Job Thread Question

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Job Thread Question

Postby Anomena on August 3rd, 2015, 3:20 am

Hello! I'd like to begin working on a job thread. I know that my character would like to be a poisoncrafter. However, I'm a little confused as to what this entails, and although the Price List page did help some, I still have some questions.

1. Does my character have to be employed by someone else to start working? Or can she sell poison on her own?

2. If she can sell poison on her own, does she have to find actual PCs who want to buy the poison from her?

3. I already asked this question to Crosspatch, but I just want to double-check: In a fantasy forum such as this, how realistic do job threads need to be? Obviously I'd need to describe how to find various ingredients for poisons and how they are made, but do those descriptions need to be perfectly scientific? Or am I allowed to use my imagination?

4. How can my character buy a kit to begin making her own poison? The wiki said that she'd need one, but I'm not entirely sure where she can get one.

5. The wiki said that I'd need to find a Storyteller with whom to fix my income. Which Storyteller should I speak to about that? Or does it matter?

Thank you so much for your help!
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Job Thread Question

Postby Nightmare on August 4th, 2015, 9:29 am

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Hello!

Let me try and tackle a few of those questions for you. :)


  1. That is dependent on your local storyteller. Some STs will require you to work under someone or start a business. Others don't have poison crafters in their city when said city's theme prohibits it. So, this is one of those things that you need to get in touch with your city's ST.
  2. Short answer is no, you can sell to NPCs or use job threads detailing finding herbs/making poisons and anything else that might fall under tasks that you would do as a poison crafter. That said, PCs are much more fun to thread with and thus sell to.
  3. Realism is the goal of Mizahar. So to be perfectly scientific is what all of us strive for, but there is a caveat to that. Mizahar is a fantasy setting, like you pointed out so, some things might not match up perfectly. Magic and strange and new life can change the mechanics and details of what might be perfectly scientific. As a general rule, if it exists in the real world, try to keep it as scientific as possible. If it doesn't... try to follow internal logic as best as you can.

    Note: Also remember that there is a disconnect between a player's knowledge and her character. A player might know that the belladonna plant is related to the potato and thus the potato has poisonous aspects to it, but the character might not be so informed. They might even attribute natural phenomena to magic or the divine. So keep this in mind.
  4. That is dependent on your local ST, healers might have a poison kit for making antidotes so as a general rule they could be a place to go to.
  5. It does very much matter which ST you go to about income. When you register into a city, that is considered that character's city, the ST of that city is the one you should talk to about any questions you have. Also understand that for many cities that there is only one of them and a great many of players that they need to help so do not expect answers right away. Storytellers do strive to be prompt, but some patience and understanding goes a very long way. :)

    Hope that helps!

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