[Verified by Tribal] Azmere

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Azmere

Postby Azmere on October 15th, 2015, 10:14 pm

Last edited by Azmere on May 30th, 2018, 2:25 am, edited 61 times in total.
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Azmere
Seeker of the Lost
 
Posts: 651
Words: 754081
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
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Azmere

Postby Azmere on October 15th, 2015, 10:51 pm

Image
Concept::Hollow Lion

It's a scary thing to consider; one's legacy. What do people think of me? How do others see me? Am I a welcomed sight in the eyes of world? Does anyone even pay attention?

Azmere does not know who he is. He does not know his own name let alone the hopes and dreams or fears and failures that shape most people. He has inclinations towards certain skills and the man is drawn to certain things but he does not know why. He is hollow.

Being empty breeds a particular type of person. A man lets the world come to him and deals with only what's in front of him. Over time, that piece of ground where he plants his boots becomes sacred and the only thing he covets. The world is seldom kind and thus its constant battering of the man make him vicious and territorial. Like a lion, he defends the only thing he understands.


"...He was stone that had withstood the burden of a thousand storms. Weathered away some, but solid and unmoving. Sure of all he knew and unaccepting of defeat...His skin was rough and mangled by whatever foul beast had tried to destroy him, but like the weathered rock he had persevered. Nothing was going to break him. He was the one who could not be moved..." ~Taurina~



Name: Azmere Stormblood
Nickname: Az, by his mother & Lodai
Race: Drykas
Gender: Male
Birthday: 19th of Spring, 486
Birthplace: Sea of Grass
Height: 6'2"
Weight: 216 lbs.
Fluent Language: Pavi
Basic Language: Common



ImageThe years have changed Azmere a great deal. He was marred as a child with scars on his neck and face. Several battles have also left their mark on the man creating even more noticeable scars and leaving him to walk with a slight limp. His once black hair is now kissed with an ashen color around his temples that is also peppered throughout his short beard. The man's hair is something of a mess. Many of the braids that once held the locks out of his face have fallen out or were cut. Layers are chopped and uneven since life underground doesn't require much in the way of grooming. Born with blue eyes, the incident of his youth turned the left one to a golden color. As a young man, a dangerous vagrant in-bedded Azmere with Pathfinding. This caused rings of color to form bursting out from his pupils. The golden eye has a ring of cyan and purple radiating through the iris from the center while the blue eye has a rippling layer of red and green that emerge from it. These strange hues twinkle and softly shine when they are used to channel djed. Despite all of these things, Azmere is strong with solid features and noticeable muscle mass. He has tanned skin that is tough from a lifetime spent in the sun. Azmere's right arm is covered in windmarks that stretch from his wrist all the way up to his neck. Most of these are still very clean though some of the lines are starting to blur and fade with time. His hands are weathered and calloused but most important to note upon first impression is how steady the man stands- as if he's made of stone.

 
Injuries

 
Scars

 
Windmarks
  • Right Wirst/Forearm - Hourglass & Dove: These are reminiscent of his first bonding with Hephiestian. As a young boy playing with a colt, the pair took their first ride and the sky opened up to reveal the gods' blessings upon this perfect union that lasted for two decades.
  • Right Side of Neck - Criss-crossing Lines: This is a artistic rendering of the inner structure of a pavilion wall. It represents the importance of structure in one's life as instilled in him by his grandfather.
  • Right Shoulder Half Sleeve - Burst of light with horse and rider leading winged warriors: Az defeated his older half brother in an honor proving. After this event, his grandfather believed him to be destined for leadership and glory.

 
Health
  • Azmere walks with a slight limp that favors his left leg.
    It varies depending on fatigue, diet and weather.

 
Wraps
These will just be ones added through RP.
  • A faded piece of thin fabric. X


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Last edited by Azmere on June 8th, 2018, 9:14 pm, edited 70 times in total.
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Azmere
Seeker of the Lost
 
Posts: 651
Words: 754081
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
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Azmere

Postby Azmere on October 17th, 2015, 4:50 am

Image
::Pre-Creation::


Timeline :

Azmere's had a tough life. He was disfigured in a freak accident when he was twelve. Because he was the son of the Ankal's third wife, Azmere was sent to live with his grandfather's pavilion. The boy was raised on tales of Zulrav and Stormwardens while being taught to hunt and work. His new pavilion was big on making everybody contribute to the betterment of the group. At first, Azmere did not adhere to his new life. Teenage angst and feelings of rejection met in perfect discord with the arrival of a bad influence. Azmere strayed from his duties, became stagnant in his training and even went so far as to defy orders and tradition. This new friend eventually revealed himself to be selfish and betrayed Azmere altering the course of his life.

After this change of heart, Azmere feverishly took to the bow and spent much time honing his skills as well as working his way into the maintenance of the weapon and manufacturing of the ammunition. This was encouraged by his elders since the bow made an excellent weapon from the back of a Strider. Azmere was also instructed in the ways of Webbing by his Ankal. Through many trials and many mistakes, the boy slowly turned into a man with humble beginnings but with the salt for greatness.

Recent years have seen many changes and tragedies befall the horseclans. Azmere managed to join the Watch and began to build a reputation as a good soldier and honorable soul. He has made friends and also made some enemies but the Run beckons and the city moves. When the worst happens and Azmere is left alone, he feels a huge swell of responsibility to help those around him. After some time passes, his strider is taken from him which nearly breaks the archer's spirit. It might have been the end had he not met Yahal. The god, all but a story to Az at the time, instilled a deeper purpose to the life of the Drykas. He returned to the city and set about gathering the lost, broken and abandoned to his banner. From these scattered ashes, he hopes to build a great legacy.


::Post-Creation::


Fall 515 - As a young man, Azmere begins to push himself towards becoming a useful member of society and makes some friends along the way. Azmere learns shielding. *

Winter 515 - Raiders take the Drykas by surprise which is only possible through treachery. Azmere joins the Watch and encounters some very interesting people. He also receives a vision and pursues a peculiar assassin. *

Spring 516 - Azmere sets out to be a hero but learns the consequences* of arrogance. He spends the rest of the season trying to deal with his failure but ends up finding a path towards redemption.

Summer 516 - The lazy young man has suffered and finally shouldered the expectations of his family; his people. While progress is slow, there are small moments* that let Azmere know he's heading in the right direction.

Fall 516 - Zith attacks plague the horseclans and the Stormblood pavilion feels it. Azmere begins to stand out among his peers and the pavilion grows* under his leadership.

Winter 516 - In the face of loss, Azmere continues to tend the lost souls placed in his path in order to preserve the handful of people who have entrusted him with their lives. A strange encounter* reveals a deep-seeded fear for the Ankal.

Spring 517 - The life of being an Ankal starts to make sense to Azmere even though he's still reluctant and unsure of his abilities as a leader. There are trials and there are blessings but sometimes... life hands you both* at the same time.

Summer 517 - Azmere grows more confident in his skills and advances himself within the ranks of the Watch. The Ankal steps into the role of teacher* with a member of his pavilion.

Fall 517 - Azmere is reminded by the little things* of what's really important.

Winter 517, Spring 518 - Inactive:: To cover this time period of Azmere's writer being inactive, the following will have to suffice.

Azmere was riding in the Sea of Grass and fell into a sinkhole. He hit his head and lost consciousness. When he awoke to the Underwatch tending his wounds, he had no memory of who he was and so they believed his ailment to be a curse from the gods. The Underwatch exists as a way for unbonded Drykas to reclaim their honor through service and death. Azmere's strider died and his memories were gone. They enlisted him in the service of their people and that is where he stayed until the group he was with surfaced for a supply run. This is where Azmere's story continues.


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Last edited by Azmere on June 2nd, 2018, 3:37 am, edited 19 times in total.
User avatar
Azmere
Seeker of the Lost
 
Posts: 651
Words: 754081
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
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Medals: 1
Overlored (1)

Azmere

Postby Azmere on December 23rd, 2015, 3:08 am

Image
"The young lady was stalled there in that spot for a time. His eyes. Those haunting mesmerizing dual colored eyes that may startle some even scare some, seemed like a beacon at this moment." ~Amunet~



Azmere has no memory and therefore has no existing relationships. NPCs have been kept on the list to maintain consistency with the OOC aspect of the game. Names and faces will be added as roleplay dictates. Azmere also owns several types of animals but they are in Endrykas with his pavilion as is the Drykas way. Azmere vanished while in the Sea of Grass. His family would have presumed him dead and taken responsibility for the creatures.

Image
Name: Grey
Breed: Luvanor Hunting Dog - Full grown
Age: Born Mid-Summer 515 AV
Height: 28" Tall at the shoulders
Weight: 126#

Grey was a spur of the moment decision. Azmere ended up in an altercation with Merevaika because he kicked one of her dogs (the sibling to Grey). That day turned into a successful clearing of a wolf pack. Upon their return, Azmere was greeted by the puppies and Grey promptly displayed an innate discipline that drew the Drykas to him. The bond between them was instantaneous.

When Azmere had his accident, the canine was with him and managed to survive the fall. The Drykas has no recollection of the animal but its absolute trust in the human has given him a spark of hope. He does not remember the dog's name so Azmere uses terms like 'dog', 'blue eyes', 'storm', etc.


Name: NA
Race: NA
Additional Info: NA

NPCs :
~~~~~~~~~~~~~~~~~~~~

ImageName: Analia
Race: Drykas
Additional Info: Analia is Azmere's mother. She was taken during the pirate raid in Winter of 515. She's small and sweet and did her best to give Azmere all of the warmth and love that she could to balance the harsh tactics taught to Drykas boys. Amidst the brutal environment, weapons training and cold stares and stiff backhands that filled Azmere's childhood, Analia made sure he always knew that love was not just an emotion but a foundational block of a man's life. Her disappearance has left a big hole in Az's life.

~~~~~~~~~~~~~~~~~~~~

ImageName: Asmodeus
Race: Drykas
Additional Info: Asmodeus is Azmere's grandfather on his mother's side. He was killed during the pirate raid in Winter of 515. Azmere compares all men including himself to this man. Asmodeus is the golden standard that drives and occasionally depresses Azmere. There is no one Azmere respects more that this man and the example set forth is both a legend and mantle that Azmere aspires towards.


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Last edited by Azmere on June 8th, 2018, 9:16 pm, edited 16 times in total.
User avatar
Azmere
Seeker of the Lost
 
Posts: 651
Words: 754081
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
Character sheet
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Medals: 1
Overlored (1)

Azmere

Postby Azmere on December 23rd, 2015, 3:11 am

Image
"Samuel noticed the scars that covered the side of the rider's face. The marks were horrific, as though the man had been shoved into a raging fire. This was a man who knew pain. But it had not broken him, rather it seemed to the Syliran that the man riding towards the caravan may even be stronger for it." ~Ser Samuel Longwell~


 
Master
Skill Experience Breakdown
Observation 100/100 +3,+2,+3,+4,+3,+3,+3,+2,+4,+4,+3,+5,+3,+3,+5,+4,+3,+3,+3,+2,+4,+3,+3,+4,+3,+3,+1,+4,+2,+5,+3,+4
Riding, Horse 96/100 8SP,10RB,+3+4,+3,+1,+3,+2,+1,+2,+2,+1,+1,+3,+3,+2,+2,+3,+2,+1,+3,+1,+2,+2,+3,+1,+1,+3,+1,+2,+4,+2,+3,+2,+1,+1,+1,+1,+1,+1,+1,+1,+1


 
Expert
Skill Experience Breakdown
Socialization 75/100 +1,+2,+2,+1,+3,+3,+2,+5,+2,+3,+1,+3,+1,+2,+5,+3,+2,+2,+4,+3,+2,+3,+2,+2,+2,+1,+2,+1,+1,+3,+2,+2,+1,+1
Weapon: Longbow 67/100 26SP,+1,+4,+2,+3,+2,+1,+4,+1 SXP,+2,+1,+1,+2,+1,+2,+2,+2,+2,+3,+1,+1,+1,+1,+1
Webbing 55/100 16SP,+2,+4,+5,+1,+1,+3,+1,+2,+3,+1,+1,+1,+1,+3,+1,+2,+1,+3,+1,+1


 
Competent
Skill Experience Breakdown
Bodybuilding 33/100 +1,+1,+1,+2,+4,+1,+3,+1,+2,+4,+1,+1,+1,+1,+1,+1,+2,+2,+1,+1,+1
Endurance 43/100 +1,+1,+1,+1,+1,+1,+1,+1,+2,+2,+1,+1,+1,+5,+1,+2,+4,+1,+1,+1,+1,+1,+3,+1,+1,+2,+1,+1
Leadership 35/100 +1,+1,+1,+1,+1,+2,+1,+1,+1,+1,+2,+1,+1,+1,+2,+1,+1,+1,+1,+1,+2,+2,+2,+3,+1,+1,+1
Pathfinding 28/100 +1,+2,+1,+1,+1,+4,+2,+2,+1,+1,+2,+2,+1,+1,+1,+1,+1,+1,+1,+1
Rhetoric 33/100 +2,+1,+1,+1,+1,+2,+1,+1,+1,+3,+1,+2,+1,+2,+4,+2,+1,+1,+2,+2,+1
Unarmed Combat 28/100 +1,+2,+1,+1,+1,+2,+3,+1,+1,+2,+2,+1,+2,+1,+2,+1, +1,+2,+1


