Moderator: Liaisons
by Azmere on October 15th, 2015, 10:14 pm
by Azmere on October 15th, 2015, 10:51 pm
by Azmere on October 17th, 2015, 4:50 am
by Azmere on December 23rd, 2015, 3:08 am
by Azmere on December 23rd, 2015, 3:11 am
Skill | Experience | Breakdown |
Observation | 100/100 | +3,+2,+3,+4,+3,+3,+3,+2,+4,+4,+3,+5,+3,+3,+5,+4,+3,+3,+3,+2,+4,+3,+3,+4,+3,+3,+1,+4,+2,+5,+3,+4 |
Riding, Horse | 96/100 | 8SP,10RB,+3+4,+3,+1,+3,+2,+1,+2,+2,+1,+1,+3,+3,+2,+2,+3,+2,+1,+3,+1,+2,+2,+3,+1,+1,+3,+1,+2,+4,+2,+3,+2,+1,+1,+1,+1,+1,+1,+1,+1,+1 |
Skill | Experience | Breakdown |
Socialization | 75/100 | +1,+2,+2,+1,+3,+3,+2,+5,+2,+3,+1,+3,+1,+2,+5,+3,+2,+2,+4,+3,+2,+3,+2,+2,+2,+1,+2,+1,+1,+3,+2,+2,+1,+1 |
Weapon: Longbow | 67/100 | 26SP,+1,+4,+2,+3,+2,+1,+4,+1 SXP,+2,+1,+1,+2,+1,+2,+2,+2,+2,+3,+1,+1,+1,+1,+1 |
Webbing | 55/100 | 16SP,+2,+4,+5,+1,+1,+3,+1,+2,+3,+1,+1,+1,+1,+3,+1,+2,+1,+3,+1,+1 |
Skill | Experience | Breakdown |
Bodybuilding | 33/100 | +1,+1,+1,+2,+4,+1,+3,+1,+2,+4,+1,+1,+1,+1,+1,+1,+2,+2,+1,+1,+1 |
Endurance | 43/100 | +1,+1,+1,+1,+1,+1,+1,+1,+2,+2,+1,+1,+1,+5,+1,+2,+4,+1,+1,+1,+1,+1,+3,+1,+1,+2,+1,+1 |
Leadership | 35/100 | +1,+1,+1,+1,+1,+2,+1,+1,+1,+1,+2,+1,+1,+1,+2,+1,+1,+1,+1,+1,+2,+2,+2,+3,+1,+1,+1 |
Pathfinding | 28/100 | +1,+2,+1,+1,+1,+4,+2,+2,+1,+1,+2,+2,+1,+1,+1,+1,+1,+1,+1,+1 |
Rhetoric | 33/100 | +2,+1,+1,+1,+1,+2,+1,+1,+1,+3,+1,+2,+1,+2,+4,+2,+1,+1,+2,+2,+1 |
Unarmed Combat | 28/100 | +1,+2,+1,+1,+1,+2,+3,+1,+1,+2,+2,+1,+2,+1,+2,+1, +1,+2,+1 |
Skill | Experience | Breakdown |
Acrobatics | 24/100 | +1,+1,+2,+2,+3,+1,+3,+2,+1,+1,+1,+1,+1,+1,+1,+1,+1 |
Acting | 2/100 | +1,+1 |
Animal Husbandry | 25/100 | +1,+1,+2,+2,+2,+1,+2,+2,+2,+1,+1,+2,+1,+1,+2,+2,+1 |
Astronomy | 1/100 | +1 |
Brawling | 11/100 | +2,+3,+1,+2,+1, +1,+1,+1 |
Canoeing | 2/100 | +2 |
Carving | 1/100 | +1 |
Climbing | 5/100 | +2,+2,+1 |
Cooking | 3/100 | +1,+1,+1 |
Cosmetology | 2/100 | +1,+1 |
Dancing | 1/100 | +1 |
Drawing | 2/100 | +1,+1 |
Falconry | 1/100 | +1 |
Fletching/Bowing | 14/100 | +1,+5,+4,+2,+1,+1 |
Food Preservation | 2/100 | +2 |
Foraging | 1/100 | +1 |
Gambling | 1/100 | +1 |
Herbalism | 3/100 | +2,+1 |
Horsemanship | 12/100 | +1,+1,+1,+3,+1,+1,+1,+1,+1,+1 |
Hunting | 6/100 | +1,+2,+1,+1,+1 |
Intelligence | 16/100 | +1,+1,+2,+4,+2,+1,+1,+1,+1,+1,+1 |
Interrogation | 9/100 | +1,+1,+2,+1,+2,+1,+1 |
Intimidation | 10/100 | +1,+1,+1,+1,+1,+2,+1,+2 |
Investigation | 22/100 | +1,+1,+3,+4,+3,+1,+1,+1,+1,+1,+1,+1,+1,+1,+1 |
Knot-Tying | 2/100 | +1,+1 |
Land Navigation | 10/100 | +1,+1,+1,+1,+1,+1,+1,+1,+1,+1 |
Leatherworking | 2/100 | +2 |
Logic | 22/100 | +1,+2,+2,+1,+3,+1,+2,+1,+1,+1,+1,+2,+1,+2,+1 |
Massage | 1/100 | +1 |
Medicine | 9/100 | +2,+2,+2,+1,+1,+1 |
Meditation | 7/100 | +1,+2,+1,+1,+1,+1 |
Negotiation | 6/100 | +1,+1,+2,+1,+1 |
Organization | 13/100 | +1,+1,+2,+2,+1,+1,+1,+1,+1,+1,+1 |
Persuasion | 5/100 | +2,+1,+1,+1 |
Philosophy | 10/100 | +1,+1,+1,+1,+1,+1,+1,+1,+1,+1,+1 |
Philtering | 2/100 | +1,+1 |
Planning | 11/100 | +1,+1,+1,+2,+2,+1,+1,+1,+1 |
Prayer | 3/100 | +2,+1 |
Running | 18/100 | +1,+1,+1,+2,+1,+1,+1,+1,+1,+1,+2,+1,+1,+1,+1,+1,+1 |
Scavenging | 1/100 | +1 |
Scouting | 1/100 | +1 |
Seduction | 5/100 | +1,+2,+1,+1 |
Shielding | 16/100 | +3,+1,+2,+1,+3,+1,+1,+1,+1,+1,+1 |
Singing | 3/100 | +1,+1,+1 |
Stealth | 21/100 | +1,+1,+1,+1,+1,+1,+2,+1,+3,+1,+1,+1,+1,+1,+1,+1,+2 |
Storytelling | 6/100 | +1,+1,+1,+1,+1,+1 |
Subterfuge | 5/100 | +1,+1,+2,+1 |
Swimming | 1/100 | +1 |
Tactics | 18/100 | +1,+2,+1,+1,+3,+1,+1,+2,+1,+1,+1,+3 |
Teaching | 10/100 | +2,+3,+1,+1,+2,+1 |
Tracking | 17/100 | +1,+1,+2,+2,+3,+2,+1,+1,+1,+1,+2 |
Trapping | 1/100 | +1 |
Weapon: Club | 13/100 | +1,+1,+1,+2,+1,+4,+2,+1 |
Weapon: Dagger | 3/100 | +1,+1,+1 |
Weaponsmithing | 5/100 | +1,+2,+2 |
Weaving | 1/100 | +1 |
Wilderness Survival, Plains | 15/100 | +2,+1,+3,+2,+2,+1,+1,+1,+1,+1 |
Wrestling | 6/100 | +2,+1,+1,+1 |
Zoology | 1/100 | +1 |
by Azmere on December 23rd, 2015, 3:11 am
by Azmere on December 23rd, 2015, 3:12 am
by Azmere on December 23rd, 2015, 3:12 am
~Purchase~ | ~Cost~ | ~Balance~ |
Starting Package | 100 GM | 100 GM |
Rucksack | -1 GM | 99 GM |
Preserving Kit | -5 GM | 94 GM |
Water Additive | -3 GM | 91 GM |
Bowyer Toolkit | -20 GM | 71 GM |
Whetstone | -2 GM | 69 GM |
Broad arrows(20) | -15 GM | 54 GM |
Game arrows(20) | -4 GM | 50 GM |
Quiver | -20 GM | 30 GM |
Winter blanket | -5 GM | 25 GM |
Fall Wages | +135 GM | 160 GM |
Living Expenses | -45 GM | 115 GM |
Custom Club | -5 GM | 110 GM |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | 110 GM | 110 GM |
Large Wool Cloak | -3 GM | 107 GM |
Leather Belt | -4 SM | 106 GM 6 SM |
Large Wool Gloves | -3 GM | 103 GM 6 SM |
Small Snare (2) | -10 GM | 93 GM 6 SM |
Tiny Snare (2) | -2 GM | 91 GM 6 SM |
Fishing Arrows (10) | -2GM | 89 GM 6 SM |
Hemp Rope (50') | -1 GM | 88 GM 6 SM |
Large Leather Pants | -4 GM 8 SM | 83 GM 8 SM |
Large Wool Shirt(2) | -1 GM 8 SM | 82 GM |
Brick Press | -10 GM | 72 GM |
Grey, Luvanor Grassland Hunter | -15 GM | 57 GM |
{S} 108# Deer Meat | +108 GM | 157 GM |
{S} Young Buck Rack 2pt | +1 GM | 158 GM |
Winter Living Expenses | -135 GM | 23 GM |
{S} Adult Wolf Carcass 80# | +40 GM | 63 GM |
Smoking 80# Wolf | -60 GM | 3 GM |
{S} Rabbit Hide | +1 GM | 4 GM |
{S} Squirrel Hide | +1 GM | 5 GM |
Winter Wages | +920 GM | 925 GM |
Tan 2 Wolf Hides -Common | -10 GM | 915 GM |
Wolf Hide Blanket | -2 GM | 913 GM |
Tan Deer Hide -Common | -5 GM | 908 GM |
20 Broad Arrows | Lost * | 908 GM |
20 Broad Arrows | Found * | 908 GM |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | 908 GM | 908 GM |
Spring Living Expenses | -135 GM | 773 GM |
Spring Wages | 1365 GM | 2138 GM |
Penalty | -3 arrows | ~~ |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | 2138 GM | 2138 GM |
Cyphrus Hunting Cat ♂ Trained | -200 GM | 1938 GM |
Cyphrus Hunting Cat ♀ Untrained | -100 GM | 1838 GM |
Summer Living Expenses | -135 GM | 1703 GM |
NPC Living Expenses | -54 GM | 1649 GM |
Assorted Food Stuffs | -5 GM | 1644 GM |
Assorted Medicinal Stuffs | -10 GM | 1634 GM |
Cast Iron Griddle | -25 GM | 1609 GM |
Assorted Arrowheads | -17 GM | 1591 GM |
Riding Quiver | -32 GM | 1559 GM |
Iron Cooking Griddle | -12 GM | 1547 GM |
Sharpening Wheel | -25 GM | 1522 GM |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | 1522 GM | 1522 GM |
Fall Living Expenses | -135 GM | 1387 GM |
NPC Living Expenses | -54 GM | 1333 GM |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | 1333 GM | 1333 GM |
