The dangerous thing about possession, Madeira knew, was not always about a ghost's maliciousness but it's negligence. Even dazed and confused and snorting ash from both nostrils, Madeira tensed as as Jomi slid into her body. Her soul relinquished it's hold on her bones and made way for the intruder, smoothing the instinctual, animal sort of
panic that always accompanied the action. He settled and rolled her to her feet. But while he was piloting her body, he couldn't feel bite of her bruised knees on the hard floor, or her need to cough the ash from her lungs. Without that connection to the vessel it was very easy for a possessing spirit to break bones, split muscle or simply forget to breath.
He handled her roughly, yet he was surprisingly courteous. He even deposited her on a chair before dropping her body like a cut puppet. She was able to slip back into control before her head hit the counter, and she jolted back into total consciousness with a jerk. She scrubbed at her dirty face with her equally dirty sleeve as Ambrosia offered her even more wine.
"Yes, please. My mouth tastes like a crematorium." As her drink was poured, she offered Jomi a subtle nod of thanks. She sipped her wine sourly, not quite ready to join the renewed riddle solving as Ambrosia slipped out from behind the bar and started fiddling with the door. Instead the Spiritist's eyes roamed the stools, her brows knitting together as she noticed a shine of silver had disappeared from their little band of unfortunates.
"...Where's Velindor?"
At that moment the snap of a closing door reverberated behind them, and Ambrosia was gone. But not gone like Madeira had been, or even their missing spider friend. She was
out. And for some reason Madeira recognized that they were still being played, because their hostess didn't immediately return with a victory cheer and another round of alcohol.
What?
What? Ionu wouldn't let Madeira, Jomi, Azurdae and Velindor leave, but it wouldn't let Ambrosia stay? What was this puzzle! And now with two people gone they had lost one third of the brainpower dedicated to figuring it out.
Luckily the Spiritist knew of a way to get outside help.
She held her still bleeding forearm over the ashy counter and shook a couple drops of blood onto the dark mahogany. With the tip of her finger she scribbled a sixteen-pointed star in red fluid and worked a silver ring from her left hand and placed it in the centre. Her two rings- one on her left hand, one on her right- were hollow. One held a drop of Jomi’s soulmist, and the other held a portion of her other ghost. And together with blood, a symbol and a name she could call either of them to her.
"Emma." She spoke clearly at the ring inside the rapidly congealing blood. Nothing happened. "Emma!" she tried again, her cheeks burning as several patrons twisted around to see the loon yelling at her jewellery. Madeira cleared her throat delicately. She centred herself with a breath, and felt for that drop of soulmist in the ring. She imagined it as a tether, an anchor and a leash. It wanted to return to her ghost, she just had to help it along. With eclipsing concentration she pulled hard at the mist and invoked with a name.
"EMMA CHAMELLE!"
The air in the bar popped and shivered as the ghost blinked into existence. A plump little girl in a frilly nightdress appeared over the bar above the ring, looking shocked and slightly miffed. Her brown hair fell over her face, and her hands bunched nervously in her skirt, partially obscuring the sores covering her skin.
"Maddy?" the girl posed it like a question. "I was talking to Raj."
"Hi kitten", the Spiritist smiled as the girl floated to the floor. "Sorry to disturb you, but my friends and I really need your help. Can you do that for us?"
"He's not your friend." Emma immediately pointed at Jomi, all childish innocence and clear brown eyes. "You said he's snippety, and a lout."
"He is, and thats why you're my favourite."
"Oh."
"This is my other friend, Azuridae" Madeira turned the child’s attention to the Eth, and was forced to hide a charmed smile when the girl’s dead eyes lit up at seeing the majestic beauty. "Azuridae, this is Emma."
She gave the two a chance to introduce themselves, and then explained to the child what they needed: "Outside there is a pretty blonde woman, and it might look like she's trying to get inside. Go find her, ok?" Emma nodded, still staring in rapture at Azuridae.
"Can I come back after?" she asked. And Madeira had the sneaking suspicion it wasn't her company the ghost wanted.
"Of course. Come straight back." she made sure the ghost gave her another portion of soulmist to replace the one used in the ring for the invoking, and sent her on her way.
The child drifted through the front door with no problems, and Madeira let out a sigh of relief. Finally, something was going right. Now all that was left to do was wait.
And wait.
And wait.
By the gods, did Ionu just lock her out?
Mumbling angrily to herself, she dropped the ring back into the star of blood. Her fists bunched and her eyes screwed shut, and she used the fresh soulmist to find the girl and drag her back.
"Emma Chamelle!”
The girl once again stood dazed and confused on top of the bar, and the temperature in the room dropped perceptively.
"I found her!" The girl recovered quickly and smiled, obviously pleased with herself.
"That's great, kitten. Why didn't you come back?"
"I wanted to, but it wouldn't let me." That sounded like the perfect mirror problem that the rest of them were having. So why wouldn't the city let Madeira, Jomi, Azuridae and Velindor leave. But wouldn't let Ambrosia and Emma in? What separated the two groups?
"But I can stay now, right?" the girl pleaded, inching closer to the Eth.
"Ok, but be good."
"'Kay."
OOCI smell a conclusion! Who wants to take a crack at the riddle?
Also, if you want to play the NPC while she's outside, Ambrosia, you're welcome to. Her info can be found on my CS.