History of Endrykas
• Spring • 515 AV •Spring is the season of renewal! The spring is mild, warm, and welcoming this season. Visitors arrive to trade and Endrykas trade with Riverfall as per usual.
1- Spring Begins, The Valterrian Celebration happens.
2- A grand hunt is held for the biggest elk that can be found.
3- Semele is spotted in Endrykas, visiting the elders. Zulrav is rumored to be with her because a huge windstorm forms around the city, cutting it off from the world for that single day.
4- An archery contest is organized within the city by its elder Ankals.
10- A new breed of deer is discovered - possibly created by the djed storm
16- The final replacement of the Web damaged in the Djed Storm of 512 is completed. A huge celebration ensues. Cyphrus is fully online again.
25- A birth festival is held to honor the new births, especially Drykas, in Endrykas.
30- A huge shipment of slaves bound for Eyktol, mostly women and children, are intercepted and obtained. Endrykas is flooded with strangers waiting to be adopted or taken into various pavilions.
40- A Velispar - an enormous one - is spotted briefly swimming through the region.
51- A group of Cerulean is found outside of Riverfall dead by Drykas traders. They appear eaten alive from the inside.
55- A meteorite shower falls on Endrykas. No one is hurt but lots of rocks are collected.
65- A new temporary river is formed from a flooded branch of the Bluevein and fills a temporary new lake. Crews from the watch investigate.
72- A vicious wildfire causes significant damage to several pavilions camped outside of Endrykas.
85- The birth of an albino Drykas merits a sacrifice in the city.
91- Spring Ends
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Thread Goals and Challenges •
What is a thread goal? These to-do threads are in no way required, but are simply for fun. There are twelve total suggestions. That means there is a potential of twelve threads (player's choice at length) a person can do for each season. That means twelve easy ways to build your character and make things happen! Thread goals can also be met all in one thread! The choice is up to you.
If six challenges of the 12 are completed- players receive a medal of honor. All you need to do is finish them in some way or another (even if someone drops out we can complete them right?) within the timestamp of the season. Also, if PC’s outside of Endrykas would like to participate in this challenge, they are welcome too. If you think you have completed a challenge, include that in your grade request.
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Seasonal Goals •
Pray to a God
Go hunting something unusual.
Learn a new skill.
Have a nightmare or vision of something foreboding.
Buy something new and exciting.
Flirt shamelessly with someone.
Throw an event of some kind be it a party, a hunt, or a shopping trip.
Admit something under the influence of alcohol.
Participate in some sort of race.
Apologize to someone.
Pretend you are someone else.
Investigate a kill site.
• Summer • 515 AV •Summer in Endrykas is a time of trade, gathering, and training. Pavilions work together to prepare for the following seasons, especially winter, when there are less readily available fresh fruits and vegetables to go round. Grains, seeds, nuts, and fruits are dried out and preserved. Warriors hone their battle skills and take advantage of the fine weather. Rare metals are traded with merchants from Syliras, and livestock are fattened up on the tall grass, of which there is plenty.
3rd – A young man is struck by lightning and as a result claims to have a direct link to the god, Zulrav. No one can make any sense of the man’s babbling in the chimes before his death, except for the words, “The dark one is near.”
7th - Foreign traders from Syliras arrive with precious metals and other useful and rare items to begin trading with the people of Endrykas. The city of tents is a lot more crowded than usual.
20th - The Diamond Clan hosts a training day for anyone wielding a sword, axe, war hammer, or dagger that wants to come and hone their skills. Some of their top warriors are there to give free lessons and part with their knowledge on how to use these weapons effectively for attack and defence purposes.
27th - The Heidecraft family from The Threaded Hide seek a new apprentice to teach the tricks of the trade in all things to do with leather-work, including skinning, tanning, and shaping hide into pieces of armour or shields.
34th - A two headed snake is caught alive outside of Endrykas by a high ranking member of the Ruby Clan. Some believe it is a bad omen. The creature is put up for sale and sold to the highest bidder.
40th - The Emerald Clan hosts a training day for anything to do with ranged weapons, including bows, spears, and javelins. At the 14th Bell they take out a handful of hunting parties for those who seek to put their newfound skills to the test.
42nd – All Seven Clans agree on a water restriction from the Uvic Lake. The Watch is charged with policing this until the 69th when the restriction is finally lifted after a four day deluge of rain.
51st – Ancient cave paintings are discovered in the Under-watch dating back hundreds of years. The paintings seem to depict early uses of personal and world magic. The Under-watch guard the entrance to the cave closely, but a second entrance is discovered on the west side of the Uvic Lake.
[51st - Moderated Thread: signups below; even commences 6th August]
55 - A member of The Watch is killed in a Zith attack just south of the Uvic Lake and two more Zith are spotted flying over Endrykas later that evening. A reward is posted for anyone who manages to capture and kill one of these creatures.
60th - The Ruby clan offer a class in weaving, yarn spinning, fabric dyeing, and sculpting for the day (at the cost of the materials used), anyone interested in learning one of these skills is more than welcome to attend.