Winter Living Expenses | -135 GM | 1198 GM |
NPC Living Expenses | -54 GM | 1144 GM |
2# Carrots | -32 GM | 1112 GM |
Leash, Huge | -6 GM | 1106 GM |
Winter Wages | +1547 GM | 2653 GM |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | 2653 GM | 2653 GM |
Mews | -15 GM | 2638 GM |
Hood | -3 GM | 2635 GM |
Jesses | -2 GM | 2633 GM |
Perch | -6 GM | 2627 GM |
Trained Hawk ♂ | -200 GM | 2427 GM |
Pavilion Tent | -50 GM | 2377 GM |
36gal Barrel | -2 GM | 2375 GM |
Water Trap | -45 GM | 2330 GM |
Helevaos Shepherd, Trained ♂ | -70 GM | 2260 GM |
Living Expenses | -135 GM | 2125 GM |
NPC Expenses | -270 GM | 1855 GM |
10 Pt. Honey | -1 GM | 1854 GM |
1 Gal Glass Bottle | -5 GM | 1799 GM |
Cotton Loin Cloth | -1 SM | 1798 GM 9 SM |
Wages | ?? | Moved out of table until awarded |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | 1798 GM 9 SM | 1798 GM 9 SM |
Living Expenses | -135 GM | 1663 GM 9SM |
NPC Expenses | -270 GM | 1393 GM 9 SM |
Wages | ?? | Moved out of table until awarded |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | 1393 GM 9 SM | 1393 GM 9 SM |
Living Expenses | -135 GM | 1258 GM 9SM |
NPC Expenses | -270 GM | 988 GM 9 SM |
~Purchase~ | ~Cost~ | ~Balance~ |
Inactive | -- | 988 GM 9 SM |
~Purchase~ | ~Cost~ | ~Balance~ | |
Inactive | ~~ | 988 SM | 988 GM 9 SM |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | 988 GM 9 SM | 988 GM 9 SM |
Cold Steel Kukri | -24 GM | 964 GM 9 SM |
Leather Sheath | -9 SM | 964 GM |
Savings*Held in Endrykas with the Stormblood pavilion | -600 GM | 364 GM |
Skewers* | -4 SM | 363 GM 6 SM |
Black Leather Pants | -3 GM 6 SM | 360 GM |
High Black Boots | -45 GM | 315 GM |
Private Bath | -2 GM | 313 GM |
Hair Cut | -15 GM | 298 GM |
Smoked Herring | -9 SM | 297 GM 1 SM |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | -- | -- |
~Purchase~ | ~Cost~ | ~Balance~ |
Rollover | -- | -- |
by Azmere on December 23rd, 2015, 3:14 am
by Azmere on December 23rd, 2015, 3:14 am
Thread | Date | Reward |
A Stormy Sea | 53rd | Riding +3, Land Navigation +1, Organization +1, Climbing +1, Acrobatics +3, Bodybuilding +4, Medicine +1, Wilderness Survival +1, Animal Husbandry +1, Horsemanship +1, Endurance +4, Brawling +2, Unarmed Combat +2, Tactics +3, Logic +1, Interrogation +2, Stealth +1, Seduction +1, Shielding +3, Webbing +1, Running +2, Shortbow +2; A perfect day for riding, Azmere: Favours Fall, Azmere & Hephestian: The Bond is strong, Climbing: Hands and feet working in tandem, Acrobatics : Landing softly by taking impact with bent knees, Bodybuilding: With repetitive squats, Acrobatics: Overshooting & an unpleasant landing, Medicine: Pulling out a thorn with teeth, Medicine: Apply pressure to staunch a bleeding wound, Wilderness Survival: Makeshift dug in shelter using a tarp, Wilderness Survival: The Sea Of Grass is sparse of trees or caves so seek crevices and ravines for shelter, Animal Husbandry: Sheltering a strider from a storm, Tactics: Feigning to lure in an opponent, Drykas History: The Drykas once dwelled in caverns beneath the Sea Of Grass during the storm of the Valtarrian, The nature of one's spirit is hidden until revealed by word or action, Interrogation: Asking direct questions to get information quickly, Spider-Kin: A strange race from far away who live in silk homes hanging within deep caves, Spider-Kin: Cowardly monsters with evil eyes & black claws, Azmere: Will not accept a fate beyond his control, Brawling: Crushing a skull against rocks with bare hands, Shielding: Magic which allows the user to weave djed into a protective shield, Daleina: Beautiful Drykas with lavender eyes, Azmere & Daleina: Share a kiss, Daleina: Azmere’s first love, Daleina: Shielder, Magic: Shielding, Shielding: Pour djed over something and weave it into a shield, Shielding: Tasking the djed shield, Unarmed Combat: Dodging a spear-thrust, Archery: Using a bow to parry an attack in melee combat, Horsemanship: Asking a horse to kneel to take a wounded rider, Daleina’s death under the stars, Azmere: A promise to Daleina to always practice what she taught him; REWARDS: Piece of Daleina's dress |
A Day in the Life | 57th | Fletching/Bowing: 1, Carving: 1, Observation: 3, Intelligence: 1, Logic: 2, Weaponsmithing: 1, Riding, Horse: 3, Socialisation: 2, Rhetoric: 1, Organisation: 1: Caloke: Thinks Azmere is a credit to his pavilion, Fletching/Bowing: Sharpening arrow points, Small tricks for recurved bow work, Azmere: Happy to do the small jobs no one else likes, Merchants: A supply run, Drykas: love to ride, Riding: Steering the horse through a crowd, Location: The Wind Knotted Gates, Bulrahm: The giant, Drykas: Traditional hairstyles, Riding: Maintaining control of a galloping horse, Azmere: Has a lot to learn about business |
The Archer and the Bowyer | 61st | Socialization +5XP, Observation +5XP, Bowing and Fletching +2XP; Ixzo: Personal Space?, Ixzo: Different and Refreshing, Fletching: Sorting Feathers By Type |
Is That a Hunt or a Chase | 73rd | Organisation: 2, Wilderness Survival, Plains: 2, Observation: 3, Webbing: 2, Scouting: 1, Riding, Horse: 3, Intimidation: 1, Trapping: 1, Bodybuilding: 1, Socialisation: 2, Logic: 1, Location: Zeis River, Organisation: Dismantling a tent, Using the web to scout, Riding: A steady gallop, Amunet: The Healer, Wilderness Survival: Knot tying, Location: The River Flower; Loot: Deer Carcass |
Is That a Hunt or a Chase pt. II | 73rd | Socialization: 3 XP, Observation: 3 XP, Leatherworking: 2 XP, Teaching: 2 XP, Running: 1 XP, Riding, Horse: 1 XP, Food Preservation: 2 XP, Stealth: 1 XP, Weapon, Longbow: 1 XP, Webbing: 1 XP, Azmere: happy to help others, Azmere: values life, Sawdust helps drain blood from small animals, Leatherworking: skinning squirrels; Loot: Dagger, Preserved Rabbit, Preserved Squirrel, Rabbit Hide, Squirrel Hide, Slightly Worn Leather Boots |
Whittle Me This | 79th | Observation: 4, Fletching/Bowing: 5, Weaponsmithing: 2, Endurance: 1, Logic: 2, Organisation: 1, Caloke: Strong for such a little woman, Fletching/Bowing: Attaching arrowheads, Logic: The importance of taking a break, Weaponsmithing: Using a grinding stone |
So Nu...What Do You Know? | 85th | Body Building: 4 XP, Observation: 3 XP, Climbing: 2 XP, Riding: 2 XP, Socialization: 2 XP, Planning: 1 XP, Wilderness Survival: 1 XP, Endurance: 1 XP, Planning: 1 XP; Amzere: loves to work out almost as much as riding, Some exercises work out the shoulder, Evalin: a strange looking Zith, Push Ups: good for working the chest and arms |
