[Verified by Crosspatch] Ingrid Rowley

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Ingrid Rowley

Postby Ingrid on May 14th, 2015, 7:17 am

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Overview


Race:
Human

Gender: Female

Age: 22

Birthday: Summer, 30, 493

Birthplace: Lhavit

Current Location: Lhavit

Languages: Common (fluent), Nader-Canoch (basic)

Housing: Rents a simple room at Solar Winds Apartments.


 
Description


.

Ingrid is not the tallest of women, barely eclipsing five feet. Nor is she very brawny. In fact, many would describe her as a fragile porcelain doll, though admittedly not to her face. In truth, while her body is quite lean, there is also evidence of muscle tone in her arms and shoulders from long nights in the smithy.

Though her eyes are the color of an overcast sky, no tempest rages in their depths. Her piercing blue-gray eyes instead, hold a deliberate calm and speculative twinkle. One sometimes gets the impression that Ingrid is studying them as a scientist would an insect. Long red hair is often plastered with sweat to her pale face. Ingrid tends to wear boyish clothing for ease and functionability. When she does wear what some might call appropriate woman's garb, Ingrid favors simple dresses and gowns without too much frill and lace to trip over.

 
Concept


.

Ingrid has a youthful zest to learn as much as she can. Particularly in her fields of interest. She has a pragmatic approach to life. Ingrid peers through a lens tinted in logic and perfected by deductive reasoning. She finds comical analogies on intellectual phenomena hilarious. Jokes and what some would call tavern humor she finds tiresome at the best of times. It is a fairly common occurrence to find Ingrid so absorbed in her studies that she may ignore others and have no conception of her own state of appearance. Those things simply aren't very high on her totem pole of importances.

What Ingrid likes best is to create things. Whether it's a simple device with wheel and axle or a molding pattern, or even as complex an undertaking as an automaton, she adores the creation process. It is her belief that nothing can exist in the world that can not be replicated by keen mind and stubborn ambition.

 
History


.

Ingrid was born and raised in Lhavit. It is hard to say whether Ingrid's undying thirst for knowledge and obsession to create things was inbred; perhaps a genetic similarity owed to her father, or whether she was a product of a society that sought knowledge. Probably and most likely a combination of the two. Whatever the reason, Ingrid was happy for the result. Perhaps more than just her father's genetic code was responsible for her desire to create.

Her father ran a workshop devoted entirely to the extraneous magical art of Animation. In most places such a thing would probably be unheard of, but in the crystalline city of Lhavit where curiosity and wonder knew no bounds, it was appropriately fascinating. She could remember at a very early age watching her father work and doing her best interpretation of the helpful assistant. Her father would smile to her and ask her to repeat back pertinent vocabulary; mechanisms that made up the devices or automaton parts which she would parrot off and be rewarded with his sufferingly sweet joyful laughter. On her 10th birthday she was gifted with a miniature robot that carried her toys and answered to a few select commands.

Ingrid's mother had other pursuits. Her field of study was botany. While plants were interesting to Ingrid and she could name quite a few vascular and bryophytes species, it was not her passion.

She was daddy's little girl no longer. When Ingrid was budding into womanhood she no longer assisted her father in constructions and field assignments - she now directed many of them. Much to her father's happiness, she had learned everything he had to teach on Animation and had built several of her own sentient machines. Ingrid also delved into the fields of metalsmithing and gadgeteering as they coincided with animation to a large degree.

Eventually the time came where Ingrid's resources ran dry. There was simply not enough knowledge to be gleaned in Lhavit on animation. To know more she would have to travel to the mysterious island of Sahova rumored to have lost knowledge to be found no where else. Rumored to have a species of parasite that took human hosts. Rumored to harbor some of the most elaborate and impressive animated constructs ever. That was enough for her. Ingrid would miss her parents terribly, especially her father. She would gladly suffer being homesick, and whatever perils awaited her on the strange island if it meant she would learn....and create.

Ingrid's journey lasted years and went by in a haze of endless sea, a myriad of cargo-ships and ports in which many different sorts of people plied their trade. After arriving in the major port city of Zeltiva, Ingrid took the Kova III on to Sahova to begin her new life.

Initiation into Romance and Projection

Fully devoted to learning all there was to know about animation from her father, Ingrid had little time for dalliances in society. Thus she was uneducated on the finer points of conversation protocol, latest fashion, current gossip, and without a shadow of a doubt, completely and utterly clueless on the subject of romance. Such as it was, she found herself treading upon virgin territory when her mother had bribed her into attending a social gathering and she found herself in the peculiar position of a man's company. Ingrid found herself blushing fiercely despite her best efforts to sound reasonably well informed and interesting before Tathan Velduin.

Apparently they had distant blood ties on her mother's side. Which was news to her. Whether or not that was a clever ploy at a pickup line or something he truly researched and was interested in, she could not say. Ingrid felt uncomfortably awkward in the man's presence. He was cultured and well spoken. She was studious and prone to fanciful notions on gadgeteering, metalworking, and animation. It was really the only time she felt like she was in her element - when the discussion tilt toward her fields of passion. Otherwise she was left nodding energetically, unable to provide any helpful personal experience to correlate with his. On the single occasion she did attempt an analogy, it went disastrously wrong and it was he who seemed to be at a loss for words to express understanding.

