Hi Guys!
Prizes are as follows:
If you wrote one thread, you can pick one item. If you wrote two threads, you can pick two items. If you wrote three or more threads, you can pick three items. Once everyone has selected a prize (or prizes), I will reveal what the items do. Torture, I know, but it makes it more fun for me.
Post below your choice, and once everyone has picked by TOMORROW at 9pm pst I will reveal what EVERY item does. Yes, they are magical.
Goss
.
Prizes are as follows:
- A small silver key - The Key of All Locks - this small silver key will unlock any mundane lock such as a door, chest, etc. It will not unlock magical locks.
- A leather backpack - This is a Backpack of Voiding
- A wooden broom with a thick straw sweep - A Flying Broom! This broom will carry one average-sized person for one hour of controlled flight time per day. They simply hold the broom parallel to the ground, it will float, then one can perch on it with their rump, and it will take their weight. They must steer the broom right or left, up or down, using a grip on the top portion of the broom handle.
- A necklace with a swirling gemstone charm on it - This is a Necklace of Adaptation. This small swirling gemstone charm will allow the wearer to breathe in all toxic environments... underwater, in thin air, in stale or poisonous air, etc.
- A camouflaged colored cloak - The Chameleon Cloak lets you blend into your environment automatically changing color to suit the background. This cloak will not conceal things like motion, sound, etc. But as long as you remain completely still, the cloak can make you look like whatever your standing adjacent.
- A leather waterskin - An Everfull Waterskin - this waterskin is a source of fresh water that will not run out ever. It is marked by Makutsi.
- A set of lightweight shackles - The Unbreakable Shackles - these shackles will bind themselves on any living or dead creature you touch them too. They will not release themselves from said creature until you wish them too. They are incredibly powerful and can even bind a God.
- An empty quiver - The Replicating Quiver - Although empty, this quiver has a memory to it. It will remember each and every type of arrow and bolt placed in it. All one has to do is gift it one of any number of types of arrows and bolts for it to remember these things.... then when one needs a projectile to fire from a bow, they simply need to reach into the quiver and what they desire (so long as it been placed in the quiver before) will materialize in their hands.
- A dull gemstone - A Stone of Illumination - this dull gemstone will brighten spectacularly when held aloft. It will light an area easily 1000 sq feet depending on wall structures and roofs. Out in the open, it will illuminate a true circle of 1000 square feet. It has unlimited charges and can glow indefinitely. It is marked by Priskil.
- A set of goggles - Night Goggles - These goggles will allow the wearer to see with night vision after Syna sets.
- A small folded up tent - Base Camp - This small tent opens up into what appears to be a small tent. However, once someone ducks through the entrance, they discover a 1500 sq ft pavilion completely with kitchen, dining, multiple cots for multiple people, and a small stable. It has a living area and a full-service latrine.
- A bag of dust - Dust of Revealing - This dust when tossed into the air by the pinch will automatically migrate and cling to any invisible object.
- A metal armband shaped like a snake - The Reptile's Promise - This armband grants the wearer immunity from any reptile based poison or venom regardless of how its delivered. Snakebites will not harm the wearer even if it was a poisonous snake, nor will poisons made from snake venom (or the venom of other reptiles ) actually affect the wearer.
- A glimmering silver ring - Ring of Invisibility - This ring grants the ring wearer a bell of invisibility for every Novice, Competent, Expert and Master level they have of the stealth skill per day. If they are competent at stealth, for example, they will get two bells of invisibility wearing the ring.
- A monocle on a bronze chain - The Lens of Revealing - this monocle, when placed or held over one's eye, will begin to reveal anything that has been attempted o be conceal ... hidden wall safes, hidden doors in ruins, concealed passages, overlooked treasure rooms, etc
- A walking stick - The "Never Lost" Walking stick allows a user to know exactly where they are in relation to where they were coming from or going to at any given time so long as the stick is leaned on and well cared for. These sticks were treasured by explorers in the pre-Valterrian era. Having no capacity to get lost, these walking sticks have made life immeasurably better for explorers and traders. They appear as an average hand-carved sapling or other small tree. Yet they are strong enough for everyday use.
If you wrote one thread, you can pick one item. If you wrote two threads, you can pick two items. If you wrote three or more threads, you can pick three items. Once everyone has selected a prize (or prizes), I will reveal what the items do. Torture, I know, but it makes it more fun for me.
Post below your choice, and once everyone has picked by TOMORROW at 9pm pst I will reveal what EVERY item does. Yes, they are magical.
Goss
.