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... is a Symenestra born on the 1st of Winter, 489 AV. He's an experienced merchant, but gave up that career a long time ago, instead focusing his time on studying others and impersonating. There's a few screws loose in his head. Hoping to fix that and find more out about himself, he's moved to Alvadas.
He prefers afternoon for travel but night time for business, likes sweet fruit, and enjoys slowly poisoning his captives rather than killing them swiftly. Vizyous worships Viratas in a way that can sometimes be as non-violent as possible and can sometimes lead to vicious killings, both of which rituals he's equally proud of.
When Vizyous was a merchant, he was an oddity among his group. Women looked at him in curiosity and men approached him with caution. His skin was as pale as a Konti's hair, although since his selling days, it has darkened a bit from his travels under Syna's light. As Vizyous handed you an item, it would be nearly impossible to miss the lankiness of his arms and the long, dangerous looking claws extending from his bony fingers.
But those Vizyous bedded with would describe him in a completely different light. Beneath the tattered linen shirt resembling the color of dried blood he wears is his years of work trying to maintain physically fit, resulting in thin but definitely not frail arms and apparent abdominal muscles. His legs are strong from his constant walking, and land him at 6"1. But his eyes, they would woe, his amethyst eyes framed by a mass of long, gray hair will enchant you and draw you in. They will show you your deepest wants-- and of course, your deepest fears...
Vizyous is a thrill-seeker and ultimately, a very confusing man. He can sometimes be on the edge of sanity, and other times be a kind and understanding helper. This stems from his past of impersonating and stalking others on an obsessive basis, something he's trying to quit. Vizyous is scared of himself. He recognizes that most of the actions he's done are despicable, and worries that one day the switch that turns off any feelings of guilt with someday turn on.
The one fact that will always be true no matter what mask he's wearing is that Vizyous does what he pleases when he pleases.
It's this mindset that made him become tired of the restricting life of the common Symenestra. Vizyous has no want to become a father if and when he meets a woman he is interested in, and this didn't sit well with his Web. He left his home in Kalinor for a merchant group at 16. For two years he used all his trickery and treachery to gather equipment and valuables that could be sold. His work paid off, and at 18 Vizyous left the group with enough money to support him for a good amount of time until he found another place to stay.
Vizyous wandered Kalea under darkness. He observed the nightlife of humans and trained in the art of deception, copying the mannerisms and acts of those he studied. He did this mostly for entertainment but also for help in a sticky situation, such as when he had to act as a lowly and pathetic homeless man in order to avoid being mugged. This is one example of how Vizyous enjoys the thrill of a risky situation rather than the easy way out (killing the muggers.)
When he reached 21, Vizyous realized he had spent so much time learning how to mimic others, he no longer remembered his own ambitions and personality. And so, Vizyous moved to the city of Illusions in hope of finding himself.
Dinvidus Aconitum
Sinaya Caspia :
This is as simple as a change of attitude, clothes, and applying a bit of makeup for Vizyous. While he has to act more coy than seductive in order to avoid using his voice, he is a bit bold when disguised as a woman and won't be afraid of giving a wink or two. When the game seems to be getting too dangerous, Vizyous will often retreat in order to avoid confrontation. As far as his lack of chest goes, he will often wear a draping, patterned dress and bright makeup to take the eye away from it.
Social Intimidation 17 (SP + 2 XP) Persuasion 16 (SP + 1 XP) Impersonation 15 (SP) Socialization 11 Interrogation 5 Rhetorics 5 Storytelling 1 Disguise 5 (SP) Acting 1 Exercising Self Control The Art of Awkward Conversations Forming a Bond Blood Bonds - Not always a pleasant experience. Your character may become hesitant of performing any blood rituals in the future. Stalking Strangers Sharing Symenestra Culture Speculating about Using Strangers for Experimental Purposes Symenestra Gender Roles Isurian Pride Following Strangers into a Hunt Being Insolent and Getting Away with It Keeping up a Tentative Friendship Racism: Being Feared for What You Are Storytelling: Vague Details Hadrian is not Your Average Mage
Survival Acrobatics 10 (racial) Balance 2 Bravery 5 Climbing 4 Observation 8 Stealth 2 Land Navigation 2 Food Preservation 2 The Ever-changing Nature of Alvadas Streets Basics of Preserving Food Succumbing to the Influence of Verlyna's Pond Saying no to Alcohol (even very good alcohol) Facing the Future The Cardinal Duality of Illusions - There is truth in fiction and fiction in truth.
