Race: Human, Svefra
Gender: Female
Birthdate:48th of Summer, 492av
Birthplace: Unknown, Suvan Sea
Residence: Syka
Occupation: Chandler, 5gm/day
Appearance: 5'10", lean, blonde hair, blue eyes, tanned skin, tattoos (#01 -* back of neck, #02 -* right foot, #03 -* above left breast)
Gender: Female
Birthdate:48th of Summer, 492av
Birthplace: Unknown, Suvan Sea
Residence: Syka
Occupation: Chandler, 5gm/day
Appearance: 5'10", lean, blonde hair, blue eyes, tanned skin, tattoos (#01 -* back of neck, #02 -* right foot, #03 -* above left breast)
Character Synapsis: A somber woman, Anais seldom smiles and rarely laughs; the sadness in her past still weighs heavily on her.
The grief of losing her child has left a permanent mark of sadness in her eyes, and a scar on her soul, rocking the foundation of everything she'd been raised to believe in
Anais harbors a deep anger toward Laviku and an unshakeable sense of guilt for her weakness of faith, and is searching for clarity apart from her pod.
The grief of losing her child has left a permanent mark of sadness in her eyes, and a scar on her soul, rocking the foundation of everything she'd been raised to believe in
Anais harbors a deep anger toward Laviku and an unshakeable sense of guilt for her weakness of faith, and is searching for clarity apart from her pod.
Novice
05 | Astronomy | +05sp | ||
02 | Bodybuilding | +02 | ||
02 | Butchering | +02 | ||
20 | Candlemaking | +15sp, +05 | ||
01 | Climbing | +01 | ||
01 | Construction | +01 | ||
04 | Endurance | +02, +02 | ||
03 | Food Preservation | +03 | ||
03 | Foraging | +01, +01, +01 | ||
01 | Investigation | +01 | ||
04 | Gambling | +04 | ||
05 | Musical Instrument: Kettle Drum | +05sp | ||
01 | Persuasion | +01 | ||
04 | Planning | +01, +01, +01, +01 | ||
12 | Sailing | +10rb, +01, +01 | ||
03 | Sewing | +03 | ||
06 | Singing | +01, +02, +03 | ||
10 | Socialization | +02, +04, +01, +03 | ||
01 | Storytelling | +01 | ||
07 | Swimming | +05sp, +02 | ||
02 | Tactics | +02 | ||
20 | Weapon: Cutlass | +20sp | ||
05 | Weapon: Slingshot | +05 | ||
09 | Wilderness Survival: Jungle | +02, +01, +01, +02, +03 |
Competent
Expert
--
Master
--
Lore
065/100
Culture: Lore of Traditional Svefra Shanties
Culture: Lore of Seawind Legends
Location Syka: New Settlers Can Claim 5 Acres of Land
Location Syka: In Need of Settlers
Location Syka: Syka Mercantile
Location Syka: The Panacea
Location Syka: Seawind's Solace
Medicine Arsyna Cream for Sunburn
Miscellany Aunt Molly’s Advice: Sewing Mends the Soul
Miscellany The Pain of a Distant Tavan
Miscellany Importance of Gloves When Clearing Land
[]NPC[/b] Irissa: Taught Me About Using a Slingshot
NPC Jansen and Kalum: Healers at The Panacea
NPC Juli Chaliva: Owner of the Mercantile
NPC Randal Zor: Appearance, Personality
NPC Randal Zor: Syka’s Carpenter
PC Anais: Has a Cutlass
PC Anais: Struggling with Faith
PC Anais: Knows that Some Boys are Better Looking than Others
PC Anais: Determined to Catch a Pet
PC Anais: Old Memories No Longer as Painful
PC Anais: A stubborn student
Religion Prayer: Asking Laviku for Safe Passage
Skill Butchering: Cleaning a Fish
Skill Candlemaking: Melting Down Beeswax Evenly
Skill Candlemaking: Cutting Wicks to Size
Skill Candlemaking: Using Weights to Make Straight Candles
Skill Candlemaking: Dipping Wicks to Make Even Candles
