Code credit to Antipodes for original base code.
by Adriana Sparrow on February 3rd, 2019, 2:08 am
by Adriana Sparrow on March 11th, 2019, 7:59 pm
by Adriana Sparrow on March 13th, 2019, 7:11 pm
Name | Level | Description | Etc. |
Luminous Vos | L1 | A violet colored fluid with the consistency of blood that when coming in contact with flesh, causes a stain that glows with a violet luminescence. Causes slight irritation to the affected area. Effects caused through contact. Effects last for up to 5 hours. Made from aquatic seaslugs. | |
Phantom's Shell | L1 | A brown powder with the odor of wet fur made from the ashes of various types of sea-weed. Effects caused through injury. Causes the victim's flesh to become more sensitive to pain for up to four hours. | |
Blackened Breath | L2 | Pale yellow stones with pungent, colorless fumes found that when burnt and inhaled, cause a slight yet permanent loss of health followed by twelve hours of additional physical weakness. Most often found in coastal caves. | |
Caustic Jelly | L2 | A thick, gelatinous jelly with an acidic smell made from a variety of aquatic oozes and moss. Effects caused through contact. Causes severe acid burns to unprotected flesh resulting in pain and scarring. | |
Coral-Blade | L2 | A luminescent, pink liquid that smells of melon made from the liquefied cartilage of a coastal fish. Effects caused through injury. Causes loss of movement in limbs for up to two hours. | |
Emerald Anguish | L2 | A mint-scented, clear fluid with small bubbles made from the oxygenated cranial fluid of the giant, emerald crocodile found in certain tropical swamps. Effects caused through injury. Causes confusion for an hour followed by four hours of dulled mental faculties. | |
Heartstinger | L2 | A dense, brown paste that smells like manure made from the slime found in various mollusks. Effects caused through injury. Causes moderate physical weakness for up a day. | |
Intellect Mist | L2 | Dark blue, cold vapors created from the burnt mucus of a Ravokian eel found only in Lake Ravok. L2 to Skill to create. Effects caused through inhalation. Causes affected individual to benefit from quickness of thinking and increased focus/attention for up to four hours. | Ravok Only |
Wisps of Change | L4 | Silver, crystalline flakes made from refined crystals found only at at the bottom of deep underwater caves. Effects caused through inhalation. Grants the ability to randomly shift ones form to that of different animals from tiny to medium size for up to six days; some of the shifting is uncontrollable. When the poison wears off, the individual is left with broken bones in their arms and legs as well as broken ribs from all of the shifting. |
Name | Level | Description | Etc. |
Corona | L1 | A lemon-colored syrup with a floral scent made from the aged arteries of a giant spider. Effects caused through injury. Causes mild strength loss increasing to moderate loss over the course of six hours. | |
Lilyweb | L1 | A thick, purple liquid with the scent of lilies made from the venom of medium-sized spider species. Effects caused through injury. Causes mild loss of physical strength for up two hours. | |
Silk Streak | L2 | A clear paste with a flowery smell made from the web of certain swamp spiders. Effects caused through contact. Causes black streaks to spiderweb outward from the point of contact. The affected area feels like something is crawling beneath the skin as the poison attacks the nerves in that area. Actual damage often comes from the affected individual trying to kill whatever is crawling beneath their skin. Effect lasts for 12 hours. |
Name | Level | Description | Etc. |
Bromine | L2 | A thick, red liquid with acrid fumes made from concentrated bromine syrup produced by the bromine tree found mostly in pockets of the Cyphrus region. Effects caused through through ingestion. Causes moderate physical weakness followed by extreme nausea and internal bleeding over the course of six hours. | Cyphrus Only |
Name | Level | Description | Etc. |
Hag's Mask | L2 | A small, brown, odorless, tasteless lump made from the boiled heart of a grotesque-looking giant swamp rodent. Effects caused through injestion. Causes a victim's face to break out in hives, pimples and soars that constantly ooze foul-smelling fluid for up to a day. | |
Kracophage | L2 | A purple paste with an earthy odor made from the fermented wing membranes of various species of giant bats. Effects caused through contact. Causes deafness in one minute of contact which lasts for up to an hour. | |
Pillowsap | L2 | An odorless, thick red fluid with a faintly bitter smell made from the curdled blood of a giant beetle. Effects caused through injury. Causes a victim to fall asleep in one minute and lasts for up to three hours. |
Name | Level | Description | Etc. |
Lazy Gel | L1 | A teal-colored paste with a sugary scent made from the poison of small centipedes. Effects caused through injury. Causes mild loss of balance and agility for up to two hours. | |
Carrion Limb | L2 | A pale green powder that smells like smoke created from the boiled lungs of giant centipedes. Effects caused through injury. Causes loss of movement in limbs for up to 10 minutes. | |
Isurian Hammer | L2 | An odorless, crimson liquid with green flecks distilled from giant centipede blood. Effects caused through contact. Causes victim to suffer from moderately reduced reflexes and lack of balance for up to five hours. |
Name | Level | Description | Etc. |
Black-Eye | L2 | A black, musty smelling powder made from dried, crushed black-eye mushrooms found growing on trees in various swampy environments. Effects caused through contact with eyes. Causes blindness lasting for 12 hours followed by swelling and itching around the eyes for 12 more hours. | |
