Location Challenge Weekend (15-16-17)

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Location Challenge Weekend (15-16-17)

Postby Gossamer on June 15th, 2018, 3:27 pm

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Its as simple as it sounds!

Create a unique location for an open domain of your choice. Make sure it's a place that you think others will like as well. Submit them here (i will post templates later on in the day if you want) and we will create a poll Sunday night through Monday to vote on the best ones.

Top winners will get winner winner chicken dinners and a great prize. If you all do a great job I might throw another muffin tin type object in for everyone.

Be creative! The best places set the best scenes.

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Location Challenge Weekend (15-16-17)

Postby Gossamer on June 15th, 2018, 7:12 pm

Here's a location template.... complete with an inserted NPC template.

Title

Location Image


Location description...

 
NPCs
Image
Name:
Race:
DoB:
PoB:
Title:
Skills:
Gnosis:

Info Forthcoming

 
2nd Tab
Info Here


* Any special notes on the location (like Moderator Permission Required) etc.


Code: Select all
[style=max-width:650px; padding:15px; border-radius: 40px; margin:auto; color:#000000;background: linear-gradient(black,purple,blue,purple,black);cursor:url(http://www.mizahar.com/forums/gallery/pic.php?mode=large&pic_id=42416), default; box-shadow:0px 0px 30px black; padding-top:30px; padding-bottom:30px; margin-bottom:30px;margin-top:30px;][style2=max-width:550px; margin:auto; background-color:black; box-shadow:0px 0px 30px white; padding-top:40px; padding-bottom:40px; border-radius: 30px;][indent][googlefont=Oxygen][color=white][center]Title

Location Image[/center]

Location description...

[tabset=300][tab=NPCs,black,white][img2=left]http://www.mizahar.com/forums/download/file.php?avatar=57_1518552344.jpg[/img2]
[b]Name:[/b]
[b]Race:[/b]
[b]DoB:[/b]
[b]PoB:[/b]
[b]Title:[/b]
[b]Skills:[/b]
[b]Gnosis:[/b]

Info Forthcoming[/tab]
[tab=2nd Tab,black,white]Info Here[/tab][/tabset]

* Any special notes on the location (like Moderator Permission Required) etc.
[/color][/googlefont][/indent][/style2][/style]
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Location Challenge Weekend (15-16-17)

Postby Kelski on June 15th, 2018, 8:57 pm

Submission: A Park?!? For Sunberth


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On the eastern edge of The Sunset Quarter (K9) lies an all but abandoned city square that was once a very prominent park. Now, however, this rather large square has been almost thoroughly taken over by a singular tree. Known as the Hanging Oak, this live oak dominates the area creating private spaces that are often gathering points or hangouts for locals looking for a little peaceful nature in an otherwise dreary city.

Day use is common for picnics and little barbecues. Stone fire rings and fire pits are scattered in and among the sprawling spaces the branches make great areas to cook in. After dark, the homeless and runaways of the city can sometimes be found around these rings trying to keep warm. Peaceful during the day for the most part, Execution Square is one of the rare beautiful spots in the city for Sunberthians to enjoy.

Execution Square also turns into an artisan area during the clear warm days of summer where craftspeople set up tables and sell knickknacks and artsy things to the citizens of Sunberth. Jewelry, thrown pottery, artisan clothing and weapons, as well as homemade foodstuff are commonly found here.

The tree is not without its own denizens as well. Large squirrels, the size of house cats, scramble around its branches and make homes in the hollows within its old wood. They are very good thieves, especially when it comes to picnic foodstuffs. Skull crows can often be seen perched in its branches. At night, the hooting of what sounds an awful lot like a giant owl can be heard among its branches. The owl hunts the large dog-sized rats that roam the square at night. Rumor has it that because the mysterious owl is so reclusive - heard but not seen - that people who do actually see it often end up falling victim to Execution Square's after dark violent setting.

And finally, though people try to ignore the fact for the most part, Execution Square is still often in use. Gangs will utilize the space for lynchings, duels, and all kinds of judgements being passed among their own members and indeed rival members who have been caught acting out against opposing forces.

It is not uncommon for Sunberth's early mornings to include fresh bodies swinging from the oak. If the corpses are not cut down rapidly, they will often begin to bloat and smell, making the park uninhabitable until the animals infesting the park make short work of the corpse or some helpful (or greedy) person cuts the corpse down and disposes of it (usually in one of the abandoned buildings of the Quay).

Muggings, rapes, and kidnappings are also common within Execution Square after dark. During the day, however, it is a relatively calm and peaceful place to enjoy as a recreational area so long as bodies (and the smells associated with their decay) aren't present.

