[Verified by Gossamer] Wa'Djinnabi Psomatik re Ahnatep

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Wa'Djinnabi Psomatik re Ahnatep

Postby Wa'Djinnabi on July 22nd, 2019, 9:35 am

Wa'Djinnabi Psomatik re Ahnatep


Appearance
Image

A Seeker of wonders
Lorem Ipsum


Rather a tall fellow at 6 ft 6 in, with six long and muscular arms bronzed in the sun working hard days in the fields, Djinn is an imposing character when he desires. With thick dark hair and sun darkened skin, his straight white teeth and striking hazel eyes give him a pleasing contrast to his well bred and structured face. Thick wiry muscles cord down his limbs with very little fat betraying the active lifestyle of a laborer. His hands while calloused are surprisingly not rough, simply strong and used to work.

He often has trouble finding suitable clothes, often having to request cheaply made custom tailored things from friends he makes during his travels. When working he often wears sleeveless shirts with wide openings on the side to accommodate his unique physiology. While he caries himself with dignity and pride, he has so much confidence in himself that is actually rather ambivalent to his clothes, his simple fare more then serviceable. When he can be bothered his choice in fashion almost always rivals the local socialites in taste and cut.

Around his neck like a choker or fine necklace is his mark of Bala. It takes the form of silver, scar like roots the twine around his neck.


Vital Statistics
Race: Eypharian
Gender: Male
Height: 6'6 / 200 CM
Weight:200 lbs/ 72 KG
Age: 27
Birthdate: 32, Fall 490 AV
Birthplace: Ahnatep
Profession:
Home:


Concept


At turns quiet and withdrawn and at others prideful and arrogant. Or at least, his confidence in himself is such that others view him as a pinnacle of pride and haughty arrogance, though he truthfully does not see either trait in himself nor does he attempt to degrade others to boost his own ego. Djinn is rather high strung and has trouble turning off his serious nature, and will often take idioms and jokes at face value if they are put to him in common. This nature is where a tumble of his self confidence can truly hurt him, as self doubt, while rare, can leading to intense withdrawal and depression. When he does attempt humor it is as dry as the dunes of Syna's favored land. That isn't to say the man can't be charming and charismatic; it is just usually couched in terms of the desert, political and double edged.

Unfortunately he wears his culture like a cloak upon his shoulders and thus he has some ... controversial opinions. For instance, an utter disdain for certain races like the Kelvic and the Benshira. Despite this, he is remarkably tolerant for races and creatures that he has never met before. He simply has bad blood with certain representatives of certain races. But tolerance merely means that all others are below his social station. Which is difficult for him to suspend in places such as sunberth where there is no social stratum to lord over.

When he isn't being an arrogant insect he enjoys the incredibly mundane and definitely not below his station hobby of gardening and cultivating the earth like some sort of peasant. He has a dream of applying the Aladjunn to plants as well as creating magical, alchemical hybrids of plants. Djinn has also dabbled in brewing wines and spirits, though his talent is small at best. Additionally he is a voracious reader which has lent well to his occasional long journeys.

Deep down, below the veneer of arrogance and class, is a lonely soul who simply wants to get dirt beneath his nails while he gardens. He likes growing things and at times feels far more compassion for plants then the people around, especially when those people are steeped in intrigue.


Traits
Likes:
Dislikes:
Flaws:
Merits:


History


At creation


(Note: Much of this character's history will be explored in game, either through discussion, reminiscence or flashback. So rather then a detailed history this will be an overview with relevant links added later.)

Wa'Djinnabi is a third son to a once wealthy family who has long had their star fade into obscurity by the time he was old enough to be called a man. Through bad deals, careless and wanton use of money and prideful insistence of a lavish lifestyle despite lean coffers, Djin's portion of his extended family has nearly fallen into destitution. However Djin's father was always a shrewd man and was able to save at least his immediate family from debtors and poverty. He even was able to give all of his children from his two wives a proper noble's education. Which laid the groundwork for setting his eldest, his son, up for taking over as head of the entire family when his ailing uncle finally leaves this world in Dira's embrace. In the process of also setting up Djin's older sister up as an acolyte of Syna, Djin's father set up Djin as an apprentice to a sort of crafter and mage in attempt to get a maker of an extremely rare form of luxury items, alchemical items.

Djin took to the world magic at an early age and had an excellent, if repulsive (to an eypharian), teacher. Something of a lecherHe was not a leecher (the magic) and more of a pervert and a benshira, the wizard taught him up until he was of age and not quiet a competent and proper alchemist when wanderlust took hold of him. He bade farewell to his family and boarded a ship to the various lands beyond. During his travels he rekindled a passion that was denied him due to his family's proud "status" and he sought the bounty and blessings of the earth through gardening and cultivating the land to pay his way through the world. He was approached by Bala in disguise and was given her mark. And so he traveled, seeing the wonders of the world and working as a farmhand when he ran out of money, saving up money until he could move on to the next place.
Until he ended up in Zeltiva.
Last edited by Wa'Djinnabi on August 30th, 2019, 11:46 am, edited 21 times in total.
User avatar
Wa'Djinnabi
Finding forgiveness among the weeds
 