69th – Each of the seven clans sacrifice one of their prize Zibri to Zulrav for the much needed rain that fell over the last four days. Most of the city gathers at the heart to watch the offerings.
73rd – The remains of three Glassbeaks are dumped outside the Wind-Knotted Gates of Endrykas. The Watch is sent to investigate. Strange rumours are passed about the city, some think is it a threat from a neighbouring region, others believe the Gods are angry.
77th - A strange silver treasure-chest appears on the morning of the 77th. When you look inside, the chest appears to be empty. No amount of strength can move or lift the chest. When you place something inside the chest and close the lid, you will open it to find a gift. Not all gifts are as pleasant as they first appear, while others are invaluable.
[77th - This thread will be watched closely. You choose whatever you want to place in the box and I will respond with the gift awarded to your character in a single post for each character involved in the thread.
Rules for the event on the 77th are as follows:
1. Thread must contain [Silver Chest Event] in the title somewhere.
2. The thread can be a solo or completed with a friend.
3. Anyone can join this event and make their own thread.
4. You choose what goes into the box and I will tell you in a single post what comes out.
5. Your thread must be at least 1500 words long
6. Have fun!]
82nd – A sudden influx of rabbits causes concern as the season draws to a close and people start to think about the journey southwest to the Fall Grounds. Two Striders are put down after breaking a leg due to deep warrens. Hunters from all across the city go out to try and control the issue.
91st - Summer ends.
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Seasonal Goals •
Ω Lie to someone [another PC].
Ω Buy an animal.
Ω Explore a location on the map.
Ω Spend a lonely night in The Sea of Grass.
Ω Craft something new.
Ω Lose something in the tall grass.
Ω Cook a new recipe.
Ω Trick another PC into buying something for you.
Ω Pray for rain.
Ω Tell a story [to another PC].
Ω Hunt something you have never hunted before.
Ω Make a new friend [with another PC].
•
Summer 515 Weather •
Endrykas weather calendar for Summer 515 AV
[left]Image Thunder From the 1st to the 3rd of summer, Endrykas is warm with thunder in the morning and evenings. No rain.
Image Partly Cloudy From the 4th to the 13th of summer Endrykas experiences warm, but mild weather with the hottest part of the day falling between the 11th and 14th Bell.
Image Sun 14th to the 22nd Endrykas is very hot. Water levels in the Uvic Lake are fine.
Image Rain 23rd of Summer, light rain all day and late into the night. Endrykas is thankful for the relief from the hot weather, but the next three days are sticky and humid.
Image Cloudy 24th to the 27th of summer is unnaturally humid with light showers overnight.
Image Cloudy 28th to the 47th Endrykas is hot, mild at first, but around the 35th the Uvic Lake is noticeably low. By the 42nd the Clans agree on a water restriction.
Image Rain The 48th to the 51st finally brings some relief to the hot days with light rain. Water is still restricted and now policed by The Watch.
Image Sun 52nd to the 60th is stinking hot, many people fall victim to heatstroke and The River Flower is at capacity. Makeshift tents are set up outside to help deal with the influx of people.
Image Thunder The 61st to the 64th is dry with thunder storms. The threat of wildfire is very real.
Image Heavy Rain 65th to the 68th sees a deluge of heavy rain fall on Endrykas. The Water restrictions are lifted and Endrykas sacrifice a prize Zibri from each of the clans to Zulrav.
Image Cloudy Sun, cloud, and beautiful skies from the 69th to the 85 with a few light showers between 72nd and 75th overnight.
Image Heavy Rain On the 86th of summer Endrykas experiences another deluge of heavy rain from the 4th bell to late into the night.
Image Sun From the 87th to the 91st of Summer there is not a cloud in the sky.
• Fall • 515 AV •Calendar
Fall has Endrykas following the Sylira border away from the stone city south towards Zindal Bay, bringing it into continuous warm weather for all to enjoy before the season gets colder. Hunting and gathering tends to dominate at this time, as well as trade with the coastal city of Claridon; though the city is still far off in the earlier half of Fall, as the season progresses Endrykas slowly makes its way closer to the seaside city.
Travel
Endrykas - Fall
Land Routes
Listed travel times assume modest mounted travel at 8-10 hours per day. More time spent traveling per day may only lessen the travel time by a couple of days at most. Travel in Cyphrus is easier than many other areas due to the relatively open, rolling grasslands. Wagons and extra cargo add 10 days to travel times.
Riverfall 1,015 miles 51 days
Kenash 675 miles 34 days
Claridon 450 miles 23 days
Ahnatep 785 miles 40 days
Syliras 1,020 miles 74 days
Zeltiva 900 miles 60 days
Lisnar 1,125 miles 75 days
5th – Hunting Begins.
7th – Hunters everywhere undergo a training test to see if they have what it takes to join in the annual Glassbeak hunt.
9th – People from all over Endrykas go out in search of natural stores of fruits, vegetables and nuts which will continue until stockpiles for winter are full.
