Adon Gloaming, of the Ruby Clan |
Appearance Race: Human, Drykas Gender: Male Age: 41 Birthday: 80 Spring 476 Birthplace: Endrykas Appearance: A sturdy man with steel grey hair, lighter grey eyes the colour of flint, and weathered brown skin. His left leg is almost an inch shorter than his right and he is missing 1 and a half fingers on his left hand from a hunt that went badly wrong. His windmarks spiral down from left shoulder to hand, truncated slightly by the now missing fingers. Character Concept A quiet man, often overlooked, but with a knack of spotting what's needed and calmly fulfilling it. Character History Born into Ruby clan, he took to crafting like a duck to water. Aged 10 he was climbing a tree to get wood when he fell and broke his left leg. It healed sound, but shorter than the other, so that while he rides as well as any other drykas, on foot he limps badly, or stands hipshot, like a horse. For a time he thought no strider would want him, but when he turned 17 he met a young mare frolicing in the grasses. They bonded and he got his windmarks accordingly. From then on, his Ankal father insisted on including him in webbing lessons with his older brother so that both heirs had the knowledge. Now fully Drykas, he married another Ruby clan woman, and fathered and raised three daughters, all of whom married off in their turn. Language Fluent Language: Pavi Basic Language: Common Skills Skill | EXP | Total | Proficiency | Acrobatics | 2 XP | 2 | Novice | Animal Husbandry | 3 XP | 3 | Novice | Architecture | 15 SP, 5 XP | 20 | Novice | Carpentry | 5 SP | 5 | Novice | Cooking | 1 XP | 1 | Novice | Drawing | 5 SP, 4 XP | 9 | Novice | Endurance | 2 XP | 2 | Novice | Horsemanship | 1 XP | 1 | Novice | Hunting | 3 XP | 3 | Novice | Interrogation | 3 XP | 3 | Novice | Leadership | 1 XP | 1 | Novice | Logic | 4 XP | 4 | Novice | Mathematics | 4 XP | 4 | Novice | Medicine | 2 XP | 2 | Novice | Observation | 12 XP | 12 | Novice | Organisation | 7 XP | 7 | Novice | Painting | 4 XP | 4 | Novice | Planning | 5 XP | 5 | Novice | Rhetoric | 1 XP | 1 | Novice | Riding: Horse | 10 RP, 4 XP | 14 | Novice | Sewing | 5 SP, 3 XP | 8 | Novice | Socialisation | 10 XP | 10 | Novice | Stealth | 1 XP | 1 | Novice | Storytelling | 1 XP | 1 | Novice | Surveying | 1 XP | 1 | Novice | Teaching | 6 XP | 6 | Novice | Weapon: Crossbow | 5 SP, 5 XP | 10 | Novice | Webbing | 5 SP, 1 XP | 6 | Novice | Wilderness Survival (Plains) | 10 SP, 1 XP | 11 | Novice | Lores1. Riding: Compensating for uneven legs (Starting) 2. Architecture: Designing a pavilion (Starting) 3. Adon: one leg shorter than the other 4. Bustards: often ignore striders 5. Goldie: doesn't like the smell of blood 6. Logic: don't waste ammunition on a moving target 7. Sewing: pull edges together on a straight rip 8. Sewing: hold firm enough so the stitch doesn't come apart 9. Sewing: lock down an unravelling seam while mending 10. Animal Husbandry: dogs demand attention 11. Logic: Choosing a dry day to waterproof a tent 12. Bright paint attracts unwanted attention when alone in the grass 13. Wilderness Survival: Waterproofing a tent 14. Waterproofing tents: Make sure seams are well-oiled 15. Logic: Paint at the centre and work outwards 16. Adon: A patient teacher 17. Adon: Cares deeply about Jessie 18. An artist's works are his advertisements 19. Architecture, Pavilion: moveable partitions 20. Architecture, Pavilion: openable sides for future add-ons 21. Architecture, Pavilion: placement of load-bearing poles 22. Drawing: avoiding too much complexity 23. Drawing: outlining ripples and fish 24. Drawing: sketching a pavilion layout 25. Drawing: sketching animal tracks 26. Horsemanship: a rubdown after riding 27. Interrogation: straightforward prompting for information 28. Logic: balancing multiple requirements into a common outcome 29. Mathematics: adding to determine linear dimensions 30. Mathematics: calculating cost of supplies 31. Mathematics: calculating pavilion surface area 32. Mathematics: double-checking to verify results 33. Mathematics: recognizing a patently absurd result 34. Medicine: massage to relieve muscle aches 35. Observation: evaluating a pavilion and its location 36. Organization: keeping notes of client requests 37. Organization: labeling parts of a drawn plan 38. Organization: lining up related values 39. Organization: making note of brainstormed