Factions
Legend :
Citizens
The citizens of Sunberth have an undying hatred of mages, government, order, and people of high power that try and rule them. Living in a lawless city, the citizens act accordingly to their own unspoken law that everyone somehow knows and follows. The citizens of Sunberth are the life of the city as well as the judge jury and prosecution.
Jobs
PHelp needed to clean the library
Unload the cargo from the ships at the docks
The citizens of Sunberth are holding a trial at the Gallows and need an executioner to man the lever
Please find lost dog last seen in tent city. Requirements: Tracking, Animal husbandry(dogs)
"P"The Drunken Fish needs a guard to monitor a party. Requirements: Intimidation, some form of combat.
"P" Spy on a man suspected to be practicing dark magic. Requirements: Stealth/Camouflage
A caravan is requesting a guard to escort them out of the city. Requirements: Lvl 2 weaponry, any form of combat. Minimum of 20 rp points needed.
Escorts needed for celebration at Brega's House of Happy Endings Requirements: Seduction/Flirting, Lvl 2 Dancer, Minimum of 15 rp points
Person needed to help cure poisoned husband. Requirements: Lvl 1 poison, Minimum of 25 rp
Grave diggers need to be dealt with in the The Dust Bed. Requiremenst: Lvl 3 weaponry, Lvl 2 unarmed combat, Lore: Map of the Dustbed Minimum of 30 rp
Steal the cargo log off of Sevra Ship. Requirements: Lvl 3 Stealth/disguise, lvl 2 Rhetoric/persuasion, minimum of 30 rp needed.
Baker's Butchery and Bakeshop require meat for their shop. Requirements: Lvl 2 hunting, lvl 2 tracking, lvl 2 trapping. Minimum of 35 rp
Jobs
PHelp needed to clean the library
Unload the cargo from the ships at the docks
The citizens of Sunberth are holding a trial at the Gallows and need an executioner to man the lever
Please find lost dog last seen in tent city. Requirements: Tracking, Animal husbandry(dogs)
"P"The Drunken Fish needs a guard to monitor a party. Requirements: Intimidation, some form of combat.
"P" Spy on a man suspected to be practicing dark magic. Requirements: Stealth/Camouflage
A caravan is requesting a guard to escort them out of the city. Requirements: Lvl 2 weaponry, any form of combat. Minimum of 20 rp points needed.
Escorts needed for celebration at Brega's House of Happy Endings Requirements: Seduction/Flirting, Lvl 2 Dancer, Minimum of 15 rp points
Person needed to help cure poisoned husband. Requirements: Lvl 1 poison, Minimum of 25 rp
Grave diggers need to be dealt with in the The Dust Bed. Requiremenst: Lvl 3 weaponry, Lvl 2 unarmed combat, Lore: Map of the Dustbed Minimum of 30 rp
Steal the cargo log off of Sevra Ship. Requirements: Lvl 3 Stealth/disguise, lvl 2 Rhetoric/persuasion, minimum of 30 rp needed.
Baker's Butchery and Bakeshop require meat for their shop. Requirements: Lvl 2 hunting, lvl 2 tracking, lvl 2 trapping. Minimum of 35 rp
Daggerhands
Daggerhand is one of the three most notable gangs residing in Sunberth. Easily the most nefarious of the criminal organizations, Daggerhand is regarded as little more than a congregation of thugs by the city at large. In recent history, it was arguably the most powerful gang in the whole of Sunberth; but that strength has since been lost with the execution of Robern Dalagnar. At present, the organization is a wounded shadow of its former glory and clings to the small scraps of territory that remains in its control. With enemies on all sides, the coming days will be difficult for the organization, but it is determined to survive and take back their mantle of power.
