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Basic Info Race: Kelvic - Tanuki/Racoon Dog (Canid) Date of Birth & Age: 23rd of Winter 514AV, 2 years Human Appearance: Early twenties Gender: Female Languages:
Fluent - Common
Fluent - Tanuki (Canine)
Poor - Pavi, place (No Gestures)
Starting City: Alvadas Birthplace: Near the border between Sylira and Cyphrus (Cyphrus side). Bound Status: Unbound
Appearance: Soft hair of varying hues of browns and black usually waves until just around Kawari's shoulders, framing large eyes that often shift through various shades of brown. Often found with odd smudges of clay covering both her clothes and lightly tanned skin, she is commonly found with a smile or thoughtful expression. Her build is lithe but lean in her youthful age, which has rapidly changed to match the maturation of her Kelvic form, but averages at 5'5" in height and 125lbs in weight. In her tanuki shape, Kawari resembles a small canine but shares the markings of a raccoon, weighing roughly 15lbs and stretches at 21" long from nose to tail. The brownish tinge to her fur is reflected in the colour of her human form's hair and both forms share the same eye colour and reflect light in the dark.
Character Concept From childhood, Kawari has always had a streak of curiosity and a flare of stubbornness, alongside a strong dislike for confrontations, all bundled up with a playful fondness of games and pranks. At times, it can be difficult to tell whether she is teasing someone or genuinely innocent and does not understand or know the answer to the questions she asks. She also enjoys tinkering with materials and the process of creating things with her own hands, which is mostly demonstrated in her love for pottery. In terms of her curiosity, Kawari treats learning as a game or challenging puzzle for which there isn't always a definitive answer; an example of this would be her hobby of observing and mimicking people, learning to recognize expressions and the appropriate response to give in return. However, despite her more calculative side, Kawari often finds it difficult to leave others alone (stemming from her fear of abandonment, instilled by her mother abandoning her at a few months of age, as well in part by the Kelvic drive for companionship), and once she commits to something, she is all in and can be a bit excessive in her efforts, sometimes at the unintentional expense of her own well-being. On the flip-side, Kawari finds it difficult to fully accept help from others unless it is unavoidable and will often bottle up her worries, only spilling them in a fit of utter frustration or if she it is to a person whom she truly trusts.
Miscellaneous Characteristics She loves wines, especially rice wines (though she has only ever had it a few times, with mixed results), as well as various kinds of tea (though she doesn't care much for any containing mint). Likes sweets that aren't too rich and savoury foods. Her voice lays in a mezzo range with a clear tone. Although she has yet to learn the finer intricacies of how to sing, she can carry a tune, and will often hum as she works.
Character History Pre-Creation In a cave near Cyphrus' Suvan coast, Kawari was born to a Kelvic and Half-Drykas pair. Although she recalls little of them, she does remember her father's Kelvic form being huge and intimidating and usually smelled of water, plants, and fish. Her mother, whom she recalls more clearly, though large in comparison to Kawa, had large, dark eyes and was more on the smaller side- she often had a warm, earthy sent, tinged with berries and herbs. It was the young kelvic's mother, a half-Drykas woman, that taught her how to treat learning, mostly Pavi and Common, as a game, turning names into songs for memorization, and quizzing her on the different kinds of plants in their surroundings, edible, poisonous, and anything else they came across. Her favourite game was to mimic the sounds of other animals, and the competitions of who could find the most food, the later at which was increasingly exceeding at with her strong sense of smell.
About three months after Kawari's birth, the trio began to move North, towards the Syliran border, only to settle down momentarily just shy of it. Thinking back to this time, Kawari sometimes recalls a restlessness permeating between her parents, at least, the few times that her father returned from surveying the area, as though they were being hunted, but by what she could not say. That was, until one day, her father never came back. They waited a few days, her mother's shoulders tense, flinching at the slightest sound in the bushes. Once those few days had passed with no sign of Kawari's father, her mother bundled her up, along with what little she could carry and began making their way to Syliras. At pre-dawn, after what seemed like weeks of trekking through the woods, they arrived at the steps of a building, what Kawari would later come to know as the Orphanage. Giving her a small sack of clothing and two hollow pommeled daggers, Kawari's mother clutched her and told her to "wait" with a sad smile, before hurrying off in the direction they had come.
After a failed attempt at following her mother, Kawari finds herself at the Great Bazaar, drawn by the delicious scents, where she becomes overwhelmed by the crowds, and retreats to a lesser populated area. Wandering among the vendors, she comes face to face with the most beautiful objects she has ever seen- the ceramics and pottery of Sal's booth. Over the course of a few days, weeks even, her stubbornness and determination to learn how to create her own treasures pays off, and Sal finally gives in a bit and begins to teach her his craft- on the condition that she helps out around the studio. Over the course of a few seasons of learning the basics of making clay, glazes, forming vessels, firing said vessels, and running a pottery studio, towards the end of Spring 516AV, Kawari sets off on her own, drawn to the ever changing city of Alvadas by way of the stories she has overheard from passing travelers.
Post-Creation By ship, Kawari arrives in Alvadas around the beginning of Summer, 516AV.
Skills
Skills
XP
Level
Pottery
15 SP
Novice
Wilderness Survival: Forest
10 SP
Novice
Foraging
10 RB
Novice
Botany
5 SP
Novice
Escape Artist
5 SP
Novice
Philtering
5 SP
Novice
Food Preservation
5 SP
Novice
Weapon: Dagger
5 SP
Novice
Lores . Pottery: How to Make Glaze . Pottery: Making a Simple Vessel
Posessions
Clothing
1 Starter Set of Clothing (Very Colorful)
Linen Shirt
Linen Pants
Linen Undergarments
Wool Cloak
Simple Boots
Backpack 1
Comb (wood)
Brush (wood)
Soap
Balanced Rations (1 Week's worth)
Flint & Steel
1 Preservation kit
Belt + 2 Belt Pouches
Belt
Heirloom: A hollow pommel dagger, the handle engraved with intricate designs that have been slightly worn away with time- it is the only memento from her parents.
1 Sap Pommel Dagger
1 Eating Knife
1 Waterskin
Belt Pouches
Body Pack 1
Rucksack 1
Misc
1 Hammock (24oz)
1 Bedroll
Housing
Simple Apartment at The Wolf's Cave - Alvadas: At first, Kawari was greatly deterred by the name of the Inn, wolves being known to prey on tanuki, but after spending some time there, she has come to realize that it is not quite as scary as she had originally thought... for the most part. (1 SM/day)