13th – A massive herd of Olidosapai are spotted northwest of the city.
15th – A competition is held for hunters to bring down the biggest Olidosapai. The winning hunting team is rewarded with a new weapon each of their choosing. (PCs should work together)
17th – A member of The Watch is beheaded by a swords merchant in the marketplace. Justice is swift, but foreigners everywhere begin to feel ill at ease. The city's law is much less tolerant of strangers and turns away newcomers more frequently this season.
19th – A local tanning expert from the Ruby Clan runs a short course on tanning for anyone interested in attending.
21st – Hunting groups leave Endrykas in search of Glassbeaks.
23rd – Three men are killed during the Glassbeak hunt and seven others are seriously injured. Staff at The River Flower use a lot more stock than intended to keep the wounded men and women comfortable. Groups and individuals are asked to go out in search of different herbs to see Endrykas through the fall and coming winter.
29th – A strange cold-snap causes the Zibri to grow their hair a lot earlier than usual and their milk to dry up early, leaving many people to raise their young on expensive feeds. No one can buy any milk products in Endrykas until spring when calving starts up again.
30th – A lot of young children in Endrykas develop nasty coughs that concern parents.
31th – Crafters are paying well for pelts, yarn, and wool in order to make a start on the manufacturing of winter clothing.
35th – A design competition is held for embroiderers, weavers, and seamstresses who are tasked with putting together elaborate blankets and rugs.
41st – A large herd of wild cattle and horses are rounded up and auctioned off to the highest bidders. (Moderated Event)
47th – The winning team that managed to capture the biggest Glassbeak are awarded with Glassbeak amour and a pair of warm winter boots fashioned from prized Olidosapai leather. Those wearing this armour are considered to be some of the most elite hunters in Endrykas.
49th – Foragers are encouraged to go out in search of eatable roots, nuts, seeds, and flowers. The individual or team who brings back the best assortment of goods are awarded with enough dried meat to see them through the winter.
50th – Hunting Ends.
54th – A old Drykas woman, who visits the same time every year, wanders into the city to share old, historical stories with those willing to listen.
61st – Caiyha's Tears: A strange tree appears overnight at the heart of Endrykas as if it had sprung from the ashes of the central fire pit. The tree bears tasty blue fruit that look a lot like pears. Some don't feel any different for eating the fruit, while others see visions of the future. (Sub-moderated Event)
68th – The Watch discover a destroyed campsite a day's ride north of Endrykas. It looks like something terrible went down which causes concern. Everyone who lived there has been either eaten or killed and left to rot.
72nd – An ancient Earth Velispar [The Dark One] visits the city, his arrival is announced by the screams of men, women and children everywhere. (Moderated Event)
76th – A handful of slaves that escaped their Zith captors stumble through the Wind-Knotted Gates. Most of them can't remember their names, family, or trades. Two of them are barely conscious and all five are none but skin and bone.
84th – Individuals prepare their costumes and decorative masks for the big feast tomorrow. Spot prizes are awarded to individuals with the best; mask, costume, body paint, Strider blanket, and weaving on the day of the celebrations.
85th – A large feast is held in celebration of the food gathered and stockpiled for winter. Unwed individuals who have proved themselves worthy throughout the season are introduced to the daughters and sons of many Ankals and take pride of place during the feast. People everywhere tell stories, dance, and sing.
87th – A lot of horses and cattle are suffering from mud fever which makes travel to the winter grounds slow-going.
91st – Fall Ends
N O T E
If you wish to claim one of these events you can post here, but must start a thread within 24 hours of claiming the event or your claim will not hold. Moderated events cannot be claimed; if you wish to participate in a moderated event you must fill in the signup form below and post it to Tribal's Office. Creativity and collaboration will be awarded this season. Enjoy!
Event Signup Form
PC Name:
Skills you want to improve during the thread:
Moderated thread (date):
Why are you interested in joining this thread?:
Something you're willing to lose:
Can your PC take an injury during this thread?:
Preferred outcome?:
Seasonal Challenges
Fall 515 AV: Complete eight of the following seasonal goals to earn the Endrykas Badge.
R U L E S
1. You cannot cover more than three seasonal goals in a single thread.
2. The thread must be at least 1500 words long.
3. You must cover at least two of the social goals [with two separate PC characters]
Ω Hunt and kill three different animals this fall.
Ω Sustain an injury that leaves your PC bedbound for at least three days.
Ω Earn five experience points in a skill that starts with P
Ω Cook something for another PC
Ω Go foraging for herbs on behalf of The River Flower [PC]
Ω Buy something new for your Strider
Ω Men gain 5 skill points in sewing, dance, cosmetology, massage, or seduction.
Ω Women gain 5 skill points in bodybuilding, land navigation, gambling, Interrogation, or leadership
Ω Take a loved one (or a hot date) star-gazing [PC]
Ω Build something with snow
Ω Get into an unarmed fight with someone [PC]
Ω Give part your hunting take to another pavilion [PC]