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Okay, so here is something I have noticed...
There are absolutely no Lores to help a PC have a career as a Trader. None. Whatsoever. There are a FEW trade routes placed on a map, and those only include the seafaring ones.
So, what I would like to suggest is that trading be given a lore. Define rules, regulations, returns, land routes, etc.
Make a list of the types of stuff each city likes (in general). One city might like more physical weapons, another city might want archery supplies, another city might love luxury goods, etc.
Create "Merchant Liscenses" or the like giving a person permission to stand in the street square every X number of days and hawk there goods. Set up a definite system for reaping profits, that sort of thing.
In relation to this, I think the price list needs a bit of trimming, since not all goods are equally available in all locations, thus affecting their price. Sure, some simple flour isn't worth much in Syrilias. But in Wind Reach, where we can't even REMOTELY grow wheat, flour is a luxury food.
See my points?
Trading is a logical job that is sometimes referenced in the Lore, but never actually focused upon. As the business regulations currently stand, however, being a "Trader", especially a successful one with multiple convoys, will violate any number of business regulations, thus depriving a such a travelling merchant from the status of businessman that they deserve.
That is why I think a whole Lore need to be added just for Trading regulations and information.
Just a thought, so give me all your feedback!
.
.
.
.
Okay, so here is something I have noticed...
There are absolutely no Lores to help a PC have a career as a Trader. None. Whatsoever. There are a FEW trade routes placed on a map, and those only include the seafaring ones.
So, what I would like to suggest is that trading be given a lore. Define rules, regulations, returns, land routes, etc.
Make a list of the types of stuff each city likes (in general). One city might like more physical weapons, another city might want archery supplies, another city might love luxury goods, etc.
Create "Merchant Liscenses" or the like giving a person permission to stand in the street square every X number of days and hawk there goods. Set up a definite system for reaping profits, that sort of thing.
In relation to this, I think the price list needs a bit of trimming, since not all goods are equally available in all locations, thus affecting their price. Sure, some simple flour isn't worth much in Syrilias. But in Wind Reach, where we can't even REMOTELY grow wheat, flour is a luxury food.
See my points?
Trading is a logical job that is sometimes referenced in the Lore, but never actually focused upon. As the business regulations currently stand, however, being a "Trader", especially a successful one with multiple convoys, will violate any number of business regulations, thus depriving a such a travelling merchant from the status of businessman that they deserve.
That is why I think a whole Lore need to be added just for Trading regulations and information.
Just a thought, so give me all your feedback!
.
.
.