LoresLore of Location:Infinity Manor (SP)
Lore Proper Pride of an Okomo (SP)
Logic: reasoning it out
Madeira: the reason to wear clothes
Lore of communicating needs
Lore of the compulsion to protect
Endurance: pushing through exhaustion
Acrobatics: leaps and bounds
Lore of the responsibility of handling ones strength and size
Lore of barding
Lore of a simple explanation of snow
Clothing: unnecessary and impractical
Madeira: insists he be clean
School: a place of learning
Logic: inferring words with context clues
Navigation: following landmarks
Intimidation: meeting a stare
Madeira: hits with words
Lore of the distinction between Kelvic and Human
Observation: the properties of snow
People: Kyra Shallon
Kyra Shallon: ex Shinya
Moritz's basic uses for cooking
Izo: Cooking instructor of the academy
Cooking: How to stay clean while cooking
Cooking: How to wear an apron
Cooking: Basic ways to handle a knife
Cooking: Importance of respecting a knife
How a knife feels in ones hand for the first time
Cooking: How to properly clean a potato
Moritz's apron does not magically produce potatoes
Izo: Likes to engage his students in lessons
Cooking: Importance of keeping clean and dirty water separate
Planning: Grouping like tasks to save time
Cooking: Using the first cut to make a flat surface
Cooking: How to peel a potato with a knife
Cooking: Function of a colander (draining)
Cooking: How to grip a knife for cutting and peeling
Cooking: Cleaning by feelings textures
Introduction to Pathfinding
Pathfinding: Users are called Iraso
Pathfinding: Initiation changes the eyes appearance
Pathfinding: Practiced via Iraso vision
Pathfinding: Eyes glow when Iraso vision used
Pathfinding: Has lots of verbs/nouns that are similar
Pathfinding: About Following Paths
Pathfinding: Lets one see Djed
Everything has Djed
Pathfinding: Things/People leave behind Djed remnants
Pathfinding: Iraso vision makes Djed remnants visible
Pathfinding: Like following Djed crumbs
Pathfinding: Allows Initiation on Animals
Pathfinding: Enhances Minds of Animals Initiated
Pathfinding: Initiation comes with Risks (Blindness, mind alteration)
Pathfinding: More risky the less skilled the Initiator
Pathfinding: Initiation alters and affects the recipients eyes Djed
Aja: Does not forget her mistakes
Aja: Does not abandon her friends
Personal Magic: Draws on the practitioners Djed
Pathfinding: Is a Personal magic in that it draws on the users Djed
Pathfinding: Less Djed intensive magic type
Morphing: Is a Personal magic like Pathfinding
Morphing: Uses magic to change ones body and form
Pathfinding: Experiencing its Initiation
Pathfinding: Initiation through the eyes
Pathfinding: Start by learning to turn Iraso sight on/off
Pathfinding: Once more skilled easy to turn on/off
Meditation: Calming ones breathing to start
Meditation: Using for magic visualization
Pathfinding: Seeing with Iraso vision for the first time
Pathfinding: Iraso vision a sight atop normal sight
Pathfinding: Depth and Brightness to Djed
Pathfinding: People's Djed is deeper/brighter than animals
Observation: Okomo Have Better Noses
Socialization: Wearing Shoes to Fit In
Endurance: A Real Warrior Does Not Quit
Tactics: Preparing for Counter Attacks
Acrobatics: Roll With the Impact
Tactics: Don't Give Energy to Your Opponents
Hook Sword: A Defensive Weapon
Hook Sword: Hilt is the Only Part That's Not a Weapon
Practicing With Wooden Weapons
Acrobatics: Rolling on One Shoulder
Acrobatics: Stretching Before and After a Workout
Philosophy: Multiple Types of Truths and Lies
Never a Craven Like Moritz Before
Fighting is Not the Same as Hurting
Philosophy: Helping Both Family and the City
Kyra: Moves in a Blur
Arcanology: What is Djed?
Alvadas: Ruled by Ionu
Ionu: God of Trickery and Illusions
Arcanology: Djed is Strongest in the Soul
Writing: A Silent Language
The Common Tongue Alphabet
Original Holiday: the Fall of Lies
Planning: event conception
Organization: keeping a group project in line
Leadership: public speaking
Land navigation: reading a crude map
Lore of childish love notes
Land Navigation: navigating by landmarks
Location: Koten temple
Koten Temple: Zintilla's temple
Lore of the concept of a soul
Lore of the cycle of life and death
Lore of a first kiss!
