[Verified by Astator] Orakan

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Orakan

Postby Orakan on March 14th, 2016, 1:52 pm

basic information
Name Orakan Khendras
Alias Ora/One-Eye Ora
Age & Sex 21 & Male
Race Human
Height & Weight 1.80m (5'11") & 77kg (170lbs)
Sexuality Asexual
Origin Sunberth
Date of Birth Summer 43, 497 AV
Current Residence Sunberth
Occupation Daggerhand brother & thug
Alignment Neutral Evil



character concept
'It still seems a strange decision, though, for the tortured to turn torturer.'
'On the contrary, nothing could be more natural. In my experience,
people do as they are done to.'

― Joe Abercrombie, Before They Are Hanged


Impressionable and damaged whoreson and gutter rat turned fear-mongering Daggerhand thug, Ora is well versed in the ways of the streets. He's most focused on surviving and maintaining what little hold his gang has left on Sunberth. Although neutral evil at heart, he has yet to develop much in the way of personal ambition and is currently content with his pack mentality.


physical description
Ora is hardly remarkable in appearance for a Sunberthian and easy to overlook from a distance. Somewhat swarthy, his dark olive skin darkens considerably in the warmer seasons, face and shoulders heavily freckled and pigmented because of the amount of time he has spent outside and around the wharf. His hair is brown yet mousy from the sun and he keeps it short and out of the way.

Having been living a more comfortable life since his induction into the Daggerhands, Ora is on the stockier side, barrel-chested and broad shouldered with a little softness around his middle. However, the scars that riddle his shoulders, back and arms prove that he's had it just as rough as the average Sunberth denizen and only add to his burgeoning air of intimidation. He has duck-syndrome - legs disproportionately short compared to the rest of his body - which lends him an rather bullish appearance.

His face is boyish and would seem gentle if not for his perpetual glare and frown - a stark contrast to the roughness of his body. The only thing of note about the young man is his eyes. Born a shifting shade of hazel, his left has since turned pale and milky since the incident that maimed him and left him blind in that eye. A deep, telling scar rests above and below. His brow seems constantly narrowed, making his eyes hold a pensive, wary look and his nose is broad and soft. His upper lip is far fuller than his lower - both dotted with freckles - and his crooked, cheeky smile (when he does decide to offer it) is filled with crowded and crooked teeth, the top two left incisors jagged and broken.


Image Image

Ora tends to favour practical yet loose and drapey fashion often in dark colours with the odd - and faded - pop of colour. He's most often seen donning a faded blue shirt - sleeves rolled up - worn loose and open around the neck and chest yet bound at the waist by a dirty red striped sash - that cinched in by a dark leather weapon belt. His trousers are well-travelled and baggy, worn tucked into his old leather boots.

He has a thing for collecting odd scraps of fabric and tends to tie them where he's able: around the top of a bicep, a thigh, his neck, wound around his boots or his head and - most often - worn wrapped around his right forearm and knuckle to hide his Daggerhand brand when the situation calls for discretion. His Kopis and knuckleduster are kept on his left side, the former slung between his belt and sash and latter strung from one of his strips of cloth and ready to be pulled free for use, while his dagger is kept sheathed at his lower back.

He trades his long-sleeved shirt for a loose, open linen vest in the warmer months - or forgoes a shirt entirely, hardly modest or shy of the marks that litter his frame. Conversely, the cooler season and travel finds him layering the two and adding a hooded cloak over his usual ensemble. This cloak is also used to disguise his features, wrapping it around his head and face when necessary.


scars and markings

ImageImageImage

Scar - Left eye A deep, thick scar winds through his left brow and continues down nearly to the corner of his lip. Clean and paler than his tan skin, he received it (among many others) when he was thirteen and found himself in the middle of a bloody gang clash.

Scars - Body Growing up in Sunberth, one will inevitably acquire their fair share of scars and Ora is no different. His back is littered with deep, ugly marks from his days of getting flogged by his mother's pimp. Pale, raised scars also make their appearance on the top of his left pec, across his right bicep and lower left torso near his hip.

Tattoos - Arms & Hands His arms are littered with scraggly scars from his rough and tumble upbringing and line of work as well as simplistic, poorly-done tattoos - shapes and symbols, mainly (the Daggerhand symbol - the thorn-encircled dagger - is on his right forearm). His hands are calloused, worn and battered, each knuckle tattooed with some small symbol and finger inked in a manner to resemble thick rings, each bearing an emblem of sorts.

