I was curious whether or not it would be possible to have weapon STYLES as well as weapon types. After all, we have Unarmed Combat STYLES. Why not also have weapon STYLES?
I mean, Friar Tuck does not use his staff like a Shaolin Monk. Samurai warriors did not use their swords like Ottoman warriors. American Indians used bows different from English Yeomen who used them different from Persian Charioteers who used them different from Mongol Horsemen.
Thus, I think having weapon styles would be judicious and better reflect how a weapon is used. I think, however, that characters should not HAVE to choose a style, instead being able to choose to go with “standard” rather than pick a style.
This originally occurred to me in connection with my idea about animalistic combat styles since those are excellent examples of combat styles that would influence both armed and unarmed combat. It has since occurred to me that a whole swath of combat styles exist, both for weapons alone and for both armed and unarmed.
Such styles could be said to include, just off the top of my head:
{format of list}= IRL reference – “Mizaharian Name” (Which combat forms it will affect)
Non-descript – “Standard” (Armed – default armed combat style)
Greco-Roman – “Classical” (Armed and Unarmed)
Various -- “Ancient” (Armed and Unarmed…this would be a generic combination of Indian, Aboriginal, Tribal African, etc. styles, particularly American Indian since it is highly documented IRL)
Mongol – “Rider” (Armed – particular emphasis upon mounts, esp. horses…this would be quite useful for Drykas)
Samurai – “Miz name…?” (Armed)
Various Animal-inspired (see my other lore suggestion post) – “Animalistic” (Armed and Unarmed)
….you get the idea.
By using styles like this, all of the various aspects of combat will have an added level of depth and complexity. There will also be definable guidelines for how supplementary skills will effect combat, as well as the abilities of master and expert warriors in these styles.
Additionally, it will add another layer of character development. Mister Chuckles has two weapon choices, let’s say – gladius or talon sword. Which one does he want to use? Both have about the same blade length, are extremely effective weapons, etc. so there are no major differences (let’s forget the fact that talon swords are almost impossible to get for the purpose of this illustration).Well, you can just say that he wants the gladius…but why? If you know that you want him to have his chosen combat style as “Classical,” however, then it will make perfect sense. When someone reads the Lore (that I would write up) for “Classical” combat style, they will see that the gladius would be on the list of preferred weaponry.
Even beyond weapons, each of these styles helps us understand our character’s psychology. I remember my grandfather telling me, “You can tell a lot about a man by how he handles guns.” Well, Miz doesn’t have guns, but that principle holds true for all weapons, really. A warrior that uses the Samurai-ish style would be level-headed, reserved, make use of meditation, etc. A warrior that uses “Classical” style would be quite objective about things, love the close fray, value mental pursuits like mathematics and astronomy, etc.
All characters would start with “Standard” combat style for weapons, unless their race suggested otherwise. Some races would have other styles as their default – Drykas would have Rider, Kelvics and Dhani would have Animalistic, Vantha would have Ancient – and thus would be able to start with said styles for their weapons. All other combat styles would have to be gained as lores IC via learning processes. This would not be an extremely difficult process since it is merely a style, but would be like learning a new personal magic IC…perhaps three threads of 2k words each would be sufficient…such specifics will be discussed once the idea itself is OKed and taken to the next stage.
An important note is that note is that characters could logically have multiple combat styles. As soon as a new style is learned, it may be used for any weapons and Unarmed Combat if applicable. A Character with multiple styles could use any style he chose at any given time.
A last and important detail is that Combat Styles would be more lore based than XP based. Once a style is learned, it is learned. If an Expert in Weapon: Warhammer (Standard) learned “Ancient,” because he ALREADY has an expert knowledge/XP of/for his weapon, it is logical that he would be able to then immediately (once learned) use Weapon: Warhammer (Ancient) if he so wish. This would be listed on his skill list as Weapon: Warhammer (Standard, Ancient).
Combat styles that extremely complex (such as Animalistic, see my other lore suggestion topic, or such as Pyken, which is being currently handled by Ball) will be covered more briefly than the othes, supplemented with a link to their actual lore page for further information.
General plan for lore page would (AT THIS POINT) be like this:
Intro to Combat Styles
1)Combat Style A
--overview of combat style A
----defining characteristics of combat style A
----common tactics used in combat style A
--how combat style A is learned
--preferred supplementary skills for combat style A
--preferred weapons/weapon types for combat style A.
2)Combat Style B
--overview of combat style B
----defining characteristics of combat style B
----common tactics used in combat style B
--how combat style B is learned
--preferred supplementary skills for combat style B
--preferred weapons/weapon types for combat style B