* PC lynchings need to be ran via moderator approval.
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Location Challenge Weekend (15-16-17)

Postby Asterope on June 15th, 2018, 9:52 pm

A (possibly cursed?) cave for Lhavit ;)

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The Quartz Cave is not an often visited place. This is partially because of its unfortunate location along the shores of Lhavit, far from the Port, away from where most would bother wandering; and partially due to the whispered rumours surrounding it.

Mystical and mysterious, the cave itself is a stunning piece of natural art. Situated on Lhavit's coast, the mouth of it is somewhat narrow, but it opens up to be much wider once entered, with an incredibly high ceiling. Inside are hundreds of crystals growing from the walls, floors, and ceiling; some are small clusters the size of a man's palm, while other points grow as tall and wide as some trees. They vary in colour from clear, to pink, purple, blue, and even shades of yellow and orange; the one constant among them is the soft glow that emanates from them, similarly to much of Lhavit's flora. The soft, multi-hued glow lights up the entire cavern, making it quite easy to see.

Pools of salt water dot the cave's floors, some only a few inches deep, others fading deep down into darkness. The water in the cavern, unlike the ocean outside, is surprisingly comfortably warm; the source being the many crystals, which one would discover to give off faint amounts of heat if touched. Should one visit, they must be cautious; the cavern is known to fill more than halfway when the tide comes in, and may fill completely during particularly high tides. Luckily, due to the high ceiling, this is not overly common; should one get stuck in the cave during high tides, they have a reasonable chance of surviving, provided they can keep their head above water and not freeze to death.

The rumours surrounding the Cave are varied wildly, some more outlandish than others, and few of them with any grain of truth. Some say the crystals hypnotize those that enter, others say that a nuzem lurks in one of the deeper pools; some still say that the Cave is haunted, full of the ghosts of those that have died at sea near Lhavit.

These examples only scratch the surface of what rumours surround the Quartz Cave. Many of them are entirely false, and none of them are completely true; but some of them contain partial truths. The Quartz Cave has, as far as any Lhavitian can tell, always been around. It existed long ago, and was first discovered by Aysel, in the first few years following the Valterrian and the beginnings of Lhavit.

Unfortunate luck seems to surround the Cave. On many occasions people have attempted to study it; the use of auristics revealed some anomalies, but nothing beyond that. Those that attempt to study the Cave often find themselves in unfortunate situations; a high tide suddenly comes in, a shark surfaces in one of the deep pools, crystals inexplicably begin generating much more intense heat...the list goes on, to the point where most gave up and left the Cave alone. Such incidences are what gave start to the many rumours that have circulaed Lhavit for generations now.

Contrarily, those who simply wish to enjoy the Cave as it is have no troubles. Few have discovered this fact, but those who have are privy to a wonderfully beautiful and private location. Some use the Cave to meditate, to swim in the warm salt pools, and others to pray; some simply enjoy its beauty or wish to capture it.

The truth of the matter is that the cave is an occurrence of Qamur. Limited to the cave, it is not particularly powerful or large, but its presence is undeniable. Those who wish to enjoy the Cave as it is and mean no harm to it will not be bothered by Qamur. However, those who become too curious and attempt to study the cave too deeply, or to change it in any way, will find themselves at Qamur's mercy; this includes those who simply attempt to leave the cave with any interesting objects they find inside, even the smallest pebble.

This location is free to use, except in the case of interacting with Qamur. If you wish to have your PC be affected by Qamur for attempting any of the actions detailed above, contact your ST for permission and more information.
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Location Challenge Weekend (15-16-17)

Postby Tailyn on June 16th, 2018, 3:16 am

* A Syka location! I hope everyone likes it!

Devil Fish Lab

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These partially submerged set of ruins lie deep within the Maw, a smattering of practical stone architecture jutting out of the greenery of the jungle. Long ago, an underground water source sneaked its way into the abandoned architecture, filling about half of the sunken structure with a mixture of fresh and saltwater. For those wishing to explore the ruins in their entirety, an at least competent swimming skill is recommended, although it is not wise to enter the standing water at the bottom of the ruins without an invitation.

Entry into the structure requires a small amount of swimming, but after a short distance the water recedes and the area opens up to reveal a three story tower buried into the ground. Thousands of long-dead glyphs paint the walls of the interior of the tower and a circle of strange djed power torches cast an eerie blue light on the flickering waters below. One and a half of the stories of the tower are underwater, with the second story being accessible with walking so long as the explorer doesn’t mind wading through waist high water. A massive carved staircase separates each individual level of the tower. The center of the top level of the tower contains what is perhaps the key point of interest in the entire tower: a giant metal ring, build directly into the tower and suspended vertically. Once properly loaded, charged and activated, the location is ideal for alchemical magic. In addition, philtering equipment and other allow this place to function as an elaborate magical laboratory, although it may require some fixing up to reach its full potential.