 
Novice
Skill Experience Breakdown
Acrobatics 24/100 +1,+1,+2,+2,+3,+1,+3,+2,+1,+1,+1,+1,+1,+1,+1,+1,+1
Acting 2/100 +1,+1
Animal Husbandry 25/100 +1,+1,+2,+2,+2,+1,+2,+2,+2,+1,+1,+2,+1,+1,+2,+2,+1
Astronomy 1/100 +1
Brawling 11/100 +2,+3,+1,+2,+1, +1,+1,+1
Canoeing 2/100 +2
Carving 1/100 +1
Climbing 5/100 +2,+2,+1
Cooking 3/100 +1,+1,+1
Cosmetology 2/100 +1,+1
Dancing 1/100 +1
Drawing 2/100 +1,+1
Falconry 1/100 +1
Fletching/Bowing 14/100 +1,+5,+4,+2,+1,+1
Food Preservation 2/100 +2
Foraging 1/100 +1
Gambling 1/100 +1
Herbalism 3/100 +2,+1
Horsemanship 12/100 +1,+1,+1,+3,+1,+1,+1,+1,+1,+1
Hunting 6/100 +1,+2,+1,+1,+1
Intelligence 16/100 +1,+1,+2,+4,+2,+1,+1,+1,+1,+1,+1
Interrogation 9/100 +1,+1,+2,+1,+2,+1,+1
Intimidation 10/100 +1,+1,+1,+1,+1,+2,+1,+2
Investigation 22/100 +1,+1,+3,+4,+3,+1,+1,+1,+1,+1,+1,+1,+1,+1,+1
Knot-Tying 2/100 +1,+1
Land Navigation 10/100 +1,+1,+1,+1,+1,+1,+1,+1,+1,+1
Leatherworking 2/100 +2
Logic 22/100 +1,+2,+2,+1,+3,+1,+2,+1,+1,+1,+1,+2,+1,+2,+1
Massage 1/100 +1
Medicine 9/100 +2,+2,+2,+1,+1,+1
Meditation 7/100 +1,+2,+1,+1,+1,+1
Negotiation 6/100 +1,+1,+2,+1,+1
Organization 13/100 +1,+1,+2,+2,+1,+1,+1,+1,+1,+1,+1
Persuasion 5/100 +2,+1,+1,+1
Philosophy 10/100 +1,+1,+1,+1,+1,+1,+1,+1,+1,+1,+1
Philtering 2/100 +1,+1
Planning 11/100 +1,+1,+1,+2,+2,+1,+1,+1,+1
Prayer 3/100 +2,+1
Running 18/100 +1,+1,+1,+2,+1,+1,+1,+1,+1,+1,+2,+1,+1,+1,+1,+1,+1
Scavenging 1/100 +1
Scouting 1/100 +1
Seduction 5/100 +1,+2,+1,+1
Shielding 16/100 +3,+1,+2,+1,+3,+1,+1,+1,+1,+1,+1
Singing 3/100 +1,+1,+1
Stealth 21/100 +1,+1,+1,+1,+1,+1,+2,+1,+3,+1,+1,+1,+1,+1,+1,+1,+2
Storytelling 6/100 +1,+1,+1,+1,+1,+1
Subterfuge 5/100 +1,+1,+2,+1
Swimming 1/100 +1
Tactics 18/100 +1,+2,+1,+1,+3,+1,+1,+2,+1,+1,+1,+3
Teaching 10/100 +2,+3,+1,+1,+2,+1
Tracking 17/100 +1,+1,+2,+2,+3,+2,+1,+1,+1,+1,+2
Trapping 1/100 +1
Weapon: Club 13/100 +1,+1,+1,+2,+1,+4,+2,+1
Weapon: Dagger 3/100 +1,+1,+1
Weaponsmithing 5/100 +1,+2,+2
Weaving 1/100 +1
Wilderness Survival, Plains 15/100 +2,+1,+3,+2,+2,+1,+1,+1,+1,+1
Wrestling 6/100 +2,+1,+1,+1
Zoology 1/100 +1


Azmere's Origin Knot :
Image
Webs are often anchored at their point of origin by a complex woven rune called an Origin. Origins are the call signs of the webbing mages and each creates their own style and patterning. Equated to an artists mark or signature, an origin rune acts as an anchor that ties the web to Semele’s body and holds it there until such a time as the origin rune is destroyed. - From the Lore article: Webbing


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Last edited by Azmere on June 6th, 2018, 2:52 am, edited 77 times in total.
User avatar
Azmere
Seeker of the Lost
 
Posts: 651
Words: 754081
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
Character sheet
Storyteller secrets
Scrapbook
Medals: 1
Overlored (1)

Azmere

Postby Azmere on December 23rd, 2015, 3:11 am

Image
Image


 
The World
Location: Cyphrus geysers
Location: Zeis River
Cyphrus Location: Kai’Neha Valley
Cyphrus Location: Kabrin Road
Cyphrus Fauna, Grass-bears: Hard to detect in dense grasses
Endrykas: The Run
Endrykas location: The Healing Hoof
Endrykas location: The Watch
Location: Tent of the Patrons
Endrykas location: The Wind-Knotted Gates
Not on good relations with the Amethyst Clan
Showing no fear in the face of the Topaz clan
The Festival of the First Frost
The Run: Used by predators
Cyphrus location: Stardown Crater
What it means to be old in Endrykas
Location Endrykas: Anchor Of Gold And Earth
Location, Endrykas: The Conclave
Location: The River Flower
Location: The Wind Knotted Gates
Rumours spread like wildfire in Endrykas
Ola Pohaku: Life Rock
Ola Pohaku: Origin story
Ola Pohaku: Covered in white, green, blue and brown fingerprints
Ola Pohaku: Colours represent life and death
Ola Pohaku: For men, blue indicates 'birth' and brown indicates 'death'
Ola Pohaku: For women, white indicates 'birth' and green indicates 'death'
Disturbing the remains of the dead are highly frowned upon by Drykas culture
Endrykas: The Lilacwind Pavilion
The Watch Tactics: Wolf – circling flank
The Watch Tactics: Boar – full charge
Religion: Zulrav
The Sea Of Grass: Long grasses hide many dangers
Yahal: God of Faith and Purity
Zulrav: Father of Storms
Zulrav: Commander of lightning

 
The People
Abednego: A faithful companion better than any sibling
Abednego: Protective of the boy
Abednego: One tough pooch
Adon Gloaming: Patient, humorous, creative
Aiyena Shadowsmile of The Watch: Young and talented
Amunet: The Healer
Amunet: Friend, healer, diplomat
Amunet: Curious and gets into trouble for it
Amunet: Feels good to hold
Amunet: Leaving a trail to follow
Amunet: pretty eyes
Amunet: A wanderer
Analia: Azmere's mother
Aoren: Reimancer of air
Aoren: An incredibly fast sprinter
Aris Riverwatcher: Tavehk
Aris Riverwatcher: Holds a grudge
Aris Riverwatcher: Has a daughter
Aris Riverwatcher: Doesn't like Azmere
Aris Riverwatcher: Devious
Asher: Fidgets during times of silence & inaction
Asher: A comfort in times of stress
Asher’s Badla Jagt: Killed a night lion by luck, Caiyha’s grace, and a good spear
Asher: Goat Father- an affectionate term
Asmodeus: Grandfather
Asmodeus: Wise
Asmodeus: A good role model
Asmodeus: Panic is a sin of the unprepared
Asmodeus: One Right way to ask for help
Asmodeus: “I would rather know than guess.”
Azmere: Haunted by the past
Azmere: Temper like a storm
Azmere: Has a lot to learn about business
Azmere: Finding motivation
Azmere: Respects his grandfather
Azmere: The Bastard Son
Azmere: A new friend
Azmere: Haunted by dreams
Azmere: Concerned over his choices
Azmere: “Is this what dying feels like?” - A thought while free falling
Azmere: Cautiously curious
Azmere: Bested by an orb of white light
Azmere: Forests make him feel claustrophobic
Azmere: Instinctively a protector
Azmere: Testing ones work for quality
Azmere: Happy to do the small jobs no one else likes
Azmere: unbalanced grin
Azmere: happy to help others
Azmere: values life
Azmere: An arrogant child
Azmere: Raised on stories of the gods’ chosen
Azmere: Terrified of glassbeaks
Azmere: Saved by the storm & marked for it
Azmere: The fool
Azmere: Scarred for life
Azmere: Half a smile is the best he can do
Azmere: stunned by the intimate embrace
Azmere: loves to work out almost as much as riding
Azmere: A stubborn patient
Azmere: Pursuing atonement
Azmere: Deeply grieves Hephiestian
Azmere: Work distracts from loss
Azmere: taking the loss of his strider hard
Azmere: a prideful man
Azmere: viscous in battle
Azmere: Grumpier than usual
Azmere: Lack of sleep starting to take its toll
Azmere: Still angry at the pirates from Winter 515
Azmere: protective of teammates
Azmere and Aris Riverwatcher: A blood-feud never forgotten
Azmere and Hephiestian: A painful secret
Azmere: A restless night under the stars in pursuit of bandits
Azmere: Believes faith must have integrity and strength of character
Azmere rescues Correena, Altos & Leenzi Lighthoove
Azmere endures brutal torture
Azmere's Revenge: Killing Ilken
Azmere: Enduring strength like steel
Azmere: hated by the Topaz Clan
Azmere: attacked by glassbeaks as a child
Azmere: saved the Lighthooves kids
Azmere: Has come to appreciate his scars
Wild strider & Azmere: Hearts beating as one
Azmere bonds with a wild Strider
Azmere: Favours Fall
Azmere & Hephestian: The Bond is strong
Azmere: Will not accept a fate beyond his control
Azmere: A promise to Daleina to always practice what she taught him
Azmere: Desires simplicity & clairvoyance in his life
Azmere: Does not empathize with cannibals or slavers
Azmere: Aids the refugees in Endrykas
Azmere: Gives the shirt off his own back to those in need
Azmere: Surprised by the heartfelt affection of a child
Azmere vows to meet the woman with the eyes of his dreams
Azmere: Enjoys the quiet
Azmere: Begs Merevaika to name him worthy
Azmere: Abhors deceit
Azmere’s Badla Jagt: Was thrown off Hephiestian
Azmere & Firenze: The feeling of Déjà vu
Azmere & Daleina: Share a kiss
Azmere & Taurina: A bond of love
Azmere: Sometimes I forget others can't see what I can see
Azmere & Quzon: Share a workout
A young Hephiestian
Brutus Sandrunner of The Watch: Reckless & impatient
Bulrahm: The giant
Caesi: Starguide of the Amethyst Clan
Caesi Starguide: Aspires to join the Watch
Caesi: Seeks Azmere to learn Webbing
Caesi: Talks enough for two
Caloke: Strong for such a little woman
Caloke: Thinks Azmere is a credit to his pavilion
Cassander: Has a dark side
Cassander: The older brother
Cassander: Mocks Azmere
Cassander: Older brother
Cassander's weaknesses
Cypher Moonbow: Azmere’s father
Cypher Moonbow: A giant of a man
Cyprine: Saviour
D’nang Starheart: Pleasant, if eager, company
Daleina: Beautiful Drykas with lavender eyes
Daleina: Azmere’s first love
Daleina: Shielder
Daleina’s death under the stars
Dravite: Spring Born
We are Drykas and should be one people
Drykas use many different weapons
Drykas: love to ride
Drykas: striders become family
Drykas: Traditional hairstyles
Drykas: Strength in numbers
Drykas: One people, One family
Drykas: Leave their dead for the wilderness to reclaim
Drykas hospitality: Offering water & shade to visitors
The Drykas: A proud, hardworking people as tough as the land & with the joy of life in their spirits
Drykas History: The Drykas once dwelled in caverns beneath the Sea Of Grass during the storm of the Valtarrian
Drykas culture: Guests give gifts to a wedding couple
Drykas Culture: Charity is frowned upon
Drykas culture: Elders are revered
Drykas Tactics: ‘Riding bear’ & ‘riding wolf’
Dawnwhispers: Camp at the end of the Amethyst clan spoke
Epaiza: Sweet, gentle
Eryunt: very skittish around strangers
Evalin: a strange looking Zith
Firenze: Beautiful & tall with eyes of gold
Firenze: The eyes in his dreams
Gerret Heartwind: Ra’athi of the Watch
Grey: Naturally obedient & desires to please
Grey: useless in finding his previous owner
Grey: Faithful & intelligent
Haena & Epaiza: Sisters of the Horserun Pavilion
Haena: Toughened by her losses
Haena: Pharmacist at the River Flower
Ixzo: Personal Space?
Ixzo: Different and Refreshing
Ixzo's Trial: Found innocent!
Ixzo & Rufio: Bondmates
Ixzo: Petitions Azmere for protection
Ixzo's Trial: Accused of poisoning a water source with Malediction
Ixzo: born on Summer 76th
Ixzo: cooks a mean elk
Ixzo: likes hot peppers
Jasmine: A thief that doesn't run
Jasmine: Irresponsible
Jasmine Moonstone: Joins Stormblood
Jasmine: Stands up for others
Jasmine: Wise words of reason
Jasmine Moonstone: Sweet and interesting
Jasmine: confession of love
Konrad: A fierce fighter
Khida: Stoic & always thinking
Khida: Kelvic peregrine falcon
Lanthanum: Starguide Ankal
Lazuli: Kind Eyes
Lodai: Boisterous, bad-tempered, fiercely loyal
Lodai: Stubborn, bad-tempered
Lodai’s Badla Jagt: Severed a warthog almost clean in two when throwing falx in fit of rage
Louka Wildmane: cousin of Rufio
Markle Nightshield: Ra’athi of the Watch
Merevaika: Beautiful, wild, exciting
Merevaika: Should control her animals better
Merevaika: once Amythyst clan
Merevaika: can shift to elk form
Merevaika: a beautiful woman
Merevaika: as selfish as she is wild
Moonbow: Honour proving
Naiya Dawnwhisper: Intelligent, courageous, radiant
Naiya: Drykas ankal in every sense
Quzon: A reimancer
People are highly intelligent & infinitely cruel animals
Pulren Marsh: Calm, steady warrior
Pulren Marsh: Son of Laviku
Rourg Ravenhill: Suffered at the hands of his mad hypnotist wife
Rufio: half-Benshiran daughter of the Wildmanes
Rufio: Restless during times of silence & inaction
Rufio: Needs to be self reliant for protection
Rufio: Captured by the Zith
Seirei Dawnwhisper: Adopted into the pavilion
Seirei Dawnwhisper: Pregnant
Seirei Dawnwhisper: Shahar’s sister
Shahar Dawnwhisper: Can talk to the grass
Shahar Dawnshisper: A fellow Drykas
Shahar Dawnshisper: Scout and tracker
Shane & Oaken Starrun: Liars
Skylla: Usually excited but activity makes her still
Sloane: Belongs to Firelash Pavilion
Sloane: Mistaken for a thief
Spider-Kin: A strange race from far away who live in silk homes hanging within deep caves
Spider-Kin: Cowardly monsters with evil eyes & black claws
Stormblood: A place for those with no place
Stormblood: Intimidating dance
Taloker: Saviour
Taurina: Tough, determined, patient, beautiful
Taurina: Windmarks disappear
Taurina: Bonded to a white strider stallion
Taurina: Cautious, caring & lonely
Taurina: Apprentice tattooist
Taurina: An Ethaefal
Taurina: Truly a Drykas
Taurina and Azmere: Stronger together
Waisana: Taken by the Zith!
The Watch: Not only comrades; friends
The Watch fight a grass-beast!
Wildmane Pavilion: navigators of the Emerald Clan
Zith: Physical traits
Zith: Intelligent tacticians

