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Name: Anibesa Race: Ethaefal - Leth Gender: Female Age: 57th year on Mizahar Fell: 73rd, Spring, 461 Location fell to: The Suvan Sea near Riverfall
Language Fluent Language: Common Basic Language: Fratava Poor Language: Tukant
Appearance: A woman with cobalt eyes that appears to be in her mid twenties, Anibesa stands at 5 feet and 9 inches. Like all Ethaefal, she has an elegant shape, somewhat statuesque with pale iridescent skin that is unblemished. Her horns are similar to a rams in shape, though they are much bigger with an extra protusion from each that spiral the opposite way. Her horns are smooth and what she would consider perfect. Her hair and horn colour change with the seasons as follows
Season
Hair
Horns
Spring
Silvery Blue
White
Summer
Black
Green
Fall
Pale Gold
Yellow
Winter
White
Black/Violet
Character Concept
Anibesa is a hopeful Ethaeful, refusing to give up her ideas that her fall was destined. She believes that she is meant to be on Mizahar and seeks to find what she is supposed to do, however large or small that is. She's gentle and kindhearted, rarely raising her voice and almost always speaking in hushed tones that some might struggle to hear. She is sensitive though, crying when overly harsh words are spoken to her, and frightened by others sudden changes in mood.
Character History
Anibesa fell back to earth during the early hours of a spring night in 461. She landed into churning and violent waters and managed to find herself on dry land shortly after, in a city that was called Riverfall. Anibesa was frightened, unnerved by all that had happened after being ripped away from what she had thought to be her home, but after a few seasons she came to realise she had to be on Mizahar again for a reason. During the daytime, in her mortal seeming, she managed to join a Svefra pod and travelled with them, attempting to hide from them during the night as she was unsure of what they'd think of what she was, but once they found out they were mostly kind to her, and she stayed with them, though she wondered what they'd have thought if her true forms eyes were any other colour. Eventually, she watched members of her pod grow frail and die, while others were injured, and just before the djed storm of 512, she left her pod when they chose to venture into the sea despite the danger, and Anibesa survived on Kalista Island.
After the storm, Anibesa managed to gain safe passage to the main land, and has now managed to find herself landing in Syka.
Last edited by Anibesa on June 19th, 2018, 2:02 pm, edited 25 times in total.
Botany: Flowering Stage of a Pineapple Plant Brewing: Fermenting Fruit Juice to make alcohol Leadership: Offering options Cooking: Mixing a cocktail Cooking: Slicing fruits Land Navigation: Using a Compass to Mark Direction Land Navigation: Using Landmarks to Keep Oriented Foraging: Papaya, Appearance and Harvesting Singing: hum a tune Swimming: How to tread water Swimming: Stubbing toes can be dangerous! Swimming: How Moving One’s Body Specific Ways Produces Specific Results Swimming: Holding Ones Breath Underwater WS: What kindling is WS: How to build a fire WS: Wet wood smokes Burning Damp Wood Makes Smoke WS: Dry wood burns better WS: How heat works in the fire WS: How to break off branches WS: Using a firebow to start a fire without matches Wilderness Survival: a fire needs shelter Wilderness Survival: fire needs air Wilderness Survival: making seawater drinkable Wilderness Survival: some plants hold water Wilderness Survival: Move Quietly to Avoid Alerting Predators Wilderness Survival: Ants are Edible Wilderness Survival: Avoid Brightly Colored Insects, They May be Poisonous Wilderness Survival: Avoid Strongly Smelling Plants Wilderness Survival: Signs of Poisonous Plants Wilderness Survival: How to Test if a Plant is Poisonous to Touch Too much coconut water makes you ill Boil water to clean it Check for dead animals before drinking Running water is colder Streams run to the sea Medicine: Apply Pressure to Slow Bleeding Persuasion: Offering Reassurance Persuasion: Offering to Help
Location
Syka: Sleeping In The Open Can Be Dangerous Syka: Location & Function of The Community Pools Syka: It Snowed Here Syka Location: The Tidepool Bar Syka Location: Syka Commons Syka Settlement: Akin to Anibesa's old pod Syka Event: A red tide
Religion
Lore of Religion: Leth Zulrav: God of Storms, Wind & Air Avalis: Goddess of Divination and Visions Avalis: Mate of Laviku Avalis Idol: Abilities and How to Awaken Avalis Idol: Named Lissia
People
Issie: New resident to Syka Ashka: A weaver Ixtli: A butcher Tailyn: Keeps Parrots Garland: has four children Garland: careless father Ilia: oldest of Garland's children Tony Swiftwater: Gardener of Syka Tony Swiftwater: Member of the Antiquities Society of Riverfall Tony Swiftwater: In Syka to restore the Isuas grove Rainmere: Fire dancer Rainmere: Born into a pod Rainmere: Fearless traveller Eamon: Follower of Laviku
Self
Anibesa: Intrigued by Magic
Misc
Lights like Avanthal? Svefra kill babies without blue eyes Red waves: A bad omen Red Tide: Caused by algae The Strange Creature: Fur Stings The Strange Creature: Functions on Both Water and Land Jile Salve: Wound Cleanser Azhiltu: Stops Bleeding
~
Last edited by Anibesa on July 19th, 2018, 7:34 am, edited 24 times in total.
