Plot Scopes & Snags
So there's something I've been meaning to talk about. That something involves Plot and more importantly Plot Scope. Plot Snags are things that we have to avoid ruining our plots or writing ourselves into a corner. First, lets define scope. It's relevant, I promise.
scope for y
skōp/
noun
noun: scope; plural noun: scopes
1.
the extent of the area or subject matter that something deals with or to which it is relevant.
"we widened the scope of our investigation"
synonyms: extent, range, breadth, width, reach, sweep, purview, span, horizon; More
area, sphere, field, realm, compass, orbit, ambit, terms/field of reference, jurisdiction;
confine, limit;
gamut
"the scope of the investigation"
2.
the opportunity or possibility to do or deal with something.
"the scope for major change is always limited by political realities"
synonyms: opportunity, freedom, latitude, leeway, capacity, liberty, room (to maneuver), elbow room; More
possibility, chance
"the scope for change is limited by political realities"
archaic
a purpose, end, or intention.
"Plato maintains religion to be the chief aim and scope of human life"
verb
verb: scope; 3rd person present: scopes; past tense: scoped; past participle: scoped; gerund or present participle: scoping
1.
assess or investigate (something).
"they'd scoped out their market"
set the scope of (a projected undertaking).
"it is important that a project is scoped correctly to ensure the budget can be accurately defined"
2.
North American informal
look at carefully; scan.
"they watched him scoping the room, looking for Michael"
So what I really want to talk about is what your Plots entail IE the extent of the area or subject matter your plot deals with or to which it is relevant.
There are two types of plots when we are discussing Mizahar.
The first type of plot is a micro plot that involves just the scope of the thread and the second type of plot is the overarching plot that involves the whole story of your character. Most people develop the first type, micro plots, as they conceive of threads and execute them. So we have a whole host of micro plotting going on.
Overarching plots get ignored. There are some players that have fantastic overarching plots. Don't get me wrong. Many of these people are the kind of PCs that hit the HD when they first start and actually begin to get approval for major things that happened pre-creation. I love those types of pcs because honestly the story just seems to flow out of them. Why? Because they have overarching plots that drive along the micro plotting and everything works towards a singular goal.
Lets use an example.
All this is like a train. The entirety of the train from the engine to the caboose and all the cars in between consist of the overarching plot. Where it travels is the plot scope. And the individual cars are the micro plots. The engine to me seems to always been the Character Sheet (CS) and all the initial ideas that players develop around the character. If you just have a CS there's nothing much there. If you have a whole train, its something beautiful. It's something people will rave about and want to thread with and that will inspire them to gush and shout and maybe hop along or travel the same tracks for a while. It gets super duper exciting when its all there.
Every thread should count towards plot. Every thread is a car on the train. Every thread can be different but they all contribute bit by bit to the overarching plot and give hints at what is to come. If you aren't tying in your overarching plot into the micro plots, your missing out. It's like cooking a five star meal and forgetting to add any seasoning. Why do it? Why ruin something that could be so amazing?
I'm tired beyond belief of threading just for the act of threading. I can barely get them started and keep them going anymore if they involve a PC. I want, no crave, no ... that's not even a strong enough word. I DEMAND that there's a more overarching plot involved in threads I'm doing for my PCs from here on out. I think Plot and Plot Scope is one of the major reasons PCs experience what I consider failure wherein players get bored of them and cast them aside. It's not the PC's fault. It's the writer's fault. It's as if a player thinks that just by the very act of creating a PC they will automatically generate some huge overarching plot that will sweep up their character and keep them longing for the next stage, the next thread, the next meetup, etc. This isn't the way the RPG world works. You have to manifest your overarching plots. They are blood sweat and tear scenarios where you have to work your ass off ooc to really conceive of something ic to form this metaphorical train. Plots aren't out there floating in the great wide RPG nothing ready to be plucked like a ripe apple off the branch of a loaded tree.
You need goals! What goals? It doesn't matter. There are no 'wrong' goals, just awkward impossible ones. You just need some kind of reasonable goals, an overarching one is good. Smaller ones link bigger ones. Goals pile onto goals and birth plot somewhere down the line like some massive writing orgy.
I want to start this 'project' out in Syka, on a small scale, though it would be open to anyone who would be interested even if they aren't in the city. I want it to be focused on the Writer's RPG aspect of Mizahar where we create a micro community of support.
This community would be focused on not only the writing, and by that I mean the act of writing, but on the act of plotting as well. What I mean by 'act' entails so much more than just thinking about doing it. It's a whole act of making that promise, to ourselves more than anyone else, that we’re going to make this whole thing work and that we are going to follow through with it. It's also a 'held accountable thing' by that community. And its perfectly timed with NaNo, now isn't it?
This community is also a promise would entail that we are going to succeed because we can't fail with all the support. And it also includes the fact that the plots we make are going to be cool because we’re putting effort into them. And the community is also help. Lots of help. So that when we don’t know how to do something or if something we want to do seems impossible to make work, it’s okay to seek help, a second set of eyes, and ultimately more opinions. It's a risk, putting our ideas out there, but there's no stupid or bad ideas. And if we don't know how to accomplish our goals it doesn't make us stupid or bad. Such a thing would help us tremendously all get more thorough characters that are created so thoroughly that we know who they are.
This lets us factor in a whole bunch of aspects people often don't want to factor in. Pasts. Past Lives. Bloodlines. Curses. True evil. Utlimate nemesis'. The list goes on and on. All we need to do is avoid Plot Snags and we are golden.
This scrap has dragged on though so I think I'll make Plot Snags a second installment. A Part Two. Tell me though, if you don't mind, what you think of such a thing.