Skill Candlemaking: Don’t Hurry the Dipping Process
Skill Construction: Building a Multi-Purpose Firepit
Skill Food Preservation: The Process of Curing Fish
Skill Food Preservation: How to Make Brine
Skill Food Preservation: Cloudy Eyes Means Spoiled Fish
Skill Foraging: Passion Fruit Characteristics
Skill Foraging: Banana, Characteristics and Harvesting
Skill Gambling: The Rules of Thimble-Pig
Skill Gambling: Keep Your Focus on the Game
Skill Gambling: Gamble for Fun, Not Because You Need To
Skill Persuasion: Selling One's Own Skills
Skill Sailing: A Secure Knot to Lower Cargo from a Ship
Skill Sailing: Tying Whipping Knots on Rigging
Skill Sewing: Mending Sailcloth
Skill Sewing: Threading Needles
Skill Sewing: Tailor’s Knot
Skill Sewing: Patching Sailcloth
Skill Storytelling: Ridiculous Stories are Easy to Invent
Skill Tactics: Distracting Your Gambling Opponent with a Story
Skill Weapon/Slingshot: Replacing a Broken Cord
Skill Weapon/Slingshot: Adjusting the Cord to Center
Skill Weapon/Slingshot: The Preferred Rock Shapes for Ammunition
Skill Weapon/Slingshot: How to Stand When Shooting
Skill Weapon/Slingshot: Adjusting Your Aim After the First Shot
Wilderness Survival How to Harvest Sea Urchin
Wilderness Survival Using the Stars for Navigation
Wilderness Survival The Shore is Safer than the Jungle
Wilderness Survival Leather is Good for Skin Protection
Wilderness Survival Sleep in the Heat of Day
Wilderness Survival Don’t Drink Water if You Don’t Know It’s Safe
Wilderness Survival Tying a Double Looped Knot to Tow Cargo Through the Water
Wilderness Survival Starting a Fire with Flint and Steel
Wilderness Survival Water Can be Collected from Some Roots
Wilderness Survival Using Yourself to Test the Potability of Water
Wilderness Survival Poor Color and Scent Might Indicate Water is Undrinkable
Wilderness Survival Banana Tree Roots Contain Water
Wilderness Survival Always Enter the Jungle Prepared
Culture: Lore of Traditional Svefra Shanties
Culture: Lore of Seawind Legends
Location Syka: New Settlers Can Claim 5 Acres of Land
Location Syka: In Need of Settlers
Location Syka: Syka Mercantile
Location Syka: The Panacea
Location Syka: Seawind's Solace
Medicine Arsyna Cream for Sunburn
Miscellany Aunt Molly’s Advice: Sewing Mends the Soul
Miscellany The Pain of a Distant Tavan
Miscellany Importance of Gloves When Clearing Land
[]NPC[/b] Irissa: Taught Me About Using a Slingshot
NPC Jansen and Kalum: Healers at The Panacea
NPC Juli Chaliva: Owner of the Mercantile
NPC Randal Zor: Appearance, Personality
NPC Randal Zor: Syka’s Carpenter
PC Anais: Has a Cutlass
PC Anais: Struggling with Faith
PC Anais: Knows that Some Boys are Better Looking than Others
PC Anais: Determined to Catch a Pet
PC Anais: Old Memories No Longer as Painful
PC Anais: A stubborn student
Religion Prayer: Asking Laviku for Safe Passage
Skill Butchering: Cleaning a Fish
Skill Candlemaking: Melting Down Beeswax Evenly
Skill Candlemaking: Cutting Wicks to Size
Skill Candlemaking: Using Weights to Make Straight Candles
Skill Candlemaking: Dipping Wicks to Make Even Candles
Skill Candlemaking: Don’t Hurry the Dipping Process
Skill Construction: Building a Multi-Purpose Firepit
Skill Food Preservation: The Process of Curing Fish
Skill Food Preservation: How to Make Brine
Skill Food Preservation: Cloudy Eyes Means Spoiled Fish