 
Trade Skills
Acrobatics: Stretching
Acrobatics: stretches to ease stiff back muscles
Acrobatics: Stretching out hamstrings
Acrobatics: warming up the arms
Acrobatics: Using your body to make fulcrums
Acrobatics: Stretching the core
Acrobatics: Skip-step before a jump
Acrobatics : Landing softly by taking impact with bent knees
Acrobatics: Overshooting & an unpleasant landing
Acrobatics: Vaulting onto a horse from a crouch
Acrobatics: Balancing on one leg
Acrobatics: Recovering a fall with a backward roll
Acrobatics: It’s important to get the blood pumping
Acrobatics: Stretching after sleep can help the body wake up
Acrobatics: Performing a one-handed cartwheel
Acting: Copycatting behaviour you’ve seen
Animal Husbandry: Searching for cattle that have wandered from the herd
Animal Husbandry: Driving zibri from horseback
Animal Husbandry: Managing several companions at once
Animal Husbandry: Sheering goats
Animal Husbandry: Tie a goat’s feet for sheering
Animal Husbandry: Summoning a companion
Animal Husbandry: Hunting with an animal
Animal Husbandry: Finding was to ease a new horse
Animal Husbandry: Commanding Grey to 'sit'
Animal Husbandry: Clicking tongue and hissing to call Nyne
Animal Husbandry: How to approach wild horses
Animal Husbandry: Use a sharp noise to distract a dog's attention
Animal Husbandy: Train dogs with one command per signal
Animal Husbandry: Successfully teaches Grey to 'Stay'
Animal Husbandry: Pinning to correct dog's behavior
Animal Husbandry: Sheltering a strider from a storm
Archery: Hitting two targets in succession
Archery: Fashioning an archer's thumb ring from leather
Archery: Techniques for gripping arrows
Archery: Tracking a target between notching
Archery: Using a bow to parry an attack in melee combat stance
Archery: Broad arrows travel far & slice quickly
Archery: Game arrows are heavy & stun a target
Archery: Shooting from horseback
Archery: Fishing arrows are bard-tipped
Archery: Anticipating Target Trajectory
Archery: The serving protects the string
Archery: Proper form for long-bow
Bodybuilding: push up
Bodybuilding: Lifting with a straight back
Bodybuilding: moving slow and steady to ensure stability
Bodybuilding: With repetitive squats
Bodybuilding: Form for lifting
Bodybuilding: Forcing upward through legs in a lift
Bodybuilding: Power comes from the legs
Bodybuilding: Repetition creates muscle memory
Bodybuilding: Wagon lifting
Bodybuilding: Lunges
Body building: Testing one's strength against rocks
Bodybuilding: Squat thrust
Bow: Calm shooting, relaxed
Bow: Blind shooting
Bow: Arrows and wind
Bow: Travel with an arrow at the ready
Longbow: muscle memory action
Brawling: only time can teach patience
Brawling: Crushing a skull against rocks with bare hands
Brawling: Blocking an attack with whatever you can grab
Canoeing: counterbalance
Canoeing: proper rowing
Climbing: Hands and feet working in tandem
Clubs heavier than swords
Cooking: Making tea
Cooking: Boiling water
Cosmetology: Shaving
Different arrow types
Drawing: Outlining an arrowhead
Endurance: Fighting through the pain
Endurance: Taking a beating
Endurance: Don’t stop otherwise you won’t get back up
Endurance: Using multiple exercises to wear out a muscle group
Endurance: Stretching out aches & pains
Endurance: horseback riding
Endurance: Seeing to a companion despite injuries
Endurance: Functioning through the pain of multiple injuries
Endurance: Dealing with the pain of an old wound
Endurance: Holding the weight of your worries and a loved one's pain
Endurance: Pushing the body despite its limitations
Falconry: Hunting with a hawk
Fletching/Bowing: Sharpening arrow points
Fletching/Bowing: Attaching arrowheads
Fletching/Bowing: Small tricks for recurve bow work
Fletching/Bowing: Shaping arrowheads on the whetstone
Fletching: Sorting Feathers By Type
Fletching: Testing new arrows for consistency & balance
Fletching: Attaching feathers to arrows
Foraging: Identifying yarrow
Gambling: Laying bets to raise spirits
Herbalism: chewing leaves to make a poultice
Herbalism: yarrow poultice for pain and bleeding
Herbalism: Apply yarrow paste to an open wound to staunch bleeding
Horsemanship: making a nonthreatening approach
Horsemanship: the haggard look of a worn-out horse
Horsemanship: Pushing a horse too hard may result in sprains or broken legs
Horsemanship: leaving a resolute horse to his own devices
Horsemanship: Teaching Pavi to a strider
Horsemanship: Asking a horse to kneel to take a wounded rider
Horsemanship: Picking hooves
Horsemanship: Working with a stubborn horse
Horsemanship: Offering food to distract a stressed horse
Horsemanship: Checking a mount's health by the regularity of its pace
Hypnotism: Dangerous magic in the wrong hands
Hunting: mud to mask scent
Hunting: Grass-bear
Hunting: Bringing the proper animals for the desired prey
Intelligence: Surveillance of suspect behaviour
Intelligence: Identifying discrepancies in a story
Intelligence: Using visual information to understand a past event
Intimidation: Using looks and stares to assert dominance
Intelligence: Using the Web to scout an enemy camp undetected
Intelligence: Actions & body language may betray dishonesty
Interrogation: emphasizing need of information
Interrogation: Asking direct questions to get information quickly
Interrogation: Asking deep & penetrating questions
Investigation: making use of alternate perspectives
Investigation: zig-zag search pattern
Investigation: Finding answers to strange occurances
Investigation: Following the instincts of one’s companion
Investigation: Investigating the mysterious fog through the web
Investigation: Keeping quiet and letting another reveal details unwittingly
Land Navigation: Using shadows to determine direction
Leadership: dividing and delegating tasks
Leadership: Becoming a beacon of hope in despair
Leadership: Diffusing a growing mob by ordering them into lines
Leadership: Appearing strong even if you don’t feel it
Leadership: Gathering pavilions together for an event
Leadership: Assuming responsibility in a group of strangers
Leadership: Recognizing and filling a need
Leadership: Utilizing your team’s weaknesses
Leadership: Delegating tasks in a risk situation
Leadership: Reigning in reckless followers
Leadership: Ensuring everyone feels included
Leadership: Bringing focus by pairing up team members
Leadership: Improvising when followers go rogue
Leadership: Bearing the consequences of decisions
Leatherworking: skinning squirrels
Logic: Drawing assumptions from given knowledge
Logic: The importance of taking a break
Logic: Deducing hallucination from reality
Logic: It won't always be fun and games
Logic: Family sticks together
Logic: Thinking in terms of potential to avoid failure
Logic: Traveling as a group is safer in foreign lands
Magic: Be wary of forces unseen
Magic: The power of Reimancy
Medicine: a mud bandage will hold
Medicine: Bandaging wounds
Medicine: Making an arm-sling
Medicine: Changing bandages on a healing wound
Medicine: Makeshift bandages
Medicine: Dry grasses to staunch a bleeding wound
Medicine: applying a poultice to a fresh wound
Medicine: gray skin a cause for concern
Medicine: Pulling out a thorn with teeth
Medicine: Apply pressure to staunch a bleeding wound
Medicine: The rancid smell of an infected wound
Navigation: Using Syna's light
Navigation: routing by landmark sequence
Negotiation: Help me with this & I will help you with that
Negotiation: Making fast allies
Negotiating trade with a hostile pavilion
Organization: Sorting by color and size
Organization: Dismantling a tent
Organization: Laying out items for a better view of inventory
Organization: Intermittently tracking inventory
Organization: People by needs, most vulnerable first
Organization: Mentally tracking items and tasks to achieve a goal
Pathfinding: Applying known facts to aid in following the right paths
Pathfinding: new ability
Pathfinding: Requires a strong body
Using Pathfinding in tracking
Pathfinding: djed in creatures appears alive
Pathfinding: dull world, vibrant creatures
Pathfinding: Using magic to gather information and create a plan
Pathfinding: gleaning a sense of personality
Persuasion: Underpinning an argument with sound, logical points
Philosophy: Explaining phenomena with diving acts
Philtering: Adding flowers to water for a bath
Planning: An attack on a wolf pack
Planning: Preparing one’s body for impact
Planning: Double checking your gear
Praying for Zulrav's Protection
Rhetoric: Offering validation where there is self-doubt
Rhetoric: Conveying a heartfelt apology
Rhetoric: using reason
Rhetoric: Pleading one's innocence
Rhetoric: Conveying one’s needs
Riding: A steady gallop
Riding: Squeezing with knees and straightening legs to shift weight tells strider not to take off
Riding-Horse: Riding bareback takes a different set of skills
Riding: Squeeze with your legs
Riding: ghosting through the Wind Gait
Riding: Finding the right balance
Riding: Steering the horse through a crowd
Riding: Maintaining control of a galloping horse
Riding: Position and balance
Riding: Signalling to ‘go backwards’
Riding: Using simple gestures to coax a wild horse to join trained ones
Riding, Horse: Regaining control of a rearing horse
Riding: Ghosting in the Web with a strider
Running: Pump those arms for momentum
Running: Swinging arms to aid with balance
Shielding: Magic which allows the user to weave djed into a protective shield
Magic: Shielding
Shielding: Pour djed over something and weave it into a shield
Shielding: Tasking the djed shield
Shielding: A shield from magic
Shielding: A slow process for novices
Shielding: Assigning a purpose
Singing: A song for the gods
Singing: Humming a soothing lullaby
Socialization: celebrating with a feast
Socialization: Asking a favor
Socialization (Myrian): gifts for birthdays
Socialization: Soft expressions go a long way
Socialization: Greeting visitors
Stealth: Keeping to the balls of your feet to minimise sound
Stealth: Making armour non-reflective
Stealth: Ride slow to be subtle & quiet
Stealth: “Don’t tread. Float” - Stormblood family saying
Stealth: Elongating strides to reduce the number of steps
Stealth: Moving under the cover of night
Stealth: Crouching to make steps quieter
Stealth: keep a steady silent stride
Stealth: Hiding in the long grasses
Stealth: Using background noise to cover the sound of your steps
Storytelling: The story of Azmere’s scars
Subterfuge: Feigning motives
Subterfuge: Hiding thoughts & reactions with a grin
Subterfuge: Acting to conceal what you know
Suberfuge: Disguising nefarious intentions in a handshake
Survival: a tent of tarp, rope, and arrows
Survival: the need for skills beyond combat
Swimming: Learning that hard way can be a fight
Tactics: Knowing when to trade stealth for speed
Tactics: Using nonverbal cues in unknown situations
Tactics: Using a pattern to observe and scan a new area
Tactics: contesting control of the opponent's weapon
Tactics: stomping opponent's foot for a painful distraction
Tactics: Riding circles around a target to confuse it
When tactics go awry it leads to injury & confusion
Tactics: Feigning to lure in an opponent
Tactics: Spreading resources to cover more ground
Tactics: Feigning weakness to encourage overconfidence in a foe
Tactics: Providing cover-fire with the bow
Tactics: Using a fellow Watchman to distract & divide a crowd’s attention
Teaching: Passing on sacred Drykas
Teaching: Showing Taurina how to command Nyne
Teaching: Encouraging enthusiasm as a catalyst for learning
Tracking: Using multiple sightings to create a trail
Tracking: Combining trails from man and beast skills & lores
Tracking: Wolf prints
Tracking: Human
Tracking: Subtle differences in Zora & Nyne’s pawprints
Tracking a human on horseback
Tracking: Kidnappers
Tracking: Hard rock does not hold prints
Tracking: Dry grasses leave trails as animals pass by
Tracking: A circling animal is likely scared
Trident: An agile forked weapon used for hunting fish as well as combat
Trident: Technique – disarming a swordsman
Unarmed Combat: Jabbing at the wrist to disarm a foe of a knife or dagger
Unarmed Combat: Targeting jerk-sensitive elbows
Unarmed Combat: Blocking
Unarmed Combat: best to avoid the teeth
Unarmed Combat: Block and strike as a combination
Unarmed Combat: Using an opponent's weight against them
Unarmed Combat: determinedly dislocating opponent's shoulder
Unarmed Combat: knee strike causes collapse
Unarmed Combat: on the offense against blade at throat
Unarmed Combat: Deflecting an attack from behind
Unarmed Combat: Dodging a spear-thrust
Unarmed Combat: A closing motion
Unarmed Combat: Striking vulnerable ribs under the arm
Weaponsmithing: Using a grinding stone
Weapon-Dagger: Opening a sealed crate
Weapon-Club: Finding ways to use one’s gear
Weapon-Longbow: Gaining a target quickly
Weapon-Longbow: Release only when steady
Weapon-Longbow: Firing quickly results in poor shots
Weapon - Longbow: The science of loading
Webbing: Searching for the Web in all the wrong places
Webbing: seeking plants through the Web
Webbing: stitching a soul into the Web
Webbing: Tying a drykas into The Web
Webbing: the tangle that is Endrykas
Webbing repair and the effects of over-giving
Webbing: Used to navigate Cyphrus
Webbing: Blue pathways
Webbing: Sacred & secret magic of the drykas
Webbing: Identifying web age by colour & brightness
Webbing: Binding others to the web
Webbing: Kelvics can shift in the web
Webbing: Travelling at the speed of thought
Webbing: Laying down new lines of web
Webbing: Found a killer
Webbing: Mending The Web
Webbing: Used to protect the Sea of Grass
Webbing: Using djed to repair the web
Webbing: Using the web to scout
Webbing: "Web-hangover", jumbled senses after leaving The Web
Webbing: requires weeks to cover a hundred square miles
Webbing: protected by the Seven Laws of the Drykas
Webbing: The dangers
Webbing: Check in with your body to keep from being lost & to renew focus
Webbing: In The Web there is no pain
Webbing: Making use of landmarks creates a map
Webbing: Strengthening a worn web
Wilderness Survival: Knot tying
Wilderness Survival: Blankets as makeshift bandages
Wilderness Survival: Identifying the depth of a stream by sound
Wilderness Survival: Using animal sounds to safely get someone’s attention
Wilderness Survival: Collecting rainwater
Wilderness Survival: Make a windbreak to shield a fire
Wilderness Survival: Starting a fire
Wilderness Survival: Using hot coals to rekindle a fire
Wilderness Survival: Dung chips burn slow & are a scentless fire fuel on-the-go
Wilderness Survival: Makeshift dug in shelter using a tarp
Wilderness Survival: The Sea Of Grass is sparse of trees or caves so seek crevices and ravines for shelter
Wilderness Survival: Proper construction of a tent
Wrestling: Using an opponent’s strength against them
Wrestling: A hunting dog
Wrestling: A scissor hold
Wrestling: Ankle lock an opponent

