R A C E : Kelvic [ Black-chested buzzard-eagle ]. G E N D E R : Female. A G E : Ten years. (Human Appearance: 30 years.) B I R T H D A Y : Season of Spring, Day 65, 508 AV. S T A R T I N G C I T Y : Nyka. C U R R E N T C I T Y : The Wildlands. B I R T H P L A C E : Nyka. L A N G U A G E S : Avian (fluent), Common (fluent). |
Outwardly, Faradae looks like a typical human being. She stands at a solid 5'7, give or take a hand span, with dirty brown hair and tanned skin, as typically seen among the inhabitants of desert-like regions. Nothing about Faradae’s appearance gives away her bird-like nature. Her eyes are of an unusually dark brown hue, one that could be attributed to her avian side, but all the same is not so evidently inhuman it would convince less exotic citizens to change the roadside. Her hair, usually tied away in loose knots and braids, bears the slightest resemblance to ruffled feathers, but even those who know her well are hardly ever observant enough to catch this subtle irony. Faradae’s features are even, scars have yet to mark her young face. High cheekbones and a defined jawline are the shaping properties, but her eyes, slightly tilted inwards and so dark the pupils are not visible, are what gives her a wild and mildly predatory finish. The young Kelvic is of a delicate build, with long arms to resemble her wingspan and truly tiny feet. |
Faradae’s animal form is that of the black-chested buzzard-eagle, otherwise known as aguja. Like any other female representative of the species, her body is approximately 2’2 ft long and covered in bluish to slate-coloured feathering around the head, back and chest. Her longest feathers are adorned with white tips, her wings are banded in the same light hue, giving her an air of opalescence. The bird’s waist feathering is completely white, contrasting the otherwise dark colour scheme beautifully. Faradae’s wingspread measures almost 6 ft and is perfectly suited to long, persistent gliding, but not so much to agile manoeuvring. Her eyes are dark brown like those of many birds of prey, her beak relatively large, curved, sharp and of a faded yellow colour. Sharp eyesight aids her in seeking out her favourite prey - smaller birds, mammals and lizards. Her diet as a bird is purely carnal. Her hunter's instinct allows not only for gliding, but also sudden dives. |
Some of the greatest adventures are borne of curiosity, and Faradae’s story shall be no exception. This young Kelvic possesses an inquisitive and exploratory nature, partly fuelled by her childhood home, partly by character, partly by her nature, the latter two of which are hard to tell apart at times. The older she grew, the more her wish to set out and explore the unknown increased, turning her into an itchy and bouncy ball of feathers on more than one occasion. Since Faradae hardly has any acquaintances apart from her closest relatives, only time can tell how her reaction to societies and contact with different personalities will play out. Despite her involuntary seclusion, Faradae values the fact that she is Kelvic, not human. The one thing on earth that she loves more than chasing the Unknown is the indescribable freedom of flying. Kelvic children do not lead easy lives. The urge to form light bonds is strong, and only with her parents’ (Parakis and Vithe) guiding hands did Faradae succeed to grow up in her own way. She was born in Nyka, where mindsets are not as free as preferable in a civilized community. Due to Faradae’s rapid growth rate, her mother, Kelvic herself, quickly realized her offspring was not fully human, upon which she took her family and moved to a smaller and more rural community just outside the city walls, working in the fields that provided for Nyka's nourishment. The reclusion of nature and open space allowed for the child to freely develop both sides – human and bird, in the short years it took for her to reach maturity. Keeping her at bay certainly was no easy task, for a yen to see distant places drove the little girl early on. Not being allowed out of the supervision of her mother or father for even an hour frustrated her, even more so the strict prohibition to visit the city. But being close to her parents had its perks - her childhood, albeit short, was time enough to gain emotional relations, basic education and a small set of extracurricular skills. From her mother, she learnt about her Kelvic nature, about instincts and the hardships of controlling them. Although not a bird like her daughter, her mother helped her develop the basic ability to survive as an animal, that is, in the wild, and hunt well enough to sleep with a full belly for most nights. Her father gifted her with an entirely different way - he had been a sailor, long ago, before meeting his wife and settling in the city of Nyka. He had been navigator on a small merchant ship touring the oceans of Mizahar, and although his position had never been very glorious, he had many a story to tell. He tried teaching his daughter to read maps, but the little girl would pay more attention to tales about far-away lands and foreign people. Nearing the end of the seventh year of her life, Faradae decided her time had come. She was fully grown, though not nearly as versed in the customs of the world, or even the very city she was born, to survive on her own without running into certain trouble. But Faradae decided to have none of it – she finally wanted to follow her inner instinct and see all the world had to offer. So she took her leave from her parent’s home and headed for the gates of Nyka. The city changed Faradae's perception completely - it opened her eyes to how big and colourful the world really is. Nyka alone seemed