One Last Thing | 90th | Bowing/Fletching: 4, Weaponsmithing: 2, Organisation: 2, Drawing: 1, Weapon, Longbow: 4, Observation: 3, Meditation: 1, Different arrow types, Azmere: Finding motivation, Shaping arrowheads on the whetstone, Organisation: Sorting by colour and size, Azmere: Testing ones work for quality, Bow: Calm shooting, relaxed stance, Bow: Blind shooting |
Thread | Date | Rewards |
The Path of Greatest Resistance | 1st | Observation: 3 XP, Webbing: 1 XP, Tracking: 2 XP, Weapon Club: 1 XP, Land Navigation: 1 XP, Rhetoric: 1 XP, Socialization: 2 XP, Negotiation: 1 XP, Stealth: 1 XP, Riding- Horse: 2 XP, Logic: 2 XP, Running: 2 XP, Animal Husbandry: 1 XP, Unarmed Combat: 1 XP: Azmere: unbalanced grin, Asmodeus: One Right way to ask for help, Webbing: Found a killer, Tracking: Human, Clubs heavier than swords, Praying for Zulrav's Protection |
The Path of Greatest Resistance pt. II | 1st | Rhetoric: 1 XP, Socialization: 3 XP, Logic: 1 XP, Intimidation: 1 XP, Knot-Tying: 1 XP, Observation: 5 XP, Negotiation: 1 XP, Prayer: 1 XP, Unarmed Combat: 1 XP, Endurance: 1 XP, Acrobatics: 1 XP, Body Building: 1 XP, Riding-Horse: 2 XP, Land Navigation: 1 XP, Pathfinding: 1 XP, Storytelling: 1 XP; Analia: Azmere's mother, Acrobatics: Stretching, Body Building: Push up, Endurance: Fighting through the pain, Pathfinding: New ability |
The Festival of the First Frost | 3rd | Observation +2, Philosophy +1, Unarmed Combat +2, Negotiation +2, Stealth +1, Acting +1, Endurance +1; The Festival of the First Frost, Not one for social gatherings, Not on good relations with the Amythest Clan, Negotiating trade with a hostile pavilion, Settling a deal, Showing no fear in the face of the Topaz clan, Endurace: Taking a beating |
Together We Stand | 5th | Cosmetology +1, Philtering +1, Socialization +2, Riding, Horse +1; Cosmetology: Shaving, Philtering: Adding flowers to water for a bath, Dressing dapper for a wedding!, Drykas culture: Guests give gifts to a wedding couple |
I'm not a Thief. I work in Acquisitions | 5th | Observation +3, Meditation +1, Tracking +2, Riding: Horse +1, Pathfinding +2, Stealth +1, Logic +1, Hunting +1, Philosophy +1, Socialization +1; Being awaken by a thief, Being stolen from, Tracking a human on horseback, Using Pathfinding in tracking, Jasmine: A thief that doesn't run, Looking for a Wife, Making a snowball, Jasmine: Irresponsible |
I'm not a Thief. I work in Acquisitions, Pt 2 | 5th | Acrobatics 2, Socialisation 2, Observation 3, Intelligence 1, Running 1, Climbing 2, Bodybuilding 2, Endurance 1; Acrobatics: stretches to ease stiff back muscles, The Moonstone Ankal must be intimidating, Acrobatics: warming up the arms, A climbing challenge!, Challenge accepted |
Yes, We're Hiring | 6th | Philosophy: 1, Riding, Horse: 1, Observation: 2, Rhetoric: 1, Persausion: 2, Socialization: 1; What it means to be old in Endrykas, Joining The Watch, Aris Riverwatcher: Tavehk, Aris Riverwatcher: Holds a grudge, Aris Riverwatcher: Has a daughter, Aris Riverwatcher: Doesn't like Azmere |
My, What Big Teeth You Have | 8th | Observation: 4, Unarmed Combat: 2, Logic: 3, Socialisation: 3, Running: 1, Riding, Horse: 3, Hunting: 1, Endurance: 1, Tracking: 1, Planning: 1, Philosophy: 1, Leadership: 1; Asmodeus: A good role model, Merevaika: Should control her animals better, Unarmed Combat: Blocking, Merevaika: Beautiful, wild, exciting, Riding: Position and balance, Endrykas: The Run, The Run: Used by predators, Tracking: Wolf prints, Planning: An attack on a wolf pack |
My, What Big Teeth You Have pt. II | 8th | Organisation 1, Planning 1, Hunting 2, Prayer 2, Weapon: longbow 2, Leadership 1, Weapon: club 1, Brawling 2, Acrobatics 1, Running 1, Observation 3; Hunting: mud to mask scent, Should have scouted through the web, Going for the same target, Merevaika: once Amethyst clan, Merevaika: can shift to elk form, Merevaika: a beautiful woman, Forcing an Alpha Roll |
My, What Big Teeth You Have pt. III | 8th | Socialization: 5 XP, Observation: 4 XP, Riding- Horse: 3 XP, Animal Husbandry: 2 XP, Negotiation: 2 XP, Knot Tying: 1 XP; Azmere: stunned by the intimate embrace, Merevaika: as selfish as she is wild, Striders: very difficult animals, Eryunt: very skittish around strangers, Adrenaline hides the pain, Disturbing the remains of the dead are highly frowned upon by Drykas culture; Loot: 2 Adult Wolf Pelts, 2 Adult Wolf Carcasses |
The Stripes That Heal | 9th | Unarmed Combat 1, Intimidation 1, Observation 1, Endurance 1, Flirting 1; Fighting a firewood pile, Amunet: pretty eyes, Instinctive reactions aren't always the best |
Lost Girll | 14th | Bodybuilding +1, Herbalism +2, Horsemanship +3, Interrogation +1, Investigation +3, Land Navigation +1, Medicine +2, Pathfinding +2, Planning +1, Riding +1, Running +1, Tactics +2, Unarmed Combat +2, Webbing +2, Wilderness Survival +2; Bodybuilding: moving slow and steady to ensure stability, Herbalism: chewing leaves to make a poultice, Herbalism: yarrow poultice for pain and bleeding, Horsemanship: making a nonthreatening approach, Horsemanship: the haggard look of a worn-out horse, Horsemanship: leaving a resolute horse to his own devices, Interrogation: emphasizing need of information, Investigation: making use of alternate perspectives, Investigation: zig-zag search pattern, Lifting a person by knees and back, Louka Wildmane: cousin of Rufio, Medicine: applying a poultice to a fresh wound, Medicine: gray skin a cause for concern, Navigation: routing by landmark sequence, Pathfinding: djed in creatures appears alive, Pathfinding: dull world, vibrant creatures, Pathfinding: gleaning a sense of personality, Riding: ghosting through the Wind Gait, Rufio: half-Benshiran daughter of the Wildmanes, Survival: a tent of tarp, rope, and arrows, Survival: the need for skills beyond combat, Tactics: contesting control of the opponent's weapon, Tactics: stomping opponent's foot for a painful distraction, Unarmed Combat: determinedly dislocating opponent's shoulder, Unarmed Combat: knee strike causes collapse, Unarmed Combat: on the offense against blade at throat, Webbing: seeking plants through the Web, Webbing: stitching a soul into the Web, Webbing: the tangle that is Endrykas, Wildmane Pavilion: navigators of the Emerald Clan, Yarrow: appearance and habitat |
