The Drykas people are a blend of many different races. The word Drykas applies more to a lifestyle than a single race but those who adhere to this way of living think of themselves as one people. Humans* While Drykas are leery of any and all outsiders, humans are viewed with an even stare. In the world of the horseclans, a man or woman is only as good as the contribution provided to the greater good. If one can prove valuable, a savvy ankal will seize the opportunity to welcome that person into his pavilion. Humans and their subraces that are just passing through Endrykas are judged by their purposes. Merchants and traders are well received. Teachers and scholars are treated well but are far less popular. Roaming hunting parties or warbands are generally corralled and shuffled along if not outright killed during initial contact. The Drykas are generally of the mindset that danger perceived calls for immediate action. In these cases, The Watch, which is the ever-vigilant buffer between Endrykas and the rest of the world, strike swiftly and efficiently. * This includes any race that is human in appearance; Myrians, Isur and all sub-races of humanity. Other Races Akvatari: The Drykas rarely, if ever, encounter these strange beings and most Drykas would have no knowledge of them. The Sea of Grass is far too dangerous for the winged beings. That being said, most Drykas would assume them to be some kind of Zith half-breed and kill the Akvatari on sight. Charoda: The aquatic race would be scarcely known upon the plains. Their odd appearance would make them a target to the wary horseclans. Dhani: These shifters would be treated with caution if their race were ever revealed. It's highly likely that most Drykas would gather numbers to remove the snakefolk; either from the city or from the realm of the living. Ethaefal: While in human form, they would be treated as any other human. Since many Drykas worship Leth and Syna, Eths would be treated fairly well so long as they proved to be useful. Eypharian: These southern neighbors would always be socially accepted among the Drykas for the most part. It is rare that one would be included in a pavilion, however. The exotic race are treated with respect but their 'mutation' keeps them on the outer circle. Jamoura: These great beasts would be hunted and killed. The massive bodies of fur make them out to be a threat even though the nature of the apes is quite the opposite. Kelvic: Kelvics are widely accepted and included throughout most of the clans. Since they often bear human children and have the ability to bond, their companionship is highly sought after in Tent City. Being such a diverse species, the animal type matters a great deal. Predatory kelvics cannot bond with striders and will often spook livestock. However, that does not mean they are not included if they can prove to be skilled in some fashion. It does mean that they remain walahk, or striderless, which is a lower standing in society. Please ask your ST if you have any questions regarding how Drykas would react to your kelvic. Nuit: Once discovered for who they are, Nuit would be killed. The unnatural long lives would strike the Drykas as going against the cycle of life. Some Nuit are very skilled at disguising their true natures and thus could pass for human or another accepted race and interact but this would not last forever so any masquerade would be 'at your own risk'. Pycon: Some Drykas will love these little guys and some will hate or ignore them. It boils down to if the clay lifeform can show some merit or an ability to keep up with the fast pace of life in the grass. Symenestra: It's doubtful that these frail beings would venture into the Sea of Grass. Given their fangs and claws, most Drykas would view the Symenestra as a type of Zith which would lead to an early grave for the pale-skinned race. Zith: The vermin are killed on sight. |