Meditation: Picturing Djed as Water
Meditation: Picturing a Pit of Djed in ones center
Meditation: Picturing Djed as a web throughout the body
Pathfinding: Possible uses in the Dark
Pathfinding: Like building a new muscle
Pathfinding: Patches and breaks common at lower skill
Pathfinding: Distinguishing a paths Djed Signature from another
Pathfinding: Moritz own Djed Signature
Pathfinding: With skill &/or time can tell details from a Path
Pathfinding: Aja's Djed Signature.
Cold Iron: Better than Steel-lesser than Isurian Steel
Cold Iron: Not Magical
Cold Iron: Also known as Cold Steel
Location: Azure Market- Has Leather and Clothe goods
Location: Azure Market- Blue Painted place
Ghosts: Explaining what one is to the uninitiated
Pathfinding: Difficult in heavily trafficked areas
A dream and then not a dream
A Vision of Morwen Missing
Morwen: To Die if not freed
Morwen: Searching for lost grandson
Morwen: Winter missing with her
Morwen: Goddess of winter
Magic gateway in a jungle
A falling frgament of star
Pathfinding: Trying (and failing) to use to track a star fall
Tracking: A Star Fall
Reasoning through navigation
Finding fallen Skyglass from a Sky fall
Signs of a moving ghost
Julan Crag: An exuberant young ghost
Empathy for over questioning
Practicing by playing
Pathfinding: Julan Crag's Djed Signature
Meditation: Changing ones visualization
Pathfinding: Not possible to visually explain
Tracking a Ghostly child
Pathfinding: Techniques for dead spots in trails
Pathfinding: Tracking a trail up a wall
Ghosts: Don't move or fall the same as living beings
Pathfinding: Ghosts blinking possibly unrelated to gaps in a trail
Gaining a new ghostly pal
People more spread out in parks than markets
Pathfinding: Working out dead spots systematically
Pathfinding: Telling apart one known and one unknown trail
Interrogation: Bombarding with questions and info
Park with a pond fully of squishy things in Lhavit
Interrogation: Watch for questions not answered
The dead don't need to breath
Investigation: Honing in on avoided topics
Philosophy: Is killing an undead killing?
Interrogation: Giving out options
Philosophy: The concept of privacy versus safety
Interrogation Not letting the subject change the topic
Intimidation: Using an Okomo's size and yell
Accepting a hard decision
A pair of swords as a birthday gift
Gifted swords engraved with Ancient tongue words
Ancient Tongue: Roza Isikai-Faith in Death, Pond Abase- Life in Balance.
A pair of cold iron blades imbued with a mothers soulmist
A scabbard with an unusual dual scabbard arrangement
Pathfinding: Possible to be initiated by an animal
The difference of a lie and a joke
Explaining a vision to ones mother
Explaining Pathfinding to a non-Iraso
Auristics: A magic that lets one see auras
Aura- a corona of energy given off by djed
Receiving a not cursed bracelet as a gift
Pathfinding: Moritz mothers djed stronger than his teachers
Not cursed bracelet lets one feel peoples need you touch
Pathfinding: Djed density may relate to magic mastery
Explaining a vision of Morwen
Persuasion: Logic and emotion can be used to argue
Getting distracted by ones own metaphors
Madeira: Weighs her sons life higher than a gods
Gods: Forces of nature not people
Persuasion: Convincing with a barbed tongue
Socialization: Hugging an upset person
Agreeing to come home in exchange for leaving
Madeira Craven: Marrying Chiona Dusk
More tears doesn't always mean worse
Sometimes woman marry woman
Madeira Craven's Djed Signature
Location: The Tidepool Bar
Salsa: A vegetable dish with peppers, tomatoes, onions, and garlic
Cooking: How to hold a paring knife
Cooking: How to hold a chefs cutting knife
Cooking: How to chop and dice
Hosting: How to hold a tray
Cooking: How to cut out the core stem of a tomato
Cooking: How to peel and cut an onion
Cooking: Onions need to be cut under water else it affects eyes
Hosting: How to carry a tray
Cooking: How to peel and cut garlic