 
Scars
22 Fall 516 Scar on back of left forearm
24 Fall 516 Scar on right cheek and left bicep
39 Fall 516 Circular scar the size of a miza on back of left thigh
 
Injuries
22 Fall 516 Superficial dagger wound, left forearm (healed)
24 Fall 516 Superficial cuts to right cheek and left bicep (healed)
39 Fall 516 Crossbow bolt wound, back of left thigh
 
Misc
Last edited by Orakan on March 3rd, 2019, 12:47 am, edited 13 times in total.
“The means to every crime is ours,
and we employ them all,
we multiply the horror a hundredfold.”

Image Image
User avatar
Orakan
Lost Boy
 
Posts: 183
Words: 101764
Joined roleplay: July 7th, 2015, 1:52 am
Location: Sunberth
Race: Human
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Mizahar Grader (1)

Orakan

Postby Orakan on February 28th, 2019, 11:33 am

personality
Ora is an absolute shyke of a thing. A stroppy, surly mongrel and plucky in the most annoying way, he will niggle and meddle to his heart's content and do his best to make your life miserable. Despite his arrogance and brazen self-confidence, he is not an affable man but rather a smug and sarcastic cynic at best and cold and numb deviant at his worst. To Ora, life will always be petched.

Like the bulk of those born, raised and/or residing in Sunberth, Ora is extremely self-serving, unabashedly selfish, untrusting and prone to apathy. As a natural born hustler, he lacks empathy and morals and will do what he must to get by without a second thought. He is skilled at dissociation and turning off his emotions, a strategy he learned early on in his youth as a coping mechanism, and is not one for regret or remorse. It's from this scrappy need to survive that he turned to the Daggerhand and he is as loyal and dutiful a member as they come (which isn't saying much). However, when it comes to the crunch, he will inevitably do what's best for himself - loyalties be damned. He's no stranger to betrayal, after all.

quirks and traits
Speech - Ora has an annoying habit of referring to himself by name and speaking in third person. Adding to this, his common is extremely lazy and he tends to keep his comments and replies monosyllabic which leads most to believe he's as dumb as a bag of hammers... and he prefers it this way.

Hygiene - Oddly a stickler in some areas and completely unfettered by others, Ora is semi-obsessed with oral hygiene, his finger nails and the state of his hair. It's common to see him cleaning his nails, running a comb through his hair or attempt at a beard or picking at his teeth. He also enjoys to bathe any chance he gets.. but only if the opportunity presents itself. His clothes are a completely different story...

Restless Hands - Despite above, Ora is a notorious skin and nail picker and hair twister. He simply cannot handle his hands being idle and must busy them at all times, making him come off as a touch twitchy. This habit grows ten-fold when he is stressed or agitated.


pre-creation history
Sunberth has never been kind to her children and Ora knows this all too well.

Middea, his mother, was but a lowly prostitute, thrust into the life after being sold to pay off her parents debts, and she was hardly equipped to handle a child. Yet a child she did have - despite her pimp’s best efforts and fists - but a mother she never truly was.

They say it takes a village to raise a child and the Tent City was just that for Ora. Whilst his mother was often absent, others stepped in to care for the hapless bub. There was no love, just a base need of those nearby to stay the squalls of a hungry child as best they could - which wasn’t much. Oft left with little but dust in their pockets, a select, forgotten few did what they could. It was a charity he would have no recollection of but one that kept him alive long enough for Sunberth proper to take him into her wretched arms.

He became many things during his formative years, hustling and doing whatever necessary to survive, and yet the greatest thing he became was numb. Numb to the reasons he did what he did. Numb to his mother’s - and, moreover, her pimp, Nasso’s - machinations and manipulation. Most importantly, numb to the pain that clung to him like his shadow.

It started with the floggings. Most often directed at his mother, they soon included him as well, especially as he grew. He’d be flogged for speaking, flogged for not speaking. Flogged for what his mother’s pimp perceived as a challenge and flogged for backing down. Flogged for getting in the way of his mother’s business and then flogged when he didn’t bring in business. It seemed the man took a perverse pleasure in striking out at the kid whenever the opportunity presented itself - which was often - and Ora simply learned to endure.

