Jarhal Treeshadow Basic Information Race: Drykas Birthday & Age: Born in the Fall of 492AV Gender: Male Physical Description About 6'0 even, weighing around 170lbs, with dark brown hair and forgettable dull grey-green eyes. Though his skin is darkly tanned from a life prowling the Sea of Grass, Jarhal's windmarks are still clearly visible. The black dye is still vibrant, not faded in the least, which declares just how recent an addition it is. The tattoo itself does not make a particular picture, one might say, but rather has a general personality or tone to it as a whole. It's a flowing script knotwork along Jarhal's left chest, shoulder, and arm, ending in pointed edges speaking of danger and in other places rounded edges feeling of safety. Overall it makes a picture that is wistful and enigmatic. As for his clothing, it is always of emerald green and earthy brown tones. Always. He wears a leafy green cloak, pinned together with an emerald gemstone, and brown leather vest with green pants. His face is very likely to be dirty and with several weeks of unshaven growth. The muscles of his arms are toned subtly, not enough to catch the eye but adequate for a man's work. -Chural, the Scarred Hunting Hound Chural is a lanky brown short-haired mongrel, who's breed is pretty well indecipherable. His tail is like a long brown whip, and his face is long and unwrinkled. A large jagged scar edges between his eyes and across the top of his head, for all accounts the sign of a close encounter with a glassbeak. He is not a mean dog, but usually wary of everyone. He follows along by Jarhal everywhere, sitting close by and keeping close guard. -Topher, the Little Strider Being somewhere on the lower range of 14-to-15 hands, Topher is not the largest horse. He would make a terribly unimpressive warhorse, a dismal failure of a racing horse, and a woefully weak carriage horse. However, what he does make is a very good friend and a beautiful sight. The coloring of his mane is a multicolored light and dark that swirls together beautifully. His two back legs are solid black to the hock, and the black reaches past the elbow on his front legs. The main coloring of his body is buckskin with a black dorsal stripe. Character Concept Jarhal is a peculiar sort for a Drykas: A prudent man who keeps mostly to himself about his own business. When he does open up, he prefers to get to the point rather than waste time. It isn't that he's busy or in any sort of hurry, but simply because it's in his nature to try and find the root of something and pierce it. Finding the most efficient way to do things is a sort of hobby for him. As for his morals, he does not pontificate on the virtues of right and wrong. Theft, murder, rape, destruction... these are things he just doesn't think about either way. Living a simple life in-tune with nature is his only real wish. If he comes to like people then he will help them purely because he likes them, usually regardless of what it is they wish him to do. He will join a cause because it takes his fancy at the moment, but will leave it just as quickly if it disappoints him. Dealing with him in this way is like trying to walk an unfamiliar dog without a leash. All of that might make someone surprised when they find the few unshakeable beliefs Jarhal has: He loves nature, the act of hunting, and everything to do with stalking the wilds. It is as much apart of him as flying is to a bird or swimming to a fish, purely inseparable. Killing someone for flagrant affront to nature would not be beyond him. That doesn't mean he goes out looking for such a fight, just that he does see himself as a protector of the wild if it should need him. Jarhal wants to protect what he loves by bringing his love to others, and teach them to respect and appreciate nature. Character History Jarhal Treeshadow was born the youngest son to a smaller Pavilion of the Emerald clan of the Drykas. His father(and Ankal of the pavilion) had only one wife, and they give birth to three sons and a single daughter. His life has never been sedentary. His father, Dolur, lived a rich life traveling in and out of the Sea of Grass before finally settling down. He taught all his children the art of horse archery and how to handle hunting animals properly. The