by Lani Stranger on November 20th, 2018, 10:26 pm
ALCHEMY 101
-Alchemy ring/door: metallic vertical ring with D-wire is preferred. Can be horizontal/not metal/no D-wire (won’t work as well).
1. Made of four charge plates, a target pedestal, and two meridian keystones.
2. Charge Plates: 2 founts, 2 filters > must know glyphs
3. Meridian keystones: one charges to the fonts, one charges to the filters > must know glyphs
4. Target Pedestel: Place item to be changed
5. D-wire: Run throughout ring to attach plates/pedestal/keystones
-Order of operations: Load, charge, activate (No exceptions!)
1. Load: Put things where you want them
2. Charge: Use own blood to channel djed flow (cannot be distracted, can use multiple mages for help)
3. Activate: Focus djed on target object and release (once djed is at the right velocity)
-Half-Life: Can be days, can be centuries, depends on skill. After time span of half life, alchemied item will lose 50% of effect until there is no more. (ex: 100% at season 1, 50% at season 2, 25% at season 3, etc.)
-Chargers: A charger is any item placed in the door's frame to be crossed by an accelerated Djed flux. More advantage to using multiple chargers in a round than one at a time. Chargers should be reduced to simplest form (ex: Solid ground to powder, metal metled to ingot, etc.). Alchemied items should start in simplest form and turned into things after complete. Chargers are founts and filters
-Misc. Notes:
1. Larger ring=lerger effect, more skill needed
2. Cool the changed item in a bucket of water.
3. Alchemied items can be sensed with Auristics
4. Pycons were created through alchemy
5. Djed radiation bad
Last edited by
Lani Stranger on January 13th, 2019, 5:05 pm, edited 4 times in total.