It wasn’t until the flesh-peddling that Ora’s resolve was truly tested and worn thin. Albeit not technically Nasso’s property, the man viewed the eight-year-old as such and exploited him appropriately once the idea to do so wormed its way into his head. The following five years hardened the boy in ways no other experience could, especially after his mother's death in late 508 av which saw Nasso turn his full attention onto Ora.

The pimp had little regard who took interest in the boy, only that he brought in mizas, and so he paid little mind when Ora's path crossed with that of a Daggerhand Big brother. Despite the seedy nature of the 'relationship', this man laid the foundation to the life Ora has worked to build for himself.

With time, the man began assuring the boy of his safety by way of their association and, being the first taste of hope the boy had ever experienced, Ora latched on to this idea. He turned on Nasso that Spring before seeking a new life within the Daggerhand numbers.

His history followed him.

Members knew of that Big Brother's particular predilections and it did not take much for them to put two and two together. They frowned at the favours that had been exchanged. They laughed. They jeered. They taunted. Then they turned him away.

Ora had never been familiar with hand-outs, having always worked to get what he had, and so the taunting and the possible nepotism stung. Flung back to the slum-mother and her streets, he regrouped himself and grew twisted. All notions of trust went to dust as the young boy grew cold and callous, nurtured by her heavy hand.

Despite this, he learned that one cannot survive long in Sunberth as a lone wolf. And so, he once more sought safety in the numbers the Daggerhand provided. It had been a year since he had been turned away, a year that had seen many changes as well as the death of that particular Daggerhand Big Brother. He went through the trials necessary to be inducted as a Brother despite how hypocritical it was of him to do so, to put himself in league with a group run by a sociopathic and megalomaniacal tyrant that reminded him so much of the man he had grown up loathing. Ora, despite his youth, opted to listen to reason rather than emotion: The Daggerhand were arguably the strongest of the big three and, in a city like Sunberth, strength equalled survival. Plus, they ruled through fear.

And, oh, did Ora ever love both.
“The means to every crime is ours,
and we employ them all,
we multiply the horror a hundredfold.”

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User avatar
Orakan
Lost Boy
 
Posts: 183
Words: 101764
Joined roleplay: July 7th, 2015, 1:52 am
Location: Sunberth
Race: Human
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Mizahar Grader (1)

Orakan

Postby Orakan on February 28th, 2019, 11:34 am

languages

Common Fluent (Heavy Sunberthian accent)
Fratava Basic/Semi-conversational


lores
 
Factions
Lore of the Daggerhand (SP)
Vigilantes: Formed in the Fall of 516
 
Locations
Lore of Sunberth Street Layout (SP)
Location: Baroque Bay
Location: Brega's House of Happy Endings
Location: Darkest Waters (Pier)
Location: No Man's Land Tavern
No Man's Land Tavern: Linked to the Vigilantes
Location: The Leg's Other Leg (Pier)
The Leg's Other Leg: A pier where ships and cargo go missing
Location: The Pig's Foot Tavern
 
Misc
Akalak: Giant men
Gold Dust (Drug): Uses and effects
Logbook: Shows all the comings, goings and contents of a ship
Orakan: Hates being touched
Sunberth breeds distrust
Sunberth: Fear and superstition rules
Sunberth: Strange happenings of Fall 516
 
People
Harry The Leg: Runs The Leg's Other Leg
Hobbs: Old dockworker and skilled gambler
Tissi: One of Brega's girls
Tissi: Too ballsy and handsy
Vos: Daggerhand cutpurse and philanderer
Vos: Easily distracted by women
Vos: Fights with a crossbow
Yianda: A serious, no-nonsense woman
Yianda: Daggerhand rogue
Yianda: Fights with dual kukri blades
 