House: 1 large tent (4 person) Large tarp 100 ft of rope Flint & steel Lantern 2 torches Bedroll Blanket Fishing tackle & hooks A compass ~
Possessions
1 Set of Clothing -Simple White Shirt -Simple Black Pants -Simple White Undergarments -Simple Dark Purple Cloak -Simple Black Boots 1 Waterskin 1 Backpack which contains: -Comb (Wood) -Brush (Wood) -Soap -Razor -Balanced Rations (1 Week's worth) -1 eating knife -Flint & Steel 100 Gold Mizas Kukri (Obtained here)
Heirloom: An old book on the basics of Philtering
Magic Items
Avalis Idol - Named Lissia Obtained in thread here
Further Details :
A beautiful, pale skinned statuette of a blonde-haired woman dressed in white robes. She is soft spoken and kind. She also offers insight into how others may react in a given situation. Gnosis: 1 mark Avalis. Skills: Fortune Telling: 15, Observation: 15. Lores: Avalis, Understanding the past and how it can affect the present. Magical Ability: When using its gnosis, the figurine can speak in the voice of someone from the past; based on the persons chavi that is being read.
These idols were created by their respective gods to spread that gods power throughout the world. These idols all have the following traits in common:
- They are 8" tall. - They are made of stone, some w/gemstone or mineral accents. - The god whom they represent must be prayed to for them to activate; everyday. - Activating an idol means that it animates. - Animated idols are sentient and work to spread the will/influence of their god. - Idols all have one gnosis mark from the god who created them. - Idols remain animated for 16 bells (hours) before having to go dormant. - If lost, stolen or given away, the idol loses the spark that gave it life. - If broken or otherwise damaged, the idol requires a full day to restore itself. - The idols act as guides, advisors and sometimes companions and friends but their primary goal is to spread their god's influence across the world with their new "owner" as the vehicle for this. - The idols cannot remain animated when not in close proximity to their "owner". Thus no leaving them at home to tend to duties. - The idols are treated as modified traveling NPCs for your use. Other than where noted in their descriptions, treat them as such. - When animated, the idols may seem like flesh and blood but they aren't; it is just a representation.
Last edited by Anibesa on July 19th, 2018, 7:41 am, edited 17 times in total.
Mortal Seeming Anibesa's mortal seeming is a young red headed svefra named Aza. The Svefra was a cheery, excitable woman with a lust for life. She had made a point to study morphing and voiding, believing those to be the most useful Magics. Aza died in 318AV during childbirth when she was only 23
Last edited by Anibesa on December 26th, 2017, 8:24 pm, edited 8 times in total.
Zulrav: God of Storms, Wind & Air, WS: What kindling is, WS: How to build a fire, WS: Wet wood smokes, WS: Dry wood burns better. WS: How heat works in the fire, WS: How to break off branches, WS: Using a firebow to start a fire without matches
Observation +3, Socialisation +3, Wilderness Survival +5, Land navigation +1
Wilderness Survival: a fire needs shelter, Wilderness Survival: fire needs air, Wilderness Survival: making seawater drinkable, Wilderness Survival: some plants hold water, Too much coconut water makes you ill, Boil water to clean it, Check for dead animals before drinking, Running water is colder, Streams run to the sea
Land Navigation: Using a Compass to Mark Direction, Wilderness Survival: Move Quietly to Avoid Alerting Predators, Foraging: Papaya, Appearance and Harvesting, Wilderness Survival: Ants are Edible, Wilderness Survival: Avoid Brightly Colored Insects, They May be Poisonous, Wilderness Survival: Avoid Strongly Smelling Plants, Botany: Flowering Stage of a Pineapple Plant, Wilderness Survival: Signs of Poisonous Plants, Wilderness Survival: How to Test if a Plant is Poisonous to Touch
Land Navigation: Using Landmarks to Keep Oriented, Avalis: Goddess of Divination and Visions, Avalis: Mate of Laviku, Avalis Idol: Abilities and How to Awaken, Avalis Idol: Named Lissia
Syka Event: A red tide, Red waves: A bad omen, Red Tide: Caused by algae, Syka Location: The Tidepool Bar, Syka Settlement: Akin to Anibesa's old pod, Tony Swiftwater: Gardener of Syka, Tony Swiftwater: Member of the Antiquities Society of Riverfall, Tony Swiftwater: In Syka to restore the Isuas grove, Rainmere: Fire dancer, Rainmere: Born into a pod, Rainmere: Fearless traveller
Syka: Sleeping In The Open Can Be Dangerous, Syka: Location & Function of The Community Pools, Swimming: How to tread water, Swimming: Stubbing toes can be dangerous!, Swimming: How Moving One’s Body Specific Ways Produces Specific Results
Persuasion: Offering to Help, The Strange Creature: Fur Stings, The Strange Creature: Functions on Both Water and Land, Jile Salve: Wound Cleanser, Azhiltu: Stops Bleeding, Medicine: Apply Pressure to Slow Bleeding, Persuasion: Offering Reassurance