Aja: Understanding and Attentive
Aja: Making a promise to survive, prepare, and commit
Teaching: Practicing by repetition and drilling
Pathfinding: Initiation should wait until user is skilled
Pathfinding: Can gain information about the trail layer
Pathfinding: Initiation steps and procedures
Pathfinding: Initiation things to avoid
Pathfinding: Initiation a balance of duration and intensity
Location of the Dusk Tower Within Lhavit
Dusk Tower: Instructs in Auristics and Spiritism
Dusk Tower: Run by the Dusk Family of Lhavit
Lhavit: Founded by three families/lineages
Young Kelvics outgrow clothes
Auristics: Lets you see and interpret Auras
Auristics: Auras can tell you a lot about a person or object
Auristics: Auras are djed given off by things/people
Djed: Energy that makes up the universe and everything
Djed: Makes both thoughts and substance
Spiritism: When a body dies their astral body replaces their physical body
Spiritism: Soulmist is what ghosts are made of and what replaces their body
Spiritism: Low level Spiritist should use their own blood
Spiritism: Any blood can be used not just the Spiritists
Spiritism: Using ones own blood makes a purer product of Soulmist
Spiritism: More skilled users can make good soulmist from others blood
Spiritism: More skilled users can imbue Soulmist with the skill and abilities of the bloods source
Spiritism: Basic soulmist recipe is three ingredients from three different sources and blood.
Spiritism: Soulmist recipe- egg, cheese, and flour.
Spiritism: When extracting blood avoid fingers and palms
Spiritism: Should draw blood from thin skinned areas such as back of the hand, wrist, cheeck, ankle, etc.
Spiritism: Place soulmist materials in your mouth and chew
Spiritism: Soulmist made by killing and harvesting a piece of ones “soul” temporarily (grows back)
Spiritism: When making soulmist must believe that the dough is a part of you
Spiritism: When making soulmist soak your “Soul” into the soulmist dough inside you
Spiritism: Once the soulmist material in your body is a part of you sever it
Spiritism: Made soulmist is the outer edges of a soul without a vessel just like a ghosts
Spiritism: Know soulmist is done by the chill
Spiritism: Soulmist is off white and faintly luminous
Spiritism: Soulmist can be used to repair or strengthen a ghosts soulmist
Spiritism: Soulmist can be used t imbue into weapons, tools, or armor to attack or repel ghosts
Spiritism: Can find a skilled user and make soulmist from their blood to give a ghost that skill
Spiritism: Perhaps ones own blood is stronger/purer as it is of ones own djed?
Spiritism: Visualizing ones own blood as a part of oneself
One can have too vivid a mental picture
Meditation: Picturing oneself as a pool of water
Spiritism: Pictuing making soulmist as mixing and cutting off water
Spiritism: Making soulmist an exercise in meditation and concentration
Spiritism: Beginner soulmist decays quickly and cannot be used to imbue
Spiritism: More skilled users can change their appearance to a ghost
Spiritism: More skilled users can use Soulmist to Lie
Spiritism: First success at making soulmist
Meditation: Picturing oneself as a tree
Spiritism: Need at least three unique sourced ingredients but can have as many more as desired
Spiritism: Only rules of soulmist is at least three unique sources and can be made into a dough like consistency
Spiritism: Ghost absorbs soulmist by touching its “body”
Spiritism: Spiritist made soulmist is a part of them and so they still have some control over it
Spiritism: If the soulmist maker doesn't will it to be a part of the ghost then they cannot absorb it
Spiritism: Once a ghost absorbs the soulmist it is no longer a part of the maker but a part of the one who absorbed it
Spiritism: Soulmist consent once given cannot be taken back
Spiritism: After soulmist production a Spiritist practices possession
Spiritism: Possession is having another soul take over ones body