 
Everything Else
A climbing challenge!
A dream of elusive tiger's eyes
A fearful imagination wreaks havoc
A Saying: 'Secrets don’t make friends'
A thoughtless challenge
Adrenaline hides the pain
A Dark Mystery: The bones at Stardown Crater
A perfect day for riding
“Age before beauty!”
A healthy, well fed man is suspicious within a group of starving people
A Strider’s love bonds a person to the Drykas, but the Badla Jagt bonds a youth to his pavilion as a provider
Badla Jagt: A Drykas first hunt
Badla Jagt: Holds a special place for Azmere
Being awaken by a thief
Being stolen from
Being tall means longer strides
Being underestimated can be an advantage
Caiyha: Goddess of fauna & flora
Challenge accepted
Committing facial features to memory for future reference
Dogs smell trouble long before it appears
Dressing dapper for a wedding!
Drought brings the risk of flash flooding
Event: accidental murder
Expected to attend every function
Fighting a firewood pile
Fog offers cover to friends as well as foes
Fog Hallucination: Haunted by failure
Forcing an Alpha Roll
Gathering armor and weapons for the Watch
Glassbeaks
Glassbeaks: Hunt in small groups
Glassbeaks: More deadly because of their cunning
Going for the same target
Hiding wounds to appear stronger
History of the Stormwardens
Horses tend to spook easily
How to properly wear body armor
If Asmodeus wears pants then so must I!
Instinctive reactions aren't always the best
Joining The Watch
Leth: God of the moon & reflection
Lifting a person by knees and back
Looking for a Wife
Making a snowball
Mantra: "you have a purpose"
Men must take ownership for their actions
Merchants: A supply run
Nightlion: Tanacious hunters
Nightlion: Hunt in a pack
Not one for social gatherings
Old saying: A Drykas never falls from their horse
Pavilions: How to take one down & put one up
Power is only as strong as the love that tempers it
Packing for a journey
Perspective: The value of allowing a subordinate to revel in victory well fought
Personal Failure: I wasn't strong enough to keep Rufio safe
Practice: not perfect the first time
Protected by another's lie
Push Ups: good for working the chest and arms
Reminiscing is a bitter-sweet pastime
Rumor: Something bad happened during Rufio's bonding with Ixzo
Sawdust helps drain blood from small animals
Searching for lost persons
Semele: Mother earth
Syna: Goddess of the sun & sight
Sensing tension in the atmosphere in your very bones
Settling a deal
Shared interests traverse cultural barriers
Should have scouted through the web
Some exercises work out the shoulder
Stormwardens do not fear the storm
Striders: very difficult animals
Teaching a lesson in manners
Tempers flare higher in younger men
The butchering of Hephestian
The burden of leadership is the lives of those you lead
The honourable thing to do is own up
The loss of a strider
The Moonstone Ankal must be intimidating
The Mysterious Fog
The nature of one's spirit is hidden until revealed by word or action
The smell of a dead body
The voices of the web
The Web: Unites drykas and striders
The Web is untouched by the mysterious fog
What Magic Lurks: Fall into a pool on the SoG; wake up elsewhere
What Magic Lurks: A place with no Web and dying grass
Yarrow: appearance and habitat


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Last edited by Azmere on June 6th, 2018, 2:48 am, edited 60 times in total.
User avatar
Azmere
Seeker of the Lost
 
Posts: 651
Words: 754081
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
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Overlored (1)

Azmere

Postby Azmere on December 23rd, 2015, 3:12 am

Image
"His face was scarred in a rather disfigured and slightly gruesome way. The scarring ran down his face, to his neck, and underneath his shirt. The most alarming of all however, was his left eye. It was a piercing yellow, like the light of the sun was somehow captured inside of this man's iris." ~Caesi Starguide~

 
Heirloom
Vihar: ImageVihar means storm in some long forgotten dialect. Vihar is a long bow specifically designed for horseback and also belonged to Azmere's great-grandfather who was a Stormwarden. When Azmere fell into the caverns, this was broken. He now carries the pieces of it in his pack hoping to one day remember the history of such a well-worn weapon.

[center]
 
Worn
Dark Green Cloak
Black Leather GauntletsImage *
Black Leather ChestplateImage *
High Black Leather Boots w/ Buckles
Belt
Linen Undergarments
Black Leather Pants
Cold Steel Kukri in sheath

 
Backpack
Waterskin
Comb (Bone)
Brush (Bone)
Soap
Razor
One week's rations
Wolf Hide Blanket
2 Torches
2 Blankets
Eating knife
Lantern
Flint & Steel
Leather Gloves
2 Linen Shirts
Wool Shirt
Leather Pants
Dingy Linen Shirt
Brown Leather Pants
Worn Brown Leather Boots

 
Rucksack
Set of fishing tackle & hooks
Preserving kit
Bowyer toolkit
Deer hide -tanned, common
2 Water additive
2 Large knives
Whetstone
Bandages
Bedroll
Brick press
Vihar-broken
Large tent (4 person)
Large tarp
100' of rope
17 steel game arrowheads
9 steel broad arrowheads
32 arrows rolled up in a Winter Blanket
Quiver
A leather gauntlet with intricate burn-work, gifted by Rourg Ravenhill


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Last edited by Azmere on June 30th, 2018, 3:30 am, edited 23 times in total.
User avatar
Azmere
Seeker of the Lost
 
Posts: 651
Words: 754081
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
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Overlored (1)

Azmere

Postby Azmere on December 23rd, 2015, 3:12 am

Image
Image



 
Fall 515 AV
~Purchase~ ~Cost~ ~Balance~
Starting Package 100 GM 100 GM
Rucksack -1 GM 99 GM
Preserving Kit -5 GM 94 GM
Water Additive -3 GM 91 GM
Bowyer Toolkit -20 GM 71 GM
Whetstone -2 GM 69 GM
Broad arrows(20) -15 GM 54 GM
Game arrows(20) -4 GM 50 GM
Quiver -20 GM 30 GM
Winter blanket -5 GM 25 GM
Fall Wages +135 GM 160 GM
Living Expenses -45 GM 115 GM
Custom Club -5 GM 110 GM

 
Winter 515 AV
~Purchase~ ~Cost~ ~Balance~
Rollover 110 GM 110 GM
Large Wool Cloak -3 GM 107 GM
Leather Belt -4 SM 106 GM 6 SM
Large Wool Gloves -3 GM 103 GM 6 SM
Small Snare (2) -10 GM 93 GM 6 SM
Tiny Snare (2) -2 GM 91 GM 6 SM
Fishing Arrows (10) -2GM 89 GM 6 SM
Hemp Rope (50') -1 GM 88 GM 6 SM
Large Leather Pants -4 GM 8 SM 83 GM 8 SM
Large Wool Shirt(2) -1 GM 8 SM 82 GM
Brick Press -10 GM 72 GM
Grey, Luvanor Grassland Hunter -15 GM 57 GM
{S} 108# Deer Meat +108 GM 157 GM
{S} Young Buck Rack 2pt +1 GM 158 GM
Winter Living Expenses -135 GM 23 GM
{S} Adult Wolf Carcass 80# +40 GM 63 GM
Smoking 80# Wolf -60 GM 3 GM
{S} Rabbit Hide +1 GM 4 GM
{S} Squirrel Hide +1 GM 5 GM
Winter Wages +920 GM 925 GM
Tan 2 Wolf Hides -Common -10 GM 915 GM
Wolf Hide Blanket -2 GM 913 GM
Tan Deer Hide -Common -5 GM 908 GM
20 Broad Arrows Lost * 908 GM
20 Broad Arrows Found * 908 GM


 
Spring 516 AV
~Purchase~ ~Cost~ ~Balance~
Rollover 908 GM 908 GM
Spring Living Expenses -135 GM 773 GM
Spring Wages 1365 GM 2138 GM
Penalty -3 arrows ~~

 
Summer 516 AV
~Purchase~ ~Cost~ ~Balance~
Rollover 2138 GM 2138 GM
Cyphrus Hunting Cat ♂ Trained -200 GM 1938 GM
Cyphrus Hunting Cat ♀ Untrained -100 GM 1838 GM
Summer Living Expenses -135 GM 1703 GM
NPC Living Expenses -54 GM 1649 GM
Assorted Food Stuffs -5 GM 1644 GM
Assorted Medicinal Stuffs -10 GM 1634 GM
Cast Iron Griddle -25 GM 1609 GM
Assorted Arrowheads -17 GM 1591 GM
Riding Quiver -32 GM 1559 GM
Iron Cooking Griddle -12 GM 1547 GM
Sharpening Wheel -25 GM 1522 GM

 
Fall 516 AV
~Purchase~ ~Cost~ ~Balance~
Rollover 1522 GM 1522 GM
Fall Living Expenses -135 GM 1387 GM
NPC Living Expenses -54 GM 1333 GM

 
Winter 516 AV
~Purchase~ ~Cost~ ~Balance~
Rollover 1333 GM 1333 GM
Winter Living Expenses -135 GM 1198 GM
NPC Living Expenses -54 GM 1144 GM
2# Carrots -32 GM 1112 GM
Leash, Huge -6 GM 1106 GM
Winter Wages +1547 GM 2653 GM