Rotten | 16th | Horsemanship +1, Animal Husbandry +2, Weapon: Dagger +1, Bodybuilding +1, Tracking +2, Meditation +1, Pathfinding +1, Riding: Horse +3, Negotiation +1, Intimidation +1, Tactics +1, Acting +1, Subterfuge +1, Intelligence +1, Investigation +1, Weapon: Longbow +2; Horsemanship: Picking hooves, Animal Husbandry: Searching for cattle that have wandered from the herd, Bodybuilding: Repetition creates muscle memory, Tracking: Hard rock does not hold prints, Riding, Horse: Regaining control of a rearing horse, Magic: Be wary of forces unseen, Negotiation: Help me with this & I will help you with that, Animal Husbandry: Driving zibri from horseback, Azmere: Enjoys the quiet, A Saying: 'Secrets don’t make friends', Tactics: Feigning weakness to encourage overconfidence in a foe, Subterfuge: Acting to conceal what you know, Acting: Copycatting behaviour you’ve seen, Azmere: Abhors deceit, Drykas: Leave their dead for the wilderness to reclaim, Intelligence: Identifying discrepancies in a story, Hypnotism: Dangerous magic in the wrong hands, Rourg Ravenhill: Suffered at the hands of his mad hypnotist wife |
What Magic Lurks Beneath the Water | 25th | Acrobatics: +1, Investigation: +1, Leadership: +1, Logic: +2, Negotiation: +1, Organization: +1, Pathfinding: +1, Planning: +1, Philosophy: +1, Stealth: +2, Swimming: +1, Tactics: +3, Tracking: +2, Weapon - Longbow: +1, Webbing: +1, Wilderness Survival: +1; Acrobatics: Using your body to make fulcrums, Amunet: Friend, healer, diplomat, Amunet: Curious and gets into trouble for it, Amunet: Feels good to hold, Amunet: Leaving a trail to follow, Asmodeus: Panic is a sin of the unprepared, Azmere: “Is this what dying feels like?” - A thought while free falling, Azmere: Cautiously curious, Azmere: Bested by an orb of white light, Azmere: Forests make him feel claustrophobic, Azmere: Instinctively a protector, Drykas: Strength in numbers, Drykas: One people, One family, Investigation: Finding answers to strange occurances, Leadership: Assuming responsibility in a group of strangers, Logic: Family sticks together, Logic: Traveling as a group is safer in foreign lands, Negotiation: Making fast allies, Organization: Intermittently tracking inventory, Pathfinding: Using magic to gather information and create a plan, Planning: Preparing one’s body for impact, Philosophy: Explaining phenomena with diving acts, Seirei Dawnwhisper: Adopted into the pavilion, Seirei Dawnwhisper: Pregnant, Seirei Dawnwhisper: Shahar’s sister, Shahar Dawnwhisper: Can talk to the grass, Shahar Dawnshisper: A fellow Drykas, Shahar Dawnshisper: Scout and tracker, Stealth: “Don’t tread. Float” - Stormblood family saying, Stealth: Elongating strides to reduce the number of steps, Swimming: Learning that hard way can be a fight, Tactics: Knowing when to trade stealth for speed, Tactics: Using nonverbal cues in unknown situations, Tactics: Using a pattern to observe and scan a new area, Tracking: Using multiple sightings to create a trail, Tracking: Combining trails from man and beast, Weapon - Longbow: The science of loading, Webbing: Searching for the Web in all the wrong places, What Magic Lurks: Fall into a pool on the SoG; wake up elsewhere, What Magic Lurks: A place with no Web and dying grass, Wilderness Survival: Using animal sounds to safely get someone’s attention |
What Lurks In The Shadows | 33rd | Riding- Horse: 3 XP, Webbing: 1 XP, Socialization: 3 XP, Stealth: 2 XP, Planning: 1 XP, Weapon- Longbow: 3 XP, Weapon- Club: 4 XP, Planning: 1 XP, Acrobatics: 2 XP, Endurance: 2 XP, Pathfinding: 1 XP, Observation: 3 XP, Leadership: 1 XP, Medicine: 1 XP; Drykas: striders become family, Longbow: muscle memory action, Azmere: viscous in battle, Azmere: protective of teammates, Medicine: a mud bandage will hold; + 7 arrows, + 1 leather chest plate, Laceration on left shoulder blade (1 ft long), needs medical attention, will take 3 weeks to heal/possibly scar |
Where There's Smoke... | 41st | Webbing +3, Land Navigation +1, Riding, Horse +4, Leadership +2, Unarmed Combat +1, Weapon, Longbow +2, Persuasion +1, Investigation +1, Intelligence +1, Rhetoric +2, Stealth +1, Tactics +2, Running +1, Foraging +1, Herbalism +1, Bodybuilding +1; Riding: Ghosting in the Web with a strider, Endurance: Stretching out aches & pains, Unarmed Combat: Jabbing at the wrist to disarm a foe of a knife or dagger, Persuasion: Underpinning an argument with sound, logical points, Lodai: Stubborn, bad-tempered, Naiya Dawnwhisper: Intelligent, courageous, radiant, The burden of leadership is the lives of those you lead, Intelligence: Using the Web to scout an enemy camp undetected, Leadership: Appearing strong even if you don’t feel it, Archery: The serving protects the string, Archery: Proper form for long-bow, Stealth: Hiding in the long grasses, Tactics: Providing cover-fire with the bow, Foraging: Identifying yarrow, Herbalism: Apply yarrow paste to an open wound to staunch bleeding |
A Little Payback If You Please | 62nd | Observation 3, Unarmed Combat 1, Weapon: Club 1, Singing 1; Gathering armor and weapons for the Watch, Teaching a lesson in manners; Loot: a set of replacement arrows, a pair of gauntlets |
The Skills That Kill | 77th | Riding: 3 XP, Unarmed Combat: 3 XP, Weapon-Longbow: 2 XP, Brawling: 3 XP, Planning: 1 XP, Observation: 3 XP, Socialization: 3 XP, Weapon-Club: 2 XP; Practice: not perfect the first time, Tempers flare higher in younger men, Brawling: only time can teach patience |
Thread | Date | Rewards |
