Location [Alvadas Location] The Mischief

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Considered one of the most mysterious cities in Mizahar, Alvadas is called The City of Illusions. It is the home of Ionu and the notorious Inverted. This city sits on one of the main crossroads through The Region of Kalea.

[Alvadas Location] The Mischief

Postby Fable on April 1st, 2015, 3:58 pm

The Mischief


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There are many strange things both above and below the waters of Mizahar, but there are none that are like The Mischief. Whether illusion or simply defiance of natural world, The Mischief is never the same, much like its first mate, it wears a new face for every day. Sometimes the changes are subtle, a blue deck that reflects the peaceful sky or sails that are translucent like a spider's web. Other times, the masts become slender trees sporting massive blooms over a beautiful and elegant hull, or a mess of nets and birds, pulling the ship along its course. One thing remains constant, however, the ship is always large, and it is always impressive. The naval pride of the city of illusion sails with a grandeur befitting the god who so graciously blessed it with the ability to manipulate its own appearance. While in port, the ship often becomes something far more stationary, be it a floating island of stone towers or a gossamer frigate of light with wings that flutter peacefully in their vertical rest. A massive Mizaharian with a crew of 200, The Mischief travels leaves Alvadas in the Springto return in the Winter.

At each stop, those aboard the ship take advantage of the opportunity to perform for those curious enough to stop by. Anything from dancers to actors to acrobats to masters and novices of illusion take part in the festivities. Those who never knew the warmth of the spotlight or weren't quite able to find a place in the Inverted pay their way onto the ship in hopes that their talents may be discovered elsewhere. During the The Mischief's voyage over the sea, these performers practice: singing, dancing, rehearsing lines, perfecting illusions. It is a rare day for the deck and floors below not to be filled with the natural merriment of Alvadas, though it is highly ill-advised and uncommon for any of The Mischief's passengers to disturb the crew in a meaningful way. They bring with them excitement, intrigue, and the bright hopes for a future out of reach back in their beloved city of illusions. While not the stars of the ever changing streets, few pay their way onto The Mischief without the talent to back up their claims and desire for glory.

Performances are never constrained solely to ship. Typically, theatrical performances as well as the more complex aerial acrobatic routines can be found on the upper "deck", its appearance never quite the same each day. Below, there are rooms for fortune tellers, slight of hand, and storytellers of all shapes, sizes, and experience. Acrobats, dancers, and a those of a more artistic spoken form of poetry can be found throughout the cities that permit them, often serving to draw more attention to the ship itself. The performances are always augmented by those blessed with Ionu's mark. From illusionary backdrops to sound effects and sensations, The Mischief is a carnival of delights and discoveries. Those who look closely will be hard pressed to find the thin line between what is real and what is nothing more than a waking dream.

The Mischief's trade route is as follows with time allotted for storms or swift winds as well as rough values for distance:


Alvadas to Kenash: 700 miles, 10 - 17 days:
Goods: (Alvadas) Fresh and dried foodstuffs, art, common fabrics, fish; (Lhavit) Tea leaves, paints & dyes; (Wind Reach) Glass product, leather, minerals; (Kalinor) Silk and silk product, and gems; (Sultros) Weapons and armor, crafted goods

Kenash to Riverfall: 700 miles, 10 - 15 days:
Goods: (Alvadas) Fresh and dried foodstuffs, art, common fabrics, fish; (Lhavit) Tea leaves, paints & dyes; (Wind Reach) Glass product, leather, minerals; (Kalinor) Silk and silk product, and gems; (Sultros) Weapons and armor, crafted goods;
(Kenash) Tobacco, cotton, grains, whiskey

Riverfall to the Taloba Outpost: 400 miles, 6 - 8 days:
Goods: (Alvadas) Fresh and dried foodstuffs, art, common fabrics, fish; (Lhavit) Tea leaves, paints & dyes; (Wind Reach) Glass product, leather, minerals; (Kalinor) Silk and silk product, and gems; (Sultros) Weapons and armor, crafted goods; (Kenash) Tobacco, cotton, grains, whiskey;
(Riverfall) Gemstones, fruit, wine, cheese

The Taloba Outpost to Lhavit: 3100 miles, 34 - 47 days:
Goods: (Alvadas) Fresh and dried foodstuffs, art, common fabrics, fish; (Lhavit) Tea leaves, paints & dyes; (Wind Reach) Glass product, leather, minerals; (Kalinor) Silk and silk product, and gems; (Sultros) Weapons and armor, crafted goods; (Kenash) Tobacco, cotton, grains, whiskey; (Riverfall) Gemstones, fruit, wine, cheese;
(Taloba) Fruit, leather, furs, bone carvings, pottery, dried meat, exotic animals (limited numbers)

Lhavit to Black Rock: 3000 miles, 32 - 45 days:
Goods: (Alvadas) Fresh and dried foodstuffs, art, common fabrics, fish; (Lhavit) Tea leaves, paints & dyes,
fish, Okomo product (milk, wool, & aged cheese); (Wind Reach) Glass product, leather, minerals, fishing equipment, wood, stone, Dek slaves; (Kalinor) Silk and silk product, and gems; (Sultros) Weapons and armor, crafted goods; (Kenash) Tobacco, cotton, grains, whiskey; (Riverfall) Gemstones, fruit, wine, cheese; (Taloba) Fruit, leather, furs, bone carvings, pottery, dried meat, exotic animals (limited numbers);