Skills
Acrobatics: Finding balance while on a rocking ship
Acrobatics: Lunging at a hostile opponent
Acrobatics: Making use of momentum
Acrobatics: Resisting a shoulder knock
Brawling: Using a chair as a weapon
Bodybuilding: Using one's full body to help with lifting
Cosmetology: Pre-fight cleansing ritual
Disguise: Using a cloak to keep ones face and features hidden
Endurance: Drugs help to resist pain
Endurance: Resisting painful memories
Endurance: Using adrenaline to overcome pain
Gambling: The pain of losing
Intimidation: Growls and glares can get a point across
Intimidation: Standing your ground
Intimidation: Using the Daggerhand symbol to your advantage
Investigation: Searching an area for threats
Kopis: Two-handed downward hack
Kopis: Two-handed upward swing
Leadership: Directing conversation and giving orders
Meditation: Controlling ones breaths
Meditation: Finding centre
Meditation: Imagining tension and stress leaving the body
Meditation: Taking deep breaths to relax and clear the mind
Meditation: Tuning out thoughts in order to engage and control the body and mind
Observation: Using touch as a guide in a dark space
Persuasion: Using fear to sway opinion
Philosophy: No point in 'putting the cart before the horse'
Planning: Making oneself ready to react
Planning: Using drugs to prepare the mind and body for battle
Running: Charging an opponent
Socialisation: Hand and head gestures as a form of communication
Stealth: Holding ones breath to avoid detection
Stealth: Keeping low
Stealth: Minding the sound of ones footfalls
Stealth: Using large objects to hide behind
Subterfuge: Performing a ruse in a bid to use and deceive another person
Tactics: Creating a distraction
Unarmed Combat: Always try and subdue or disarm an armed opponent
Unarmed Combat: Basic grapple holds
Unarmed Combat: Basic throw
Unarmed Combat: Fending away a blade
Unarmed Combat: Fighting dirty
Unarmed Combat: Striking with an elbow
Unarmed Combat: Submission hold (choke)
Unarmed Combat: Submission hold (lock)
Unarmed Combat: Taunting and demeaning an opponent with slaps


skills
Skill RB SP XP Total Proficiency
Intimidation 20 6 26 / 100 Competent
Unarmed Combat 20 6 26 / 100 Competent
Acrobatics 5 5 / 100 Novice
Bodybuilding 4 4 / 100 Novice
Brawling 2 2 / 100 Novice
Cosmetology 1 1 / 100 Novice
Deduction 1 1 / 100 Novice
Disguise 1 1 / 100 Novice
Endurance 7 7 / 100 Novice
Gambling 1 1 / 100 Novice
Intelligence 2 2 / 100 Novice
Interrogation 4 4 / 100 Novice
Investigation 7 7 / 100 Novice
Land Navigation 2 2 / 100 Novice
Leadership 4 4 / 100 Novice
Logic 2 2 / 100 Novice
Medicine 1 1 / 100 Novice
Meditation 3 3 / 100 Novice
Observation 17 17 / 100 Novice
Organisation 1 1 / 100 Novice
Persuasion 1 1 / 100 Novice
Philosophy 1 1 / 100 Novice
Planning 5 5 / 100 Novice
Rhetoric 2 2 / 100 Novice
Running 3 3 / 100 Novice
Scavenging 1 1 / 100 Novice
Socialisation 8 8 / 100 Novice
Stealth 2 2 / 100 Novice
Subterfuge 1 1 / 100 Novice
Tactics 4 4 / 100 Novice
Torture 10 10 / 100 Novice
Weapon: Kopis 15 4 19 / 100 Novice


Resolve score (33) :
Resolve Breakdown
Player Character 26
Interrogation (Novice) 1
Intimidation (Competent) 2
Meditation (Novice) 1
Leadership/Persuasion (Novice) 1
Endurance (Novice) 1
Torture (Novice) 1
Total 33
Last edited by Orakan on March 2nd, 2019, 2:15 pm, edited 3 times in total.
“The means to every crime is ours,
and we employ them all,
we multiply the horror a hundredfold.”

Image Image
User avatar
Orakan
Lost Boy
 
Posts: 183
Words: 101764
Joined roleplay: July 7th, 2015, 1:52 am
Location: Sunberth
Race: Human
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Mizahar Grader (1)

Orakan

Postby Orakan on February 28th, 2019, 11:34 am

possessions
 
Armament
Image Heirloom Simple kopis with a brass and bone handle (heirloom: Previously belonged to Nasso Rast) and matching leather scabbard.
Image Simple dagger with matching leather scabbard.
Image Wooden practice kopis, metal core.
Image Basic brass knuckle duster.
Image Basic black leather armor.
Lion Claw Gauntlet (Unclaimed) A Magecrafted guantlet shaped as a lion's paw that is durable enough to act as a shield. The fingers are tipped with claws and there are hooked protrusions on the knuckles. (See link for full list of capabilities.)
 
