These prizes come in the form of small gemstones that can be added to any item of the winner's choice. The winner simply finds the item in a thread and presses it into the item they want it joined too. The stone will disappear and infuse the item with the power it held. I will post the 'so far' tallies of what rolls people have earned. If anyone participates in the add-on grader challenge, I'll add their names or any posts they make with the list of grades they did.... to the current tally.
I reserve the right to add or subtract things from this list at any times. To see what you've won, please check the list and see what the highest number is... IE 37 atm... so log on Discord and roll a !roll 1d37 in DicerollerCentral subforum of chat to see what you win.
People have until tomorrow night at 8pm PST to grade things to get awarded additional augmentation rolls... this is a grader only add-on challenge.
The Winners So Far:
If you get 10 graded threads in, post in this thread and let me know what you've graded. I'll add it to the above list. Once you've rolled for your prizes, post in here as to what you got.
If you already have an augmentation or roll a duplicate number on the list, you can re-roll.
.
I reserve the right to add or subtract things from this list at any times. To see what you've won, please check the list and see what the highest number is... IE 37 atm... so log on Discord and roll a !roll 1d37 in DicerollerCentral subforum of chat to see what you win.
People have until tomorrow night at 8pm PST to grade things to get awarded additional augmentation rolls... this is a grader only add-on challenge.
The Winners So Far:
Oralie - 1 roll
Alric - 2 rolls
Tazrae - 5 rolls
Alexandra - 1 roll
Asterope - 1 roll
Moritz - 1 roll
Ialari - 1 roll
If you get 10 graded threads in, post in this thread and let me know what you've graded. I'll add it to the above list. Once you've rolled for your prizes, post in here as to what you got.
Augmentation List
- Winner's Choice - Rolling this number gives the winner the ability to pick their own augmentation.
- Illumination – Item glows in the darkness.
- Unbreakable/Won’t Show Wear – Item always appears brand new.
- Self Cleaning – Item always stays clean.
- Waterproof – Item repels water.
- Dirtproof – Item repels dirt.
- Rustproof – Item is not susceptible to rust.
- Nightvision – Item grants wearer the ability to see in the dark.
- Infravision – Item grants wearer infravision.
- Never Lost – The owner always knows where the item is.
- Protection Against Curses (Rhysol Gnosis) – Item allows the wearer to not be affected by curses.
- Protection Against Shielding – Item allows the wearer to ignore Shielding magic 1x per day.
- Protection Against Hypnotism - Item allows the wearer to ignore Hypnotism 5x per day.
- Protection Against Leeching – Item allows the wearer to be protected from Leeching 1x per day.
- Protection Against Reimancy – Item allows the wearer to ignore Reimancy 5x per day.
- Protection Against Blight (Vayt Gnosis) - Item allows the wearer to not be affected by Blight.
- Protection Against Cordas (Sagallius Gnosis) – Item allows the wearer to not be affected by Cordas 1x a day.
- Protection Against Illusion – Item allows wear to see through Illusions.
- Winner's Choice - Rolling this number gives the winner the ability to pick their own augmentation.
- Protection against Truthism – Item makes the user immune to the gnosis of Truthism... their lies go undetected.
- Adaptation – Item makes the user able to breathe in any condition including underwater, in gases, or even in heavy smoke.
- Protection of Djed Concealment – Item conceals the Djed of the person wearing it making them invisible to Pathfinders.
- Death Blow Proof – A wound – no matter how major – won’t kill the wearer of this item. They can be severely hampered, but so long as they are wearing this item they will not die.
- Projectile Proof – Item makes wearer protected against piercing from arrows and other projectiles like thrown knives.
- Flaming – Item can ignite and flame at any time controlled by the wearer who is immune to item’s fire.
- Frost – Item can freeze something it touches solid once per day.
- Lightning – Item can call one single bolt of lightning once per day. It’s the ability to hit where it is summoned depends on the wearer’s skill level at a weapon that involves projectiles including dagger or flail… (ie. bow, bolas, blow gun, spear, etc.)
- Invisibility – Item causes an individual to become invisible 1 bell per day – dismissible anytime by wearer before the bell is up.
- Repulshion – Item pushes someone/something back 5 feet 1x’s a day
- Reflection – Item reflects one magical attack back at caster 1x’s a day
- Storage – Item can store and retrieve up to four items of no more than three lbs. each.
- Warding – Item block one ranged attack 1x per day to the wearer.
- Stealth – Item adds + 10 to Stealth 1 bell 1x per day to the wearer.
- Quickness - Item adds +10 to Acrobatics 1 bell 1x per day to the wearer.
- Strength – Item adds +10 to Body Building 1 bell 1x per day to the wearer.
- Healing – This item can heal 1 major (break, sprain, gash, slash, cut) wound 1x per day.
- Darkness – This item will completely blacken 1 area 10ft in diameter for 1 bell per day – dismissible any time after activation before the bell is up by the wearer.
- Winner's Choice - Rolling this number gives the winner the ability to pick their own augmentation.
If you already have an augmentation or roll a duplicate number on the list, you can re-roll.
.