The Hunters Guild
Following the Zith threat of Summer 518AV, and the subsequent small amount of hunters who volunteered to defend the city, the Hunters Guild was established. It's main purposes are to improve the lines of communication between those who'se livelihood depends on the forest, bring a sense of community, organise hunts and uphold a sense of honour between the hunters. Among the members of the guild, one can find a plethora of expertise and knowledge that cannot be so easily found between the pages of books.
The main building of the hunter's guild - the headquarters; so to speak - is an old, reclaimed two story tavern. On the ground floor, a pair of massive oak doors separates the veranda from the dim, candle lit interior. Inside one can find a bar and plenty of space to sit upon dark wood furniture and engage in alcohol fuelled banter after a long night's hunt. There's a back room just behind the bar where a kitchen supplies patrons with deliciously prepared fruits of the day's hunt. A massive, stone fireplace if the focal point of the room. Made entirely of stone, the fireplace bears many an animal head above it on wooden plaques, decorated with the name of the hunter who supplied it. The bigger beast the better. It's a great honour to provide a trophy head for the guild.
Up the stairs one can find three distinctly different rooms. The first is a hap hazard sleeping quarter, cramped and always in a state of disarray, with bunks stacked so close that no privacy is really allowed. But a tiered man doesn't care about such things. The room directly opposite is the smallest room in the building and acts as something of a conference room, to gather all the members if needed. At the end of the tight hallways is a store and practice room, complete with spare equipment, toolkits and even a target or two for polishing one's aim. The equipment contained at the guild is always bog standard and of poor quality, thus many hunter pride themselves in owning their own weapons and armour.
The most interesting room however, is contained in the basement which is Irmina Bloodwood's domain. The tradeswoman certainly has an eye for stuff that could fetch a handsome price. She's the first point of call for hunters who find something unusual or interesting during the hunt and wish for someone who knows what they're doing to take on the object. Irmina is never really fair with prices, but that's just the nature of the business. The basement is a chaos of crates, barrels and other such things ready for shipment in and out of the city and no one ever truly knows everything the room contains. At night, or in her absence the basement is under lock and key and guarded by two rather scary looking mercenaries.
Everyone can sell the fruits of their hunt at the Jugged Hare. The hunter's guild however oversees large organised hunts, provides a place to quickly part with unusual trophies and keep records of all affiliated hunters, therefore if one goes missing in the field, the guild will send out search parties to retrieve them dead or alive. To become part of the guild, one must sign up. This means proving themselves a competent hunter to one of the founding members. Upon sign up the new member will receive a hunter's card containing their information down to the tiniest detail like blood type. They'll also receive a brass forged bracelet, to keep on their person at all times with the guild insignia to mark them out as one of the members. There are no ranks in the guild. Everyone is equal. The down side to being a member of the guild is that the guild answers to the Shinya thus if the city faces peril, all the members are required to enlist in efforts to defend the city.
The guild does provide tuition but it by far is not a school environment. Students are expected to grow a thick skin, study hard and be useful to their teachers. There is no designated teachers, everyone is equal thus everyone can teach if they take a liking to somebody, they'll usually say yes. Inter-guild relations are key. The more people know you and respect you for what you do, the more opportunities will come your way. Likewise making enemies can quickly end in banishment from the guild and there are no second chances.
A feature of interest in the Hunter's guild is a wooden notice board just outside of the front door. There locals often pin up jobs they need doing like getting rid of pests from their gardens or hunting down predators that have been coming a little too close to their animals. It's rare that the jobs are exceedingly challenging but the pay is good enough. However the reason why everyone checks the board almost daily is because Long Stan and Orim often put up notices when organising larger hunts on this board and those are always plenty fun.
Long Stan
Name:Stannis Sunwalker
Nickname: Long Stan
Race: Human
DoB: 14th of Summer 468AV
PoB: Lhavit
Title: Founding member of the Hunter's guild
Skills: Hunting, Stealth, Intimidation, Throwing Spear (expert), Story telling, Body building
Gnosis: None
Born and bread of Lhavit soil, Long Stan has really quite the lifetime of adventure. Over a good mug of whiskey he'll happily tell many stories of hunts and battles with ferocious beasts, one only crazier and less believable than the next. His friends however will vouch that every single one of them is true.
He grew up with Orim and the two have been just about inseparable since early childhood. 'A bond deeper than blood' a they often say. The nickname 'Long Stan' he had indeed earned back in those days for having always been so very tall. Suffice to say Stan is a little intimidating at first. An ageing face covered in valleys and scars, leathery skin weathered by the temperament of the forest, piercing grey eyes. But in spite of his advanced years, he's in a terrific shape. And a light beams from him, an unparalleled energy and yearning for adventure.
Orim
Name:Orim
Nickname: Redbeard
Race: Inarta
DoB: 1st of Winter 465AV
PoB: Lhavit
Title: Founding member of the Hunter's guild
Skills: Hunting, Wilderness Survival, Land navigation (unforgiving-expert), Tracking, Short bow, History
Gnosis: None
Orim is by far one of the harder members to get along with. Though rarely seen outside of the company of his childhood best friend, Long Stan, he is far less talkative than the others and far less inclined to share details about himself. However should you be lucky enough to find the man taking a liking to you, he's more loyal than a dog and more honour bound than most. He is passionate about seeing the city he grew up in flourish. Establishing the guild initially was his idea.