Clothing
Image Starting Package Faded and well worn linen shirt that, at one point, was a pale blue but now looks grey.
Image Starting Package Faded brown linen trousers that look worn and loose.
Image Starting Package Simple hooded black cloak.
Starting Package Plain undergarments
Image Sarting Package Weathered and battered leather boots.
Image Loose linen vest, faded and muted maroon.
Image Coarse wool pants, black.
 
Accessories
Image Striped sash, reds, washed out.
Image Simple ring, silver (x2).
Image Simple leather belt.
Image Simple belt pouch, leather.
Weapon harness, chest and hip.
Image Linen scarf, black.
Image Eyepatch.
 
Grooming
Image Starting Package Wooden comb .
Image Starting Package Wooden brush.
Image Starting Package Straight razor.
Image Starting Package Bar of soap.
 
Misc
Image Starting Package Simple pack, weathered.
Image Starting Package Flint & Steel.
Starting Package Balanced rations, one week's worth.
Image Starting Package Simple eating knife.
Image Starting Package Basic waterskin.
Image Bones, game.
Image Manacles.
Image Rope, Hemp (50 ft.)
Image Pipe, clay.
Image Vial of black ink, opened (1oz)
Image Hip flask (8oz)


housing
Image
Location Robern's Reaches
Lifestyle Common
Housing A room within the Daggerhand-owned inn complete with bathing, regular meals, and all the drink one can guzzle. His room looks just as it did before he moved in and lacks any personal detail or ornamentation, containing nothing more than a bunk, chest, chair and table. The floorboards have grown warped, the ceiling sunken and walls discoloured and covered in mold and mildew after water damage in Spring 516 AV.


ledger

Purchase Cost Total
Starting package 100gm
Manacles - 15gm 85gm
Pipe, clay - 13gm 72gm
Leather armor - 10gm 62gm
Rings, silver (x2) - 6gm 56gm
Scabbard - 4gm 52gm
Dagger - 2gm 50gm
Scabbard, dagger - 2gm 48gm
Pouch, belt - 1gm 47gm
Rope, hemp (50ft) - 1gm 46gm
Knuckleduster - 5sm 45gm 5sm
Belt, leather - 4sm 45gm 1sm
Vest - 3sm 44gm 8sm
Sash - 1sm 44gm 7sm
Bones, game - 1sm 44gm 6sm
Gambling - 8sm 43gm 8sm
Gallon of ale - 2sm 43gm 6sm
Drug and candles - 8gm 2cm 35gm 5sm 8cm
Costume items - 12gm 3sm 6cm 23gm 2sm 2cm
Fall 516 income + 273gm 296gm 2sm 2cm
Fall 516 expenses (common) - 135gm 161gm 2sm 2cm
Winter 516 - Fall 518 Inactive 161gm 2sm 2cm
Winter 518 expenses (common) - 138gm 23gm 2sm 2cm
Gambling - 1gm 22gm 2sm 2cm
Flask & booze - 1gm 21gm 2sm 2cm
Summer 519-? Inactive 21gm 2sm 2cm
Last edited by Orakan on August 31st, 2019, 2:12 am, edited 11 times in total.
“The means to every crime is ours,
and we employ them all,
we multiply the horror a hundredfold.”

Image Image
User avatar
Orakan
Lost Boy
 
Posts: 183
Words: 101764
Joined roleplay: July 7th, 2015, 1:52 am
Location: Sunberth
Race: Human
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Mizahar Grader (1)