 
Spring 517 AV
~Purchase~ ~Cost~ ~Balance~
Rollover 2653 GM 2653 GM
Mews -15 GM 2638 GM
Hood -3 GM 2635 GM
Jesses -2 GM 2633 GM
Perch -6 GM 2627 GM
Trained Hawk ♂ -200 GM 2427 GM
Pavilion Tent -50 GM 2377 GM
36gal Barrel -2 GM 2375 GM
Water Trap -45 GM 2330 GM
Helevaos Shepherd, Trained ♂ -70 GM 2260 GM
Living Expenses -135 GM 2125 GM
NPC Expenses -270 GM 1855 GM
10 Pt. Honey -1 GM 1854 GM
1 Gal Glass Bottle -5 GM 1799 GM
Cotton Loin Cloth -1 SM 1798 GM 9 SM
Wages ?? Moved out of table until awarded

 
Summer 517 AV
~Purchase~ ~Cost~ ~Balance~
Rollover 1798 GM 9 SM 1798 GM 9 SM
Living Expenses -135 GM 1663 GM 9SM
NPC Expenses -270 GM 1393 GM 9 SM
Wages ?? Moved out of table until awarded

 
Fall 517 AV
~Purchase~ ~Cost~ ~Balance~
Rollover 1393 GM 9 SM 1393 GM 9 SM
Living Expenses -135 GM 1258 GM 9SM
NPC Expenses -270 GM 988 GM 9 SM

 
Winter 517 AV
~Purchase~ ~Cost~ ~Balance~
Inactive -- 988 GM 9 SM


 
Spring 518 AV
~Purchase~ ~Cost~ ~Balance~
Inactive ~~ 988 SM 988 GM 9 SM

 
Summer 518 AV
~Purchase~ ~Cost~ ~Balance~
Rollover 988 GM 9 SM 988 GM 9 SM
Cold Steel Kukri -24 GM 964 GM 9 SM
Leather Sheath -9 SM 964 GM
Savings*Held in Endrykas with the Stormblood pavilion -600 GM 364 GM
Skewers* -4 SM 363 GM 6 SM
Black Leather Pants -3 GM 6 SM 360 GM
High Black Boots -45 GM 315 GM
Private Bath -2 GM 313 GM
Hair Cut -15 GM 298 GM
Smoked Herring -9 SM 297 GM 1 SM

 
Fall 518 AV
~Purchase~ ~Cost~ ~Balance~
Rollover -- --

 
Winter 518 AV
~Purchase~ ~Cost~ ~Balance~
Rollover -- --


{S} Indicates sold item
Spring and Summer 517 Wages have not been added to ledger at this point. This note is a reminder. Wages will be added in to the current season once I've made the request and they have been awarded.

700 GM held in Endrykas- can only be retrieved by returning in person


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Last edited by Azmere on July 8th, 2018, 5:29 am, edited 44 times in total.
User avatar
Azmere
Seeker of the Lost
 
Posts: 651
Words: 754081
Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
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Medals: 1
Overlored (1)

Azmere

Postby Azmere on December 23rd, 2015, 3:14 am

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"A shadow hovered above her and strong arms cradled her head. Details filtered into the shadow like paint-strokes brushing across canvas. A man, his eyes striking in the dim, they glowed softly, azure and gold. 'Zul—rav?...'" ~Rufio~


Azmere once had a very strong set of beliefs. Like all Drykas, he had been raised to fear, love and respect the gods; primarily Zulrav, Semele and Caiyha. A member of his pavilion revered Yahal whom Azmere slowly grew to admire later in his life. A different member was one of the fallen, an Ethaefal of Leth, and the god's distance from his follower had begun to change the way the man felt about the gods in general. This is just a background on the man with dichromatic eyes.

With his memories stolen from him, Azmere now resides in a crisis of faith which is, perhaps, a more painful circumstance altogether. His comrades are all outcasts- those who could not make it in the world into which they were born. Surrounded by men who feel they have no worth short of dying for a higher cause, the former ankal has no core to fall back on; no spine of faith. Empty and weak, this defeatus attitude consumes him and digs a deeper whole each day as he's reminded that his lack of memory is likely the result of some transgression; a punishment for his crimes.

Azmere is lost. He is alone and he is content to reside in the cesspool of complacency where he has been placed. Sometimes, a blank slate is a good thing but not always. The man has no strong wind to drive him- no star to guide his path. Time will tell if the faithless can find something to believe in.



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Last edited by Azmere on June 8th, 2018, 9:17 pm, edited 41 times in total.
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Azmere
Seeker of the Lost
 
Posts: 651
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Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
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Azmere

Postby Azmere on December 23rd, 2015, 3:14 am

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515 Fall
Thread Date Reward
A Stormy Sea 53rd Riding +3, Land Navigation +1, Organization +1, Climbing +1, Acrobatics +3, Bodybuilding +4, Medicine +1, Wilderness Survival +1, Animal Husbandry +1, Horsemanship +1, Endurance +4, Brawling +2, Unarmed Combat +2, Tactics +3, Logic +1, Interrogation +2, Stealth +1, Seduction +1, Shielding +3, Webbing +1, Running +2, Shortbow +2; A perfect day for riding, Azmere: Favours Fall, Azmere & Hephestian: The Bond is strong, Climbing: Hands and feet working in tandem, Acrobatics : Landing softly by taking impact with bent knees, Bodybuilding: With repetitive squats, Acrobatics: Overshooting & an unpleasant landing, Medicine: Pulling out a thorn with teeth, Medicine: Apply pressure to staunch a bleeding wound, Wilderness Survival: Makeshift dug in shelter using a tarp, Wilderness Survival: The Sea Of Grass is sparse of trees or caves so seek crevices and ravines for shelter, Animal Husbandry: Sheltering a strider from a storm, Tactics: Feigning to lure in an opponent, Drykas History: The Drykas once dwelled in caverns beneath the Sea Of Grass during the storm of the Valtarrian, The nature of one's spirit is hidden until revealed by word or action, Interrogation: Asking direct questions to get information quickly, Spider-Kin: A strange race from far away who live in silk homes hanging within deep caves, Spider-Kin: Cowardly monsters with evil eyes & black claws, Azmere: Will not accept a fate beyond his control, Brawling: Crushing a skull against rocks with bare hands, Shielding: Magic which allows the user to weave djed into a protective shield, Daleina: Beautiful Drykas with lavender eyes, Azmere & Daleina: Share a kiss, Daleina: Azmere’s first love, Daleina: Shielder, Magic: Shielding, Shielding: Pour djed over something and weave it into a shield, Shielding: Tasking the djed shield, Unarmed Combat: Dodging a spear-thrust, Archery: Using a bow to parry an attack in melee combat, Horsemanship: Asking a horse to kneel to take a wounded rider, Daleina’s death under the stars, Azmere: A promise to Daleina to always practice what she taught him; REWARDS: Piece of Daleina's dress
A Day in the Life 57th Fletching/Bowing: 1, Carving: 1, Observation: 3, Intelligence: 1, Logic: 2, Weaponsmithing: 1, Riding, Horse: 3, Socialisation: 2, Rhetoric: 1, Organisation: 1: Caloke: Thinks Azmere is a credit to his pavilion, Fletching/Bowing: Sharpening arrow points, Small tricks for recurved bow work, Azmere: Happy to do the small jobs no one else likes, Merchants: A supply run, Drykas: love to ride, Riding: Steering the horse through a crowd, Location: The Wind Knotted Gates, Bulrahm: The giant, Drykas: Traditional hairstyles, Riding: Maintaining control of a galloping horse, Azmere: Has a lot to learn about business
The Archer and the Bowyer 61st Socialization +5XP, Observation +5XP, Bowing and Fletching +2XP; Ixzo: Personal Space?, Ixzo: Different and Refreshing, Fletching: Sorting Feathers By Type
Is That a Hunt or a Chase 73rd Organisation: 2, Wilderness Survival, Plains: 2, Observation: 3, Webbing: 2, Scouting: 1, Riding, Horse: 3, Intimidation: 1, Trapping: 1, Bodybuilding: 1, Socialisation: 2, Logic: 1, Location: Zeis River, Organisation: Dismantling a tent, Using the web to scout, Riding: A steady gallop, Amunet: The Healer, Wilderness Survival: Knot tying, Location: The River Flower; Loot: Deer Carcass
Is That a Hunt or a Chase pt. II 73rd Socialization: 3 XP, Observation: 3 XP, Leatherworking: 2 XP, Teaching: 2 XP, Running: 1 XP, Riding, Horse: 1 XP, Food Preservation: 2 XP, Stealth: 1 XP, Weapon, Longbow: 1 XP, Webbing: 1 XP, Azmere: happy to help others, Azmere: values life, Sawdust helps drain blood from small animals, Leatherworking: skinning squirrels; Loot: Dagger, Preserved Rabbit, Preserved Squirrel, Rabbit Hide, Squirrel Hide, Slightly Worn Leather Boots
Whittle Me This 79th Observation: 4, Fletching/Bowing: 5, Weaponsmithing: 2, Endurance: 1, Logic: 2, Organisation: 1, Caloke: Strong for such a little woman, Fletching/Bowing: Attaching arrowheads, Logic: The importance of taking a break, Weaponsmithing: Using a grinding stone
So Nu...What Do You Know? 85th Body Building: 4 XP, Observation: 3 XP, Climbing: 2 XP, Riding: 2 XP, Socialization: 2 XP, Planning: 1 XP, Wilderness Survival: 1 XP, Endurance: 1 XP, Planning: 1 XP; Amzere: loves to work out almost as much as riding, Some exercises work out the shoulder, Evalin: a strange looking Zith, Push Ups: good for working the chest and arms
One Last Thing 90th Bowing/Fletching: 4, Weaponsmithing: 2, Organisation: 2, Drawing: 1, Weapon, Longbow: 4, Observation: 3, Meditation: 1, Different arrow types, Azmere: Finding motivation, Shaping arrowheads on the whetstone, Organisation: Sorting by colour and size, Azmere: Testing ones work for quality, Bow: Calm shooting, relaxed stance, Bow: Blind shooting