Stand Unafraid | 1st | Running +1, Observation +5, Investigation +3, Animal Husbandry +2, Riding, Horse +3, Land Navigation +1, Pathfinding +1, Tracking +3, Intelligence +4, Bodybuilding +3, Socialization +2, Endurance +5, Wilderness survival +3, Stealth +1, Philosophy +1, Weapon, Longbow +2, Weapon, Club +2, Weapon, Dagger +1, Leadership +1, Scavenging +1, Brawling +1, Wrestling +1, Medicine +2, Weapon, Wood Bludgeon +1; Navigation: Using Syna's light, Tracking: Kidnappers, The Sea Of Grass: Long grasses hide many dangers, Azmere: A restless night under the stars in pursuit of bandits, Stealth: Making armour non-reflective, Stealth: Moving under the cover of night, Azmere: Believes faith must have integrity and strength of character, Azmere rescues Correena, Altos & Leenzi Lighthoove, Investigation: Keeping quiet and letting another reveal details unwittingly, Azmere endures brutal torture, A dream of elusive tiger's eyes, The butchering of Hephestian, The loss of a strider, Azmere's Revenge: Killing Ilken, Wilderness Survival: Blankets as makeshift bandages, Medicine: Bandaging wounds, Medicine: Making an arm-sling, Medicine: Dry grasses to staunch a bleeding wound, Wilderness Survival: Identifying the depth of a stream by sound, Azmere: Enduring strength like steel; — 2 Arrows, ✛ Scarring to Azmere's chest, face, back of the head, wrists, thigh and abdomen where Azmere endured blows, knife-wounds, lacerations and burn-wounds., ✛ Weakened tendons in Azmere's shoulder from a dislocation which must be trained to regain former strength & may succumb to arthritis in old age., — Hephestian, ✛ Post-Traumatic Stress —flashbacks of the butchering of Hephestian and/or of his own torture, nightmares & nightsweats, insomnia., ✛ Grief, — 1 Blanket, ✛ 2 Chickens, plucked & salted, ✛ 2 Blankets, ✛ 2 Shirts, ✛ 2 Large Knives, ✛ Bandages, ✛ 1 Mix-Breed Stallion |
Can You Fix This? | 5th | Endurance: 2XP, Horse Riding: 1XP, Webbing: 1XP; Mantra: "you have a purpose" |
The Pavilion of Misfit Toys | 9th | Animal Husbandry +1, Observation +2, Endurance +1, Rhetoric +1, Riding, Horse +1; We are Drykas and should be one people, Stormblood: A place for those with no place, Jasmine Moonstone: Joins Stormblood |
Something's Missing | 10th | Rhetoric +2, Animal Husbandry +2, Persuasion +1, Leadership +1, Socialization +2, Observation +4, Investigation +1, Magic: Pathfinding +1; Azmere: A stubborn patient, Azmere and Aris Riverwatcher: A blood-feud never forgotten, Hiding wounds to appear stronger, Azmere: Pursuing atonement, Animal Husbandry: Use a sharp noise to distract a dog's attention, Aris Riverwatcher: Devious, Azmere: Deeply grieves Hephiestian, Azmere: Work distracts from loss, Animal Husbandy: Train dogs with one command per signal, Grey: Naturally obedient & desires to please, Animal Husbandry: Successfully teaches Grey to 'Stay', Pathfinding: Requires a strong body, Old saying: A Drykas never falls from their horse, Jasmine Moonstone: Sweet and interesting, Yahal, God of Faith and Purity, Azmere and Hephiestian: A painful secret |
I Think We're Alone Now | 17th | Observation: 3 XP, Stealth: 3 XP, Pathfinding: 4 XP, Investigation: 4 XP, Tactics: 1 XP, Socialization: 3 XP, Animal Husbandry: 2 XP, Weapon- Longbow: 1 XP; Azmere: hated by the Topaz Clan, Stealth: keep a steady silent stride, Grey: useless in finding his previous owner, Being tall means longer strides, Azmere: attacked by glassbeaks as a child, Azmere: saved the Lighthooves kids |
Salvaging Souls | 18 | Animal Husbandry: +2, Stealth: +1, Organization: +1, Medicine: +1, Endurance: +2, Horsemanship: +1, Bodybuilding: +1, Investigation: +1, Weapon-Dagger: +1, Weapon-Club: +1; Animal Husbandry: Summoning a companion, Animal Husbandry: Hunting with an animal, Azmodeus: “I would rather know than guess.”, Bodybuilding: Lifting with a straight back, Endurance: Functioning through the pain of multiple injuries, Horsemanship: Working with a stubborn horse, Investigation: Following the instincts of one’s companion, Medicine: Changing bandages on a healing wound, Organization: Laying out items for a better view of inventory, Stealth: Crouching to make steps quieter, Weapon-Dagger: Opening a sealed crate, Weapon-Club: Finding ways to use one’s gear |
A Broken Web is One Thing... | 20th | Webbing: 4 XP, Socialization: 4 XP, Riding- Horse: 2 XP, Animal Husbandry: 2 XP, Fletching: 1 XP, Body Building: 1 XP, Endurance: 2 XP; Webbing: requires weeks to cover a hundred square miles, Webbing: protected by the Seven Laws of the Drykas, Azmere: taking the loss of his strider hard, Azmere: a prideful man |
Not All Webs Are Silk | 27th | Weapon, Longbow +1, Animal Husbandry +2, Observation +4, Organization +1, Intelligence +2, Socialization +2, Subterfuge +1, Interrogation +1, Teaching +3, Wrestling +1, Webbing +3; Archery: Hitting two targets in succession, Caesi: Starguide of the Amethyst Clan, Caesi Starguide: Aspires to join the Watch, Caesi: Seeks Azmere to learn Webbing, Caesi: Talks enough for two, Lanthanum: Starguide Ankal, Azmere: Has come to appreciate his scars, Subterfuge: Hiding thoughts & reactions with a grin, Wrestling: A hunting dog, Animal Husbandry: Pinning to correct dog's behavior, Webbing: The dangers, Webbing: Check in with your body to keep from being lost & to renew focus, Webbing: In The Web there is no pain, Teaching: Passing on sacred Drykas skills & lores |
To Where the River Flows | 37th | Bodybuilding +2, Riding, Horse +2, Pathfinding +2, Investigation +1, Weapon, Longbow +1, Tactics +1, Running +1, Endurance +2, Wilderness Survival +2, Acrobatics +1, Unarmed Combat +1; The Watch: Not only comrades; friends, Cyphrus Location: Kabrin Road, Dogs smell trouble long before it appears, Grey: Faithful & intelligent, The Watch fight a grass-beast!, Endurance: Don’t stop otherwise you won’t get back up, Wilderness Survival: Collecting rainwater, Wilderness Survival: Make a windbreak to shield a fire, Wilderness Survival: Starting a fire, Wilderness Survival: Dung chips burn slow & are a scentless fire fuel on-the-go, Horses tend to spook easily, Wild srider & Azmere: Hearts beating as one, Azmere bonds with a wild Strider |
The Ride Home | 40th | Acrobatics: +1, Animal Husbandry: +1, Bodybuilding: +1, Endurance: +1, Land Navigation: +1, Logic: +1, Riding-Horse: +1, Tactics: +1, Webbing: +1; Acrobatics: It’s important to get the blood pumping, Animal Husbandry: Finding was to ease a new horse, Bodybuilding: Power comes from the legs, Endurance: Using multiple exercises to wear out a muscle group, Land Navigation: Using shadows to determine direction, Logic: Drawing assumptions from given knowledge, Riding: Using simple gestures to coax a wild horse to join trained ones, Tactics: Spreading resources to cover more ground, Webbing: Making use of landmarks creates a map, Amunet: A wanderer, Gerret Heartwind: Ra’athi of the Watch, Markle Nightshield: Ra’athi of the Watch |
Don't Look At Me Like That | 59th | Weapon, Longbow +2, Stamina +1, Meditation +1, Webbing +1, Intelligence +1, Philosophy +1, Stealth +1, Hunting +1, Tactics +1, Riding, Horse +2; Cyphrus Location: Kai’Neha Valley, Archery: Fashioning an archer's thumb ring from leather, Archery: Techniques for gripping arrows, Webbing: "Web-hangover", jumbled senses after leaving The Web, Stealth: Ride slow to be subtle & quiet, Hunting: Grass-bear, Cyphrus Fauna, Grass-bears: Hard to detect in dense grasses, Tactics: Riding circles around a target to confuse it, When tactics go awry it leads to injury & confusion |