On every floor, multiple bookshelves line the walls, bristling with knowledge about various kinds of magic. Many of these books have been ruined by water or otherwise destroyed, but a sparce few have been spared from the tests of time and water decay.

Submerged in the deepest part of the tower is where the guardian, and the namesake, of the Devil Fish Lab lives. Morris is a giant, ancient, telepathic devil fish with a few more tentacles than would be normal for a creature of his species. The exact nature of him is a mystery. He’s frequently grumpy and bored, having been trapped in the lab with no entertainment since before the valterrian, but he never speaks on his exact origins. He is not aggressive unless the interloper is aggressive back to him, ignores him, or begins using the equipment or books inside the lab without his permission.

Morris is territorial about usage of his lab, but he has a great deal of knowledge about magic working that he may or may not share with visitors depending on his mood. Visitors may be able to barter usage of the lab or tidbits of his knowledge in exchange for certain things. Morris will accept payment in the form of magical items, knowledge he hasn’t heard before, or entertainment. Magical items he keeps in the depths of the submerged section of the tower, and he guards jealousy.




 
NPCs
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Name:Morris
Race:???
DoB:Pre-Valterrian
PoB:???
Title:Master of the Lab
Skills: Alchemy 90, Auristics 60, Glyphing 55, Reimancy 85, Shielding 70,
Gnosis: None

Morris is infinitely bored, grumpy, and curious about the world outside of his lab. Although not friendly by definition, he is tolerant of visitors and can be a good conversational partner to those who have something to offer him. Unable to leave his underwater prison, the creature is desperate for anything to interest him. Generally he is not aggressive, but he will take steps to defend his lab or stop anyone attempting to use his materials without offering a contribution to him.


* Any one simply wishing to talk to Morris or explore the lab can go there without moderator permission. If you want to gain obscure lores from Morris, or use the lab, moderator permission is required.
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Location Challenge Weekend (15-16-17)

Postby Kynier on June 17th, 2018, 1:48 am

Chateau Golnoir

An abandoned mansion in Sunberth with a stained history.

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There lays a single mansion within the Gated Community (C11) that remains abandoned. The history of the Chateau has been lost to the bitter memory of recent horrors. Once a jewel that was contested by those seeking control of the city, the ancient architecture has allowed the Chateau to remain standing. It was the very symbol of wealth at 80,000sq ft., providing more space than any resident could fill throughout the ages. Until the wizard, Obal Causten, and his cult of apprentices seized control. As the seat of power during the Cult’s regime, the Chateau’s majesty diminished in the public eye. After Ordeck SIlverbeard slew the dark wizard many rose to claim the riches that had been stolen way into the mansion’s hold.

Each claim ended in tragedy. Those that set foot inside are rarely seen again. Citizens of the city claimed one of the Cult apprentices had cursed the mansion before death. Others believe that Obal had lain many traps to discourage thieves during his reign. Shrouded in resentment and death Sunberth began to ignore the Chateau and the rumors of lost wealth. Now it lies overgrown over the nameless river. Beckoning to any adventurer willing to risk it all for fortune.

The three story chateau, with a basement and one four story tower, had been converted to support many different forms of magical practices and research. No design plans or maps of the interior exist due to the Cult's secretive nature. Since half a century had passed since a soul walked the halls there are no accurate accounts of what lay inside. Outside the broken fence are many drop points used by both the Daggerhands and the Night Eyes, or anyone else in need of a secluded place for randezvous.

* Entry into the Chateau will require Moderator permission as part of a Quest.
Last edited by Kynier on June 17th, 2018, 4:51 pm, edited 2 times in total.
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Location Challenge Weekend (15-16-17)

Postby Okara on June 17th, 2018, 2:24 am

Caiyha’s Harbor

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Deep in the heart of the Maw grows an enormous ebony tree called Caiyha’s Harbor. The tree serves as Caiyha’s hidden shrine within the Maw and can only be stumbled upon by those who bear no ill will towards the goddess’s dominion. Individuals who wish harm or show irreverence for the jungle will be unable to find the shrine and pass by unseeing. While the tree is huge it shows no other outwardly visible signs of being a sacred place.