Spiritism: Possession is unpleasant as trauma
Spiritism: Through repeated practice with possession will harden to it and will be able to fight it
Spiritism: Along with weapons and armor more skilled Spiritists can make safe zones
Spiritism: More skilled users can imbue themselves to touch a ghost
Spiritism: The Lie- lets a Spiritist disguise themselves as other people using soulmist
Spiritism: After training can make souldarts
Spiritism: After training can perform graceful possession
Spiritism: More skilled users can commit evocation- transporting a ghost instantly from anywhere in the world to you
Spiritism: More skilled users can use Dusting
Spiritism: Master users can use Evocation on a soul from the Ukalas where the Gods are
Spiritism: Blood used in Soulmist for activation- one drop will do
Spiritism: How much soulmist you can make at once is dependant on your skills as a Spiritist
Spiritism: Ghosts djed decays and is inert on death
Spiritism: Making soulmist makes this same transformation of djed as death for a ghosts djed
Spiritism: Initiation as a Spiritist
Spiritism: Greater efficiencies as one becomes more skilled- Output increases while input the same
Spiritism: Mixing soulmist with a candle to attract ghosts
Acrobatics: Faux Roll Technique
Alric: Ill Educated On Magic
Alric: Strange Man
Eyris: Goddess Of Knowledge & Wisdom
Magic: A Tool Not A Destiny
Outpost: The Hanging Gardens
Outpost: The Water Gardens
Pipe Smoke: Disgusting Stench
Power: Defined By The User
Smoke Inhalation: Unwise
Sunberth: Anarchic City
Sunberth: Hates Mages
Acrobatics: Best Practised Somewhere Soft
Acrobatics: Don’t Over-Extend Stretches
Acrobatics: Hand Stand
Acrobatics: Stand Alone & Combat Skill
Acrobatics: Stretching Techniques
Acrobatics: Tuck & Roll
Alric: Odd Jobs Man
Alric: Thief
Skyglass: Divine Material
Skyglass: Lhavit Specialty
Sunberth: As Far East As Can Be
Sunberth: Enslaves Kelvics
Teaching: Acrobatics Basics
Cooking: Dicing & Preparing a Pineapple
Cooking: Salsa Types & Ingredients
Cooking: Stripping A Spicy Pepper
Cooking: Variety of Peppers
Pepper Oil: Do Not Rub Anywhere On Person
Butchery: Blood Draining
Butchery: Carcass Cleaning
Butchery: Disembowelling
Butchery: Starting Incisions
Cooking: Dry Rubbing A Carcass
Cooking: Salting A Carcass
Cooking: Descaling A Fish
Cooking: Fish Cooking Methods
Cooking: Fish De-Boning
Cooking: Fish Gill & Fin Removal
Cooking: Gutting A Fish
Cooking: Washing A Fish
Kina: Appearance of each Kina denomination
Location: Piramba’s Pet Shop
Fai Piramba: Appearance & mannerisms
Moritz: The horror of meat
Kalean Spicecoat: Appearance
Naymon: Moritz’s Kalean Spicecoat dog
Stretching to prepare for training
Unarmed Combat: Ready stance
Combat: Different weapons for different ranges
Unarmed Combat Types: Punching & kicking, boxing, wrestling & grappling
Unarmed Combat: Be aware of your opponent’s range
Unarmed Combat: Jump kicks are useless
Unarmed Combat: Blocking a string of punches
Tiger Hook Sword: Use all parts of the weapon
Tactics: Changing fighting style/weapon to stay unpredictable
Alice Weaver: Ghost
Ghosts: Basic Abilties
Lhavit: The Dovecote
Miza: Creation & Function
Paul: The Map Guy
Possession: How It Feels
Possession: Voluntary Experience
The Keiss: Basic Knowledge
The Outpost: Basic Laws
The Outpost: Xyna’s Domain
Xyna: Goddess
Xyna: Creates Miza
Acrobatics: How to do a cartwheel
Acrobatics: Engage all your muscles to balance
Acrobatics: How to do a wall-supported handstand
Lhavit Location: Hunter’s Guild
Long Stan: Appearance & mannerisms
Liard: Appearance & mannerisms
Lhavit: The Misty Peaks
Tracking: Understand the animal you are looking for before you can find it
Tracking: Wild boar print
Aja: Appearance & mannerisms
Aja: A Witch
Moritz: The feeling of moral conflict
Moritz: Wants to do good
Alice Weaver: Illogical Ghost
Bandages: Uses
Cravens: Broken Family
Ghosts: Fascinatingly Irritable At Times
Ghosts: Why Linger On?
