[Peer Review] Scavenging

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[Peer Review] Scavenging

Postby Shimoje on April 26th, 2016, 9:52 pm

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Synopsis:Scavenging is a skill in which an individual searches and recovers lost or discarded items using a variety of different tools, techniques and location for the purpose of reuse, recycling, re-fabrication, restoration, or scrapping. The scavenger typically will spend his or her time looking for items of use while performing other tasks or devote a said amount of time each day just to the art when more accustomed to it.

Explanation: Scavenging is a skill often misunderstood by others. The skill is very useful and can predominantly help the survival of those that utilize it. Scavenging specifically is the ability to find and use various oddities and items in the world of Mizahar. This could include basic items like food, items, metal, cloth, resources, and treasures.

Outline: Scavenging predominately became a way of survival and an art after the Valterrain. It first started with those looking to survive the harsh lifestyle. The natures of a scavenger doesn’t just involve searching through another’s person trash. Scavenging utilizes other skills to be able to find relevant items that fit the purpose of the scavenger. As one becomes more skilled with scavenging they are able to do more to find what they seek and gather useful items along the way. Recovery of the items aren’t always easy, and can often involve dangers, as cities are usually not filled with a lot of materials to look for.

Related skills: Observation, Wilderness Survival, Cartography, Cryptography, Butchering.

Observation when used with Scavenging: One must be able to seek out items from one another and be able to observe a good place to look from a bad place to look.

Wilderness Survival: Those brave enough to go out of the reaches of the city must know how to survive out in the wilds to scavenge. The two can directly relate to each other in the sense of survival, and scavenged materials can aid in the survival of the scavenger.

Cartography: Scavengers will often hear tales of treasures and may be bold enough to act upon it. A very skilled scavenger may decipher and utilize maps to be able to find what they are looking for

Cryptography: Some missions to scavenge may require the use of deciphering a code if someone else placed it there and left their own plans on how to retrieve it.

Butchering: In rare instances the scavenger may need to get inside of a corpse to utilize the bones, innards, or skin for a specific use needed at the time.

Not to be confused with foraging: Searching for wild food is not the same. Those that scavenge look to use every resource to their disposal and the biggest difference from foraging and scavenging is that scavenging is the search for food in manners that do not relate to hunting and gathering in the wilds. This could include finding a campsite that had discarded or unused food or an animal carcass that has not been picked clean. Often scavenged food is not in as good a condition as regular food, and will not fully sustain you unless it is handled, cooked, or in a considerable amount. The likelihood of you coming across a full pot of soup is unlikely.


Techniques used for scavenging:

Sifting/rummaging: Scavenging at the most basic forms is searching for wasted or discarded materials for items and discarded materials. When the scavenger first starts out he would search for items by sifting through a variety of places till they spot something that interests them. This form of scavenging is the rawest and the most frowned upon. Another man’s waste is another’s treasure, though.

Scouting: Finding an area where people would discard or often place materials in a specific spot. Scouting requires the scavenger to watch and look for locations that could be used to gather supplies. Scavenging in random locations is often foolish because the area could be of no value to the scavenger and not have anything for the scavengers. Scavenging should be organized and have a target in mind. Once the scavenger has a target in mind the scavenger can then utilize other techniques of scavenging.

Corpse Scavenging: The scavenger looks to utilize the items on dead bodies and animals. Everything has a potential use whether it be possessions on the corpse, furs of an animal, bones, or other grisly affairs that the scavenger looks to use. Normally coming across a corpse the items may or may not be damaged beyond use. The bones or other fleshly parts of the body could be utilized in drastic measure when the scavenger has other intended uses for them.

Digging: The scavenger is able to determine whether or not possible items would be underneath the ground or buried under earth and ruins. This scavenging technique is often the hardest, but can yield the best and most unique rewards.

Treasure Hunting: Some legend or rumors hint at possible treasure in some sort of remote location. The scavenger would do anything they could to find the biggest yield that they possibly could. Treasure hunting often would require research before engaging in the activity and require travel and other skills to utilize properly. Treasure doesn’t always subside under the ground. Treasures can be behind hidden walls, false floors, abandoned houses/safes, and ruins.

