Ladies and Gentlemen-
It has been brought to my attention that I had been neglecting the NPC Pavilion Request thread. It's true that I have not given it a good, solid look in quite some time. I remedied that today. Let me be clear that the issue I am about to address started with the very first submission and slowly escalated from there.
Mizahar is a world comprised mostly of NPCs. The PCs that each of you play are the heroes, the villains, the difference-makers and the wild cards. NPCs are boring, run-of-the-mill type people with the occasional powerhouse or pillar. The pavilion lists are chocked full of powerhouse NPCs with monstrous skills. I will say again that this is in no way a blame game or finger pointing to the current players. NPCs and NPC pavilions enrich the game by making it full; more realistic.
It is my opinion that the ever-changing rotation of STs has allowed for this oversight. As a solution, I propose this:
NPC Pavilion Creation Guidelines:
- The Ankal must have Webbing at Competent or higher.
- There can only be one (1) skill at master or two (2) at expert for the entire pavilion unless the number of created NPCs exceeds 10 at which point the allowable skills can be doubled. Every other skill must be listed at Competent or Novice.
- 75% of the NPCs must have the pavilion's primary skill listed.
- NPCs under the age of 18 cannot exceed 40 skill points.
- NPCs under the age of 12 cannot exceed 30 skill points and cannot have any competent skills.
I am not enacting this yet because I want feedback. Please know that this
is a problem and something that must be dealt with at some point. I know how much work it takes to create these lists and families. What do you guys think about these changes? Is everyone clear on why this needs to be solved?
-Prophet