If a person who is able to find the shrine walks within twenty feet of the tree they will be granted the nature goddess’s boon of safety. No violence will befall visitors of the shrine so long as they stay within the magical perimeter and they will be unable to be violent to others, even if those others are located outside of the shrine’s influence. As soon as they enter within the influence of the shrine they will feel a sense of calm and peace wash over their being. The sense of peace extends beyond just a person’s actions and those with troubled heart or mind will find themselves relieved of their burdens temporarily under the Harbor.

Shortly after a visitor finds the shrine they will be greeted by the shrine’s keeper, a Jamoura named Brosh who lives above in the branches. Brosh will allow visitors to remain under the safety of Caihya’s Harbor for a single night before bidding them a firm farewell in the morning. Brosh may offer fruit from the forest and rough directions within the Maw to visitors who show respect to the shrine. An offering to Caiyha may yield more helpful information about whatever adventure has led them into the depths of the Maw. Outside of responding to direct questions, the reserved Jamoura keeps to himself when the rare visitor is present and sleeps in the leafy canopy at night.

When visitors leave the Harbor and pass beyond the influence of the shrine’s power they will again be at risk of the dangers of the Maw. They will feel the desire to keep the shrine’s existence secret in honor of the safety that Caiyha granted them.

 
NPC
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Name: Brosh
Race: Jamoura
DoB: Fall 42, 151
PoB: The Spires
Title: Keeper of Caiyha’s Harbor
Skills:Wilderness Survival 70, Botany 60, Unarmed 55, Land Navigation, 50 Meditation 40
Gnosis: Caiyha 1 (Tropical Forest)

Brosh is a quiet, thoughtful male who speaks with respect but does not seek out the company of others. He was born in the Spires and like most Jamoura he feels a deep respect for the natural world around him and the goddess who watches over it. Growing up, Brosh spent the majority of his time exploring the Talderan forests and learning how the web of life connected together. When he came to adulthood Caiyha offered him the opportunity to do her work and gave him her mark, sending him to Falyndar to look after the jungles there. He settled in the Maw and the goddess granted him the Harbor to look after as he set about the endless task of bringing back balance to nature around the ancient ruins.

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Location Challenge Weekend (15-16-17)

Postby Raeyn on June 17th, 2018, 12:55 pm

Starglow Spa

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Being one of the older buildings in Lhavit, the Starglow Spa sits on the western side of the Sartu peak, giving it's guests the best view of the setting sun in the city. Having started as a tiny retreat from everyday life in the mountains, new buildings and structures have been added over the years, giving the appearance of a tranquil village inside city walls. Buildings of white marble and skyglass sit among the most beautiful flowers and decorative trees that Lhavit has to offer. Many have small fountains carved into the walls where guests can have a drink or wash their hands.

A massive aqueduct built within the last 100 years brings water from mountain streams to the spa. During drier seasons those who dare can climb this aqueduct though a system of lifts and pulleys, intended to facilitate the maintenance of the structure. Climbing the aqueduct in this manner allows one to witness the breathtaking views the city has to offer from up high. The aqueduct is so large that it serves as one of the city's landmarks.

A white cobble stone pathway leads from the city to the spa, lined with vases and flower beds on either side. To enter one must pass under an open archway gate of skylgass and follow up a wide staircase where they will be welcomed by one of the spa's many beauty therapists, barbers and masseuses. Upon arrival, all of the guest's belongings will be taken and stored safely and they will be given a white robe to wear for the remainder of their stay. Guests are encouraged to remain quiet, talking only in whispers, and spend time meditating between their services as they are wrapped up in the Starglow Spa's tranquil atmosphere.

At the very centre the spa there is a large pond over which an exquisitely old Fadeong bends it's branches. Water lilies line the surface. The pond is home to quite the impressive stock of koi fish and pond skaters. At night, fireflies light it up. Guests can purchase fish food to hand feed the animals.

Directly behind the pond is the largest of the buildings. This multi-story structure now houses the reception and individual rooms where guests can count on privacy during whatever service they have purchased: be it a simple hair cut or a series of massages. At the very top of the main building there's an open terrace where guests can gather for daily meditation classes.

The pavilions and buildings around are largely multi-purpose structures. Sometimes they can be used as extra rooms or lodging when there are too many guests flooding the Starglow spa at once. They can also be booked out by guests wishing for more privacy in their relaxation but mostly they are remnants of the business's past and truly beautiful buildings to look at.

 
NPCs
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Name: Amara
Race: Konti
DoB: 2nd of Winter 413AV
PoB: Lhavit
Title: Spa's owner
Skills: Meditation 81, Massage 68, Persuasion 90, Leadership, 78, Organisation 59
Gnosis: Divination 1

Amara is a prolific businesswoman. Having inherited the Starglow Spa from her mother she learned early how to excel in positions of responsibility and management. Her work is her life. Amara has a charm about her and a sweet but dominant demeanour. Her exceptional beauty of course helps when dealing with any disputes but in spite of it she seems to have little time or interest in romance. Being a woman of faith and devotion to her gods, many patrons can see her during her daily meditation break. Interrupting her during these periods is inadvisable.