Water Scavenge: The water scavenger will use nets, and various other forms to catch and collect materials from the ocean, rivers, and etc in the intension to find items that travel along its path. Aquatic races, swimmers, or divers may also participate in scavenging. They would usually dive or search the bottom of whatever waters in search for items manually. Finer scavenging techniques could be sifting for metals with a finer meshed netting. Shorelines could be a lucrative or devastating haul, and will often involve a long search to be able to find something that has drifted afloat. Beaches might have the occasional wreck or driftwood come aboard to include dead sea animals/mammals. Please note that Ravok, Sultros and Windreach do not have access to a shore.


Tools of a scavenger:

Bags and cargo: Without these a scavenger is pretty much useless. What is the point of scavenging without a way to haul away your newly found items? Please keep in mind that you must be able to carry or move whatever you are scavenging in a lore friendly manner. This includes what can fit in your bags, your horse, or your carriages.

Light sources: Be it torches, kindled fire, or other ways of illumination good lighting is often needed to be able to see what the scavenger is doing.

Marking tools: Whether it is a knife, sword, chalk, or other cunning way; a scavenger must be able to recognize where they have scavenged already.

Shovel: For digging and getting through hard areas

Grappling Hook: This hook is mainly used when scavenging across bodies of water. The scavenger will use the hook to drag against the bottom of the floor in the hopes to snag a piece of timber, bodies, or potentially treasures. It is especially useful for when you can not see what lies underneath the water. Scavengers of greater skill are able to adapt this hook and rope for other uses.

Mining pick, axe, and pry bar: For the harder to reach areas or more effort involved scavenges.

Places to scavenge:

Deserts: Often terrible for scavenging for supplies, they won’t have many resources and water is very scarce. Most animals and predators have most likely already scavenged corpses and not left much behind. One might come across a broken down carriage or some sand buried campsites.

Forests/woods: Often bountiful and the best areas to search for food and water. Some food could be poisonous or tainted and unfit to eat. Dead animals could often be found where you can scavenge parts of the animal and meat for. Abandoned campsites and buildings could exist and if lucky you could find some ruins. Materials could have gotten caught up in some brush and come across some dead bodies that have suffered the fate of the wilds.

Oceans/Rivers/Water: Waterways often would have various items either floating or buried beneath the waters on the floor. This environment would often be hard to scavenge manually, but nets and other techniques used in conjunction with the scavenger's tools could make easy work of it.

Mountains: Not as unrelenting as a desert, but still a harsh environment to scavenge. Abandoned mining shafts, huts, and campsites could exist.

Open Fields: The ability to scan these areas is quite easy, and often makes them the prime place for scavenging.

Cities: Most cities are usually rich in discarded materials and food. Outside of taverns and shops (or not far from) you might find resources produced from waste like; torn or unfit cloth materials, burnt food or half eaten food, broken furniture and objects, and unwanted possessions. In the domesticated part of cities one might find relative items as listed above, to include; bottles or glassware, clothes or shoes that have been outgrown, string or rope, varying items of low cost.

Note: Some cities have their own laws and utilitarian cities like Syliras will most likely not have anything to scavenge. City dwellers or inhabitants also would most likely see neighboring waste and find things of use to them, so finding highly sought after material or waste will depend on the luck and experience of the scavenger. Finding metal is nigh impossible due to the skill of re-smelting and reusing metals.


Novice: (1-25)

The Novice scavenger is able to use his instincts to find basic items that may be of some use. He/she hasn’t formulated a concrete way to style to perform his scavenging and is not able to formulate a good plan to reap for the best results. He/she is not that careful when scavenging and may encounter some misfortune due to sloppy work. The noise from rummaging, dropping items, and talking during scavenging can bring unwanted attention or danger to the scavenger. The scavenger hasn’t really grasped the routines of knowing exactly what to look for and could waste time searching for things only to end up empty handed. A novice scavenger might require the grader to award or moderate what they are awarded if it is worth more and is at the discretion of the player. May participate in treasure hunting. Anything worth over 20GM must go through a ST.

Competent: (26-50)

The Competent scavenger relies on more than just instincts and has formulated plans to find what they are looking for. Everything a potential source for items, and nothing is looked at as being unable to use in some sort of form. They might begin thinking of the items and their resources when taken apart. The competent scavenger is much more careful while scavenging and has learned to utilize tools to aid in their quest. The scavenger would be able to formulate a plan, survey the area, and make sure that they will not waste their time looking for things that aren’t usable. This scavenger has started to think on a larger scale and goes out further to find what they are looking for. They are more skilled at using their tools and have come up with a specific style to do their scavenging. A competent scavenger might require the grader to award or moderate what they are awarded if it is worth more and is at the discretion of the player May participate in treasure hunting.Anything worth over 20GM must go through a ST.