ideas 40. Planning: accounting for environment 41. Planning: anticipating future growth 42. Planning: checking availability of supplies 43. Planning: considerations of transportation 44. Planning: consult with experts 45. Planning: determining required materials 46. Planning: getting expectations in advance 47. Planning: thinking up multiple use-cases 48. Riding: cues to turn and walk 49. Surveying: measuring by stride 50. Jez Firetongue: Courteous & kind of heart 51. Archery: A leather guard protects the arm from string slap 52. Crossbow vs shortbow 53. Archery: Aim down the arrow 54. Archery: Consistent form begets accuracy 55. Crossbow: Reloading 56. Crossbow: Proper stance 57. Ruby Clan: Renowned crafters 58. Hunting: Collaborative chase-ambush tactics 59. Jez: Animal healer by trade 60. Amethyst Clan: Renowned horse breeders & grassland navigators 61. Bodybuilding: Repetition cultivates muscle memory 62. Leadership: Making suggestions 63. Gloaming: A meaningful name 64. Socialization: Drykas hospitality 65. Azmere: Pathfinding eyes & striking scars 66. Azmere: Hopes for children someday 67. Interrogation: Asking specific questions to gain insight 68. Architecture: Functionality first, then aesthetics 69. Stormblood: Pavilion of waifs & strays 70. Diamond Clan: Represented by white 71. Azmere: Strong ankal 72. Teaching: Answering questions 73. Teaching: Sharing one’s own experience 74. Leadership: Bearing the consequences of decisions 75. Stormblood: Has an Ethaefal member 76. Architecture: Weight distribution in pavilions PossessionsStarting Kit 1 Set of Clothing (Colorful) -Simple Shirt -Simple Pants -Simple Undergarments -Simple Coat -Simple Boots 1 Waterskin 1 Backpack which contains: -Comb (Bone) -Brush (Bone) -Soap -Razor -Balanced Rations (1 Week’s Worth) -1 eating knife -Flint & Steel FoodMint Ginger Chives Salt Wheat Bread Cheese Butter Eggs Mixed fruits Mixed vegetables Bustard meat Other-10 crossbow bolts -Builder's kit (complex) Heirloom: A Heavy Crossbow, a gift from his wife. Housing Location: Gloaming Pavilion, Ruby Clan, Endrykas House: 1 large tent (4 person) 1 large tarp 100 ft of rope 1 lantern 2 torches 1 bedroll 1 blanket 1 set of fishing tackle & hooks 1 bonded Strider (buckskin mare called Goldie) 1 Yvas 1 large set of Yvas bags Note on Yvas: The Drykas use what is called a Yvas on their horses rather than bridles and saddles. A yvas is what equates to a girth with an attached breast collar combination hung with hooks and topped with a small flat hand grip that lays along a horse's shoulders. The Yvas is often placed over a colorful pad that acts to protect the horse from the rider. The grip fits over a strider's withers which holds the yvas in place. It almost looks like the type of thing vaulters used on their draft horses, though it is more functional than a vaulter's pad. The horses can free themselves from them if they got separated from their riders, and do not have tack to entrap or tangle them when they are running loose. The yvas has ring tethers on it for handling a set of wither bags and a waterskin, and is often decorated in knot-work beading that identified the horse and rider as part of a specific pavilion.
Drykas ride without any headgear or bridles on their horses at all. They do not use any halters either.
Ledger
Purchase | Cost | Total | Starting | +100 GM | 100 GM | 10 Crossbow bolts | -1 GM | 99 GM | Builder's kit, complex | -25 GM | 74 GM | 13 lbs Bustard meat | -- | 74 GM | Spring 516 expenses (poor) | -45 GM | 29 GM | Summer 516 wages | +546 GM | 575 GM | Summer 516 expenses (common) | -135 GM | 440 GM | 1 oz mint | -3 cm | 439 GM, 9 SM, 7 CM | 1 oz ginger | -1 cm | 439 gm, 9 sm, 6 cm | 1 lb wheat | -1 cm | 439 gm, 9 sm, 5 cm | 1 lb cheese | - 2 sm | 439 gm, 7 sm, 5 cm | 1 loaf bread | -2 cm | 439 gm, 7 sm, 3 cm | 1 lb butter | -1 sm | 439 gm, 6 sm, 3 cm | 1 dozen eggs | -1 sm | 439 gm, 5 sm, 3 cm | 1 lb mixed fruit (common) | -1 sm | 439 gm, 4 sm, 3 cm | 1 lb mixed veg (common) | -1 sm | 439 gm, 3 sm, 3 cm | 1 oz salt | -1 cm | 439 gm, 3 sm, 2 cm | 1 oz chives | -2 cm | 439 gm, 3 sm | Fall 516 expenses (inactive) | 0 gm | 439 gm, 3 sm | Winter 516 expenses (inactive) | 0 gm | 439 gm, 3 sm | Spring 517 expenses (common) | -135 gm | 304 gm, 3 sm |
Thread List