Orim is very much a typical Inarta. He isn't afraid to speak his mind on matters and when he does he does so boldly. His long, red hair is often tied up, a red beard kept neat. A myriad of freckles adorns aged, sun kissed skin. It is in the wilds that he find himself at his happiest. Brave like a bear the man often wishes to take hunting parties into the unforgiving under his leadership, even if such ocasions are a rare possibility.
Though not exactly a family man, Orim does have two children: Raeyn and Mara. After the death of his wife Astrid, he had never remarried.
Irmina
Name:Irmina Bloodwood
Race: Human
DoB: 46st of Winter 484AV
PoB: Lhavit
Title: Trophy merchant
Skills: Bartering, Persuasion, Intimidation, Business, Hunting
Gnosis: Minting 1
To put it simply; Irmina is one scary woman. Her presence is commanding. No nonsense and straight to the point, she has one thing that she truly cares for and that is money. She has a symbiotic relationship with the guild; the hunters provide her with valuable trophies and goods and she in return brings a lot of money in. No one can ever really do what she does as well as she does thus she's left alone with a green light to do as she please when she pleases. Suffice to say getting on the bad side of Irmina is a bad bad bad idea.
A beauty of dark skin and chestnut hair, Irmina is surprisingly short for the great renown her name carries. She's been known to make the largest of men cry however and no one really knows how she does it. She's just that good!
Liard
Name:Liard cindergrove
Race: Mixed blood (Human, Inarta)
DoB: 21st of Spring 488AV
PoB: Lhavit
Title: Tracker
Skills: Hunting, Tracking(expert), Land Navigation (unforgiving), Weapon: crossbow, Animal husbandry, Wilderness Survival
Gnosis: None
Liard had quite the sad childhood. Raised by an alcoholic single father he had learned early on that he had just himself to count on. He'd often have to clean up messed after the old man, get him out of trouble and make apologies on his behalf. This when the old man finally passed away shortly after the boy's 17th birthday, he wasn't all that sad. Industrious, as he was, he had found a way to support himself and make a living from his exceptional aim and love of the wild.
Liard is a free spirit. A rugged beauty with a crop of auburn hair, never quite cleanly shaven, and and often smelling of the woods. Green eyes sparkle with untamed energy. He lives for himself and only himself, does what he pleases and swears like a sailor doing it. A whippersnapper attitude he had carried into his later life. Liard has a great love of banter which often rubs people the wrong way thus, suffice to say, he's an acquired taste when it comes to friendship. He loved to drink, he loves tabbaco and has a real sweet tooth, apple pie being his greatest and perhaps only weakness.
For such a rough fellow as is LIard, he has formed a true companionship with a female calico cat. It's very rare for the two to be seen separate. Going by the name Misty, she's neither a prolific hunter nor very useful in many situations but she sure is cute. Few understand Liard's deep protective love of the cat but she does keep his blood pressure down in stressful situations and how much more could a man really ask for.
Tess
Name:Tess Aleheim
Race: Human
DoB: 21st of Spring 470AV
PoB: Lhavit
Title: Trapper
Skills: Hunting, Trapping (expert), Land Navigation (unforgiving), Weapon: Blow dart, Poison crafting
Gnosis: None
Tess is a little crazy. Anyone who knows that will tell you that. When she works she gets tis little weird spark in her eyes, which is truly worrying since the majority of her work consists of constructing traps and killing animals. But then again, that's Tess. No one has bothered to question her for years.
Tess is a crazy grandmother with a family a little too large to keep count of all her grandchildren. And she takes a lot of that grandmotherly attitude with her, being really quite caring over new members and existing members alike. She's the one to talk to if you have your heart set on joining the guild. She's got a way of buttering everyone up with some witting banter, creative affectionate insults and a generally great sense of humour. Everyone seems to love her... apart from Long Stan. She just rubs him the wrong way. The two are somehow distantly related and endlessly tease each other.
Rhemy
Name:Rhemy of the Ruby Clan
Race: Drykas
DoB: 31st of Summer 498AV
PoB: Sea of Grass
Title: Crafter
Skills: Fletching, Hunting, Long bow, Cartography, Land Navigation (unforgiving), Riding , Animal Husbandry
Gnosis: None
A love of mapmaking and discovery brought Rhemy to Lhavit, and a few strong friendships had kept her here since. The industrious young woman is truly a master of making a living in a new setting, even if some facets still prove a bit of a culture shock. She loves that in the star of Kalea she can divide her time between a love of the hunt and more scholarly pursuits.
A pretty face on a tall girl. She keeps her brown hair short and her olive skin makeup free. Rhemy is certainly of a muscular build. A friendly disposition, forever a smile on her face. She does however really really hate Liard. At some point the two had had a disagreement over something or other and now it seems they hadn't been able to find a common ground since.
Services
Teaching:
25 Kina/season: novice
50 Kina/season: competent
75 Kina/season: expert
(no master level tuition)
Food & drink:
-ale
-whiskey
-wine
-roast of the day
-potato stew
Equipment:
-used bow
-used crossbow
-used leather armour
-animal traps
-arrows
-tents
25 Kina/season: novice
50 Kina/season: competent
75 Kina/season: expert
(no master level tuition)
Food & drink:
-ale
-whiskey
-wine
-roast of the day
-potato stew
Equipment:
-used bow
-used crossbow
-used leather armour
-animal traps
-arrows
-tents
* To join the guild or find a tutor, please contact Lumi for permission.