Orakan

Postby Orakan on February 28th, 2019, 11:35 am

threads

Spring 519 :
Date Title Status Reward
5th Into Enemy Territory Active


Fall 516 :
Date Title Status Reward
22nd [The Pig's Foot] Sivah Sips & Secrets Spill Abandoned Acrobatics 2; Bodybuilding 2; Endurance 3; Intelligence 1; Interrogation 2; Intimidation 5; Investigation 1; Leadership 1; Observation 5; Philosophy 1; Planning 1; Rhetoric 1; Socialisation 5; Tactics 1; Unarmed Combat 2; 22 Lores
24th [Tall Johnny's] The Wretched and Joyful Forthcoming
24th [No Man's Land Tavern] The Messes of Men Complete Acrobatics 2; Bodybuilding 1; Brawling 2; Cosmetology 1; Endurance 3; Intimidation 1; Investigation 1; Kopis 2; Land Navigation 1; Meditation 2; Observation 5; Organisation 1; Planning 2; Running 2; Unarmed Combat 3; 16 Lores
29th [Baroque Bay] Crude and Proud Forthcoming
39th [The Docks] Of All the Feckless Men Complete Disguise 1; Endurance 1; Intelligence 1; Interrogation 2; Investigation 3; Leadership 3; Logic 2; Medicine 1; Meditation 1; Observation 4; Planning 2; Running 1; Socialisation 3; Stealth 2; Tactics 2; Unarmed Combat 1; Weapon: Kopis 2; 20 Lores
39th [Baroque Bay] Of All the Feckless Men (pt II) Forthcoming
75th [Baroque Bay] Something Fishy Abandoned Acrobatics 1; Bodybuilding 1; Deduction 1; Gambling 1; Investigation 2; Land Navigation 1; Observation 3; Persuasion 1; Rhetoric 1; Scavenging 1; Subterfuge 1; Tactics 1; 12 Lores

Flashbacks :
Date Year Title Status Reward
72-73 Winter 508 All Alone and the Fire Grows Active
Last edited by Orakan on March 4th, 2019, 2:37 am, edited 5 times in total.
“The means to every crime is ours,
and we employ them all,
we multiply the horror a hundredfold.”

Image Image
User avatar
Orakan
Lost Boy
 
Posts: 183
Words: 101764
Joined roleplay: July 7th, 2015, 1:52 am
Location: Sunberth
Race: Human
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Mizahar Grader (1)

Orakan

Postby Orakan on February 28th, 2019, 11:35 am

relationships

 
Middea
Image
Name Middea "Midge" Khendras
Race Human
Date of Birth 8 Fall 480
Date of Death 73 Winter 508
Place of Birth Sunberth
Relationship Mother
Skills Acting (40), Endurance (20), Intelligence (15), Negotiation (25), Persuasion (35), Seduction (45), Subterfuge (20)
Gnosis N/A

Sold to Nasso at a young age in order for her family to clear a substantial debt, it did not take long for Midge to break and become the thing Nasso used her as. She seized the role of lowly prostitute and crafted her being around it, shaping herself, her mentality and her ways to suite the lifestyle. Albeit far from one of Brega's or Ruby's girls, Midge honed her skills to make herself one of the savviest streetworkers and grew to be cut-throat, manipulative and cruel for the sake of survival. The birth of her son was unwelcome and unwanted yet she came to view the boy as a tool and used Ora as such. The two never truly formed a healthy bond but one based on necessity and co-dependence until her death in the Winter of 508.
 
Nasso
Image
Name Nasso Rast
Race Human
Date of Birth 70 Summer 478
Date of Death 2 Spring 513
Place of Birth Sunberth
Relationship Former Pimp
Skills Gambling (20), Intelligence (40), Interrogation (20), Intimidation (25), Kopis (20), Negotiation (25), Persuasion (45), Subterfuge (25), Torture (35), Tracking (20), Unarmed Combat (25)
Gnosis N/A

As the only regular male presence in Ora's early life, Nasso played a huge role in shaping how he viewed others. A study in duality, Nasso was either pleasantly sedate or violently hostile - there were no in-betweens - and Ora was most often exposed to the latter, bearing the internal and external scars to prove it. He was nothing more than a lowly thug when Ora knew him; a fledgling enforcer in the employ of Goldfinger who lacked the brains and initiative to be much more. However, it was once he began flesh peddling Ora that things changed. The Brotherhood began to take notice and Nasso sought safety in their numbers and ever-increasing influence in the Spring of 510 after Ora turned on him, the boy using his growing ties to the Daggerhand to his advantage. He met his demise three years later, succumbing to the sort of grisly end befitting more Sunberthian low-lifes.
“The means to every crime is ours,
and we employ them all,
we multiply the horror a hundredfold.”

Image Image
User avatar
Orakan
Lost Boy
 
Posts: 183
Words: 101764
Joined roleplay: July 7th, 2015, 1:52 am
Location: Sunberth
Race: Human
Character sheet
Storyteller secrets
Plotnotes
Medals: 1
Mizahar Grader (1)


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