Expert: (51-75)

The expert scavenger is always able to find at least one thing that they can use in one way or another. He/she knows that a plan is the key to success and will never enter an area without scoping it out for dangers first. They are able to use their tools in manners that would often surprise others, and look in places that often other’s would never think of looking. An expert scavenger might require the ST to award or moderate what they are awarded if it is worth more and is at the discretion of the player. May participate in treasure hunting. At this level searching and scavenging could lead to the quest to find ancient artifacts or forgotten wastes. May participate in treasure hunting. Anything worth over 20GM must go through a ST.

Master: (76-100)

The master scavenger has a sense for what he/she is looking for. They are masters at using their tools, and can quickly find what they are looking for to include useful items that they weren’t looking for. The master scavenger will often rely on their keen senses to keep out of trouble and can scavenge easily in the open without being noticed or drawing attention to themselves. Anything worth over 20GM must go through a ST.
Last edited by Shimoje on May 8th, 2016, 4:14 am, edited 16 times in total.
Shortly after departure of the Tipsy Wench, a deeply held secret started to show itself as Shimoje's mental stability started to become more clear. His hand will bear the mark of Lykata and glow with a symbol of Lormar.

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[Peer Review] Scavenging

Postby Amunet on April 27th, 2016, 1:06 am

do not confuse scavenging for foraging. collecting of natural grown food stuff of berries, nuts roots and what have you is foraging. scavenging should be left for non food items unless the said food item is in barrels or already collected through foraging and it is stored in a container.

you may want to include collection of scrap metal, wood, cloth from cast aways and how to break it down into a more manageable method of carrying. some of your explanations of locations need to be less vague and need to have examples.

On that note, relative weight to carry.. They cant come across a dead knight and reasonably carry a hundred and fifty pounds of armor and weapons back home without a method of carrying it.

The rest is nicely done.
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[Peer Review] Scavenging

Postby Shimoje on April 27th, 2016, 1:17 am

Salvaging is another skill and scavenging is just the locating of said items. I did make a note however about the difference between foraging and scavenging under related skills. I can expand upon the weight to carry as I briefly explain about how bags are the most useful tool a scavenger has.

I am also working on salvaging which includes a lot more detail because of the nature of which it encompasses. Everything from crafting materials to just about any object can be salvaged for raw material if skilled enough for it. I intended to keep the two separate because finding items is one thing, but breaking them apart is another.

Thank you much for your input. I will work on expanding upon the following: Foraging vs Scavenging, Materials and objects one might find in varying locations, carrying capacities and relative weight.

edit: Changes were added in a very non-chalant manner. I need help with the cities portion though! Any advice - or should I just reach out to each ST?
Shortly after departure of the Tipsy Wench, a deeply held secret started to show itself as Shimoje's mental stability started to become more clear. His hand will bear the mark of Lykata and glow with a symbol of Lormar.

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[Peer Review] Scavenging

Postby Quip on April 28th, 2016, 11:31 pm

Hi Shimoje!

A note on the cities, I do not suggest codifying each city. Instead perhaps give a general explanation on what its like for a "generic" city. Going into specific cities will weaken your article, especially when you end up guessing for the cities without storytellers. Besides, storytellers will be able to give their own input in their codices and wiki articles for any exceptions to this article, and that is where it would belong. Its better to discuss the overarching whole then to granulize it into 20+ exceptions. So, don't make it dependent on individual cities.

If you do wish to provide examples, maybe make it vague and general. Like contrasting Sylias, which would be really hard to scavenge in since its a totalitarian dictatorship that uses all available material to its societal machine with Sunberth, where the city is comprised of ramshackled buildings, gangs and beggars, and thus might have more to scavenge in general due to the general anarchy.
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[Peer Review] Scavenging

Postby Shimoje on April 28th, 2016, 11:50 pm

Good Advice Quip. I will take such into consideration and revise accordingly. I did know that individualizing it into cities might weaken the article, but a general description is perhaps best. That is also why I left the other locations vague. It will be dependent based on where the PC is. Now with that in question how could I tackle ruins and pre-valterrian sites that have been destroyed?
Shortly after departure of the Tipsy Wench, a deeply held secret started to show itself as Shimoje's mental stability started to become more clear. His hand will bear the mark of Lykata and glow with a symbol of Lormar.

