Appearance Race: Mixed Blood. (Isur and Zith.)
Gender: Female
Age: 20
Birthday: 35, Fall, 495 .
Birthplace: Syrilas.
Appearance: Irathia is 5' and weights 145 lbs. She has a medium size build with small muscles mainly on her arms and legs. Irathia has tanned colored skin and a tiny bit of a bluish tint on the left arm. Scars are also covering her body due to several years of being a slave. She has blue eyes and pointed teeth, though they are quite dull. Irathia has thick black hair that stops at her shoulder blades.
Face Claim:Irathia Character Concept Irathia tends to be quite, not liking to talk unless she likes those around her. She also tends to jump out of a "unfair" fights, most of the time when she is surrounded. She likes the idea of traveling around though she knows she isn't strong enough to actually go around Mizahar.
She hates the idea of slavery and believes in all races being equal, though she strongly dislikes the Zith that captured her and she believes that they can be better than they appear.
She likes companion ship, it is difficult for her to open up and she likes when she is able to. Irathia also likes when the races among the world get equal opportunity.
Irathia dislikes slavery and wishes she could take out the Zith that used her as a slave. Either that, or convinced them to stop slavery and turn a new leaf. She also hates her self... In a sense. She views herself as a monstrosity that should not have existed.
Character History Irathia's mother was a traveling Isur when she was captured by the Zith near Xy, as well as her convoy with their goods they were shipping at the time. There Irathia's mother was forced to bear a child, but the Zith did not treat her well, so she was quite frail by the time she went into labor. Irathia's mother died as she was being born, and almost instantly the Zith took the corpse away after the child exited the womb. She was put into the hands of the other slaves of Xy, where she was grown only being known as a monster, a thing that should not exist. She slowly used a hammer that apparently belong to her mother for work. When she reached the age of 19, a small rebellion grew and during the night they escaped where for a half a year they hid in the wild. Irathia ended up having to kill the others with her hammer... That is when she found Syrilas.
Language Fluent Language: Common
Basic Language: N/A
Poor Language: N/A
Skills Skill | EXP | Total | Proficiency |
Acrobatics | +1 | 1 | Novice |
Animal Husbandry | +1 | 1 | Novice |
Body Building | +3 | 3 | Novice |
Brawling | +2 | 2 | Novice |
Dual Wielding | 10 SP +1 | 11 | Novice |
Endurance | 1+2+1+3+2+3+2 | 14 | Novice |
Escape Artist | +1 | 1 | Novice |
Interrogation | 2 | 2 | Novice |
Intimidation | +3 | 3 | Novice |
Investigation | 1+2+2+2 | 7 | Novice |
Meditation | 2+1 | 3 | Novice |
Negotiation | +1 | 1 | Novice |
Observation | 1+3+2+4+2+1+1+2+1+4+2+4+1+2 | 30 | Competent |
Persuasion | 3 | 3 | Novice |
Philosophy | 1+1 | 2 | Novice |
Planning | +1+1+2+1 | 5 | Novice |
Rhetoric | 3+2+12 | 8 | Novice |
Riding | 1 | 1 | Novice |
Running | +3 | 3 | Novice |
Shield | 3+1+2 | 6 | Novice |
Socialization | 2+3+3+1+3+5+3+2+3+1+1 | 21 | Novice |
Storytelling | +1 | 1 | Novice |
Tactics | 2+1 | 3 | Novice |
Unarmed Combat | 1+3 | 4 | Novice |
Weapon: Light Hammer | 20 SP 10 RB +3+2+2+2+4 | 43 | Competent |
Weapon: Spear | 2 | 2 | Novice |
Wilderness Survival: Forest | 20 SP | 20 | Novice |
Squirehood Patron: Ophelia Ravonai
Shield Points:
+5+1+5+1 Total Shield Points: 11
Lores Lores:
Sera Ravonai: No-Nonsense Patron
Spear: Proper Grip
Lore of Syliran Geography
Lore of History of Syliran Knights
Socialization: Never Easy for a Half-Zith
Alexander Faircroft: Squire with Dented Armor
Rhetoric: I Speak When I Want To
What Should I Reveal to a Stranger?