I Spy With My Little Eye | 62nd | Bodybuilding: 1, A healthy, well fed man is suspicious within a group of starving people |
Thread | Date | Rewards |
Truth or Lies? | 5th | Observation +4, Riding, Horse +2, Horsemanship +1, Intelligence +2, Rhetoric +1, Philosophy +1, Leadership +2, Planning +1, Acrobatics +3, Unarmed Combat +2, Endurance +1; ≻ Ixzo's Trial: Accused of poisoning a water source with Malediction, ≻ Shane & Oaken Starrun: Liars, ≻ Ixzo: Brave, fierce and strong, ≻ Location, Endrykas: The Conclave, ≻ Rumours spread like wildfire in Endrykas, ≻ Ixzo's Trial: Found innocent!, ≻ Ixzo & Rufio: Bondmates, ≻ Ixzo: Petitions Azmere for protection, ≻ Location Endrykas: Anchor Of Gold And Earth, ≻ Sensing tension in the atmosphere in your very bones, ≻ Unarmed Combat: Using an opponent's weight against them |
Blood, Mud...What's the Difference? | 10th | Unarmed combat 2, Philosophy 1, Bodybuilding 1, Leadership 1, Teaching 3, Rhetoric 1, Tactics 1, Endurance 2, Wrestling 2, Shielding 1; Jasmine: Distractingly attractive, Asmodeus: Broke Azmere's fear of storms, A training session cut short, Jasmine: Fighting in the rain |
First Impressions | 45th | Webbing +1, Riding, Horse +2, Investigation +1, Socialization +1, Rhetoric +1, Teaching +1, Storytelling +1, Shielding +1; Webbing: Strengthening a worn web, Drykas Tactics: ‘Riding bear’ & ‘riding wolf’, Trident: An agile forked weapon used for hunting fish as well as combat, Shared interests traverse cultural barriers, Pulren Marsh: Calm, steady warrior, Pulren Marsh: Son of Laviku, Trident: Technique – disarming a swordsman, Archery: Broad arrows travel far & slice quickly, Archery: Game arrows are heavy & stun a target, Archery: Fishing arrows are bard-tipped, Reminiscing is a bitter-sweet pastime |
Education Comes in Many Ways | 34th | Leadership: 1XP, Rhetoric: 1XP, Persuasion: 1XP; Rhetoric: using reason |
Getting to Know You, Getting to Know All About You | 47th | Philosophy +1, Wilderness Survival +1, Leadership +1, Organization +1, Socialization +2, Rhetoric +1; Azmere: Desires simplicity & clairvoyance in his life, Azmere: Does not empathize with cannibals or slavers, Azmere: Aids the refugees in Endrykas, Wilderness Survival: Proper construction of a tent, The Drykas: A proud, hardworking people as tough as the land & with the joy of life in their spirits, Medicine: The rancid smell of an infected wound, Leadership: Diffusing a growing mob by ordering them into lines, Organization: People by needs, most vulnerable first, Azmere: Gives the shirt off his own back to those in need, Azmere: Surprised by the heartfelt affection of a child, Firenze: Beautiful & tall with eyes of gold, Azmere & Firenze: The feeling of Déjà vu, Firenze: The eyes in his dreams, Azmere vows to meet the woman with the eyes of his dreams |
It's the Thought That Counts | 73rd | Horsemanship +1, Leadership +1, Socialization +2; Leadership: dividing and delegating tasks, Ixzo: born on Summer 76th, Ixzo: cooks a mean elk, Ixzo: likes hot peppers, Socialization: celebrating with a feast, Socialization (Myrian): gifts for birthdays |
Papa Needs a New Pair of Shoes | 74th | Riding: 1XP, Endurance: 1XP, Leadership: 1XP; Packing for a journey, How to properly wear body armor, Endurance: horseback riding |
All Work and No Play | 80th | ~~ |
Thread | Date | Rewards |
Blood and Thunder | 26th | Weapon: Longbow +2, Pathfinding +1, Acrobatics +1, Running +1; D’nang Starheart: Pleasant, if eager, company, Archery: Tracking a target between notching, Fog offers cover to friends as well as foes, Zith: Physical traits, Acrobatics: Recovering a fall with a backward roll, Aoren: Reimancer of air, Aoren: An incredibly fast sprinter, Waisana: Taken by the Zith! |
Look Into My Eyes & Tell Me | Fall , 516 | Bodybuilding: +1; Azmere: Haunted by dreams, Azmere: Concerned over his choices |
What Desperation Leads To... | 64th | ~~Running +1, Bodybuilding +1, Deduction +2, Acrobatics +1, Unarmed Combat +2, Subterfuge +2, Riding, Horse +2, Leadership +1, Intelligence +1, Organization +1, Tactics +1, Interrogation +2, Socialization +1, Rhetoric +1; “Age before beauty!”, Acrobatics: Performing a one-handed cartwheel, Unarmed Combat: Targeting jerk-sensitive elbows, Suberfuge: Disguising nefarious intentions in a handshake, Aiyena Shadowsmile of The Watch: Young and talented, Brutus Sandrunner of The Watch: Reckless & impatient, Endrykas location: The Healing Hoof, Intelligence: Actions & body language may betray dishonesty, Committing facial features to memory for future reference, Tactics: Using a fellow Watchman to distract & divide a crowd’s attention, Haena & Epaiza: Sisters of the Horserun Pavilion, Haena: Toughened by her losses, Epaiza: Sweet, gentle, Drykas Culture: Charity is frowned upon, Haena: Pharmacist at the River Flower |
Counter Attack! | 75th | Leadership +2, Riding: Horse +1, Endurance +1, Running +2, Tactics +1, Shielding +1, Weapon: Longbow +3, Acrobatics +1, Pathfinding +1; Waisana: Captured by the zith, Rufio: Captured by the zith, Zith: Intelligent tacticians, Leadership: Improvising when followers go rogue, Running: Pump those arms for momentum!, Acrobatics: Skip-step before a jump, Quzon: A reimancer, Leadership: Bringing focus by pairing up team members, Archery: Anticipating target trajectory |
Thread | Date | Rewards |
A New Friend | Summer 44, 494 | Running: 1, Observation: 3, Animal Husbandry: 1, Horse, Riding: 4, Singing: 1, Horsemanship: 1, Logic: It won't always be fun and games, Animal Husbandry: How to approach wild horses, A young Hephiestian, Singing: A song for the gods, Location: Cyphrus geysers, Riding: Squeeze with your legs, Riding: Finding the right balance, Azmere: A new friend |