Knowledge Anthropology 3 Lore of Viratos (SP) Lore of Selling (SP) Bleeding for Viratas Senserity of Prayer Magical Uses for Blood (poor) Experiencing Ionu’s Humor First-hand The Other Side of Alvadas Walls Doing Business in Alvadas The Origin of Isurian Blood The Interior of the Scholarly Abode The Technicalities of Ionu’s Gnosis Having One's Fortune Told Destiny - Some paths are meant to cross. Regret - Your moral compass is pointing closer to North. Your character may become more disturbed by vile things - especially murder - in the future. Magecrafting: Blood Equals Power
Symenos (Fluent), Common (Basic), Pavi (Poor)
1 Set of Clothing (cloak/coat & footwear included):
tattered red linen shirt tattered black peasant skirt (long) ripped red silk wrappings for lower torso old black coat pair of worn sandals
1 Backpack which contains:
Comb, brush Unusual cosmetics: red eyeshadow, pink blush, pink lip color 1 Waterskin
1 Basket which contains:
1 lb pork sausage (pre-travel to Syliras)
Vizyous's Woven Blanket Blanket woven by Vizyous during his time with the merchants, composed of different shades of red. Warm and big enough for one person.
600 gm (starting coin) - 500 gm for cottage in Alvadas --- 100 gm - 11 gm for food in Departing with Mizas + 4 sm --- 89 gm and 6 sm - 1 gm for glass of wine in Blood and Roses - 1 sm for Okana's prediction in The Future - 45 gm for poor living expenses of Winter 510 AV (no income) --- 43 gm and 5 sm - 3 gm for a single simple room at the Traveler's Row (30 days) - 3 gm for unusual cosmetics: red eyeshadow, blush, lip color --- Current: 37 gm and 5 sm
511 AV Spring 2nd, [Sacred Arch Hotspring] Atop the Bridge [Rayque] Climbing +2, Rhetorics +3, Observation +4 thread 3rd, [The Rearing Stallion] Playing the Game (Closed) Observation +3, Anthropology +2, Rhetoric +2, Storytelling +1, Racism: Being Feared for What You Are, Storytelling: Vague Details thread 5th, [The Sunset Falls] Climbing with Syna [Fraha] thread 13th, A Test of Wit [Rovan] thread 18th, [Inner Sanctum] The Next Generation; New Blood [Hadrian] Observation +1, Magecrafting +1, Magecrafting: Blood Equals Power, Hadrian is not Your Average Mage thread
510 AV Winter
Secret :
[i]3rd, [Alvadas Location] The Gaping Maw (starting point) thread 3rd, [Alvadas Location] The Sanity Center thread 3rd, Exploring (Vizyous) Observation +1, Land Navigation +1, Climbing +2, Experiencing Ionu’s Humor First-hand, The Other Side of Alvadas Walls, The Ever-changing Nature of Alvadas Streets thread 5th, [Scholarly Abode of Intellectual Pursuits] Fanatics (Solo) Intimidation +2, Socialization +1, The Interior of the Scholarly Abode, Being Insolent and Getting Away with It, The Technicalities of Ionu’s Gnosis thread 9th, [Okana's Tent] The Future (solo) Having One's Fortune Told, Facing the Future thread 11th, [The Bizarre] Departing with Mizas +2 Food Preservation, Exercising Self Control, Doing Business in Alvadas, Basics of Preserving Food thread 12th, [Alvadas Location] The Tattered Thread thread
22nd, [Verlyna's Emerald Pond] Stranger at the Pond (Closed) Acting +1, Socialization +1, Interrogation +1, Succumbing to the Influence of Verlyna's Pond, Isurian Pride, The Origin of Isurian Blood thread 27th, [Garden of No Return] Fountains and Berries (Open) thread 29th, [Verlyna's Emerald Pond] Meditations in Green [Hadrian] Socialization +4, Interrogation +2, Anthropology +1, Land Navigation +1, Speculating about Using Strangers for Experimental Purposes, Symenestra Gender Roles, Bleeding for Viratas, Forming a Bond, Stalking Strangers, Senserity of Prayer, The Art of Awkward Conversations, Magical Uses for Blood (poor), Sharing Symenestra Culture thread 30th, [The Bizarre] Neither Here Nor There Socialization +2, Persuasion +1, Following Strangers into a Hunt thread 36th, [Alvadas Location] The Sanity Center thread 37th, [Withering Rose] Blood and Roses [Hadrian] Socialization +3, Interrogation +2, Keeping up a Tentative Friendship, Saying no to Alcohol (even very good alcohol) thread 37th [The House of Broken Mirrors] Truthseekers (Hadrian) Stealth +2, Bravery +5, Balance +2, Blood Bonds, The Cardinal Duality of Illusions, Destiny, Regret thread 42nd, Departing Alvadas
80th, Arrives in Syliras 80th, [Syliras Location] The Main Gates thread 80th, [Syliras Location] Traveler's Row thread
Past
Secret :
501 AV Winter 71st, [Flashback][Orchid Market] First Encounter [Velarian] (Meeting Velarian.) thread 502 AV Autumn 20, [Flashback] A Chance Meeting (Veldrys) (Meeting Veldrys.) thread
Last edited by Vizyous Aconitum on February 8th, 2011, 9:50 pm, edited 33 times in total.