Tethan had passions as well. He was an expert practitioner of the magic called Projection. He spoke of it reverently and his eyes lit up with the expectation of future prospects. It was then and only then that they seemed to be on equal footing. Her thoughtful questions invoked a bubbling excitement in him. He seemed to relish talking of projection as much as she did animation. So it turned out Ingrid's maiden voyage into the world of socializing had not been for naught. She met a very important person, one that would shape her future.

Many times after that, she would find excuse to meet with Tethan. At first it was an honest interest in magic that tethered them. But soon, Ingrid realized something odd was happening. What had started with an exuberant sharing of studies, became an equally exuberant sharing in one another. A stolen kiss after a particularly witty remark and laugh. A warm embrace when the night was cool. Ingrid was unsure what to do with the emotions stirring inside her. She had zero experience in the field of love and romance. It was all so very new to her. Ingrid only knew she liked how it felt when she was in Tethan's company.

Their intimate moments became more frequent and soon they had included one another in the daily rituals of their research and projects. Ingrid showed Tethan the rudiments of animation; the process by which someone uses a source and destination circle to yield one sentient entity. He in turn offered to show her how to project herself. Ingrid at first had been very noncommittal to the notion. The thought of detaching and reattaching one's astral body parts seemed risky at best. Thus she had been reluctant at first. But as their romance bloomed, he became more insistent and she found herself wanting to share in his passion for the art of projection. She felt a growing sense of guilt for not having agreed so far. Ingrid gave in.

Under his guidance, Ingrid was taught what it was to feel one's astral soul stir from the shell of the physical. At first it was the merest of tingles as he manipulated her astral-self to detach slowly, bit by bit, allowing her to experience it and understand each new sensation as it occurred. Slowly but surely she was allowed the freedom to project herself without aid. Though it was hard to comprehend, projection had brought them even closer - though on a totally different level of consciousness. They shared an astral connection that could rival any physical meshing.

Just when everything was going swimmingly, Ingrid received a missive from a courier written in Tethan's fine flowing hand. Her heart suddenly dropped and she stared blankly at the script. He informed her rather formally that he had urgent business in Alvadas. How sorry he was that he could not tell her in person. And how he looked forward to returning in a few months to see her. Ingrid went on with her studies, though less enthusiastically for a time. Two months came and went. Four. A year. No word of Tethan did she receive. She welcomed a larger work load with her animation projects. Ingrid found if she kept busy, she could forget all about a certain individual.

Though even to this day, late at night when her head is against the pillow she realizes some part of her astral soul is still detached.

 
Possessions


.

1 Set of Clothing
Simple Shirt
Simple Pants
Simple Undergarments
Simple Cloak
Simple Boots
1 Waterskin
1 Backpack which contains:
Comb (Wood)
Brush (Wood)
Soap
Razor
Balanced Rations (1 Week’s Worth)
1 eating knife
Flint & Steel
10 Blood Agates
Leather (2 lbs)
Manacles
Metal jewelry box construct(Jewel)
Small bronze ring (with glyph on its face that embodies life)

Heirloom: A silver locket shaped like a sphere with intricate rings that must be turned in a specific pattern in order to open the locket. Inside is a folded up drawing of she and her father.


Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Cash In Housing +500 GM 600 GM
Animation Supplies - 32 GM 568 GM
SE Spring/Summer Sahova 515 - 90 GM 478 GM
SE Autumn Lhavit 515 - 45 GM 433 GM
Solar Apt. Autumn 515 - 9 GM 424 GM
2 The Sun's Glory + Tip - 3 GM 421 GM

 
Skills


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Skill EXP Total Proficiency
Animation 15 RB, 15 SP +2 32 Competent
Drawing +1 1 Novice
Gadgeteering 10 SP +1 11 Novice
Investigation +1 1 Novice
Metalsmithing 10 SP +1 11 Novice
Observation +1 +3 4 Novice
Projection 15 SP +1 16 Novice
Socialization +1 1 Novice


 
Lores


.

Sahova Layout
Animation: Installing Loyalty
Smelting is for Forges
Order at the Syncrograph Office
Submitting to Sahovan Judgment
Layout of the Citadel
Layout: Courtyard
Layout: Vestibule
Layout: Gug Andjak
Portal: Stabilized by Glyphs
Glyphing: Variable Uses, Animation Included
Sahova: Respect Space, especially of Nuit
Judgement or Banishment
Location: Yachluria

 
Threads


.

Baby Steps - Spring/65/515
[Judgement] Of Boxes and Baubles - Spring/79/515

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Last edited by Ingrid on June 1st, 2015, 11:50 pm, edited 14 times in total.
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Ingrid
I'm just playing with my toys....
 
Posts: 40
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Joined roleplay: May 12th, 2015, 12:10 am
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Ingrid Rowley

Postby Elysium on February 15th, 2016, 10:09 pm

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Hey there.

The accounts listed under your IP address are; Ingrid, Erikal, Andar, Wrenera, Nirvesca and Jaiden. As per the rules, as a player you are only able to play with five active accounts - and you have six! Now, the caveat is that you can't retire accounts under fifty posts, disqualifying a few of them.

Once you've retired at least one of your accounts under the minimum post requirement, I will remove this intervention.


Cheers,

Elysium

e
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Elysium
Never venture, never win.
 
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