Posts: 89
Words: 90688
Joined roleplay: July 22nd, 2019, 8:59 am
Race: Eypharian
Character sheet
Storyteller secrets
Scrapbook
Plotnotes
Medals: 2
Featured Character (1) Mizahar Grader (1)

Wa'Djinnabi Psomatik re Ahnatep

Postby Wa'Djinnabi on July 22nd, 2019, 9:42 am

Skills and Lore


Language

Fluent Language: Arumenic
Basic Language: Common
Poor Language: Nader-canoch

Skills

Skill EXP Total Proficiency
Alchemy 25 SP 25 Novice
Animal Husbandry 1 1 Novice
Body Building 2 2 Novice
Brewing 5 SP 5 Novice
Climbing 1 1 Novice
Construction 3 3 Novice
Farming 2 2 Novice
Gardening 5 SP 5 Novice
Hypnotism 5 SP 5 Novice
Observation 4 4 Novice
Planning 2 2 Novice
Philtering 5 SP 5 Novice
Socialisation 1 1 Novice
Weapon: Shortbow 10 RB 10 Novice
Wilderness Survival - Forest 5 SP 5 Novice


Seasonal XP
  • N/A


Lores
 
Total Lore
  1. How to set up and operate an Alchemical Circle
  2. Secrets of the Aladjunn
  3. Location: Meraki Pavilion
  4. Mercy: Marked by Bala
  5. Bees Pollinate Crops
  6. Farming: Half an Acre to One Acre Feeds One Person for One Year
  7. Farming: Potatoes and Carrots can Grow in Winter
  8. Farming: Tomatoes Prevent Scurvy
  9. Farming: Working A Horse-Drawn Plow
  10. Farming: Digging Irrigation Furrows
  11. Gardening: Sand and Clay Make Good Gardening Soil
  12. Construction: How to dig a well
  13. Meditation: Similar to the state of mind during manual labor
  14. Construction: Avoid undercutting to maintain structural integrity
  15. Endurance: Taking short breaks to maintain pace of work
  16. Observation: Testing water by taste for brine
  17. Climbing: Using a rope to ascend a vertical surface
  18. The Empyreal Demesne: Well-situated in Mizahar
  19. Mysterious Stranger: An accomplished mage
  20. Location: The Well at the Empyreal Demesne, dug by Wa’Djinnabi and completed with magic
  21. Geology: Discovering the level of the water table
 
Location
  • Location: Meraki Pavilion
  • Location: The Well at the Empyreal Demesne, dug by Wa’Djinnabi and completed with magic
    The Empyreal Demesne: Well-situated in Mizahar
 
Social
  • Secrets of the Aladjunn
  • Mercy: Marked by Bala
 
Religion
     
    Skill
    • Farming: Half an Acre to One Acre Feeds One Person for One Year
    • Farming: Potatoes and Carrots can Grow in Winter
    • Farming: Tomatoes Prevent Scurvy
    • Farming: Working A Horse-Drawn Plow
    • Farming: Digging Irrigation Furrows
    • Gardening: Sand and Clay Make Good Gardening Soil
    • How to set up and operate an Alchemical Circle
    • Geology: Discovering the level of the water table
    • Construction: How to dig a well
    • Meditation: Similar to the state of mind during manual labor
    • Construction: Avoid undercutting to maintain structural integrity
    • Climbing: Using a rope to ascend a vertical surface
    • Observation: Testing water by taste for brine
     
    Misc
    • Bees Pollinate Crops



    Gnosis

    Cultivation - Tier 1
    Silver roots around his neck
    Last edited by Wa'Djinnabi on January 24th, 2020, 10:19 am, edited 20 times in total.
    User avatar
    Wa'Djinnabi
    Finding forgiveness among the weeds
     
    Posts: 89
    Words: 90688
    Joined roleplay: July 22nd, 2019, 8:59 am
    Race: Eypharian
    Character sheet
    Storyteller secrets
    Scrapbook
    Plotnotes
    Medals: 2
    Featured Character (1) Mizahar Grader (1)

    Wa'Djinnabi Psomatik re Ahnatep

    Postby Wa'Djinnabi on July 22nd, 2019, 9:58 am

    Possessions, Ledger and Expenses


    Possessions


    1 Set of Clothing
    -Simple Linen Shirt
    -Simple Wool Pants
    -Simple Linen Undergarments
    -Simple Leather Coat
    -Simple Leather Boots
    1 Waterskin
    1 Backpack which contains:
    -Comb (wood)
    -Brush (wood)
    -Soap
    -Razor
    -Balanced Rations (1 Week)
    -1 Eating Knife
    - Flint & Steel
    - Bowl, 6", Iron
    - Cooking Pot, 2-Quart, Iron
    - Soup Spoon

    Shortbow
    Arrows (100)
    Bowcase
    Quiver
    Dagger x 2
    D-wire (4 meters)