Zith: Not Evil, just Confused
Some people Cannot be Redeemed
Tell me about Your Travels!
Sunberth: How Can it Exist?!
Philosophy: To be AN Inspiration, Not just INSPIRING
A Shield is More than just Defensive
Squire Faircroft: A Real Challenge
Protecting your Offensive Arm
Using the Hammer to THRUST, not just BASH
Location: Soothing Waters
Everyone needs to Get Away
The Three Dhani Forms
Not all Scars are of The Flesh (or Faded)
Don't Look At Me
The Joys of Watching Pranks
Alexander: Hardly a Lothario
Sera Ravonai: Does not believe I am a monster
Socialisation: Trusting enough to share painful memories
Alex: Made his first kill
Bandits on the Kabrin Road
Cloaks can pin you down
Choosing to let the anger loose
Tactics: watch the person you're fighting
Tactics: wait for the right moment
Am I a Beserker?
Anger causes the blackouts
I killed my friend
Running: Control Your Breathing
Bodybuilding: The Pain
Location: The Ironworks
Various Types of Warhammer
Asking Advice from One who would Know
Terag: Isurian Smithy and Salesman
Trying (and Failing) to Hide what I Am
Various Types of Warhammer
The Basics of How a Tonfa Works
The Ironworks: We MAKE Weapons, We Don't TRAIN with Them
Lineage Fades, But Never Dies
Our Action define us, Not our Blood
Location: Stone Gardens
Samuel: Kindly Knight
Meditation: Finding a focus point
Meditation: Focusing on what you want to be
Samuel's story about his friend and slavers
Location: The Ironworks
Various Types of Warhammer
Asking Advice from One who would Know
Terag: Isurian Smithy and Salesman
Trying (and Failing) to Hide what I Am
Location: Windmount Tracks
Jade Laken: Drykas Riding Trainer
Calmed By Music
Numia: Pycon Musician
Running: Control Your Breathing
Bodybuilding: The Pain
Trouble Sleeping
Venting Anger At Alex
Possessions 1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Cloak
-Simple Boots
1 Waterskin
1 Backpack which contains:
-Comb (Wood)
-Brush (Wood)
-Soap
-Razor
-Balanced Rations (1 Week's worth)
-1 eating knife
-Flint & Steel
-Light Hammer
-Teethed Gauntlets, Iron
88 Gold Mizas
Heirloom: A hammer, mainly used when she was a slave, it's primary purpose was to smash or ship away stones. Irathia feels a attachment to the thing, seeing it as a symbol of what she was put through.
Housing Location: Squire Dormitories
Ledger Purchase | Cost | Total |
Starting | +100 GM | 100 GM |
Small Hammer | -1 GM | 99 GM |
Soothing Waters bath | -1 GM | 98 GM[ |
Seasonal Expenses, Winter 515 | 0 | 98 GM |
Seasonal Expenses, Spring 516 | 0 | 98 GM |
Seasonal Expenses, Summer, 516 | 0 | 98 GM |
Seasonal Expenses, Fall, 516 | 0 | 98 GM |
Teethed Gauntlets | -10 GM | 88 GM |
Thread List Clashing, Or Crashing? Strange Company Light Snows, Long Words Light Snows, Long Words, Part II Of Spears and the Dirt Two sides. Broken Boiling Blood Coming To Terms, And Failing. Strange Encounter. Riding Fancy Shields Are A Pain Spears Are Indeed, Spears Trying To Heal Drawing The Anger Out Beginning of the Hunt Time To Think Fractured Friendship Problems, Solutions, and drinks Let the Hunt Begin Seeking of the Blood Anger Issues Anger Issues A Isur and a Half Riding with a friend