Lhavit: City Of Balance
Medeira: Strong-arming Mother
Mortar & Pestle: Uses
Philosophy: Idealism
Spiritism: Ghost Sense
Spiritism: Making Soulmist
Sunberth: City Of Chaos
The Outpost: Courtyard Cantina
The Outpost: Kalskan Fountain
Truth: It Is Truth
Not worth conversing with a lying curse
Best to start with training weapons over live blades
Visualizing a weapons path
Visualizing a weapon hitting its mark
Follow through/power on a throw is important
Calming and focusing before a throw helps
Not breathing during a throw helps
Pathfinding: Different djed from living tree versus dead items wood
Pathfinding: Following the trails of a thrown object
Physics: Thrown weapons land lower than they are launched from
Physics: Thrown weapons are pulled down as they move
Physics: Aiming a thrown weapon higher than the target to adjust for falling
Physics: Many complex variables to a thrown object
Building on past mistakes to improve
Considering ones entire body when throwing
Adjusting on known differences on training versus real weapons
Running: How to maintain pace
Running: Runner's stitch
Running: Jogging across a sandy beach
Running: Using momentum to turn
Running: Alternating between controlling your breathing and gait
Cooking: Destemming a pepper
Cooking: Dicing peppers for salsa
Alcohol impairs critical thinking
Alcohol can give courage
Alcohol dims perception
Alcohol can make you sick
Naadiya: misses Waddrass
Naadiya: Dislikes spicy food
Naadiya: Lives at the Protea Inn
Wysar: A gaze that looks through you
Wysar: Quite toned and fit
Wysar: Came to test Moritz mettle
Divine aware of things without being present
Wysar: Prefers actions over empty words
A simple test to take- endure
Wysar: Beyond skilled in combat
Investigation: Trying to piece together a fighting technique
Wysar: Could destroy a foe if he wished
Unarmed combat: Using a foes energy against themselves
Unarmed combat: Conserving your own energy by using your foes
Unarmed combat: trapping a foe by pretending to be vulnerable
Endurance: Pushing through pain and tired
Unarmed combat: Using emotions to throw people off their game
Moritz: Weak and unskilled but keeps on trying and improving
The decisions of the divine are quite complicated
The bigger the power the bigger the impact of actions
Running: The Importance of Stretching Before A Run
Running: Using Lap Markers
Tazrae: Mannerisms and Appearance
A Dream of bears and Okomo's tea party
Meditation: Trying to ignore distractions
Meditation: Using visualization to focus
Philosophy: Bending like grass
Philosophy: Changing as needed and changing back
Philosophy: What is green
Meditation: Making a safe place within ones mind
Meditation: Helpful in learning to control ones djed
Meditation: Makes it difficult to keep track of time
Meditation: Difficult to clearly picture too much at once
Meditation: Visualizing complex structures
Meditation: Building elements one at a time
Meditation: Visualizing moving through a mental construct
Meditation: Repeating things to better visualize
Meditation: Visualizing things not done
Meditation: The mental drain of doing nothing
Charging a Homefinder Token on a Sykan Bungalow
Storytelling: Telling ones life to a sentient house
Philosophy: Feeling bad for not feeling bad
Psychology: Understanding thoughts and feelings by explaining a memory
Architectrix: Initiation lets you speak to Architectrix
Architectrix: Communicating emotions easier than words
Architectrix: Initiation by inserting a piece of Architectrix
Architectrix: Initiate called Archi Mage
Architectrix: Newer users less able to communicate
Architectrix: Building infected with Architectrix magic called an Architectrix
Architectrix: Architectrix create new Architectrix by placing a piece of themselves in it
Architectrix: Piece to create new Architectrix must be offered willingly
Architectrix: Aware of the things around them and in them
Architectrix: Need land and room to grow or expand
Architectrix: Can grow or add to its structure over time or if it wants or needs to
Architectrix: Can be fed energy by an Archi mage to speed up growth
Architectrix: Can change over time but not freely
Architectrix: Newer users unable to use all abilities like feeding Architectrix energy
Interrogation: Using one question to lead to the next one
Architectrix: New Architectrix grow mentally over time and by interacting
Architectrix: New Architectrix learn to speak from talking and listening
Architectrix: Grow into their structure over time
Making a promise to an Architectrix
Architectrix: Accepting a seed to infuse a new one
Taking a moment to have fun among sadness
Feeling the love of an Architectrix
A dream of a forested bow assassination
Preparing a composite longbow for usage
Bow usage: Need to properly grip the arrow and bowstring
Bow usage: Practicing form without an arrow
Bow usage: The impact of breathing
Moritz: Needs lots of practice plus trial and error
Measuring success off the same goal and start
Bow usage: Working on a bow stance
Bow usage: Holding a second arrow while firing a first
Discovering your bow has some magic abilities
Sinaetri: Verusk dancer and Wysar marked
Trying Evantia for the first time
Evantia: Lets the user predict others movements
Wysar: God of Integrity, Conviction, and Discipline.
