Covered head to toe in a mottled dark grey and black layer of fur that is slightly thicker around his knees, Treachery isn't one to miss in a crowd. Being just shy of six foot tall with broad shoulders and a pair of large leathery black wings coming out of his back just below the a set of shoulder blades, giving him the ability of flight. With his long black locks of hair tucked behind his large ears one is able to get a glance at this Zith's exotic face. Striking ominous red rimmed pupils immediately give him a slightly intimidating appearance with clawed hands and sharp obvious fangs warding off most from giving him any sort of friendly gesture.
There are numerous scars hidden beneath his fur all over his body from accidents or from dealings with both Zith and non-Zith. The worse scars are located on his wings, in particular the left wing, where small parts of the membrane have been torn through preventing the Zith from flying. The tears should fully heal by Spring 515AV although flight will not be possible until Summer 515AV; providing nothing makes them worse/better. Having recently become very aware of his size and appearance over the past few seasons, the Zith now chooses to drop and flatten his wings against himself when near humans as well as keeping his claws and teeth out of sight as much as possible. However he still stands in a very confident manner making him seem quite confrontational.
Despite his race's reputation, the Zith is still a very proud individual when if comes to his species. Raised to the knowledge that all that is not Zith is therefore a form of prey, he only chooses to help others out of respect or pity. Therefore many have found him unwilling to do work for money, meat, women or any other sort of bribe. To him reverting to such behaviour is for the weak and pathetic; the types of people whom he does not associate with. Vicious by his upbringing, the Zith has no qualms about whom he kills only the reason why they must be killed. Easily excited by the thrill of the hunt, Treachery can on occasions have difficulty differentiating friend from foe, attacking anything on sight. He will however seek to mend any uncontrolled damaged he may have caused.
Despite his blood thirsty nature, the Zith is an hard working inquisitive individual as well as being surprisingly quick to forgive and willing honour his word to ridiculous lengths despite the risks involved. Once befriended he becomes quite clingy and protective, not understanding his new friend's concept of personal space in the slightest. He also quite regularly tired and cranky in the mornings due to his sleep cycle having still not fully adjusted.
Born in a small double family colony located somewhere in the sea of grass, the Zith started life as most would expect his kind to. Nights were spent learning how to hunt and track, playing along side his twin brother whilst at daybreak the slaves were bullied into sending them to sleep with stories of far off lands with strange names and customs. It was a pampered life style; one he can never say he hated or has truly moved on from. Growing older he soon was joining his family on their hunting trips. Sometimes they would be simple hunting wild game, other times it was those unfortunates that had lost their way in the grass. Once or twice they stumbled upon Drykas,resulting in the deaths of those he cared for and developing his hatred for them in the process.
Whilst he may never have been the strongest fighter on the hunts, his tactical instinct and hunting prowess helped him gain much of his kin's appraisal, much to his twin's annoyance. A rift slowly began to form between them, not helped by his regular avoidance of the sparing matches they used to have. Eventually he came of age, succeeding in his solo hunt with a prize of two of
strong yaksI assumed it made sense for these to be in the grass lands (probably in the more nothern part) since they are very common on the grassy plains of the Mongolian steppe, once again outshining his sibling. However the Zith ultimately came up short one day when it came to a fight for a mate. Turned out both him and his brother had had their eyes on a certain female for a while, after realizing this the two battled it out ferociously.
The victor was decided when his brother claws tore into the membrane of his left wing, leaving him flightless. Ultimately grounded, shamed and now useless, his family shunned him forcing him to flee with his life. Enraged by the betrayal of those he loved, the Zith waited until most of the family had taken off on a hunt before setting as many of the slaves free as he could. Chased for days on end by the colony, the majority of those he had freed were killed or recaptured. The few that escaped he stuck closed to, bringing them rabbits and other easy to catch game in return for a place near the fire and a face he could trust. Eventually they came across one of the caravan routes and were picked up by a caravan, although it took quite the bit of negotiations for the newly named 'Treachery' to be allowed to tag along.
Amongst those travelling with the caravan was a morpher who took pity on the slowly civilising Zith, deciding that morphing would aid him in the future. Normally a quick learner, the finer points of the magic were lost to Treachery, slowing his overall education in the skill. Even as the group neared the Zith-hating city of Riverfall, he still struggled to get beyond the basics of controlling his Djed. Gifted clothes, food, a tent and a horse; Treachery was abandoned outside Riverfall to find his own way in the world. Lost and confused he choose to head towards the legendary city of peace Syliras, a place he had heard everyone was welcome and where great powerful men in armour protected the entire colony from danger.