Skill Foraging: Passion Fruit Characteristics
Skill Foraging: Banana, Characteristics and Harvesting
Skill Gambling: The Rules of Thimble-Pig
Skill Gambling: Keep Your Focus on the Game
Skill Gambling: Gamble for Fun, Not Because You Need To
Skill Persuasion: Selling One's Own Skills
Skill Sailing: A Secure Knot to Lower Cargo from a Ship
Skill Sailing: Tying Whipping Knots on Rigging
Skill Sewing: Mending Sailcloth
Skill Sewing: Threading Needles
Skill Sewing: Tailor’s Knot
Skill Sewing: Patching Sailcloth
Skill Storytelling: Ridiculous Stories are Easy to Invent
Skill Tactics: Distracting Your Gambling Opponent with a Story
Skill Weapon/Slingshot: Replacing a Broken Cord
Skill Weapon/Slingshot: Adjusting the Cord to Center
Skill Weapon/Slingshot: The Preferred Rock Shapes for Ammunition
Skill Weapon/Slingshot: How to Stand When Shooting
Skill Weapon/Slingshot: Adjusting Your Aim After the First Shot
Wilderness Survival How to Harvest Sea Urchin
Wilderness Survival Using the Stars for Navigation
Wilderness Survival The Shore is Safer than the Jungle
Wilderness Survival Leather is Good for Skin Protection
Wilderness Survival Sleep in the Heat of Day
Wilderness Survival Don’t Drink Water if You Don’t Know It’s Safe
Wilderness Survival Tying a Double Looped Knot to Tow Cargo Through the Water
Wilderness Survival Starting a Fire with Flint and Steel
Wilderness Survival Water Can be Collected from Some Roots
Wilderness Survival Using Yourself to Test the Potability of Water
Wilderness Survival Poor Color and Scent Might Indicate Water is Undrinkable
Wilderness Survival Banana Tree Roots Contain Water
Wilderness Survival Always Enter the Jungle Prepared
Injuries
63rd of Summer, 518AV - Injury: Bruise on back for next 7-10 days *
Possessions
Clothing | ||||||
Broad-brimmed Hat | Coat x1 (coarse wool, grey) | Shirt x 3 (linen, undyed) | ||||
Pants x 2 (linen, dark blue) | Pants x 1 (linen, dark brown) | Undergarments (linen, undyed) | ||||
Shoes, Sandals x 1 | High Boots, Leather | Low Boots x1 (dark brown) | ||||
Leather Gloves | ||||||
Miscellany | ||||||
Atani (heirloom *est. value: 4gm, 9sm, 5cp: scarf (1sm ), large (x3) deep blue (x1.5) mohair (x15), finely belled (x20), weighted w/iron - 2lbs (+1gm) - 1 x 39.5mods + 1gm metal) | Sword, Cutlass | Glass Bead, Aqua * | ||||
Kettle Drums | Passion Fruit x2 | Fishing Pole | ||||
Rope, Hemp | Holy Symbol, *Pendant, Wooden, Laviku | Toolkit, Candlemaking | ||||
Quarterstaff *Effect: Melodic – The weapon hums a catchy battle cadence upon command. Activates via command word | Toolkit, Clamdigger's | Cooking Pot, 2-qt, Iron | ||||
Slingshot | ||||||
Necessities: | ||||||
Backpack | Eating Knife | Flint & Steel | ||||
Waterskin | Comb (wood) | Brush (wood) | ||||
Soap | Razor | |||||
Tools: | ||||||
Pine Crate (3cu ft) | Shovel | Axe, Splitting | ||||
Insect Repellent | ||||||
Other: | ||||||
Casinor, Laviku's Kiss | ||||||
Ledger
Credit | Debit | Purpose | Balance | |
Carryover | 119gm, 3sm | |||
-- | -- | -- | -- | -- |
Creation - Summer 519 :
Religion: Laviku, Oceanus, Rk. 1 *, left shoulder
Tavan: Isporo *, a male Loggerhead Sea Turtle (weight 320lbs, length 33in) who befriended Anais when she was 8 years old
Languages:
Fluent: Common
Basic: Fratava
Poor: Arumenic
Likes: Children, especially babies. Logical things/people. Music. Water. Hazelnuts. Wine.