Engeron Bane | L2 | A green, watery liquid with a minty smell made from concentrated fungi amalgam commonly found in subterranean environments. Effects caused through injury. Causes unconsciousness for up to 12 hours. | |
Wildleash | L2 | Brownish-green paste that smells like dry leaves. Made from a variety of mushrooms found on the forest floor mixed with a couple drops of kelvic blood. Effects caused through injury. Causes shape-shifters to lose control of their various forms; shifting uncontrollably until loss of consciousness. When awakening, the target finds they are unable to become angry or enraged, instead becoming quite passive. The uncontrolled shifting lasts until the target loses consciousness; only a minute or so while the passive affects last for up to an hour after waking. | Requires Other Ingredients |
Name | Level | Description | Etc. |
Bloodroot | L1 | A red, syrupy, odorless liquid brewed from a variety of roots found deep in various forest environments. L1 Skill to create. Effects caused through injury. Causes mild confusion and physical weakness for up to three hours. | |
Blue Whinnis | L1 | An odorless, light blue liquid extracted from concentrated whinnis root found in forest environments. Effects caused through injury. Causes mild weakness followed by unconsciousness for up to three hours. | |
Close Call | L1 | An odorless yellow paste made from the bump root found in forest environments. Effects caused through injury. Causes loss of motor skills, balance and agility for up to an hour. | |
Terror-Root | L2 | A violet brick that crumbles to small lumps made from the boiled roots of certain plants found growing in mountainous regions. Effects caused through contact. Causes moderate loss of balance and agility for up to five hours. |
Name | Level | Description | Etc. |
Rutlye | L3 | A thick, brown paste that smells of roasted nuts made from refined giant wasp stinger. Effects caused through injury. Causes immediately loss of movement in limbs for up to 2 weeks. |
Name | Level | Description | Etc. |
Blue Lies | L3 | A deep, almost-purple blue liquid that smells of berries extracted from a blue lotus. Effects caused through contact. Causes a nearly complete failure of mental faculties for twelve hours followed by another twelve hours of complete confusion. | |
Golden Arrow | L4 | A golden yellow liquid that smells of honey made from the extract of the insanely rare yellow lotus. Effects caused through contact. Causes an exponential increase in one's intelligence and grants the knowledge of and ability to manipulate Djed via Reimancy for up to three hours. Afterwards, the subject loses nearly all mental faculties and falls into a coma for three hours before recovering. All benefits and consequences of using Reimancy apply for the length of the poison's useful duration. |
Name | Level | Description | Etc. |
Nightblinder | L2 | Odorless, gray granules combined with water to form a paste made from the dried and chopped spleen of a giant mountain worm found in the mountains of the Kalea region. Effects caused through injury. Causes nightvision blindness for up to three hours. | Kalea Mountains Only |
Ivak's Rage | L3 | Rust-colored crystals with the sulfuric odor made from the processed flesh of a giant worm said to dwell near the legendary prison of the god, Ivak. Effects caused through injury. Causes wounded flesh to bubble and pop as if on fire causing severe damage and permanent scarring to the affected area. | Wind Reach Only |
Fireice | L4 | An odorless, light blue, milky fluid that radiates cold made from the aged brain of a frost worm commonly found burrowing through the frozen wastes of the far north. Causes flesh to grow cold over the course of four hours followed by another hour where the blood and internal organs begin to freeze. After six hours, the entire body turns to solid ice. There is no antidote to this poison. |
Name | Level | Description | Etc. |
Shimmer Dust | L4 | A fine powder with a slight smell of freshly baked bread made from finely crushed shimmer stones; stones found around the location of great magical battles (mineral). L4 Skill to create. Effects caused through injury. Casues victim to lose substance and become incorporeal for twenty seconds. When the effects fade, severe headaches occur for up to two hours. |
Name | Level | Description | Etc. |
Name | Level | Description | Etc. |
Name | Level | Description | Etc. |
Dripping Doom | L2 | A black, foul-smelling syrup made from the fermented residue of various oozes and slimes found in subterranean environments. Effects caused through injury. Causes a moderate reduction in willpower and motivation resulting in lethargy for up six hours. | |
Hope's Demise | L2 | A dark purple jelly with the scent of grapes made from the aged scum collected from the oozes growing in subterranean environments. Effects caused through contact. Causes the affected individual to become repulsive to the undead; keeping them at bay for up to twelve hours. When the effects fade, the individual is left feeling weak and lethargic for up to six hours. |
Name | Level | Description | Etc. |
Brawnpinch | L1 | A black, oily liquid with a bitter smell harvested from large scorpions. Effects caused through injury. Causes moderate loss to physical strength over the course of twelve hours. | |
Desert Sands | L3 | An odorless, light brown powder created from ground giant scorpion chitin. Effects caused through injestion. Causes a severe and permanent loss of physical strength sometimes resulting in total loss of movement. |
Name | Level | Description | Etc. |
Dark Tongue | L1 | A black, watery liquid that smells like coffee made from the concentrated venom of a black adder. Effects caused through injury. Causes moderate physical weakness for up to four hours. | |