Wysar: Does not want his mark used to steal or commit crimes
Evantia: Must hone through discipline
Evantia: Lesser skilled users can be fooled
Evantia: Seeing something coming does not mean you can react in time
Boxing: Legs about movement and defense
Boxing: Arms about offense and defense
Boxing: Taking a simple beginners stance
Boxing: The upright stance
Boxing: Crouching defensive stance
Boxing: Rolling or moving with a blow
Boxing: Making a simple weaker jab
Boxing: Using your legs and hips for a proper punch
Evantia: Figuring out which blows will or wont hit
Boxing: Using a cross punch
Boxing: Crosses stronger but more open
Boxing: Hooking a hook
Boxing: Hooks better up close or grappling
Boxing: Performing an uppercut
Evantia: May help in training by seeing before action
Boxing: Long limbs means more reach but also bigger target
Spiritism: Making a kebab based soulmist recipe
Hunters on a long trip mean less supplies needed
Axle: Son of a Caravan hunter
Anders: Father of Axle and a caravan hunter
Tracking a deer
Using Pathfinding to assist mundane tracking
Pathfinding: Sensing the djed trail of a male deer
Wilderness Survival: Finding the best path through foliage
Finding a destroyed caravan
Experiencing the same day again
Shadow Dog can see and vanish in the dark
Planting seeds to avoid repeating mistakes
The trade off between stealth and stability in footing
Hunting: Using a dog to assist in taking down wounded prey
Noting details on a second time living a day
Moritz: Rage at injustice
Tactics: Using surprise to attack superior numbers
Experiencing killing for the first time
Experiencing being killed for the first time
Coming to terms with repeating a day
Taking advantage of a repeating day
Subterfuge: Obfuscating by telling the partial truth
Pathfinding: Attempting and failing an initiation
Pathfinding: Feeling for that sense of completion in an initiation
The difference between a fight and a battle
The numbness of killing in battle
Taking the same mans life twice
How to keep a focused mind amid battle
Experiencing the pain of losing a hand
Pathfinding: Failing an initiation partially
Taking advantage of your Kelvic nature for artifice
Pathfinding: Following a groups trail
Wilderness Survival: Figuring out a path between two points
Medicine: Cleaning your hands before tending a wound
Medicine: How to bind a wound with a bandage
Medicine: Too much pressure stops blood flowing to a limb
Negotiation: Using secrets to negotiate from a place of power
Pathfinding: Initiation requires both the right amount and concentration of djed
Prepwork important for initiations
Pathfinding: Successfully initiating a dog
Subterfuge: Acting as a decoy for an ambush
Endurance: Trying to push past exhaustion
Akalak: boys who love to fight
Akalak: Possibly of some relation to Wysar
Unarmed Combat: Fighting using minimal energy
Wysar: Sets stipulations with his mark
Wysar: Speaks of vigilance & discipline
Making an oath to Wysar
Socialization: Easier to feel confident in a known setting
Pathfinding: Sensing a gender from someones djed
Pathfinding: Evalynn's Djed Signature
Coworkers think Moritz doesn't have any friends
Land Navigation: Finding a new spot using a vague map and directions
Relief of meeting a friend rather than falling into a trap
Teaching: Beginning a lesson by gauging your students starting point
Caspian: Easily knockover-able
Caspian: Open to taking advice in training
Teaching: Importance of focusing on the lesson
Caspain: Doesn't like being touched
Teaching: Changing a lesson to address a question
Caspian: Lives in Sunset Quarters
Caspian: Willing to help if needed