 
515 Winter
Thread Date Rewards
The Path of Greatest Resistance 1st Observation: 3 XP, Webbing: 1 XP, Tracking: 2 XP, Weapon Club: 1 XP, Land Navigation: 1 XP, Rhetoric: 1 XP, Socialization: 2 XP, Negotiation: 1 XP, Stealth: 1 XP, Riding- Horse: 2 XP, Logic: 2 XP, Running: 2 XP, Animal Husbandry: 1 XP, Unarmed Combat: 1 XP: Azmere: unbalanced grin, Asmodeus: One Right way to ask for help, Webbing: Found a killer, Tracking: Human, Clubs heavier than swords, Praying for Zulrav's Protection
The Path of Greatest Resistance pt. II 1st Rhetoric: 1 XP, Socialization: 3 XP, Logic: 1 XP, Intimidation: 1 XP, Knot-Tying: 1 XP, Observation: 5 XP, Negotiation: 1 XP, Prayer: 1 XP, Unarmed Combat: 1 XP, Endurance: 1 XP, Acrobatics: 1 XP, Body Building: 1 XP, Riding-Horse: 2 XP, Land Navigation: 1 XP, Pathfinding: 1 XP, Storytelling: 1 XP; Analia: Azmere's mother, Acrobatics: Stretching, Body Building: Push up, Endurance: Fighting through the pain, Pathfinding: New ability
The Festival of the First Frost 3rd Observation +2, Philosophy +1, Unarmed Combat +2, Negotiation +2, Stealth +1, Acting +1, Endurance +1; The Festival of the First Frost, Not one for social gatherings, Not on good relations with the Amythest Clan, Negotiating trade with a hostile pavilion, Settling a deal, Showing no fear in the face of the Topaz clan, Endurace: Taking a beating
Together We Stand 5th Cosmetology +1, Philtering +1, Socialization +2, Riding, Horse +1; Cosmetology: Shaving, Philtering: Adding flowers to water for a bath, Dressing dapper for a wedding!, Drykas culture: Guests give gifts to a wedding couple
I'm not a Thief. I work in Acquisitions 5th Observation +3, Meditation +1, Tracking +2, Riding: Horse +1, Pathfinding +2, Stealth +1, Logic +1, Hunting +1, Philosophy +1, Socialization +1; Being awaken by a thief, Being stolen from, Tracking a human on horseback, Using Pathfinding in tracking, Jasmine: A thief that doesn't run, Looking for a Wife, Making a snowball, Jasmine: Irresponsible
I'm not a Thief. I work in Acquisitions, Pt 2 5th Acrobatics 2, Socialisation 2, Observation 3, Intelligence 1, Running 1, Climbing 2, Bodybuilding 2, Endurance 1; Acrobatics: stretches to ease stiff back muscles, The Moonstone Ankal must be intimidating, Acrobatics: warming up the arms, A climbing challenge!, Challenge accepted
Yes, We're Hiring 6th Philosophy: 1, Riding, Horse: 1, Observation: 2, Rhetoric: 1, Persausion: 2, Socialization: 1; What it means to be old in Endrykas, Joining The Watch, Aris Riverwatcher: Tavehk, Aris Riverwatcher: Holds a grudge, Aris Riverwatcher: Has a daughter, Aris Riverwatcher: Doesn't like Azmere
My, What Big Teeth You Have 8th Observation: 4, Unarmed Combat: 2, Logic: 3, Socialisation: 3, Running: 1, Riding, Horse: 3, Hunting: 1, Endurance: 1, Tracking: 1, Planning: 1, Philosophy: 1, Leadership: 1; Asmodeus: A good role model, Merevaika: Should control her animals better, Unarmed Combat: Blocking, Merevaika: Beautiful, wild, exciting, Riding: Position and balance, Endrykas: The Run, The Run: Used by predators, Tracking: Wolf prints, Planning: An attack on a wolf pack
My, What Big Teeth You Have pt. II 8th Organisation 1, Planning 1, Hunting 2, Prayer 2, Weapon: longbow 2, Leadership 1, Weapon: club 1, Brawling 2, Acrobatics 1, Running 1, Observation 3; Hunting: mud to mask scent, Should have scouted through the web, Going for the same target, Merevaika: once Amethyst clan, Merevaika: can shift to elk form, Merevaika: a beautiful woman, Forcing an Alpha Roll
My, What Big Teeth You Have pt. III 8th Socialization: 5 XP, Observation: 4 XP, Riding- Horse: 3 XP, Animal Husbandry: 2 XP, Negotiation: 2 XP, Knot Tying: 1 XP; Azmere: stunned by the intimate embrace, Merevaika: as selfish as she is wild, Striders: very difficult animals, Eryunt: very skittish around strangers, Adrenaline hides the pain, Disturbing the remains of the dead are highly frowned upon by Drykas culture; Loot: 2 Adult Wolf Pelts, 2 Adult Wolf Carcasses
The Stripes That Heal 9th Unarmed Combat 1, Intimidation 1, Observation 1, Endurance 1, Flirting 1; Fighting a firewood pile, Amunet: pretty eyes, Instinctive reactions aren't always the best
Lost Girll 14th Bodybuilding +1, Herbalism +2, Horsemanship +3, Interrogation +1, Investigation +3, Land Navigation +1, Medicine +2, Pathfinding +2, Planning +1, Riding +1, Running +1, Tactics +2, Unarmed Combat +2, Webbing +2, Wilderness Survival +2; Bodybuilding: moving slow and steady to ensure stability, Herbalism: chewing leaves to make a poultice, Herbalism: yarrow poultice for pain and bleeding, Horsemanship: making a nonthreatening approach, Horsemanship: the haggard look of a worn-out horse, Horsemanship: leaving a resolute horse to his own devices, Interrogation: emphasizing need of information, Investigation: making use of alternate perspectives, Investigation: zig-zag search pattern, Lifting a person by knees and back, Louka Wildmane: cousin of Rufio, Medicine: applying a poultice to a fresh wound, Medicine: gray skin a cause for concern, Navigation: routing by landmark sequence, Pathfinding: djed in creatures appears alive, Pathfinding: dull world, vibrant creatures, Pathfinding: gleaning a sense of personality, Riding: ghosting through the Wind Gait, Rufio: half-Benshiran daughter of the Wildmanes, Survival: a tent of tarp, rope, and arrows, Survival: the need for skills beyond combat, Tactics: contesting control of the opponent's weapon, Tactics: stomping opponent's foot for a painful distraction, Unarmed Combat: determinedly dislocating opponent's shoulder, Unarmed Combat: knee strike causes collapse, Unarmed Combat: on the offense against blade at throat, Webbing: seeking plants through the Web, Webbing: stitching a soul into the Web, Webbing: the tangle that is Endrykas, Wildmane Pavilion: navigators of the Emerald Clan, Yarrow: appearance and habitat
Rotten 16th Horsemanship +1, Animal Husbandry +2, Weapon: Dagger +1, Bodybuilding +1, Tracking +2, Meditation +1, Pathfinding +1, Riding: Horse +3, Negotiation +1, Intimidation +1, Tactics +1, Acting +1, Subterfuge +1, Intelligence +1, Investigation +1, Weapon: Longbow +2; Horsemanship: Picking hooves, Animal Husbandry: Searching for cattle that have wandered from the herd, Bodybuilding: Repetition creates muscle memory, Tracking: Hard rock does not hold prints, Riding, Horse: Regaining control of a rearing horse, Magic: Be wary of forces unseen, Negotiation: Help me with this & I will help you with that, Animal Husbandry: Driving zibri from horseback, Azmere: Enjoys the quiet, A Saying: 'Secrets don’t make friends', Tactics: Feigning weakness to encourage overconfidence in a foe, Subterfuge: Acting to conceal what you know, Acting: Copycatting behaviour you’ve seen, Azmere: Abhors deceit, Drykas: Leave their dead for the wilderness to reclaim, Intelligence: Identifying discrepancies in a story, Hypnotism: Dangerous magic in the wrong hands, Rourg Ravenhill: Suffered at the hands of his mad hypnotist wife
What Magic Lurks Beneath the Water 25th Acrobatics: +1, Investigation: +1, Leadership: +1, Logic: +2, Negotiation: +1, Organization: +1, Pathfinding: +1, Planning: +1, Philosophy: +1, Stealth: +2, Swimming: +1, Tactics: +3, Tracking: +2, Weapon - Longbow: +1, Webbing: +1, Wilderness Survival: +1; Acrobatics: Using your body to make fulcrums, Amunet: Friend, healer, diplomat, Amunet: Curious and gets into trouble for it, Amunet: Feels good to hold, Amunet: Leaving a trail to follow, Asmodeus: Panic is a sin of the unprepared, Azmere: “Is this what dying feels like?” - A thought while free falling, Azmere: Cautiously curious, Azmere: Bested by an orb of white light, Azmere: Forests make him feel claustrophobic, Azmere: Instinctively a protector, Drykas: Strength in numbers, Drykas: One people, One family, Investigation: Finding answers to strange occurances, Leadership: Assuming responsibility in a group of strangers, Logic: Family sticks together, Logic: Traveling as a group is safer in foreign lands, Negotiation: Making fast allies, Organization: Intermittently tracking inventory, Pathfinding: Using magic to gather information and create a plan, Planning: Preparing one’s body for impact, Philosophy: Explaining phenomena with diving acts, Seirei Dawnwhisper: Adopted into the pavilion, Seirei Dawnwhisper: Pregnant, Seirei Dawnwhisper: Shahar’s sister, Shahar Dawnwhisper: Can talk to the grass, Shahar Dawnshisper: A fellow Drykas, Shahar Dawnshisper: Scout and tracker, Stealth: “Don’t tread. Float” - Stormblood family saying, Stealth: Elongating strides to reduce the number of steps, Swimming: Learning that hard way can be a fight, Tactics: Knowing when to trade stealth for speed, Tactics: Using nonverbal cues in unknown situations, Tactics: Using a pattern to observe and scan a new area, Tracking: Using multiple sightings to create a trail, Tracking: Combining trails from man and beast, Weapon - Longbow: The science of loading, Webbing: Searching for the Web in all the wrong places, What Magic Lurks: Fall into a pool on the SoG; wake up elsewhere, What Magic Lurks: A place with no Web and dying grass, Wilderness Survival: Using animal sounds to safely get someone’s attention
What Lurks In The Shadows 33rd Riding- Horse: 3 XP, Webbing: 1 XP, Socialization: 3 XP, Stealth: 2 XP, Planning: 1 XP, Weapon- Longbow: 3 XP, Weapon- Club: 4 XP, Planning: 1 XP, Acrobatics: 2 XP, Endurance: 2 XP, Pathfinding: 1 XP, Observation: 3 XP, Leadership: 1 XP, Medicine: 1 XP; Drykas: striders become family, Longbow: muscle memory action, Azmere: viscous in battle, Azmere: protective of teammates, Medicine: a mud bandage will hold; + 7 arrows, + 1 leather chest plate, Laceration on left shoulder blade (1 ft long), needs medical attention, will take 3 weeks to heal/possibly scar
Where There's Smoke... 41st Webbing +3, Land Navigation +1, Riding, Horse +4, Leadership +2, Unarmed Combat +1, Weapon, Longbow +2, Persuasion +1, Investigation +1, Intelligence +1, Rhetoric +2, Stealth +1, Tactics +2, Running +1, Foraging +1, Herbalism +1, Bodybuilding +1; Riding: Ghosting in the Web with a strider, Endurance: Stretching out aches & pains, Unarmed Combat: Jabbing at the wrist to disarm a foe of a knife or dagger, Persuasion: Underpinning an argument with sound, logical points, Lodai: Stubborn, bad-tempered, Naiya Dawnwhisper: Intelligent, courageous, radiant, The burden of leadership is the lives of those you lead, Intelligence: Using the Web to scout an enemy camp undetected, Leadership: Appearing strong even if you don’t feel it, Archery: The serving protects the string, Archery: Proper form for long-bow, Stealth: Hiding in the long grasses, Tactics: Providing cover-fire with the bow, Foraging: Identifying yarrow, Herbalism: Apply yarrow paste to an open wound to staunch bleeding
A Little Payback If You Please 62nd Observation 3, Unarmed Combat 1, Weapon: Club 1, Singing 1; Gathering armor and weapons for the Watch, Teaching a lesson in manners; Loot: a set of replacement arrows, a pair of gauntlets
The Skills That Kill 77th Riding: 3 XP, Unarmed Combat: 3 XP, Weapon-Longbow: 2 XP, Brawling: 3 XP, Planning: 1 XP, Observation: 3 XP, Socialization: 3 XP, Weapon-Club: 2 XP; Practice: not perfect the first time, Tempers flare higher in younger men, Brawling: only time can teach patience