Black Rock to Riverfall: 500 miles, 9 - 10 days:
Goods: (Alvadas) Fresh and dried foodstuffs, art, common fabrics, fish; (Lhavit) Tea leaves, paints & dyes, fish, Okomo product (milk, wool, & aged cheese); (Wind Reach) Glass product, leather, minerals, fishing equipment, wood, stone, Dek slaves; (Kalinor) Silk and silk product, and gems; (Sultros) Weapons and armor, crafted goods; (Kenash) Tobacco, cotton, grains, whiskey; (Riverfall) Gemstones, fruit, wine, cheese; (Taloba) Fruit, leather, furs, bone carvings, pottery, dried meat, exotic animals (limited numbers);
(Black Rock) Paper, fish, art (Charodan/Myrian)

Riverfall to Kenash: 700 miles, 10 - 15 days:
Goods: (Alvadas) Fresh and dried foodstuffs, art, common fabrics, fish; (Lhavit) Tea leaves, paints & dyes, fish, Okomo product (milk, wool, & aged cheese); (Wind Reach) Glass product, leather, minerals, fishing equipment, wood, stone, Dek slaves; (Kalinor) Silk and silk product, and gems; (Sultros) Weapons and armor, crafted goods; (Kenash) Tobacco, cotton, grains, whiskey; (Riverfall) Gemstones, fruit, wine, cheese; (Taloba) Fruit, leather, furs, bone carvings, pottery, dried meat, exotic animals (limited numbers); (Black Rock) Paper, fish, art (Charodan/Myrian)

Kenash to Alvadas: 700 miles, 10 - 17 days:
Goods: (Alvadas) Fresh and dried foodstuffs, art, common fabrics, fish; (Lhavit) Tea leaves, paints & dyes, fish, Okomo product (milk, wool, & aged cheese); (Wind Reach) Glass product, leather, minerals, fishing equipment, wood, stone, Dek slaves; (Kalinor) Silk and silk product, and gems; (Sultros) Weapons and armor, crafted goods; (Kenash) Tobacco, cotton, grains, whiskey; (Riverfall) Gemstones, fruit, wine, cheese; (Taloba) Fruit, leather, furs, bone carvings, pottery, dried meat, exotic animals (limited numbers); (Black Rock) Paper, fish, art (Charodan/Myrian)



In Riverfall, Kenash, Black Rock and Lhavit, The Mischief puts on a festival to attract attention as well as to celebrate with the various denizens of the other cities. These are relatively large events with much merrymaking and an exciting time for all. In the Myrian outpost, these celebrations are usually limited to crew members doing small shows for those interested without the typical Alvad grandeur.

It should be noted that these times are fluctuation - STs of the specific cities have the final say in how long The Mischief stays in their city and how long the festivals will last. If you are unsure, please PM the ST of your city.


"Officers"

 
Eudora Cathcart
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Race: Human
Date of birth: Spring 480 AV
Place of birth: Alvadas
Title: Captain of the (SS Alvadas)
Skills:
Leadership 75
Sea Navigation 45
Tactics 63
Sailing 71
Swimming 51
Weapon: Rapier 34
Languages: Common, Fratava (fluent); Myrian (basic)
Gnosis: Stormwarden(1), Illusionism (2)

Bio: As wild as the winds and as predictable as an ocean storm, Eudora constantly looks to the horizon. Her wit, while biting, is only matched by her ability to solves problems in the most peculiar of manners. Rarely, if ever, does Eudora find herself at a loss of what to do; if something can be done, she'll do it, but you can bet it won't be quite what you were expecting. Some would call her half-cocked; they may even call her a bit batty, but none can deny that she has a way at the helm, a way that - even if it's not quite clear what exactly she's doing - inspires those around her to follow. She speaks with a dreamy sort of wonder, her voice often distant and estranged. Her memory, too, is rather lacking in the areas of things she doesn't deem important; failures, for example. Constantly moving and always scheming with a thoughtful grin upon her sunkissed features, Eudora firmly believes that while many paths might lead to the same destination, there is always one that will be the most exciting.


 
Vertiline Newcombe
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Race: Human
Date of birth: Fall 487 AV
Place of birth: Alvadas
Title: First Mate and Head Merchant
Skills:
Sailing 45
Persuasion 73
Negotiatoin 51
Planning 42
Rhetoric 71
Subterfuge 45
Acting 63
Swimming 30
Weapon: Knife 15
Languages: Common (fluent); Symenos, Tukant (Basic)
Gosis: Minting(1), Illusionism(2)

Bio: There is something decidedly unnerving about Vertiline, though if you were to ask around what it might be, the answers would vary. She is, without a doubt, a silver tongued young woman with a sharp mind for business. Beyond that, however, she is anyone's guess. Vertiline makes it a point to hardly ever be the exact same person twice. One day, she may be filled with a bubbly sort of laughter, finding in each and every thing hilarity that should be celebrated. The next, she may be a biting cynic, only sneering at the most foolish of idiots. She is constantly changing, a social chameleon. Whatever her true nature was, it has been lost behind the ever changing mask she wields as easily as a seamstress a needle. There is, however, a constant to her endless array of personalities: her appetite for mercantile conquest is insatiable.