Fools Rush In | Spring 72, 498 | Brawling: +1, Endurance: +1, Logic: +1, Medicine: +1, Planning: +1, Unarmed Combat: +1, Weapon-Longbow: +1; Abednego: A faithful companion better than any sibling, Abednego: Protective of the boy, Abednego: One tough pooch, Azmere: An arrogant child, Azmere: Raised on stories of the gods’ chosen, Azmere: Terrified of glassbeaks, Azmere: Saved by the storm & marked for it, Azmere: The fool, Azmere: Scarred for life, Azmere: Half a smile is the best he can do, Brawling: Blocking an attack with whatever you can grab, Cassander: Mocks Azmere, Cassander: Older brother, Cypher Moonbow: Azmere’s father, Cypher Moonbow: A giant of a man, Endurance: Seeing to a companion despite injuries, Glassbeaks: More deadly because of their cunning, Glassbeaks: Hunt in small groups, Logic: Thinking in terms of potential to avoid failure, Medicine: Makeshift bandages, Planning: Double checking your gear, Unarmed Combat: Block and strike as a combination, Weapon-Longbow: Firing quickly results in poor shots, Zulrav: Commander of lightning |
Rough Diamonds | Summer 42, 500 | Stealth 1, Observation 4, Weapon: club 1, Running 1, Leadership 1, Endurance 1, Socialisation 1, Unarmed Combat 1; Expected to attend every function, Event: accidental murder, The honourable thing to do is own up, The smell of a dead body, Protected by another's lie, A thoughtless challenge, Unarmed Combat: best to avoid the teeth |
More Practice | Fall 23, 501 | Weaving: 1, Observation: 3, Logic: 1, Rhetoric: 2, Weapon-Shortbow: 1, Socialisation: 1, Land Navigation: 1, Asmodeus: Grandfather, Drykas use many different weapons, Zulrav: Father of Storms, Shortbow: Arrows and wind, Asmodeus: Wise, Shortbow: Travel with an arrow at the ready, Glassbeaks |
Boys Will Be Boys - Part I. | Winter 9, 505 | Unarmed Combat: 1, Astronomy: 1,Zoology: 1, Observation: 2, Cosmetology: 1, Dancing: 1, Intimidation: 1, Wrestling: 2, Bodybuilding: 1, Endurance: 1, Cassander: Has a dark side, Cassander: The older brother, Azmere: Respects his grandfather, Moonbow: Honour proving, Moonbow: Intimidating dance, Azmere: The Bastard Son, Cassander's weaknesses, Wrestling: Using an opponent’s strength against them, Wrestling: A scissor hold |
The World Wide Web -Sorta | Spring 17, 506 | Riding +1XP, Meditation +1XP, Tracking +1XP, Socialization +2XP, Observation +3XP, Webbing +5XP; Dravite: Spring Born, Taloker: Saviour, Cyprine: Saviour, Lazuli: Kind Eyes, Webbing: Mending The Web |
Webshooters, for Real | Summer 36, 506 | Observation: 4, Socialisation: 3, Meditation: 2, Webbing: 4, Riding, Horse: 2, and Navigation: 1, investigation: ,Logic: 1; Webbing: Blue pathways, Webbing: Using djed to repair the web, Webbing: Used to protect the Sea of Grass, Webbing: Used to navigate Cyphrus, The voices of the web, Magic: The power of Reimancy, Webbing repair and the effects of over-giving |
Thread | Date | Reward |
She Gets Under My Skin | 5th | Bodybuilding +1, Riding, Horse +1, Socialization +1, Rhetoric +3, Acrobatics +2, Leadership +1, Storytelling +1, Interrogation +1, Drawing +1; Bodybuilding: Form for lifting, Bodybuilding: Forcing upward through legs in a lift, People are highly intelligent & infinitely cruel animals, Taurina: Cautious, caring & lonely, Taurina: Apprentice tattooist, Socialization: Soft expressions go a long way, Endrykas: The Lilacwind Pavilion, Being underestimated can be an advantage, Rhetoric: Offering validation where there is self-doubt, Acrobatics: Balancing on one leg, Rufio: Restless during times of silence & inaction, Asher: Fidgets during times of silence & inaction, Storytelling: The story of Azmere’s scars, Interrogation: Asking deep & penetrating questions, Drawing: Outlining an arrowhead, Taurina: An Ethaefal |
Diamonds in the Rough | 7th | Leadership: 1, Animal Husbandry: 1, Unarmed Combat: 2, Teaching: 1, Pathfinding: 1, Tracking: 1, Stealth: 1; Perspective: The value of allowing a subordinate to revel in victory well fought, Rufio: Needs to be self reliant for protection, Rumor: Something bad happened during Rufio's bonding with Ixzo, Personal Failure: I wasn't strong enough to keep Rufio safe, Hunting: Bringing the proper animals for the desired prey, Tracking: A circling animal is likely scared, Azmere: Sometimes I forget others can't see what I can see |
Building Bridges | 12th | Fletching +1, Bodybuilding +2, Shielding +1; Fletching: Attaching feathers to arrows, Bodybuilding: Lunges, Fletching: Testing new arrows for consistency & balance, Shielding: A shield from magic, Bodybuilding: Squat thrust, Quzon & Azmere: Share a workout |
Pea Soup | 20th | Logic +1, Running +1, Pathfinding +1, Shielding +1, Body building +1, Rhetoric +1, Webbing +1, Investigation +1; Logic: Deducing hallucination from reality, The Mysterious Fog, Fog Hallucination: Haunted by failure, Azmere: Begs Merevaika to name him worthy, Body building: Testing one's strength against rocks, Rhetoric: Pleading one's innocence, Investigation: Investigating the mysterious fog through the web, The Web is untouched by the mysterious fog |
Who Let the Dogs Out? | 36th | Weapon, Longbow: +1, Riding, Horse: +1, Intimidation +2, Stealth +1, Leadership +2, Intelligence +1, Interrogation +1, Investigation +1, Pathfinding +1, Shielding +1; Endrykas location: The Watch, Horsemanship: Checking a mount's health by the regularity of its pace, Stealth: Using background noise to cover the sound of your steps, Intelligence: Using visual information to understand a past event, Intimidation: Using looks and stares to assert dominance, Sloane: Belongs to Firelash Pavilion, Sloane: Mistaken for a thief |
Row Your Boat | 37th | Sheilding: 1XP, Leadership: 1XP, Canoeing: 2XP, Socializing: 3XP, Endurance: 1XP, Seduction: 2XP; If Asmodeus wears pants then so must I!, Canoeing: counterbalance, Canoeing: proper rowing, Jasmine: confession of love |
Dem Bones | 49th | Acrobatics +1, Wrestling +1, Rhetoric +2, Riding: Horse +1, Leadership +2, Teaching +2, Webbing +3, Investigation +1; Acrobatics: Stretching out hamstrings, Endrykas location: The Wind-Knotted Gates, A Dark Mystery: The bones at Stardown Crater, Naiya: Drykas ankal in every sense, Riding: Signalling to ‘go backwards’, Webbing: Sacred & secret magic of the drykas, Webbing: Identifying web age by colour & brightness, Webbing: Binding others to the web, Khida: Kelvic peregrine falcon, Webbing: Kelvics can shift in the web, Webbing: Travelling at the speed of thought, Khida: Stoic & always thinking, Teaching: Encouraging enthusiasm as a catalyst for learning, Cyphrus location: Stardown Crater, Leadership: Reigning in reckless followers, Webbing: Laying down new lines of web |
