Knowledge
I must work hard at what I know.
Fluent Arumenic
Basic Common
Poor Shiber
*Sayana: Eypharian Mistress
*Subterfuge: Lying in Common
*Promise to Sayana: No Hypnotism
*Teaching: Repetition of Explanation
*Sayana: Has the appearance of a Zith (Winter 21 515 AV)
*Sayana: Needs help and hope
*'Mr Illusion’: Boy with dark eyes
*Lucas: An assistant fortune teller at Okana’s Tent
*Lucas: Taught by a “male Konti”
*Karash Divine: Haughty Eypharian
*Menna Moresly: A shy girl associated with Karash
*The stranger at the Temple
*Storytelling: Magician, Emperor, Heirophant, and Fool
*Storytelling: Using Improvisation to Fill in the Blanks
*Nephti: Girl of Little Illusions
*Arisia: Another Fortune Teller
*Arisia: Two Year Old Cat Kelvic
*Bonded to Arisia
*Arisia: Wishes to Help the Vantha and Has a Vantha Mother
*Arisia: Has Travelled Martial Arts: Fighting Without Weapons
*Alex: Staying at the Cubacious Inn
*Alex's Words of Advice
*Emotion Equals Power
*Alex: Armoured Vantha Sympathiser
*Alex: Prepared to Help
*Marina and Kraityn: Svefra couple
*Ahnatep: street plan
*The Alvadas Underground
*Alvadas Location: The Wolf’s Cave
*Alvadas location: Okana’s Tent
*Alvadas Location: The Sealed Grounds
*Alvadas location: The Temple of Ionu
*Alvadas Event: The Festival of Illusion
*The Crooked Playhouse: Reminds you of Sayana
*The Crooked Playhouse: Has a Atmosphere of order
*Ahnatep: No longer feels like home
*Lore: Alvadas Winter 516 Mizahar Map
*Syliras: Busy and Full of Knights
*Alvadas Location: Alvadas-Nyka
*Alvadas Location: The Patchwork Port
*Ionu, God of Illusions
*Navigating using Priskil’s gift
*It’s faith, not race that matters to Priskil
*Ionu’s gnosis: Illusionism
*Belief in Priskil
*Kelwyn: A twin god and goddess
*Kelwyn: God/goddess of lost causes
*Ionu: Fond of Pranks
*Priskil: Basic Religion
*Watchtowers: Linked to Priskil and Love
*Morwen: Goddess of Winter
*Dira: Goddess of Death
*Kihala: Goddess of Life
*Yahal: God of the Benshira
*Sylir: God of the Knights
*Sylir: Symbol of the Windoak
*Yahal: Represented by Wings
*Cosmetology: Applying Kohl
*Cosmetology: Contouring
*Cosmetology: Proper Layering
*Cosmetology: Dying Hair
*Medicine: Changing Bandages
*Medicine: Washing Wounds
*Medicine: Keep Clean
*Vyfox: For Cleaning and Purifying
*Kroler: For Speeding Healing
*Hypnotism: Recognising it in others
*Cosmetology: Applying eyeshadow
*Philosophy: Side effects of slavery
*Investigation: Asking questions to find answers
*Running: Stopping suddenly
*Fortune telling: Using bones
*Fortune telling: ‘The Star’ card as a representation of Priskil
*Fortune telling: Are bones more precise?
*Card tricks: The three card trick
*Card tricks: Find the card within the pack
*Card tricks: Using misdirection
*Card Tricks: Hiding Cards Using Misdirection
*Card Tricks: Being Sleight of Hand(s)
*Using Stories to Stall for Time
*Card Tricks: Using Stories with Tarot Cards
*Gambling: Stammer and Blush
*Stammer and Blush card hands
*Card Hand: Full house
*Gambling: Bluffing
*Card Hand: Straight Flush
*Card games bring crowds together
*Card Game: Bullshyke
*Finding tells in other players
*Improvising new rules for bullshyke
*Always card games around the docks
*Busking: Picking Oneself Up (Mentally) From Mistakes
*Gambling: Card Fold Trick
*The Power That Fortune Telling Can Hold
*Fortune Telling: Spreading hope
*Rhetoric: Promises of hope
*Paralysis of fear
*Injuries: Negating the threat of a person
*Konti: Presumed blessed
*The unlikelihood of a male Konti
*The dangers of travel
*Zeltiva: In the Sylira region
*Zeltiva: A port city of learning
*Complexities of understanding fortune telling
*Voiding: A magic of opening portals to another dimension
*Acting: Suppressing a Smile To Fool an Audience
*Patience: Sometimes Difficult
*Double-Coloured Eyes: A Condition From Birth, Common In Cats
*Kelvics: Animal-like Race
*Kelvics: Bonding At Different Ages Means Different Results
• Planning: The stakes are high
• Planning: Looking to others for help
• Alex: A sun-shaped scar
• Alex: Uses many weapons
• Planning: Weighing the options
• Planning: Trust and secrecy
• Stealth: Whispered words
• Nothing is nothing
• Socialization: Language barrier
• Nephti: Is light, not darkness
• Speaking up is dangerous
• Alex: A careful ally
A Note Under the Door: An unpleasant surprise
-Vantha: Hunted in the Winter of 516 AV
-The Question: How many deities truly support hunting the Vantha?
-Alvadas' Streets: Trust Ionu to guide you
-Everyone needs hope, not just the persecuted
-A speech can draw attention at any moment
-Being Eypherian draws people's interest
Language: Silently repeating words to get full meaning
Nephti: Poor in Fall 516
Ssanya: Dhani carver from Eyktol
Dhani: Are scary and remind Nephti of bad times
Fortune-telling: 'V' spread
Fortune-telling: Ssanya's fortune
Fortune-telling: Explaining cards not well understood
Alvadas location: Alvahnatep illusion Winter 516
Dhani: Difficult to trust