Deckhands

 
Klaus Boffard
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Race: Human
Date of birth: Spring 475 AV
Place of birth: Alvadas (Patchwork Port)
Title: Deckhand
Skills:
Cleaning 31
Singing 25
Storytelling 33
Investigation 43
Languages: Common (fluent)

Bio: Klaus appears a simple man with simple needs and desires. He is quick to smile, slow to anger, and rarely passes up the chance to jest. In his simplicity, however, lurks a sharp mind and even sharper hearing. There is little on the ship Klaus does not know, and like the gossip he is, he freely shares it. He does tend to elaborate, however, so whatever he says is often taken with a grain of salt.


 
Morty
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Race: Human
Date of birth: Winter 467 AV
Place of birth: Alvadas
Title: Deckhand
Skills:
Bodybuilding 46
Endurance: 34
Woodcarving: 26
Swimming: 30
Languages: Common (fluent)

Bio: Morty lifts heavy things. Morty doesn't think heavy thoughts. Morty likes pretty things. Morty doesn't like freeloaders.

Slow spoken and not one for philosophical debate, Morty is generally found in the cargo area, making sure everything is secure and safe. He has a jovial sort of disposition, and he loves to talk - though what he loves to talk about is usually limited to fitness, ship safety, and a single story about his childhood in which he fought off a pack of wolves to protect a baby. He does, however, have a soft spot for poetry.


 
Lily Petes
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Race: Human
Date of birth: Spring 495 AV
Place of birth: Alvadas
Title: Swabbie
Skills:
Cleaning 42
Singing 26
Brawling 27
Swimming 31

Bio: Lily is a girl with big dreams and a bigger problem with procrastination. She isn't lazy, so much as intentionally forgetful, especially when it comes to her duties. That aside, she's extremely friendly. In fact, she's so friendly, she tends to talk to people rather than to get her job done. Few complain about her, however, as she does have a penchant for stimulating conversation: something that can sometimes be difficult to find at sea during the longer stretches of the journey.
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[Alvadas Location] The Mischief

Postby Fable on April 1st, 2015, 4:17 pm

Calendar of Events and Timetable


Alvadas to Kenash: 700 miles: 15 days to Kenash
-12 days in Kenash port (arrives 22 Spring, leaves 34 Spring)


Kenash to Riverfall: 700 miles: 12 days to Riverfall
-10 days in Riverfall port (arrives 56 Spring, leaves 66 Spring)


Riverfall to the Taloba Outpost: 400 miles: 6 days to Taloba
-3 days in Taloba port (arrives 72 Spring, leaves 75 Spring)

+Things get a little sombre around the 69th, when Eudora gives a small speech about proper conduct at the outpost

The Taloba Outpost to Lhavit: 3100 miles: 37 to Lhavit
-12 days in Lhavit port (arrives 21 Summer, leaves 33 Summer)

+Merriment picks up again around the 76th.
+A party with much drinking, jesting, and shouting occurs on the 12th. (Crew members are advised to partake lightly in the festivities)
+It appears someone has gone missing on the 13th. Perhaps they fell overboard?
+Several performers get very seasick around the 29th.

Lhavit to Black Rock: 3000 miles: 40 to Black Rock
-12 days in BR port (arrives 73 Summer, leaves 85 Summer)

+The 45th brings with it a little scare as something very large but unseen batters the ship around for about a bell. No lasting harm is done to ship or any one on it.
+Around the 57th, shooting stars can be seen around midnight. Several more musically inclined performers begin work on pieces revolving around the stars.
+By the 62nd, an entirely new performance had been patched together and is being practiced. Crew members not absolutely necessary for the ship's functioning are invited to watch and offer criticisms.
+On the 70th, "Zintila's Grandeur" is finished and ready to go for the people of Black Rock - several crew members have been drafted for non-speaking roles.

Black Rock to Riverfall: 500 miles: 9 to RF
-9 days in RF port (arrives 3 Fall, leaves 12 Fall)

+High in spirits after their warm reception, there is a party between parties with the replenishment of supplies on the 91st.

Riverfall to Kenash: 700 miles: 12 to Kenash
-10 days in Kenash port (arrives 24 Fall, leaves 34 Fall)

+Several people depart from the ship's passengers, choosing to stay in Kenash for the duration of the year on the 34th. There are some tears (mostly acting).

Kenash to Alvadas: 700 miles: 13 to Alvadas
-Arrives 47 Fall arrives 3rd of Winter

+From the moment the ship leaves the Kenash harbor, performers are frantic to put together a show detailing their travels. Some have done some work, other's have done nothing. Crew members are unofficially conscripted to add in whatever stories they remember for extra flair.

+Unforeseen circumstances delay the ship's final leg of its maiden voyage.
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