Jobs
Deliver a package to an abandoned building
Lookout needed to keep watch while thief steals from rival gang
Housekeeper needed to clean up new drug house location
Make an example out of a man that owes the daggerhands money. Do not kill him. Requirements: Unarmed Combat
Gather information on any competition or unclaimed drugs that may be in the city. Requirements: Investigation/interrogation, intelligence
In need of a letter forged. Requirements: Writting
Transport a shipment of drugs to Daggerhand territory. Requirements: Lvl 2 weaponry, any level of intimidation. Minimum of 10 rp
Lead an attack on a rival gang's territory. Requirements: Lvl 2 leadership, lvl 2 weaponry, minimum of 15 rp
Collect information on lost merchandise from captured man Requirements: lvl2 intimidation, lvl2 torture. Minimum of 23 rp
Smuggle drugs into Sun's Birth territory to an inside man. Requirements: Lvl 3 Steal/Disguise, lvl 2 persuasion/rhetoric, lvl 3 unarmed combat/weaponry. Lore: Sun's Birth. Minimum of 40 rp
Find out what happened to a package that went missing at the docks. Requirements: lvl 3 investigation, lvl3 intelligence. Lore: Map of Sunberth. Minimum of 43 rp
Collect payment from dealers to return to Daggerhands. Requirements: Lvl 3 intimidation, Lvl 2 Mathematics, lvl 2 intelligence. Lore: Map of Sunberth. Minimum of 50 rp
Jobs
Deliver a package to an abandoned building
Lookout needed to keep watch while thief steals from rival gang
Housekeeper needed to clean up new drug house location
Make an example out of a man that owes the daggerhands money. Do not kill him. Requirements: Unarmed Combat
Gather information on any competition or unclaimed drugs that may be in the city. Requirements: Investigation/interrogation, intelligence
In need of a letter forged. Requirements: Writting
Transport a shipment of drugs to Daggerhand territory. Requirements: Lvl 2 weaponry, any level of intimidation. Minimum of 10 rp
Lead an attack on a rival gang's territory. Requirements: Lvl 2 leadership, lvl 2 weaponry, minimum of 15 rp
Collect information on lost merchandise from captured man Requirements: lvl2 intimidation, lvl2 torture. Minimum of 23 rp
Smuggle drugs into Sun's Birth territory to an inside man. Requirements: Lvl 3 Steal/Disguise, lvl 2 persuasion/rhetoric, lvl 3 unarmed combat/weaponry. Lore: Sun's Birth. Minimum of 40 rp
Find out what happened to a package that went missing at the docks. Requirements: lvl 3 investigation, lvl3 intelligence. Lore: Map of Sunberth. Minimum of 43 rp
Collect payment from dealers to return to Daggerhands. Requirements: Lvl 3 intimidation, Lvl 2 Mathematics, lvl 2 intelligence. Lore: Map of Sunberth. Minimum of 50 rp
Night Eyes
Who are the Night Eyes? Are they but a tale conceived to terrify children before bed? Are they an urban legend born of superstition and the unexplained? Are they...the very shadows? In truth, the Night Eyes are one of the three most influential organizations residing in Sunberth. Cloaked in obscurity, very little is known about the organization or its true motivations.
*Note*- All beginning missions from the Night Eyes are to be returned IC to the bartender of the "No Man's Land Tavern." Players are not allowed to attempt any other missions until contacted by the Night Eyes via moderated thread which will be obtained after reaching 30 rp points and meeting the required skills to join. (This rule does not apply if you are already a member of the Night Eyes.)
Eavesdrop on conversations and report any valuable information.
Sabotage the gallows
Cause a distraction so that a job can be completed.
*Note*- All beginning missions from the Night Eyes are to be returned IC to the bartender of the "No Man's Land Tavern." Players are not allowed to attempt any other missions until contacted by the Night Eyes via moderated thread which will be obtained after reaching 30 rp points and meeting the required skills to join. (This rule does not apply if you are already a member of the Night Eyes.)
Eavesdrop on conversations and report any valuable information.
Sabotage the gallows
Cause a distraction so that a job can be completed.
Vigilantes
A group of normal everyday citizens banded together to make the vigilante gang. The vigilante gang fights for the city of Sunberth making sure that everything in the city goes as it should. They are well known for freeing slaves, stopping gang activity and defending the city when ever the time is needed though some of the citizens hate the group seeing them as another form of control as well as making life harder on them by angering the gangs as well as interfering with the natural way of the Sunberthians. No one can tell if their intentions are good or bad due to some of their methods, but all in all they are just another gang fighting for some form of control."
Help stand guard at the Seaside market. Requirements: Observation, some form of combat.
Watch gang controlled businesses for any strange activity. Requirements: Stealth/camouflage
Help stand guard at the Seaside market. Requirements: Observation, some form of combat.
Watch gang controlled businesses for any strange activity. Requirements: Stealth/camouflage
Sunset Quarter
The Sunset quarter faction consists of the orphanage as well as the homeless that reside in the territory. They do not indulge in the business of the city nor the gangs, but do take care and protect those that assist them as well as deal with those who come to cause harm.
Slavers
Just because the people of Sunberth hate dominion over their lives it does not exempt them from hypocrisy. The Slave Market is one of the most profitable businesses in the city, where merchants can come and go as they please, charging whatever prices they want for whatever merchandise they have. There are no rules, no morals, children are sold alongside adults without regard for their fates and stations.
Suns Birth
The Sun's Birth is one of the three most influential organizations which call the city of Sunberth home. Born from a cell of rogue, Syliran Knights, the order was once dedicated to the liberation of their beloved city from itself. However, as time wore on, the Sun's Birth tasted prosperity and soon evolved into a dualistic entity. While there are some within their midst who still seek to bring stability to Sunberth, many now strive for profit over change and ideals. Today, having faced recent calamity, the Sun's Birth is in the process of regrouping underground and plans to make a glorious return to power.
Rp Skill Chart :
Player Name | Reputation Points | Faction Title | Player name | Reputation Points | Faction Title | |
Ascen Amastacia | ||||||
Citizens | Citizenz | |||||
Daggerhands | -11 | Annoyance | Daggerhands | |||
Night Eyes | +7 | Stranger | Night Eyes | |||
Vigilantes | Vigilantes | |||||
The Quarter | The Quarter | |||||
Slavers | Slavers | |||||
Sun's Birth | Sun's Birth |