Dislikes: Confusion, internal and external. Silence. Beef.
Tavan: Isporo *, a male Loggerhead Sea Turtle (weight 320lbs, length 33in) who befriended Anais when she was 8 years old
Languages:
Fluent: Common
Basic: Fratava
Poor: Arumenic
Likes: Children, especially babies. Logical things/people. Music. Water. Hazelnuts. Wine.
Dislikes: Confusion, internal and external. Silence. Beef.
History: Anais had a typical childhood, if a Svefra childhood could be called typical. Benefiting from healthy sea air and plenty of exercise swimming in the brine, the inquisitive little girl picked up many useful hobbies: knot-tying, sailing, swimming, fishing, bartering and cursing.
As she entered adolescence, however, she became fascinated with non-Svefra. Each time her Pod ventured to shore, Anais would sneak off to observe the 'foreigners' - generally in taverns or inns where she could easily lose herself in a crowd. Her looks, while not breathtaking, still garnered her plenty of attention, a circumstance the young woman thoroughly enjoyed.
On one such stop, she met a traveling Eypharian and was instantly intrigued. His many arms drew her curiosity, while his handsome features inspired instant infatuation. They shared an exciting evening, and Anais took happy memories of the encounter back to sea when she left. Happy memories, and a spark of new life.
The pod welcomed her news joyfully, giving thanks to Laviku and celebrating the birth of a healthy baby boy in the Spring of 512av. But when the child's eyes failed to reflect the brilliant blue of the ocean, signifying his connection to the All Father, that joy quickly dampened to be replaced with a stoic resoluteness. Anais, Svefra to her core, did not question the religious teachings that condemned her newborn to the unforgiving waters of the ocean, but her heart was broken.
Unable to participate in the ceremonial casting adrift of the infant, Anais instead hid herself belowdecks, earning the pity and mild disapproval of several of her pod members. In the days that followed, her grief and disquiet grew, leaving her depressed and angry, questioning her faith and her pod. Anais chose to leave her family a year later, settling in Zeltiva in the Summer of 513av, and later relocating to Syka in the Summer of 518av.
As she entered adolescence, however, she became fascinated with non-Svefra. Each time her Pod ventured to shore, Anais would sneak off to observe the 'foreigners' - generally in taverns or inns where she could easily lose herself in a crowd. Her looks, while not breathtaking, still garnered her plenty of attention, a circumstance the young woman thoroughly enjoyed.
On one such stop, she met a traveling Eypharian and was instantly intrigued. His many arms drew her curiosity, while his handsome features inspired instant infatuation. They shared an exciting evening, and Anais took happy memories of the encounter back to sea when she left. Happy memories, and a spark of new life.
The pod welcomed her news joyfully, giving thanks to Laviku and celebrating the birth of a healthy baby boy in the Spring of 512av. But when the child's eyes failed to reflect the brilliant blue of the ocean, signifying his connection to the All Father, that joy quickly dampened to be replaced with a stoic resoluteness. Anais, Svefra to her core, did not question the religious teachings that condemned her newborn to the unforgiving waters of the ocean, but her heart was broken.
Unable to participate in the ceremonial casting adrift of the infant, Anais instead hid herself belowdecks, earning the pity and mild disapproval of several of her pod members. In the days that followed, her grief and disquiet grew, leaving her depressed and angry, questioning her faith and her pod. Anais chose to leave her family a year later, settling in Zeltiva in the Summer of 513av, and later relocating to Syka in the Summer of 518av.