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[Peer Review] Scavenging

Postby Shimoje on April 29th, 2016, 9:44 pm

revisions are made

Cities: Most cities are usually rich in discarded materials and food. Outside of taverns and shops (or not far from) you might find resources produced from waste like; torn or unfit cloth materials, burnt food or half eaten food, broken furniture and objects, and unwanted possessions. In the domesticated part of cities one might find relative items as listed above, to include; bottles or glassware, clothes or shoes that have been outgrown, string or rope, varying items of low cost.

Note: Some cities have their own laws and utilitarian cities like Syliras will most likely not have anything to scavenge. City dwellers or inhabitants also would most likely see neighboring waste and find things of use to them, so finding highly sought after material or waste will depend on the luck and experience of the scavenger. Finding metal is nigh impossible due to the skill of re-smelting and reusing metals.


Bags and cargo: Without these a scavenger is pretty much useless. What is the point of scavenging without a way to haul away your newly found items? Please keep in mind that you must be able to carry or move whatever you are scavenging in a lore friendly manner. This includes what can fit in your bags, your horse, or your carriages.


Scavenging is a skill often misunderstood by others. The skill is very useful and can predominantly help the survival of those that utilize it. Scavenging specifically is the ability to find and use various oddities and items in the world of Mizahar. This could include basic items like food, items, metal, cloth, resources, and treasures.


Anything worth over 20GM must go through a ST.
Shortly after departure of the Tipsy Wench, a deeply held secret started to show itself as Shimoje's mental stability started to become more clear. His hand will bear the mark of Lykata and glow with a symbol of Lormar.

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[Peer Review] Scavenging

Postby Skyard Underwood on May 3rd, 2016, 2:25 am

Tools of a scavenger:
Bags and cargo: Without these a scavenger is pretty much useless. What is the point of scavenging without a way to haul away your newly found items? Please keep in mind that you must be able to carry or move whatever you are scavenging in a lore friendly manner. This includes what can fit in your bags, your horse, or your carriages.
Light sources: Be it torches, kindled fire, or other ways of illumination good lighting is often needed to be able to see what the scavenger is doing.
Marking tools: Whether it is a knife, sword, chalk, or other cunning way; a scavenger must be able to recognize where they have scavenged already.
Shovel: For digging and getting through hard areas
Mining pick, axe, and pry bar: For the harder to reach areas or more effort involved scavenges.


A space should be added in between the two paragraphs here. Other than that I see absolutely nothing wrong here. I actually look forward to seeing this skill be put to proper use and you did a fairly awesome job with the writeup.
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[Peer Review] Scavenging

Postby Shimoje on May 3rd, 2016, 2:41 am

All following peer reviews have been fixed. I believe the article is ready for the next stage and see no further developing lores that I myself could include.
Shortly after departure of the Tipsy Wench, a deeply held secret started to show itself as Shimoje's mental stability started to become more clear. His hand will bear the mark of Lykata and glow with a symbol of Lormar.

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[Peer Review] Scavenging

Postby Treachery on May 8th, 2016, 12:16 am

Water scavenging isn't always nets it's occasionally aquatic races etc.
Also please consider adding an Ocean/Sea part to you areas you can scavenge bit. It'll help out the aquatic race or 2nd oceanus mark players a whole lot :D
Continuing on the Ocean theme. Sunken ships!!! :3
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[Peer Review] Scavenging

Postby Vivienne Clarissa on May 8th, 2016, 12:21 am

Vivienne Clarissa
First of all let me say your formatting and the desire to create a whole lore article on your own is admirable and the template itself is quite ingenious I'm glad to see stubs be cleaned up and may take too one myself when i have the time needed to do so.

Currently there is only one thing i can see that makes me look at it twice and that is the section in regards to corpse scavenging
Corpse Scavenging: The scavenger looks to utilize the items on dead bodies and animals. Everything has a potential use whether it be possessions on the corpse, furs of an animal, bones, or other grisly affairs that the scavenger looks to use.


Mostly the animal part i will be honest scavenging a corpse by harvesting the bones or fur would be covered in things such as, Butchering or Skinning other than that i cant really find anything that makes me look at it twice it seems fine to me.
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