Their legend has nonetheless grown enough to consider the Night Eyes one of the biggest factions in Sunberth and people cast a cautionary glance over their shoulder to make sure no one's watching from the shadows. In reality, the Night Eyes are far more than a legend; it's a conglomerate of talented embezzlers, spies, rogues and scholars. It's a familial organization of manipulators, and the legend serves their purposes very well. Daggerhand -by far the most well-known of the three organizations. Scattered and under new leadership today, the gang has seen some rough times recently since the execution of their founder and the disappearence of his daughter. Daggerhands have been ripe for the picking by any citizen with a penchant for vigilantism, but the remaining rogues and thugs have started regrouping in order to reorganize, bolster their numbers and fight to regain control of lost territory and bring the city back under their influence. Formerly entirely dedicated to heavy-handed and fear-ispiring tactics, the Daggerhands are figuring out a new niche under the enigmatic leadership of "Stiletto". Sun’s birth - an off-shoot of and founded by former Syliran Knights formerly dedicated to the city's salvation from its own corruption. Over time their goals and motives have changed, and as the richest of the gangs in the city today they are more or less their own miniature army. With their own suborganization, theDragoons, they are truly one of the stronger factions in the city, earning it a place among the Big Three. The Sun's Birth cater to the rich and the talented, always looking for opportunities to bring in more wealth to the organization and training potential recruits to bolster their numbers after the recent setback when they were driven out of their Gated Community. The scars -The Scars are a close association of revolutionaries within Sunberth that are looking to bring change and unite the city under one banner. Presently, they are focusing their attention on slavers and their support structure in an attempt to reduce the trade in flesh, whilst encouraging growth in other sectors. Taking its name from the sad remnants of the great civilizations that once flourished, and the great wounds of what is left, the Scars look not only to achieve what once existed before but also to recover and heal the torn lands of Mizahar. |
.