 
516 Spring
Thread Date Rewards
Stand Unafraid 1st Running +1, Observation +5, Investigation +3, Animal Husbandry +2, Riding, Horse +3, Land Navigation +1, Pathfinding +1, Tracking +3, Intelligence +4, Bodybuilding +3, Socialization +2, Endurance +5, Wilderness survival +3, Stealth +1, Philosophy +1, Weapon, Longbow +2, Weapon, Club +2, Weapon, Dagger +1, Leadership +1, Scavenging +1, Brawling +1, Wrestling +1, Medicine +2, Weapon, Wood Bludgeon +1; Navigation: Using Syna's light, Tracking: Kidnappers, The Sea Of Grass: Long grasses hide many dangers, Azmere: A restless night under the stars in pursuit of bandits, Stealth: Making armour non-reflective, Stealth: Moving under the cover of night, Azmere: Believes faith must have integrity and strength of character, Azmere rescues Correena, Altos & Leenzi Lighthoove, Investigation: Keeping quiet and letting another reveal details unwittingly, Azmere endures brutal torture, A dream of elusive tiger's eyes, The butchering of Hephestian, The loss of a strider, Azmere's Revenge: Killing Ilken, Wilderness Survival: Blankets as makeshift bandages, Medicine: Bandaging wounds, Medicine: Making an arm-sling, Medicine: Dry grasses to staunch a bleeding wound, Wilderness Survival: Identifying the depth of a stream by sound, Azmere: Enduring strength like steel; — 2 Arrows, ✛ Scarring to Azmere's chest, face, back of the head, wrists, thigh and abdomen where Azmere endured blows, knife-wounds, lacerations and burn-wounds., ✛ Weakened tendons in Azmere's shoulder from a dislocation which must be trained to regain former strength & may succumb to arthritis in old age., — Hephestian, ✛ Post-Traumatic Stress —flashbacks of the butchering of Hephestian and/or of his own torture, nightmares & nightsweats, insomnia., ✛ Grief, — 1 Blanket, ✛ 2 Chickens, plucked & salted, ✛ 2 Blankets, ✛ 2 Shirts, ✛ 2 Large Knives, ✛ Bandages, ✛ 1 Mix-Breed Stallion
Can You Fix This? 5th Endurance: 2XP, Horse Riding: 1XP, Webbing: 1XP; Mantra: "you have a purpose"
The Pavilion of Misfit Toys 9th Animal Husbandry +1, Observation +2, Endurance +1, Rhetoric +1, Riding, Horse +1; We are Drykas and should be one people, Stormblood: A place for those with no place, Jasmine Moonstone: Joins Stormblood
Something's Missing 10th Rhetoric +2, Animal Husbandry +2, Persuasion +1, Leadership +1, Socialization +2, Observation +4, Investigation +1, Magic: Pathfinding +1; Azmere: A stubborn patient, Azmere and Aris Riverwatcher: A blood-feud never forgotten, Hiding wounds to appear stronger, Azmere: Pursuing atonement, Animal Husbandry: Use a sharp noise to distract a dog's attention, Aris Riverwatcher: Devious, Azmere: Deeply grieves Hephiestian, Azmere: Work distracts from loss, Animal Husbandy: Train dogs with one command per signal, Grey: Naturally obedient & desires to please, Animal Husbandry: Successfully teaches Grey to 'Stay', Pathfinding: Requires a strong body, Old saying: A Drykas never falls from their horse, Jasmine Moonstone: Sweet and interesting, Yahal, God of Faith and Purity, Azmere and Hephiestian: A painful secret
I Think We're Alone Now 17th Observation: 3 XP, Stealth: 3 XP, Pathfinding: 4 XP, Investigation: 4 XP, Tactics: 1 XP, Socialization: 3 XP, Animal Husbandry: 2 XP, Weapon- Longbow: 1 XP; Azmere: hated by the Topaz Clan, Stealth: keep a steady silent stride, Grey: useless in finding his previous owner, Being tall means longer strides, Azmere: attacked by glassbeaks as a child, Azmere: saved the Lighthooves kids
Salvaging Souls 18 Animal Husbandry: +2, Stealth: +1, Organization: +1, Medicine: +1, Endurance: +2, Horsemanship: +1, Bodybuilding: +1, Investigation: +1, Weapon-Dagger: +1, Weapon-Club: +1; Animal Husbandry: Summoning a companion, Animal Husbandry: Hunting with an animal, Azmodeus: “I would rather know than guess.”, Bodybuilding: Lifting with a straight back, Endurance: Functioning through the pain of multiple injuries, Horsemanship: Working with a stubborn horse, Investigation: Following the instincts of one’s companion, Medicine: Changing bandages on a healing wound, Organization: Laying out items for a better view of inventory, Stealth: Crouching to make steps quieter, Weapon-Dagger: Opening a sealed crate, Weapon-Club: Finding ways to use one’s gear
A Broken Web is One Thing... 20th Webbing: 4 XP, Socialization: 4 XP, Riding- Horse: 2 XP, Animal Husbandry: 2 XP, Fletching: 1 XP, Body Building: 1 XP, Endurance: 2 XP; Webbing: requires weeks to cover a hundred square miles, Webbing: protected by the Seven Laws of the Drykas, Azmere: taking the loss of his strider hard, Azmere: a prideful man
Not All Webs Are Silk 27th Weapon, Longbow +1, Animal Husbandry +2, Observation +4, Organization +1, Intelligence +2, Socialization +2, Subterfuge +1, Interrogation +1, Teaching +3, Wrestling +1, Webbing +3; Archery: Hitting two targets in succession, Caesi: Starguide of the Amethyst Clan, Caesi Starguide: Aspires to join the Watch, Caesi: Seeks Azmere to learn Webbing, Caesi: Talks enough for two, Lanthanum: Starguide Ankal, Azmere: Has come to appreciate his scars, Subterfuge: Hiding thoughts & reactions with a grin, Wrestling: A hunting dog, Animal Husbandry: Pinning to correct dog's behavior, Webbing: The dangers, Webbing: Check in with your body to keep from being lost & to renew focus, Webbing: In The Web there is no pain, Teaching: Passing on sacred Drykas skills & lores
To Where the River Flows 37th Bodybuilding +2, Riding, Horse +2, Pathfinding +2, Investigation +1, Weapon, Longbow +1, Tactics +1, Running +1, Endurance +2, Wilderness Survival +2, Acrobatics +1, Unarmed Combat +1; The Watch: Not only comrades; friends, Cyphrus Location: Kabrin Road, Dogs smell trouble long before it appears, Grey: Faithful & intelligent, The Watch fight a grass-beast!, Endurance: Don’t stop otherwise you won’t get back up, Wilderness Survival: Collecting rainwater, Wilderness Survival: Make a windbreak to shield a fire, Wilderness Survival: Starting a fire, Wilderness Survival: Dung chips burn slow & are a scentless fire fuel on-the-go, Horses tend to spook easily, Wild srider & Azmere: Hearts beating as one, Azmere bonds with a wild Strider
The Ride Home 40th Acrobatics: +1, Animal Husbandry: +1, Bodybuilding: +1, Endurance: +1, Land Navigation: +1, Logic: +1, Riding-Horse: +1, Tactics: +1, Webbing: +1; Acrobatics: It’s important to get the blood pumping, Animal Husbandry: Finding was to ease a new horse, Bodybuilding: Power comes from the legs, Endurance: Using multiple exercises to wear out a muscle group, Land Navigation: Using shadows to determine direction, Logic: Drawing assumptions from given knowledge, Riding: Using simple gestures to coax a wild horse to join trained ones, Tactics: Spreading resources to cover more ground, Webbing: Making use of landmarks creates a map, Amunet: A wanderer, Gerret Heartwind: Ra’athi of the Watch, Markle Nightshield: Ra’athi of the Watch
Don't Look At Me Like That 59th Weapon, Longbow +2, Stamina +1, Meditation +1, Webbing +1, Intelligence +1, Philosophy +1, Stealth +1, Hunting +1, Tactics +1, Riding, Horse +2; Cyphrus Location: Kai’Neha Valley, Archery: Fashioning an archer's thumb ring from leather, Archery: Techniques for gripping arrows, Webbing: "Web-hangover", jumbled senses after leaving The Web, Stealth: Ride slow to be subtle & quiet, Hunting: Grass-bear, Cyphrus Fauna, Grass-bears: Hard to detect in dense grasses, Tactics: Riding circles around a target to confuse it, When tactics go awry it leads to injury & confusion
I Spy With My Little Eye 62nd Bodybuilding: 1, A healthy, well fed man is suspicious within a group of starving people

 
516 Summer
Thread Date Rewards
Truth or Lies? 5th Observation +4, Riding, Horse +2, Horsemanship +1, Intelligence +2, Rhetoric +1, Philosophy +1, Leadership +2, Planning +1, Acrobatics +3, Unarmed Combat +2, Endurance +1; ≻ Ixzo's Trial: Accused of poisoning a water source with Malediction, ≻ Shane & Oaken Starrun: Liars, ≻ Ixzo: Brave, fierce and strong, ≻ Location, Endrykas: The Conclave, ≻ Rumours spread like wildfire in Endrykas, ≻ Ixzo's Trial: Found innocent!, ≻ Ixzo & Rufio: Bondmates, ≻ Ixzo: Petitions Azmere for protection, ≻ Location Endrykas: Anchor Of Gold And Earth, ≻ Sensing tension in the atmosphere in your very bones, ≻ Unarmed Combat: Using an opponent's weight against them
Blood, Mud...What's the Difference? 10th Unarmed combat 2, Philosophy 1, Bodybuilding 1, Leadership 1, Teaching 3, Rhetoric 1, Tactics 1, Endurance 2, Wrestling 2, Shielding 1; Jasmine: Distractingly attractive, Asmodeus: Broke Azmere's fear of storms, A training session cut short, Jasmine: Fighting in the rain
First Impressions 45th Webbing +1, Riding, Horse +2, Investigation +1, Socialization +1, Rhetoric +1, Teaching +1, Storytelling +1, Shielding +1; Webbing: Strengthening a worn web, Drykas Tactics: ‘Riding bear’ & ‘riding wolf’, Trident: An agile forked weapon used for hunting fish as well as combat, Shared interests traverse cultural barriers, Pulren Marsh: Calm, steady warrior, Pulren Marsh: Son of Laviku, Trident: Technique – disarming a swordsman, Archery: Broad arrows travel far & slice quickly, Archery: Game arrows are heavy & stun a target, Archery: Fishing arrows are bard-tipped, Reminiscing is a bitter-sweet pastime
Education Comes in Many Ways 34th Leadership: 1XP, Rhetoric: 1XP, Persuasion: 1XP; Rhetoric: using reason
Getting to Know You, Getting to Know All About You 47th Philosophy +1, Wilderness Survival +1, Leadership +1, Organization +1, Socialization +2, Rhetoric +1; Azmere: Desires simplicity & clairvoyance in his life, Azmere: Does not empathize with cannibals or slavers, Azmere: Aids the refugees in Endrykas, Wilderness Survival: Proper construction of a tent, The Drykas: A proud, hardworking people as tough as the land & with the joy of life in their spirits, Medicine: The rancid smell of an infected wound, Leadership: Diffusing a growing mob by ordering them into lines, Organization: People by needs, most vulnerable first, Azmere: Gives the shirt off his own back to those in need, Azmere: Surprised by the heartfelt affection of a child, Firenze: Beautiful & tall with eyes of gold, Azmere & Firenze: The feeling of Déjà vu, Firenze: The eyes in his dreams, Azmere vows to meet the woman with the eyes of his dreams
It's the Thought That Counts 73rd Horsemanship +1, Leadership +1, Socialization +2; Leadership: dividing and delegating tasks, Ixzo: born on Summer 76th, Ixzo: cooks a mean elk, Ixzo: likes hot peppers, Socialization: celebrating with a feast, Socialization (Myrian): gifts for birthdays
Papa Needs a New Pair of Shoes 74th Riding: 1XP, Endurance: 1XP, Leadership: 1XP; Packing for a journey, How to properly wear body armor, Endurance: horseback riding
All Work and No Play 80th ~~

 
516 Fall
Thread Date Rewards
Blood and Thunder 26th Weapon: Longbow +2, Pathfinding +1, Acrobatics +1, Running +1; D’nang Starheart: Pleasant, if eager, company, Archery: Tracking a target between notching, Fog offers cover to friends as well as foes, Zith: Physical traits, Acrobatics: Recovering a fall with a backward roll, Aoren: Reimancer of air, Aoren: An incredibly fast sprinter, Waisana: Taken by the Zith!
Look Into My Eyes & Tell Me Fall , 516 Bodybuilding: +1; Azmere: Haunted by dreams, Azmere: Concerned over his choices
What Desperation Leads To... 64th ~~Running +1, Bodybuilding +1, Deduction +2, Acrobatics +1, Unarmed Combat +2, Subterfuge +2, Riding, Horse +2, Leadership +1, Intelligence +1, Organization +1, Tactics +1, Interrogation +2, Socialization +1, Rhetoric +1; “Age before beauty!”, Acrobatics: Performing a one-handed cartwheel, Unarmed Combat: Targeting jerk-sensitive elbows, Suberfuge: Disguising nefarious intentions in a handshake, Aiyena Shadowsmile of The Watch: Young and talented, Brutus Sandrunner of The Watch: Reckless & impatient, Endrykas location: The Healing Hoof, Intelligence: Actions & body language may betray dishonesty, Committing facial features to memory for future reference, Tactics: Using a fellow Watchman to distract & divide a crowd’s attention, Haena & Epaiza: Sisters of the Horserun Pavilion, Haena: Toughened by her losses, Epaiza: Sweet, gentle, Drykas Culture: Charity is frowned upon, Haena: Pharmacist at the River Flower
Counter Attack! 75th Leadership +2, Riding: Horse +1, Endurance +1, Running +2, Tactics +1, Shielding +1, Weapon: Longbow +3, Acrobatics +1, Pathfinding +1; Waisana: Captured by the zith, Rufio: Captured by the zith, Zith: Intelligent tacticians, Leadership: Improvising when followers go rogue, Running: Pump those arms for momentum!, Acrobatics: Skip-step before a jump, Quzon: A reimancer, Leadership: Bringing focus by pairing up team members, Archery: Anticipating target trajectory

 
Historical
Thread Date Rewards
A New Friend Summer 44, 494 Running: 1, Observation: 3, Animal Husbandry: 1, Horse, Riding: 4, Singing: 1, Horsemanship: 1, Logic: It won't always be fun and games, Animal Husbandry: How to approach wild horses, A young Hephiestian, Singing: A song for the gods, Location: Cyphrus geysers, Riding: Squeeze with your legs, Riding: Finding the right balance, Azmere: A new friend
Fools Rush In Spring 72, 498 Brawling: +1, Endurance: +1, Logic: +1, Medicine: +1, Planning: +1, Unarmed Combat: +1, Weapon-Longbow: +1; Abednego: A faithful companion better than any sibling, Abednego: Protective of the boy, Abednego: One tough pooch, Azmere: An arrogant child, Azmere: Raised on stories of the gods’ chosen, Azmere: Terrified of glassbeaks, Azmere: Saved by the storm & marked for it, Azmere: The fool, Azmere: Scarred for life, Azmere: Half a smile is the best he can do, Brawling: Blocking an attack with whatever you can grab, Cassander: Mocks Azmere, Cassander: Older brother, Cypher Moonbow: Azmere’s father, Cypher Moonbow: A giant of a man, Endurance: Seeing to a companion despite injuries, Glassbeaks: More deadly because of their cunning, Glassbeaks: Hunt in small groups, Logic: Thinking in terms of potential to avoid failure, Medicine: Makeshift bandages, Planning: Double checking your gear, Unarmed Combat: Block and strike as a combination, Weapon-Longbow: Firing quickly results in poor shots, Zulrav: Commander of lightning
Rough Diamonds Summer 42, 500 Stealth 1, Observation 4, Weapon: club 1, Running 1, Leadership 1, Endurance 1, Socialisation 1, Unarmed Combat 1; Expected to attend every function, Event: accidental murder, The honourable thing to do is own up, The smell of a dead body, Protected by another's lie, A thoughtless challenge, Unarmed Combat: best to avoid the teeth
More Practice Fall 23, 501 Weaving: 1, Observation: 3, Logic: 1, Rhetoric: 2, Weapon-Shortbow: 1, Socialisation: 1, Land Navigation: 1, Asmodeus: Grandfather, Drykas use many different weapons, Zulrav: Father of Storms, Shortbow: Arrows and wind, Asmodeus: Wise, Shortbow: Travel with an arrow at the ready, Glassbeaks
Boys Will Be Boys - Part I. Winter 9, 505 Unarmed Combat: 1, Astronomy: 1,Zoology: 1, Observation: 2, Cosmetology: 1, Dancing: 1, Intimidation: 1, Wrestling: 2, Bodybuilding: 1, Endurance: 1, Cassander: Has a dark side, Cassander: The older brother, Azmere: Respects his grandfather, Moonbow: Honour proving, Moonbow: Intimidating dance, Azmere: The Bastard Son, Cassander's weaknesses, Wrestling: Using an opponent’s strength against them, Wrestling: A scissor hold
The World Wide Web -Sorta Spring 17, 506 Riding +1XP, Meditation +1XP, Tracking +1XP, Socialization +2XP, Observation +3XP, Webbing +5XP; Dravite: Spring Born, Taloker: Saviour, Cyprine: Saviour, Lazuli: Kind Eyes, Webbing: Mending The Web
Webshooters, for Real Summer 36, 506 Observation: 4, Socialisation: 3, Meditation: 2, Webbing: 4, Riding, Horse: 2, and Navigation: 1, investigation: ,Logic: 1; Webbing: Blue pathways, Webbing: Using djed to repair the web, Webbing: Used to protect the Sea of Grass, Webbing: Used to navigate Cyphrus, The voices of the web, Magic: The power of Reimancy, Webbing repair and the effects of over-giving