    Potion of Cleaning (100/100) - This potion comes in a fancy glass bottle that looks almost like a perfume bottle. If you uncap it, a long slim blown glass tip slides out of the liquid and will allow one small drip of the continents to flow down its point. If a person drips one drop of this potion - perfume style - onto the top of their head, the potion will cause the person to glow momentarily and everything on their body - clothing, skin, hair, even wounds will be cleaned. The potion isn't everlasting. Much like a bottle of fine perfume, it has about a hundred drops in it before the bottle is empty. - Not yet claimed IC


    Items pending:



    Heirloom: An intricately carved shortbow made from a supple purple wood. (History to be provided IC)

    Used and Consumed Items:


    Item Amount remaining Where When


    Housing


    Current Location: Empyreal Demesne


    Other places of residences:
    Location:

    Ledger

    Winter 519
    Purchase Cost Total
    Season start 456 GM 2 SM 5 CM


    Fall 519
    Purchase Cost Total
    Season Start 18 GM 5 SM 2 CM
    Wages +728 GM 756 GM 2 SM 5 CM
    Seasonal Expenses (good) -300 GM 456 GM 2 Sm 5 CM


    Summer 519
    Purchase Cost Total
    Season start 506 GM 5 SM 5 CM
    Merkai membership fee -500 6 GM 5 SM 5 CM
    8 days lodging at the worlds end grotto -4 GM 2 GM 5 SM 5 CM
    Zeltivian snacks - 3 SM 2 Gm 2 SM 5 CM
    Wages +312 GM 316 Gm 2 SM 5 CM
    Seasonal expenses -300 GM 16 Gm 2 SM 5 CM




    Starting
    Purchase Cost Total
    Starting Package + 100 GM 100 GM 0 SM 0 CM
    Bowl, 6", Iron - 4 CM 99 GM 9 SM 6 CM
    Cooking Pot, 2-Quart, iron - 4 SM 99 GM 5 SM 6 CM
    Soup Spoon - 1 CM 99 GM 5 SM 5 CM
    Shortbow Arrows (100) 5 GM 94 GM 5 SM 5 CM
    Bow Case 20 GM 74 GM 5 SM 5 CM
    Quiver 20 GM 54 GM 5 SM 5 CM
    Dagger x 2 4 GM 50 GM 5 SM 5 CM
    Scabbard (dagger) x2 4 GM 46 GM 5 SM 5 CM
    D-Wire x4 meters 40 GM 6 GM 5 SM 5 CM
    Housing cash-in + 500 GM 506 GM 5 SM 5 CM



    Recurring expenses:
    Living expenses (good) 300 GM - Merkai membership
    Last edited by Wa'Djinnabi on December 30th, 2019, 10:27 am, edited 18 times in total.
    User avatar
    Wa'Djinnabi
    Finding forgiveness among the weeds
     
    Posts: 89
    Words: 90688
    Joined roleplay: July 22nd, 2019, 8:59 am
    Race: Eypharian
    Character sheet
    Storyteller secrets
    Scrapbook
    Plotnotes
    Medals: 2
    Featured Character (1) Mizahar Grader (1)

    Wa'Djinnabi Psomatik re Ahnatep

    Postby Wa'Djinnabi on July 22nd, 2019, 10:03 am

    Thread List


    Year 519
    Winter 519


    Fall 519
    Summer 519

    • Day 10 - Out of the frying pan (Kelski) - Wa'Djinnabi finds his journey with the Svefra cut short
    • Day 12 - Strike the Earth! - Djinn and others begin the process of cultivating the earth
      Secret :
      Skills XP
      Animal Husbandry 1
      Farming 2
      Planning 2


      Lores
      • Location: Meraki Pavilion
      • Mercy: Marked by Bala
      • Farming: Half an Acre to One Acre Feeds One Person for One Year
      • Farming: Potatoes and Carrots can Grow in Winter
      • Farming: Tomatoes Prevent Scurvy
      • Farming: Working A Horse-Drawn Plow
      • Farming: Digging Irrigation Furrows
      • Gardening: Sand and Clay Make Good Gardening Soil
      • Bees Pollinate Crops

    • Day 13 - Well, Well, Well - Djinn digs a well and helps set up a pen for the livestock of the Merkai
    • Day 18 - Completing the Circle - Djinn reawakens a long dormant skill.
    • Day 62 - Lead Weights (Calla Davin) - Shopping for supplies leads to a strange encounters of the eccentric kind

      Summer Placeholders
    • Day - Finding the source -
    • Day - In one's back pocket -
    • Day - Studies into material engineering -

    Flashbacks
    Last edited by Wa'Djinnabi on July 25th, 2019, 7:05 pm, edited 1 time in total.
    User avatar
    Wa'Djinnabi
    Finding forgiveness among the weeds
     
    Posts: 89
    Words: 90688
    Joined roleplay: July 22nd, 2019, 8:59 am
    Race: Eypharian
    Character sheet
    Storyteller secrets
    Scrapbook
    Plotnotes
    Medals: 2
    Featured Character (1) Mizahar Grader (1)


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