 
Services
Services:

*Ki - Haircut
*Ki - Eyebrow threading
*Ki - Upper back massage
*Ki - Full body massage
*Ki - Hot stone massage
*Ki - Aromatherapy massage
*Ki - Aromatherapy bath
*Ki - meditation class

*Ki - almond cake
*Ki - complementary dinner
*Ki - herbal tea
*Ki - fish food (only for the fish)

Overnight stay - 3Ki/day
Guests have to pre-book their stay in the Starglow Spa facilities. However if they only come for a single service or just one day they are not asked to pay the price. Due to the high overturn of customers, guests are only permitted to stay at the spa for 1 season. The only exceptions to the rule are priests and the owner's personal friends.


* no moderatio permission required
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Location Challenge Weekend (15-16-17)

Postby Anibesa on June 17th, 2018, 1:25 pm

The Glade

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Located within the Maw is a clearing where the trees seem to stop and leave an almost perfect circle of untouched grass and flowers, with a small stream running along the east of it before flowing underground and becoming lost from sight.

At first glance, it just seems like something beautiful and natural, but on closer inspection everything seems to be more still and quiet than anywhere in a rainforest should be, with little to no life within it.

Upon entering the clearing, birdsong seems to vanish, and the only noise is that of the small stream that flows alongside it. Occasionally you might here the sound of a low voice speaking what seems to be nonsense, or possibly even names as the Glades more friendly resident can be seem wandering throughout the clearing.

To the north of a clearing is what seems to be a mound covered in climbing flowers and vines, though once you look closer at the mound you can see the clear look of carved stone behind it.

Unknown to everyone other than it’s dead residents, the Glade is actually what remains of a graveyard made to rest the bodies of those within Pavena and it’s surrounding city.

In the many years since the Valterrian, many ghosts have managed to let go of their desire to stay, and now only two remain


 
NPCs
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Name: Tokas Carvos
Race: Ghost
DoB: Pre-Valterrian
PoB:
Title: Carer of the deceased
Skills: Materialisation 59, Spiritism 53, Medicine 41, Cleaning 34, Possession 27, Storytelling 23
Gnosis: None

Once having tended to both the dead and the living of Pavena Tokas has now found himself as one of the deceased, having been killed during the Valterrian.
After over 500 years of death, Tokas isn’t the most sound of mind. He’s certain that he has something to do but finds himself unable to recall and now he simply waits to see if he can remember what it was he was supposed to be doing.
Now Tokas can be found wandering throughout the Glade, mumbling what seems to be nonsense, though if you listen closely you might be able to make out what seems to be names.

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Name: Malena Triessand
Race: Ghost
DoB: Pre-Valterrian
PoB:
Title: Guardian of the Glade
Skills: Possession 57, Projection 41, Astronomy 39, Shielding 37, Unarmed Combat 33, Materialisation 10
Gnosis: None

Malena, while she was alive, had worked with the scientists of Pavena, though she hadn’t been the most renowned or well known of people. In fact she was mostly insignificant, working to defend the facility when needed.
Within Pavena Malena had met and married, giving birth to a healthy son whilst there but leaving her husband in charge of the child while she returned to work.
When her son was four everything changed. Due to a freak accident he slipped in the stream near what was Pavena’s graveyard. The young boy drowned, and his father sadly passed away trying to save him.
Distraught Malena became a shell of what she once was, going through the motions of her job before her death as an elderly woman.

Once she became a ghost, Malena realised what she had to do, and took on the mantle of the guardian of the glade, making sure that the resting place of the dead remained untouched.
Malena is very protective of the Glade, chasing away anyone that attempts to walk across it instead of remaining on the edges of the Glade. If you can get her to trust you, she will cautiously allow you to enter the Glade, though if you threaten the Glade in any way, she will force you to leave again.


*Moderator permission required for learning any pre-Valterrian information
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Location Challenge Weekend (15-16-17)

Postby Gossamer on June 17th, 2018, 1:44 pm



Quick note... I went ahead and added the voting poll to this thread. You can only pick one, but you can change your vote at any time if we get more entries. If new entries come in, I definitely will add them to the list. Don't hesitate to keep adding locations. It just takes a minute to add them to the poll!

You can definitely enter more than once!

And PS... no one can see who voted for what (not even me) so you can vote for your own without anyone knowing! :) You can see, however, what you voted for.
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