impossible to explore completely. She took a job for a delivery to Syliras, an encounter that sparked the idea for what she'd do for a living - inter-city deliveries. The journey was not easy, but she made it to Syliras and back faster than a caravan ever could. Faradae settled down in Nyka until summer 516 AV, when she flew back to Syliras and took sea passage to Alvadas on a vessel travelling the Syliras Route. She spent a season in Ionu's city, but homesickness and a lack of close friends sent her on her way back to Nyka in winter. During a stop in Syliras, she heard of a star that had fallen from the sky somewhere to the north. Curiosity got the better of her, and she adjusted her route towards Ravok. On the way, she met a search party from Sahova looking for the same object she'd heard rumours of. After the quest for the fallen star ended, Faradae spent a while in Sahova, before returning to Syliras and ultimately joining a caravan to Riverfall, once more driven by a sense of longing and a lack of be-longing. |
Clothing
4 linen shirts. 1 pair of breeches. 2 linen dresses. (1 x SP) 7 sets of undergarments. (1 x SP) 4 pairs of socks. (1 x SP) 1 pair of brown leather boots. 1 sturdy brown woolen cloak. Equipment
1 backpack. 1 waterskin. 1 set of toiletries (brush, soap). 1 eating knife. Flint & Steel. Weaponry
- Food
- Heirloom
1 ring, given to her by her mother. The design is intricate, yet the metal is worthless. Only of sentimental value. Delivery
1 leather letter casing Housing
A simple room in the Wolf's Cave in Alvadas. Skills
Lores on Skills
Acrobatics: Taking a fall Acrobatics: Ducking an oncoming blow Acting: Non-threatening posture Animal Husbandry: Trying to calm a scared animal Auristics: The Magical Art of Studying Auras Cooking: How to make meat skewers Endurance: Keep going by refusing to admit defeat Flying: Gliding on higher air currents Hunting: Identifying an opossum by sight Land Navigation: Following illusions Land Navigation: Going where feels right Logic: Knowing when to stay out of the way Medicine: Checking for injuries Navigation: How to Read a Map Navigation: Distance From Nyka to Syliras Navigation: By the sun & stars Navigation: Picking out landmarks as a guide Planning: A niche in the courier profession to fill Scouting: Using bird eye view to spot rest spots, fresh water and shelter Scouting: Finding shelter from the storm Stealth: Hide in the brush Tactics: Changing forms to escape a foe’s grasp Tactics: Diving on a foe to surprise attack from the sky Tactics: Observing the surroundings to plan an attack Tactics: Devising a course of action to stop the insect invaders Unarmed Combat: Talons and beak Unarmed Combat: Wing and beak attack Wilderness Survival: Quality equipment is vital in the wild Wilderness Survival: Hunting along the way Wilderness Survival: Picking safe places to land and shift in a bog Wilderness Survival: Seeking shelter; never in caves, never in the open Wilderness Survival: Looking after your equipment Wilderness Survival: Setting up a tent Wilderness Survival: Wary of fires in forested areas Finding a dry place to land amid swamps Planning For a Long Trip Knowing how to fly Flying in a storm Reading Guard Body Language Ser Faircroft's Unique Fighting Style Confessing an unpleasant truth Taking clothes from laundry lines Lores on Locations
Nyka: The Brutality of The Monks Nyka: Aggressive Peacekeeping Nykan Oddity #668: The Case of the Burning Snow Location: The Nykan Docks Location: The Cursed Bridge Location: The Aperture Layout: Nykan farmlands City: Syliras Alvadas-Lhavit: Changes from night and day quickly Alvadas Illusions: Cities of Winter 516 Lores on People and Species
Alexander Faircroft: Squire Alija: The aurist Clyde, the almost paranoid man Clyde can 'look' without his eyes Suspicion: Clyde can see auras, magically Faradae: Likes the hustle & buzz of Syliras Faradae: Prefers flying to riding horses Imass: A knight of syliras Imass: The Akalak's tragic tale Imass: A man of faith Imass: Waiting on the wall Imass: Easy to find in Nyka Sayana, the multi-armed huntress Ssanya: Short, snake changeling woman in Alvadas Sylir: God of peace & civilization Strange insect army: Appeared out of no where Strange insect army: Split and multiply unnaturally Strange insect army: Drawn to light Strange mist creature: Physical characteristics Strange mist creature: Takes the breath out of your lungs when touched Vysia Prakmat: Stern, but courteous, innkeeper Person: Armoured hunter of ‘Change-Bloods’ Pycons: People of clay Yukmen: Monsters spawned of land Zith: A race of vicious, furry, winged humanoid beasts Race?: Like a snake, but larger [tab=Job-Related, #858C9F,#040911]Delivery by bird is faster than by caravan Courier: Natural job to have Courier: Doesn't have to be impersonal The mysterious red letter[/tab] General Lores
High objects tend to be struck by lightning No joys found in any city compare to flying Rescueing a monk Human form is much safer when in the presence of a huntress Hypnotic Suggestion: This is a good, safe group that I want to stay with Rumor: A star fell to the north Owls can give directions, if you speak the language Wild birds look down about domestic birds Trees often provide tricky, and annoying, shadows Luminous markings: Harmless to horses and can be seen in the dark Luminous markings: What attracted the bugs? Ledger SP
Winter 515 AV
Spring-Autumn 516 AV
Winter 516 AV
Spring 517 AV
Summer 517 AV
Ledger Autumn 517 AV - Spring 518 AV
Summer 518 AV
Autumn 518 AV
Threads Winter 515 AV
Spring-Autumn 516 AV
Winter 516 AV
Spring 517 AV
Summer 517 AV
Threads Autumn 517AV - Spring 516 AV
Summer 518 AV
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