Flamestrike | L2 | A green, watery liquid with a minty smell made from concentrated fungi amalgam commonly found in subterranean environments. Effects caused through injury. Causes unconsciousness for up to 12 hours. | |
Viper Kiss | L3 | Pink threads smelling of decay made from the muscles of a giant viper. Effects caused through ingestion. Causes severe and permanent loss of physical endurance and shatters the victim's health for weeks to follow. |
Name | Level | Description | Etc. |
Dark Reaving | L2 | A gray powder that smells of mildew made from the solid remains of various undead creatures. Effects caused through ingestion. Causes heavy physical weakness followed shortly after by a moderate loss of strength over the course of eight hours. |
Name | Level | Description | Etc. |
Greenblood Oil | L1 | A dark green oil with a slight pine scent made from pressed rogue vines found in forest environments. Effects caused through injury. Causes slight physical weakness for up to two hours. | |
Lost Tongue | L1 | An odorless, faint green mist made from evaporated vine oil from various vines found in forest environments. L1 Skill to create. Effects caused through inhalation. Causes thickening of the tongue to the point of muteness for up to two hours. Poison is inert at cooler temperatures. | |
Deathblade | L2 | A black, smoke-scented ash made from filtered cinder of a burnt assassin vine found in mountainous regions. Effects caused through injury. Causes moderate physical weakness over the course of six hours. | |
Englehorn | L2 | A brown, green veined vine with red flowers often used as decoration. When burned the vine produces foul-smelling green fumes that cause a target's throat to dry, crack and bleed almost immediately. Effects caused through inhalation. Causes moderate physical damage to the neck and throat resulting in fits of choking and coughing blood. Effects last for up to four hours. |
Name | Level | Description | Etc. |
Symestra Poison | L2 | Poison produced by a Symenestra near starving, difficult to collect and spoils quickly. Effects caused through contact. Highly acidic, erodes flesh and metal in potent doses. | |
Void Mist | L3 | Green pellets that release an odorless, light green vapor when placed in water. Made from the spores of the void flower found in the vicinity of Spires. Effects caused through inhalation. Causes blindness, deafness and muteness for up to six hours followed by shattered health and reduced physical endurance for up to twelve hours. |
[center][box=500,#3d2828,white,white]Shade Smoke
[img]http://www.mizahar.com/forums/gallery/pic.php?mode=large&pic_id=62146[/img]
[indent]Wiki Entry[/indent][left]Shade Smoke is a powdered substance created from pulverized varieties of commonly found molds. These molds are found on decaying food and other biodegradable trash, coupled with dark and moist environments. This type of mold, with no specific name other than 'mold', is extremely commonly found in every land environment and setting, though more popular in dense cities, or other large humanoid populations.
The mold, if left to its own devices, would simply break down the food or waste, aiding in the rotting process, from bread to fruit to decaying flesh. Eventually the source would be depleted and the mold would disappear. In cases where the rotting food is consumed with the presence of the mold, depending on quantity of ingestion, the consumer might feel minor nausea, though even the most severe systems of the natural poisoning is vomiting to expel the poison.
The poison, once created from the mold, only has minor to moderate effects on the victim. The poison can be ingested or inhaled and will cause nausea, and mild headaches. In purer forms the poison can induce vomiting and slight hallucinations caused by intense headaches. The effects, in the purest form, only last a few hours and less so with more imperfect creations. The effects usually take up to a bell to begin, though can take only up to half a bell with more perfect poisons.
Due to the commonality of the found ingredients and the simple creation system as well as the mild effects, this poison only requires Novice skill to learn and create. In addition the easy access to this type of poison and mold only makes it worth about 7gm 5sm more or less per dose.
Shade Smoke has a sickly green to brown/black colored powder with a small, foul smell. The smell does not permeate and if one is to capture the smell it is more than likely they have already inhaled it and will soon experience the effects.
Refining the poison to create more severe effects can be done in several ways, each creating a more or less potent end result depending on the method. The simplest way, and least effective, is to simply pulverize large amounts of the mold into a dust where it can then be easily inhaled or ingested.
In order to create a more potent effect one can combine the ground mold with a bit of water and run it through a charcoal filter where impurities can be filtered out. Then the water mixture can be left to evaporate back into a solid form, creating a final product of a more pure dusted poison.
Many other practices that work to refine and purify a substance can be practiced with this type of mold to create this type of poison. The purer the final product, the more potent and lasting the effect.[/left]
[indent]Price List[/indent][left][ooc=Shade Smoke (4-dose tiny bag)]A green-brown powder made from ground and purified mold found commonly growing on rotting food in every land based environment. L1 skill to create. Effects caused through inhalation or ingestion. Causes headaches and nausea or vomiting lasting up to four hours.[/ooc] --- 30gm[/left][/box][/center]
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