 
516 Winter
Thread Date Reward
She Gets Under My Skin 5th Bodybuilding +1, Riding, Horse +1, Socialization +1, Rhetoric +3, Acrobatics +2, Leadership +1, Storytelling +1, Interrogation +1, Drawing +1; Bodybuilding: Form for lifting, Bodybuilding: Forcing upward through legs in a lift, People are highly intelligent & infinitely cruel animals, Taurina: Cautious, caring & lonely, Taurina: Apprentice tattooist, Socialization: Soft expressions go a long way, Endrykas: The Lilacwind Pavilion, Being underestimated can be an advantage, Rhetoric: Offering validation where there is self-doubt, Acrobatics: Balancing on one leg, Rufio: Restless during times of silence & inaction, Asher: Fidgets during times of silence & inaction, Storytelling: The story of Azmere’s scars, Interrogation: Asking deep & penetrating questions, Drawing: Outlining an arrowhead, Taurina: An Ethaefal
Diamonds in the Rough 7th Leadership: 1, Animal Husbandry: 1, Unarmed Combat: 2, Teaching: 1, Pathfinding: 1, Tracking: 1, Stealth: 1; Perspective: The value of allowing a subordinate to revel in victory well fought, Rufio: Needs to be self reliant for protection, Rumor: Something bad happened during Rufio's bonding with Ixzo, Personal Failure: I wasn't strong enough to keep Rufio safe, Hunting: Bringing the proper animals for the desired prey, Tracking: A circling animal is likely scared, Azmere: Sometimes I forget others can't see what I can see
Building Bridges 12th Fletching +1, Bodybuilding +2, Shielding +1; Fletching: Attaching feathers to arrows, Bodybuilding: Lunges, Fletching: Testing new arrows for consistency & balance, Shielding: A shield from magic, Bodybuilding: Squat thrust, Quzon & Azmere: Share a workout
Pea Soup 20th Logic +1, Running +1, Pathfinding +1, Shielding +1, Body building +1, Rhetoric +1, Webbing +1, Investigation +1; Logic: Deducing hallucination from reality, The Mysterious Fog, Fog Hallucination: Haunted by failure, Azmere: Begs Merevaika to name him worthy, Body building: Testing one's strength against rocks, Rhetoric: Pleading one's innocence, Investigation: Investigating the mysterious fog through the web, The Web is untouched by the mysterious fog
Who Let the Dogs Out? 36th Weapon, Longbow: +1, Riding, Horse: +1, Intimidation +2, Stealth +1, Leadership +2, Intelligence +1, Interrogation +1, Investigation +1, Pathfinding +1, Shielding +1; Endrykas location: The Watch, Horsemanship: Checking a mount's health by the regularity of its pace, Stealth: Using background noise to cover the sound of your steps, Intelligence: Using visual information to understand a past event, Intimidation: Using looks and stares to assert dominance, Sloane: Belongs to Firelash Pavilion, Sloane: Mistaken for a thief
Row Your Boat 37th Sheilding: 1XP, Leadership: 1XP, Canoeing: 2XP, Socializing: 3XP, Endurance: 1XP, Seduction: 2XP; If Asmodeus wears pants then so must I!, Canoeing: counterbalance, Canoeing: proper rowing, Jasmine: confession of love
Dem Bones 49th Acrobatics +1, Wrestling +1, Rhetoric +2, Riding: Horse +1, Leadership +2, Teaching +2, Webbing +3, Investigation +1; Acrobatics: Stretching out hamstrings, Endrykas location: The Wind-Knotted Gates, A Dark Mystery: The bones at Stardown Crater, Naiya: Drykas ankal in every sense, Riding: Signalling to ‘go backwards’, Webbing: Sacred & secret magic of the drykas, Webbing: Identifying web age by colour & brightness, Webbing: Binding others to the web, Khida: Kelvic peregrine falcon, Webbing: Kelvics can shift in the web, Webbing: Travelling at the speed of thought, Khida: Stoic & always thinking, Teaching: Encouraging enthusiasm as a catalyst for learning, Cyphrus location: Stardown Crater, Leadership: Reigning in reckless followers, Webbing: Laying down new lines of web
Reason Not the Need 66th Tracking +1, Philosophy +1, Riding +2, Pathfinding +2, Leadership +2, Tactics +1, Brawling +1, Unarmed Combat +1, Wrestling +1, Shielding +2, Rhetoric +2, Horsemanship +1; Men must take ownership for their actions, Tracking: Dry grasses leave trails as animals pass by, Leadership: Utilizing your team’s weaknesses, The Watch Tactics: Wolf – circling flank, The Watch Tactics: Boar – full charge, Unarmed Combat: A closing motion, Unarmed Combat: Striking vulnerable ribs under the arm, Konrad: A fierce fighter, Wrestling: Ankle lock an opponent
Trials of a Tempest 77th Horsemanship +1, Rhetoric +1, Pathfinding +1, Leadership +1, Riding, Horse +1; Horsemanship: Offering food to distract a stressed horse, Drought brings the risk of flash flooding, Stormwardens do not fear the storm, Leadership: Delegating tasks in a risk situation

 
517 Spring
Thread Date Reward
Bout a House 1st Bodybuilding +2, Riding, Horse +1, Shielding +3, Socialization +2, Rhetoric +2; Bodybuilding: Wagon lifting, Semele: Mother earth, Caiyha: Goddess of fauna & flora, Syna: Goddess of the sun & sight, Leth: God of the moon & reflection, Drykas hospitality: Offering water & shade to visitors, Rhetoric: Conveying one’s needs, Drykas culture: Elders are revered, Adon Gloaming: Patient, humorous, creative, Pavilions: How to take one down & put one up, Leadership: Bearing the consequences of decisions
Reach for the Stars 6th Riding: Horse +3, Acrobatics +1, Pathfinding +2, Tracking +1, Animal Husbandry +1, Flirting +1, Rhetoric +4, Subterfuge +1, Intelligence +1, Unarmed Combat +1, Intimidation +1, Webbing +2, Falconry +1, Hunting +1, Leadership +1; Acrobatics: Vaulting onto a horse from a crouch, Tracking: Subtle differences in Zora & Nyne’s pawprints, Animal Husbandry: Sheering goats, Animal Husbandry: Tie a goat’s feet for sheering, Taurina: Bonded to a white strider stallion, Azmere & Taurina: A bond of love, Subterfuge: Feigning motives, Intelligence: Surveillance of suspect behaviour, Unarmed Combat: Deflecting an attack from behind, Taurina: Tough, determined, patient, beautiful, Webbing: Tying a drykas into The Web, The Web: Unites drykas and striders, Falconry: Hunting with a hawk, Taurina: Windmarks disappear, Leadership: Becoming a beacon of hope in despair
Casual Challenge 8th Acrobatics: +1, Animal Husbandry: +1, Horsemanship: +1, Leadership: +1, Organization: +1, Pathfinding: +1, Riding-Horse: +1, Socialization: +1; Acrobatics: Stretching after sleep can help the body wake up, Animal Husbandry: Managing several companions at once, Asher: Goat Father- an affectionate term, Azmere: Grumpier than usual, Azmere: Lack of sleep starting to take its toll, Azmere: Still angry at the pirates from Winter 515, Dawnwhispers: Camp at the end of the Amethyst clan spoke, Horsemanship: Teaching Pavi to a strider, Leadership: Recognizing and filling a need, Organization: Mentally tracking items and tasks to achieve a goal, Pathfinding: Applying known facts to aid in following the right paths, Riding-Horse: Riding bareback takes a different set of skills, Socialization: Asking a favor
The Aftermath 31st Webbing +1, Brawling +1, Tracking +1, Leadership +1, Intimidation +2, Interrogation +1, Endurance +1, Cooking +1, Storytelling +1, Rhetoric +2, Pathfinding +1; Asher: A comfort in times of stress, A fearful imagination wreaks havoc, Searching for lost persons, Azmere: Haunted by the past, Azmere: Temper like a storm, Cooking: Making tea, Power is only as strong as the love that tempers it, Rhetoric: Conveying a heartfelt apology, Jasmine: Stands up for others, Jasmine: Wise words of reason
To Build a Community 37th Shielding: +1, Weapon-Longbow: +1, Acrobatics: +1, Wilderness Survival: +1, Endurance: +1, Cooking: +1, Socialization: +1; Acrobatics: Stretching the core, Cooking: Boiling water, Endurance: Dealing with the pain of an old wound, Socialization: Greeting visitors, Shielding: A slow process for novices, Shielding: Assigning a purpose, Weapon-Longbow: Gaining a target quickly, Weapon-Longbow: Release only when steady, Wilderness Survival: Using hot coals to rekindle a fire
An Engaging Topic Indeed 4th ~~
An Outing at Sea 45th ~~
Badla Jagt 54th Socialization: +1, Storytelling: +1; Badla Jagt: A Drykas first hunt, Badla Jagt: Holds a special place for Azmere, Leadership: Gathering pavilions together for an event, Azmere’s Badla Jagt: Was thrown off Hephiestian, Asher’s Badla Jagt: Killed a night lion by luck, Caiyha’s grace, and a good spear, Lodai’s Badla Jagt: Severed a warthog almost clean in two when throwing falx in fit of rage, A Strider’s love bonds a person to the Drykas, but the Badla Jagt bonds a youth to his pavilion as a provider, Skylla: Usually excited but activity makes her still, Riding: Squeezing with knees and straightening legs to shift weight tells strider not to take off

 
517 Summer
Thread Date Reward
The Absence of Light 1st Animal Husbandry -2XP, ✤ Stealth - 2XP, ✤ Massage - 1XP, ✤ Leadership - 3XP, ✤ Investigation - 1XP, ✤ Endurance - 3XP, ✤ Singing - 1XP, ✤ Planning - 1XP, ✤ Socialisation - 2XP, ✤ Gambling - 1XP, ✤ Running - 1XP, ✤ Storytelling - 1XP, ✤ Philosophy - 1XP, ✤ Teaching - 1XP; Stealth: Keeping to the balls of your feet to minimise sound, ✤ Endurance: Holding the weight of your worries and a loved one's pain, ✤ Singing: Humming a soothing lullaby, ✤ Taurina and Azmere: Stronger together, ✤ Gambling: Laying bets to raise spirits, ✤ Animal Husbandry: Commanding Grey to 'sit', ✤ Animal Husbandry: Clicking tongue and hissing to call Nyne, ✤ Teaching: Showing Taurina how to command Nyne, ✤ Running: Swinging arms to aid with balance, ✤ Endurance: Pushing the body despite its limitations, ✤ Location: Tent of the Patrons, ✤ Ola Pohaku: Life Rock, ✤ Ola Pohaku: Origin story, ✤ Ola Pohaku: Covered in white, green, blue and brown fingerprints, ✤ Ola Pohaku: Colours represent life and death, ✤ Ola Pohaku: For men, blue indicates 'birth' and brown indicates 'death', ✤ Ola Pohaku: For women, white indicates 'birth' and green indicates 'death', ✤ Taurina: Truly a Drykas
A New Era 3rd ~~
Pregnant?!?!? 15th ~~

 
517 Fall
Thread Date Reward
Sayohat 62nd Riding: Horse +1, Pathfinding +1, Weapon: Longbow +1, Horsemanship +1, Endurance +1, Leadership +1; Archery: Shooting from horseback, Horsemanship: Pushing a horse too hard may result in sprains or broken legs, Nightlion: Tanacious hunters, Nightlion: Hunt in a pack, Lodai: Boisterous, bad-tempered, fiercely loyal, Leadership: Ensuring everyone feels included

 
517 Winter
INACTIVE
Thread Date Reward
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518 Spring
INACTIVE
Thread Date Reward
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518 Summer
Thread Date Reward
~~ 1 ~~
~~ 18 ~~


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Azmere
Seeker of the Lost
 
Posts: 651
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Joined roleplay: October 14th, 2015, 11:57 pm
Location: Cyphrus
Race: Human, Drykas
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