Reason Not the Need | 66th | Tracking +1, Philosophy +1, Riding +2, Pathfinding +2, Leadership +2, Tactics +1, Brawling +1, Unarmed Combat +1, Wrestling +1, Shielding +2, Rhetoric +2, Horsemanship +1; Men must take ownership for their actions, Tracking: Dry grasses leave trails as animals pass by, Leadership: Utilizing your team’s weaknesses, The Watch Tactics: Wolf – circling flank, The Watch Tactics: Boar – full charge, Unarmed Combat: A closing motion, Unarmed Combat: Striking vulnerable ribs under the arm, Konrad: A fierce fighter, Wrestling: Ankle lock an opponent |
Trials of a Tempest | 77th | Horsemanship +1, Rhetoric +1, Pathfinding +1, Leadership +1, Riding, Horse +1; Horsemanship: Offering food to distract a stressed horse, Drought brings the risk of flash flooding, Stormwardens do not fear the storm, Leadership: Delegating tasks in a risk situation |
Thread | Date | Reward |
Bout a House | 1st | Bodybuilding +2, Riding, Horse +1, Shielding +3, Socialization +2, Rhetoric +2; Bodybuilding: Wagon lifting, Semele: Mother earth, Caiyha: Goddess of fauna & flora, Syna: Goddess of the sun & sight, Leth: God of the moon & reflection, Drykas hospitality: Offering water & shade to visitors, Rhetoric: Conveying one’s needs, Drykas culture: Elders are revered, Adon Gloaming: Patient, humorous, creative, Pavilions: How to take one down & put one up, Leadership: Bearing the consequences of decisions |
Reach for the Stars | 6th | Riding: Horse +3, Acrobatics +1, Pathfinding +2, Tracking +1, Animal Husbandry +1, Flirting +1, Rhetoric +4, Subterfuge +1, Intelligence +1, Unarmed Combat +1, Intimidation +1, Webbing +2, Falconry +1, Hunting +1, Leadership +1; Acrobatics: Vaulting onto a horse from a crouch, Tracking: Subtle differences in Zora & Nyne’s pawprints, Animal Husbandry: Sheering goats, Animal Husbandry: Tie a goat’s feet for sheering, Taurina: Bonded to a white strider stallion, Azmere & Taurina: A bond of love, Subterfuge: Feigning motives, Intelligence: Surveillance of suspect behaviour, Unarmed Combat: Deflecting an attack from behind, Taurina: Tough, determined, patient, beautiful, Webbing: Tying a drykas into The Web, The Web: Unites drykas and striders, Falconry: Hunting with a hawk, Taurina: Windmarks disappear, Leadership: Becoming a beacon of hope in despair |
Casual Challenge | 8th | Acrobatics: +1, Animal Husbandry: +1, Horsemanship: +1, Leadership: +1, Organization: +1, Pathfinding: +1, Riding-Horse: +1, Socialization: +1; Acrobatics: Stretching after sleep can help the body wake up, Animal Husbandry: Managing several companions at once, Asher: Goat Father- an affectionate term, Azmere: Grumpier than usual, Azmere: Lack of sleep starting to take its toll, Azmere: Still angry at the pirates from Winter 515, Dawnwhispers: Camp at the end of the Amethyst clan spoke, Horsemanship: Teaching Pavi to a strider, Leadership: Recognizing and filling a need, Organization: Mentally tracking items and tasks to achieve a goal, Pathfinding: Applying known facts to aid in following the right paths, Riding-Horse: Riding bareback takes a different set of skills, Socialization: Asking a favor |
The Aftermath | 31st | Webbing +1, Brawling +1, Tracking +1, Leadership +1, Intimidation +2, Interrogation +1, Endurance +1, Cooking +1, Storytelling +1, Rhetoric +2, Pathfinding +1; Asher: A comfort in times of stress, A fearful imagination wreaks havoc, Searching for lost persons, Azmere: Haunted by the past, Azmere: Temper like a storm, Cooking: Making tea, Power is only as strong as the love that tempers it, Rhetoric: Conveying a heartfelt apology, Jasmine: Stands up for others, Jasmine: Wise words of reason |
To Build a Community | 37th | Shielding: +1, Weapon-Longbow: +1, Acrobatics: +1, Wilderness Survival: +1, Endurance: +1, Cooking: +1, Socialization: +1; Acrobatics: Stretching the core, Cooking: Boiling water, Endurance: Dealing with the pain of an old wound, Socialization: Greeting visitors, Shielding: A slow process for novices, Shielding: Assigning a purpose, Weapon-Longbow: Gaining a target quickly, Weapon-Longbow: Release only when steady, Wilderness Survival: Using hot coals to rekindle a fire |
An Engaging Topic Indeed | 4th | ~~ |
An Outing at Sea | 45th | ~~ |
Badla Jagt | 54th | Socialization: +1, Storytelling: +1; Badla Jagt: A Drykas first hunt, Badla Jagt: Holds a special place for Azmere, Leadership: Gathering pavilions together for an event, Azmere’s Badla Jagt: Was thrown off Hephiestian, Asher’s Badla Jagt: Killed a night lion by luck, Caiyha’s grace, and a good spear, Lodai’s Badla Jagt: Severed a warthog almost clean in two when throwing falx in fit of rage, A Strider’s love bonds a person to the Drykas, but the Badla Jagt bonds a youth to his pavilion as a provider, Skylla: Usually excited but activity makes her still, Riding: Squeezing with knees and straightening legs to shift weight tells strider not to take off |
Thread | Date | Reward |
The Absence of Light | 1st | Animal Husbandry -2XP, ✤ Stealth - 2XP, ✤ Massage - 1XP, ✤ Leadership - 3XP, ✤ Investigation - 1XP, ✤ Endurance - 3XP, ✤ Singing - 1XP, ✤ Planning - 1XP, ✤ Socialisation - 2XP, ✤ Gambling - 1XP, ✤ Running - 1XP, ✤ Storytelling - 1XP, ✤ Philosophy - 1XP, ✤ Teaching - 1XP; Stealth: Keeping to the balls of your feet to minimise sound, ✤ Endurance: Holding the weight of your worries and a loved one's pain, ✤ Singing: Humming a soothing lullaby, ✤ Taurina and Azmere: Stronger together, ✤ Gambling: Laying bets to raise spirits, ✤ Animal Husbandry: Commanding Grey to 'sit', ✤ Animal Husbandry: Clicking tongue and hissing to call Nyne, ✤ Teaching: Showing Taurina how to command Nyne, ✤ Running: Swinging arms to aid with balance, ✤ Endurance: Pushing the body despite its limitations, ✤ Location: Tent of the Patrons, ✤ Ola Pohaku: Life Rock, ✤ Ola Pohaku: Origin story, ✤ Ola Pohaku: Covered in white, green, blue and brown fingerprints, ✤ Ola Pohaku: Colours represent life and death, ✤ Ola Pohaku: For men, blue indicates 'birth' and brown indicates 'death', ✤ Ola Pohaku: For women, white indicates 'birth' and green indicates 'death', ✤ Taurina: Truly a Drykas |
A New Era | 3rd | ~~ |
Pregnant?!?!? | 15th | ~~ |
Thread | Date | Reward |
Sayohat | 62nd | Riding: Horse +1, Pathfinding +1, Weapon: Longbow +1, Horsemanship +1, Endurance +1, Leadership +1; Archery: Shooting from horseback, Horsemanship: Pushing a horse too hard may result in sprains or broken legs, Nightlion: Tanacious hunters, Nightlion: Hunt in a pack, Lodai: Boisterous, bad-tempered, fiercely loyal, Leadership: Ensuring everyone feels included |
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