Thread name | Date | Skills | Lores | Other Notes | Bored to Tears | 10 Fall 486 | Sewing: 3 XP, Animal Husbandry: 1 XP | Sewing: pull edges together on a straight rip, Sewing: hold firm enough so the stitch doesn't come apart, Sewing: lock down an unravelling seam while mending, Animal Husbandry: dogs demand attention | | Now, that's a big bird | 5 Spring 516 | Hunting: 3 XP, Weapon- crossbow: 2 XP, Socialization: 2 XP, Webbing: 1 XP, Riding- Horse: 2 XP, Stealth: 1 XP, Observation: 2 XP, Animal Husbandry: 2 XP, Logic: 1 XP | Adon: one leg shorter than the other, Bustards: often ignore striders, Goldie: doesn't like the smell of blood, Logic: don't waste ammunition on a moving target | + 13 lbs Bustard meat | Day of Blessings | 27 Spring 516 | | | | Placeholder 1 | | | | | Placeholder 2 | | | | | Call it a Wash | 58 Summer 516 | | | | The 'proof is in the painting | 26 Summer 516 | Observation +4, Organization +1, Logic +2, Cooking +1, Painting +4, Wilderness Survival +1, Socialization +2, Teaching +2, Acrobatics +2, Endurance +2 | Logic: Choosing a dry day to waterproof a tent, Bright paint attracts unwanted attention when alone in the grass, Wilderness Survival: Waterproofing a tent, Waterproofing tents: Make sure seams are well-oiled, Logic: Paint at the centre and work outwards, Adon: A patient teacher, Adon: Cares deeply about Jessie | | Chalk on a slate | 76 Summer 516 | Architecture +3, Drawing +4, Horsemanship +1, Interrogation +1, Logic +1, Mathematics +4, Medicine +1, Observation +1, Organization +4, Planning +5, Riding +1, Surveying +1 | An artist's works are his advertisements, Architecture, Pavilion: moveable partitions, Architecture, Pavilion: openable sides for future add-ons, Architecture, Pavilion: placement of load-bearing poles, Drawing: avoiding too much complexity, Drawing: outlining ripples and fish, Drawing: sketching a pavilion layout, Drawing: sketching animal tracks, Horsemanship: a rubdown after riding, Interrogation: straightforward prompting for information, Logic: balancing multiple requirements into a common outcome, Mathematics: adding to determine linear dimensions, Mathematics: calculating cost of supplies, Mathematics: calculating pavilion surface area, Mathematics: double-checking to verify results, Mathematics: recognizing a patently absurd result, Medicine: massage to relieve muscle aches, Observation: evaluating a pavilion and its location, Organization: keeping notes of client requests, Organization: labeling parts of a drawn plan, Organization: lining up related values, Organization: making note of brainstormed ideas, Planning: accounting for environment, Planning: anticipating future growth, Planning: checking availability of supplies, Planning: considerations of transportation, Planning: consult with experts, Planning: determining required materials, Planning: getting expectations in advance, Planning: thinking up multiple use-cases, Riding: cues to turn and walk, Surveying: measuring by stride | | Goin' to see a Man 'Bout a House | 1 Spring 517 | Medicine +1, Observation +3, Socialization +3, Organization +2, Interrogation +2, Teaching +2, Rhetoric +1, Architecture +2 | Gloaming: A meaningful name, Socialization: Drykas hospitality, Azmere: Pathfinding eyes & striking scars, Azmere: Hopes for children someday, Interrogation: Asking specific questions to gain insight, Architecture: Functionality first, then aesthetics, Stormblood: Pavilion of waifs & strays, Diamond Clan: Represented by white, Azmere: Strong ankal, Teaching: Answering questions, Teaching: Sharing one’s own experience, Leadership: Bearing the consequences of decisions, Stormblood: Has an Ethaefal member, Architecture: Weight distribution in pavilions | | Aiming is Aiming | 11 Spring 517 | Observation +2, Riding, Horse +1, Socialization +3, Teaching +2, Rhetoric +2, Weapon, Crossbow +3, Storytelling +1, Leadership +1 | Jez Firetongue: Courteous & kind of heart, Archery: A leather guard protects the arm from string slap, Crossbow vs shortbow, Archery: Aim down the arrow | Archery: Consistent form begets accuracy, Crossbow: Reloading, Crossbow: Proper stance, Ruby Clan: Renowned crafters, Hunting: Collaborative chase-ambush tactics, Jez: Animal healer by trade, Amethyst Clan: Renowned horse breeders & grassland navigators, Bodybuilding: Repetition cultivates muscle memory, Leadership: Making suggestions | | Job thread 2 | 17 Spring 517 | | | |
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