years of Jarhal's childhood were without trouble or sadness, they were full of great adventures with his siblings and enamoring lessons with his father. Those times would be brief, however. In the summer of 500 av Jarhal's eldest brother, Alder, was caught in a grass fire and burned horribly. He lived on for another two seasons before being killed by a pack of glassbeaks on a hunt. His mangled body was miraculously recovered before it could be eaten, and was reconnected with the Webbing properly. Three short years later Jarhal's second-eldest brother, Acha, never returned from a hunt. His body was never recovered, but his beloved hunting dog Chural limped home a day later. The dog now accompanies Jarhal on his travels, still bearing the scar of a gruesome gash along his face. Mercifully, his sister has survived and is currently living with her new husband. Last he knew, she was happy and all was well. His parents are still living, though now growing old, so it's quite up to him to continue his family's lineage. He still mourns the loss of his brothers internally, but one must be used to these things when growing in the harshness of Cyphrus. One thing that has lightened his entire family's spirits is when he found his match in a bold Strider named Topher, only two seasons ago. Since he has been on his own, he has developed a very strong desire to explore and document things no one else has seen. One day he wants to call himself a Ranger, and see every square inch of the world. Training Skills Observation - 1(+1) Running - 2(+2) Hunting - 8(+2) Archery(Composite bow) - 14(+1) Tracking - 18(+2) Camouflage - 13(+3) Riding - 15(racial +10) Wilderness Survival - 6(+1) Land Navigation - 4(+1,+3) Stealth - 1(+1) Socializing - 5(+5) Teaching - 1(+1) Lore Lore of the Prey[Cyphrus] Lore of the Predator[Cyphrus] Hunting deer in Cyphrus plains Thanksgiving prayers to Caiyha (basic) Dealing with crazy naked ladies Oh! You're a Kelvic! Fauna of Cyphrus (Basic) Thanksgiving prayers to Caiyha (moderate) Hunting with large cats (basic) Skinning deer Falling in Love with a Panther Fur The Feuds of Cats and Dogs Aleksi’s Idea of “Fun” Threatening a Woman as you Leave Dressing for the season Naemi I have a dream. Kelvic (Basic) Tebridiar (Basic) Topher's Flirty Nature Edalene (Basic) Giving Someone Too Grand a Title Being Bored Gauging the hunting grounds Recognising Glassbeak tracks Ways to cope with Glassbeaks Coming to the rescue of a stranger Death’s ever patiently waiting for you How it feels to be prey Languages -Pavi(fluent) -Common(proficient) -Grassland Sign(poor) Equipment and Possessions - 1 Set of Clothing (cloak/coat & footwear included) - 1 Waterskin -1 Backpack - 1 Set of Toiletries (comb, brush, razor, soap) - Food for a week - 1 eating knife - Flint & Steel - lantern - bedroll - blanket - a large set of saddlebags - Topher, Cyphrus Strider - Chural, hunting dog(heirloom) - A simple composite bow -100 Shortbow Arrows - 20 Game Arrows - 20 Fishing arrows - Camouflage Armor - Small Animal Trap - 2 Blood Decoys - Camouflage Tarp 10sq foot - insect repellent - one-person tent - hunting horn - High Quality Preserving Kit - 2 Water Additive - Traveller's Stock - Water Trap - Compass - Woodsman Axe - 3 flasks of lamp oil Ledger -40gm- Saddlebags, bedroll, blanket, lantern, and yvas saddle. -8sm - Dress(Average) -1gm & 5sm - Winter Cloak -75gm for Composite Shortbow(A Horsebow) -5gm for 100 Shortbow Arrows -4gm for 20 Game Arrows -4gm for 20 fishing arrows -50gm for Camouflage Armor -5gm for Small Animal Trap -10gm for 2 Blood Decoys -12gm for camouflage tarp -1gm for insect repellent -15gm for Hunting Horn -55gm for High Quality Preserving Kit -2gm for One-person Tent -6gm for 2 Water Additive -3gm for Traveller's Stock -45gm for Water Trap -200gm for Compass -4gm for Woodsman Axe -3sm for 3 flasks of Lamp Oil 62gm 4sm Thread List Spring of 511AV 6 - Blessings of Caiyha 7 - Is Your Daughter Home 25 - I Hope I Don't Break Anything 23 - Buy One, Get One Free 27 - Mercy of Nature 33 - Bad Trails Fall of 510AV 64 - Hunting for a Party 70 - Young Man and the Sea 89 - Cats and Dogs 90 - Where the hunter willingly becomes the prey 91 - Horses and Carrots TBD - The Sight of Horns Winter of 510AV 3 - Knowledge Hunting 11 - Target Practice |